Dervish

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DV-1S
Dervish.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints Missile: 4
Support: 2
Speed 5/8/3
Firepower Max Damage: 112
Max Stability: 36
Max Heat: 0
Durability Armor: 360
Structure: 684
Heat Efficiency Sinking: 40
Alpha: 36
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Primitive Engine (Fixed)
Core 255
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Dervish Rugged Structure (Fixed)
Armor Primitive Armor
Head Primitive Cockpit (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo LRM
LRM10
Right Torso Ammo LRM
LRM10
Left Arm Ammo SRM
SRM2
Right Arm Ammo SRM
SRM2
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The original version of the Dervish that was produced in 2520 was not up to the same standards as contemporary Terran Hegemony designs. The use of comparatively primitive parts resulted in a heavier cockpit, engine, and less efficient armor. Consequently, the 1S had a top speed of 64 km/h and could only jump ninety meters. While the missile launchers were the same as the 6M, it did not have that version's lasers. 1S variants continued to exist in militias, but were raided for parts during the Succession Wars.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions


Stock Loadout
Stock Loadout
DV-6M
Dervish.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints Energy: 2
Missile: 6
Support: 2
Speed 5/8/5
Firepower Max Damage: 152
Max Stability: 36
Max Heat: 0
Durability Armor: 600
Structure: 456
Heat Efficiency Sinking: 40
Alpha: 56
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Dervish Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Ammo LRM
LRM10
Right Torso Ammo LRM
LRM10
Left Arm M Laser
Ammo SRM
SRM2
Right Arm M Laser
Ammo SRM
SRM2
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Dervish carries as its main weapons two Federated 10-Shot LRM launchers. These missile launchers give the Dervish the long-range capability needed to provide fire support to friendly units and are safely embedded in the torso as opposed to the exposed launchers on other 'Mechs. A ton of ammunition per launcher provides sufficient endurance for any but the most prolonged battles. For close combat, the Dervish carries two Federated 2-Shot SRM launchers and two ChisComp 39 Medium Lasers. The SRM launchers are completely self-contained within the forearms, allowing them to be aimed quickly, and fed by a ton of ammunition each. The lasers are placed just above the launchers and ensure the 'Mech is still capable of fighting should it run out of missiles. The Dervish is capable of jumping 150 meters and is protected by seven and a half tons of armor.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions


Stock Loadout
Stock Loadout
DV-6MD
Dervish.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints Energy: 2
Missile: 6
Support: 2
Speed 5/8/5
Firepower Max Damage: 192
Max Stability: 46
Max Heat: 0
Durability Armor: 600
Structure: 456
Heat Efficiency Sinking: 48
Alpha: 62
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Dervish Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink
Jump Jet (S)
Left Torso LRM15
Right Torso CASE
Ammo LRM
Ammo LRM
Ammo LRM
LRM15
Left Arm M Laser
Ammo SRM
SRM2
Right Arm M Laser
Ammo SRM
SRM2
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

This Star League era variant uses an XL Engine, twelve single heat sinks, and upgrades the LRM-10s to LRM-15s. Three tons of ammunition are in a CASE protected torso bin.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions


Stock Loadout
Stock Loadout
DV-7D
Dervish.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints Energy: 2
Missile: 6
Support: 2
Speed 5/8/5
Firepower Max Damage: 156
Max Stability: 36
Max Heat: 0
Durability Armor: 715
Structure: 456
Heat Efficiency Sinking: 60
Alpha: 56
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Dervish Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (S)
Left Torso CASE
Ammo LRM
LRM10
Right Torso CASE
Ammo LRM
LRM10
Ammo Streak SRM
Ammo Streak SRM
Left Arm M Laser
Streak SRM2
Right Arm M Laser
Streak SRM2
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The 7D Dervish is a 3047 upgrade of the design using Star League technology. The 'Mech is built with an Endo Steel chassis and also uses eight tons of Ferro-Fibrous armor with CASE for protection against ammunition explosions. With the saved weight, the SRM-2s have been upgraded to Federated SuperStreak SRMs and the 'Mech uses double heat sinks. This variant was first produced by Achernar BattleMechs on New Avalon.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions


Stock Loadout
Stock Loadout
DV-8D
Dervish.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints Energy: 4
Missile: 4
Support: 2
Speed 5/8/5
Firepower Max Damage: 220
Max Stability: 30
Max Heat: 0
Durability Armor: 840
Structure: 456
Heat Efficiency Sinking: 60
Alpha: 90
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Dervish Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head FCS Artemis IV
Center Torso Jump Jet (S)
Left Torso CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Right Torso CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Left Arm ER M Laser
ER M Laser
Right Arm ER M Laser
ER M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The 8D Dervish utilizes some of the newest technologies available at the time of the variant's introduction in 3062. The 'Mech is built with an Endo Steel chassis and is powered by an extralight engine. It also carries two more tons of armor than the 6M model. The weapons carried by the 8D are two LRM-15 launchers with an Artemis IV fire control system, while the SRM launchers and medium lasers were removed for four ER Medium Lasers.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions


Stock Loadout
Stock Loadout
DV-10K
Dervish.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints Missile: 8
Speed 5/8/5
Firepower Max Damage: 240
Max Stability: 60
Max Heat: 0
Durability Armor: 840
Structure: 456
Heat Efficiency Sinking: 72
Alpha: 54
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Dervish Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso CASE
Ammo MRM
Ammo MRM
MRM10
MRM10
Right Torso CASE
Ammo MRM
Ammo MRM
MRM10
MRM10
Left Arm Heat Sink (D)
MRM10
Right Arm Heat Sink (D)
MRM10
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Strangely, the DV-10K is not a Kuritan machine, despite the presence of its massive amount of MRM tubes. Instead, the -10K is a mercenary refit of the Davion DV-8D that is a simple weapon swap, losing the -8D's armaments for a sextet of MRM-10s. The design comes from a down on their luck mercenary command who found themselves with a surplus of both MRM launchers and Dervishes. While the MRM family is widely regarded as a poor weapon system, they just made do with what they had. The -10K has since caught on in the merc market.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions


Stock Loadout
Stock Loadout
DV-FR
Dervish.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Gladiator
Stock Specifications
Hardpoints Missile: 8
Speed 5/8/5
Firepower Max Damage: 224
Max Stability: 72
Max Heat: 0
Durability Armor: 600
Structure: 456
Heat Efficiency Sinking: 60
Alpha: 52
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Dervish Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Ammo LRM
Ammo LRM
LRM20
Right Torso Ammo LRM
LRM20
Ammo SRM
Left Arm SRM4
Right Arm SRM4
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

An arena build that focuses on long range bombardment, the Frenzy is built around an 275-rated extralight engine and an Endo Steel frame, carrying an SRM-4 in each arm in support of LRM-20 in each side torso. Fitted with five jump jets and ten double heat sinks, the Frenzy carries two tons each of LRM and SRM missile reloads.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

The DV-FR can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout