Bane
BNE-1
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Withering Fire-Support |
Stock Specifications | |
Hardpoints | Ballistic: 10 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 270 Max Stability: 34 Max Heat: 0 |
Durability | Armor: 1520 Structure: 761 |
Heat Efficiency | Sinking: 60 Alpha: 68 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) |
Left Torso | Ammo UAC/2 Ammo UAC/2 |
Right Torso | MG (C) MG (C) MG (C) MG (C) Ammo MG [Half] Ammo UAC/2 Ammo UAC/2 |
Left Arm | Ultra AC/2 (C) Ultra AC/2 (C) Ultra AC/2 (C) Ultra AC/2 (C) Ultra AC/2 (C) |
Right Arm | Ultra AC/2 (C) Ultra AC/2 (C) Ultra AC/2 (C) Ultra AC/2 (C) Ultra AC/2 (C) |
Description
The Bane is a BattleMech that is based upon a Star League prototype that was never put into production, first built by the Clans in 2827 and relegated over time to second-line status after the introduction of the Omnimech. It is built around a lightweight XL 300 rated engine. The stock Bane loadout is configured for long-range direct-fire support, armed with a whopping 10 Ultra Autocannon/2s, though four tons of ammunition are burned through surprisingly quickly. 4 Machine Guns with half a ton of ammo are the only close-range defense weapons the Bane mounts.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
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BNE-2
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Withering Fire-Support |
Stock Specifications | |
Hardpoints | Ballistic: 10 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 260 Max Stability: 64 Max Heat: 0 |
Durability | Armor: 1520 Structure: 761 |
Heat Efficiency | Sinking: 60 Alpha: 68 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) |
Left Torso | Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 |
Right Torso | MG (C) MG (C) MG (C) MG (C) Ammo MG [Half] Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 |
Left Arm | Ultra AC/10 (C) Ultra AC/10 (C) |
Right Arm | Ultra AC/10 (C) Ultra AC/10 (C) |
Description
The Bane is a BattleMech that is based upon a Star League prototype that was never put into production, first built by the Clans in 2827 and relegated over time to second-line status after the introduction of the Omnimech. It is built around a lightweight XL 300 rated engine. This variant is effective at both medium and short range. It trades out the autocannon for four Ultra Autocannon/10s. In addition, it is capable of spitting out almost twice the damage of the original. Fourteen tons of ammunition allow the Bane 2 to stay in the fight for a long time.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
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BNE-3
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Withering Fire-Support |
Stock Specifications | |
Hardpoints | Missile: 11 |
Speed | 3/5/0 |
Firepower | Max Damage: 520 Max Stability: 132 Max Heat: 0 |
Durability | Armor: 1560 Structure: 761 |
Heat Efficiency | Sinking: 114 Alpha: 172 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) |
Head | Streak SRM4 (C) |
Center Torso | Heat Sink Double (C) |
Left Torso | Heat Sink Double (C) Ammo LRM Ammo LRM Ammo LRM Ammo LRM Ammo LRM Ammo LRM Ammo LRM Ammo LRM |
Right Torso | Heat Sink Double (C) Ammo LRM Ammo LRM Ammo LRM Ammo LRM Ammo LRM Ammo LRM Ammo LRM Ammo Streak SRM |
Left Arm | Heat Sink Double (C) LRM15 (C) LRM15 (C) LRM15 (C) LRM15 (C) |
Right Arm | Heat Sink Double (C) LRM15 (C) LRM15 (C) LRM15 (C) LRM15 (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
The Bane is a BattleMech that is based upon a Star League prototype that was never put into production, first built by the Clans in 2827 and relegated over time to second-line status after the introduction of the Omnimech. It is built around a lightweight XL 300 rated engine. This design changes the weapons configuration totally. Eight LRM-15 provide fire support, while fifteen tons of ammunition proves sufficient for the design. A Streak SRM-4 provides close support. Nineteen double heat sinks are up to the task of keeping the design cool.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
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BNE-D
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Missile: 11 |
Speed | 4/6/0 |
Firepower | Max Damage: 336 Max Stability: 84 Max Heat: 0 |
Durability | Armor: 1565 Structure: 761 |
Heat Efficiency | Sinking: 90 Alpha: 104 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 400 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Head | TTS Missile Evasion + + |
Left Torso | Ammo ATM Ammo ATM HE Ammo ATM HE CASE II (C) Heat Sink Double (C) Heat Sink Double (C) Heat Bank |
Right Torso | Ammo ATM Ammo ATM HE Ammo ATM HE CASE II (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Arm | ATM 12 (C) ATM 9 (C) |
Right Arm | ATM 12 (C) ATM 9 (C) |
Description
Named after the thing that tournament organizers do to bank accounts in this mech's wake, the Direct Deposit is a death-dealing monster in the arenas of Solaris VII. Armed with a battery of 42 Advanced Tactical Missile tubes, the Double D, as its fans call it, is fully capable of deleting anything it can catch and thanks to its oversized 400-rated fusion engine, that's just about everything in the arenas.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
The BNE-D can only be found as an enemy duelist in Game Worlds contracts.
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