ECM
ECM's "defense against being hit" status effect does not stack, only the strongest effect present will be counted. This applies to both the personal protection (a 'mech with ECM and C3i only benefits from one of the "+1 defense against being hit" effects, not both) and the aura (four 'mechs with Guardian ECM and one 'mech with Angel ECM all huddled together applies +2 defense to all in the bubble, not +5).
Standard ECM
Guardian ECM
The Guardian ECM Suite was introduced in 2597 by Johnston Industries of the Terran Hegemony. Designed to interfere with guided weaponry, targeting computers, and communication systems, the Guardian was typically used to shield allied units from such equipment by emitting a broad-band signal meant to confuse radar, infrared, ultraviolet, magscan and sonar sensors.
Manufacturer: | Johnston |
---|---|
Tonnage: | 1.5 |
Critical Slots: | 1 |
Install Location: | Any |
Value: | 430,000 |
Gear ID: | Gear_Guardian_ECM |
Equipped Effects:
- +1 defense against being hit
- 150m radius ECM field that protects allied 'Mechs
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 defense against being hit
Found On These 'Mechs:
- Anubis ABS-3D
- Anubis ABS-3L
- Taz ABS-TZ
- Anvil ANV-3M
- Anvil ANV-5M
- Anvil ANV-6M
- Anvil ANV-8M
- Tempest ARC-T
- DarkDeath ASN-DD
- The Boar's Head AS7-BH
- Atlas AS7-S2
- Atlas AS7-S3
- Avatar AV1-OE
- Awesome AWS-9Q
- Axman AXM-3S
- Berserker BRZ-A3
- Berserker BRZ-B3
- Berserker BRZ-C3
- Bull Shark BSK-M6
- Bard BSW-PF1
- Cataphract CTF-FR
- Chameleon CLN-7D
- Cicada CDA-3S
- Crab CRB-28
- Crab CRB-30
- Crusader CRD-5TL
- Cyclone CYC-A1
- Cyclone CYC-B2
- Cyclone CYC-C1
- Dragon Fire DGR-3F
- Dragon Fire DGR-4F
- Ghillie ENF-GH
- Fafnir FNR-5
- Fafnir FNR-5R
- Fafnir FNR-6
- Wrath FNR-WR
- Fafnir II FNR2-4
- Firestarter FS9-S1
- Firestarter FS9-OD
- Grand Titan T-IT-N11M
- Griffin Royal GRF-2N
- Griffin GRF-6CS
- Gunslinger GUN-1ERD
- Gunslinger GUN-2ERD
- Hatamoto-Chi HTM-31K
- Hatchetman HCT-6D
- Johanne HA1-JO
- Hauptmann HA1-O
- Hauptmann HA1-OC
- Hellspawn HSN-7D
- Hellspawn HSN-7X
- Hermes HER-3S1
- Hermes HER-3S2
- Hermes HER-4K
- Hermes HER-4M
- Hermes HER-4S
- Hoplite HOP-4Bb
- Huron Warrior HUR-WO-R4N
- Hussar Royal HSR-200-Db
- Imp IMP-1B
- Imp IMP-1C
- JagerMech JM6-E
- JagerMech II JM7-F
- Javelin JVN-11B
- Juggernaut JG-R9X1
- Pirates' Bane LCT-PB
- Mackie MSK-10J
- Mackie MSK-11R
- Mackie MSK-9F
- Matar SAM-RS
- Night Hawk NTK-2S
- Osiris OSR-4C
- Ostscout OTT-9CS
- Ostscout OTT-9S
- Penetrator PTR-6S
- Perseus P1-A
- Perseus P1-D
- Phoenix Hawk Royal PXH-1b
- Phoenix Hawk PXH-1bC
- Phoenix Hawk Royal PXH-1c
- Phoenix Hawk PXH-2
- Phoenix Hawk PXH-7CS
- Pulverizer PUL-2V
- Pulverizer PUL-3R
- Raven RVN-3L
- Raven RVN-4L
- Raven RVN-4LC
- Razorback RZK-10R
- Sha Yu SYU-2B
- Sha Yu SYU-4B
- Sirocco SRC-3C
- Sirocco SRC-5C
- Sorcerer SRC-1A
- Sorcerer SRC-1B
- Sorcerer SRC-1CC
- Sorcerer SRC-2D
- Sorcerer SRC-2L
- Stalker Royal STK-3Fb
- Templar TLR1-OA
- Thanatos TNS-4S
- Thanatos TNS-4T
- Thanatos TNS-5M
- Hangover TNS-HA
- Thunder THR-2L
- Thunder THR-3L
- Toyama TYM-1A
- UrbanMech UM-R25
- UrbanMech UM-R29
- Uziel UZL-4C
- Valkyrie II VLK-II-1A
- Valkyrie II VLK-II-2A
- Valkyrie II VLK-II-SH
- Vanquisher VQR-SB
- Victor VTR-MKD
- Viking VKG-2G
- Wasp LAM WSP-100B
- Wyvern WVE-10N
Guardian ECM (C)
The Clans used the Guardian as the basis for their own ECM Suite, which was lighter and more compact than the Inner Sphere model but functioned identically. In the honor-bound fighting style of the Clans, the system did not see much use, but following their return to the Inner Sphere the Clans have since begun to outfit more machines with ECM systems.
Manufacturer: | Johnston |
---|---|
Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | Any |
Value: | 441,000 |
Gear ID: | Gear_Guardian_ECM_CLAN |
Equipped Effects:
- +1 defense against being hit
- 150m radius ECM field that protects allied 'Mechs
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 defense against being hit
Found On These 'Mechs:
- Arctic Cheetah ACH-Prime
- Black Lanner BKL-PRIME
- Black Lanner BKL-A
- Black Lanner BKL-H
- Blood Asp BAS-A
- Blood Asp BAS-B
- Tsar Bomba BMB-TB
- Cephalus CEP-1 (Fixed Gear)
- Cougar COU-H
- Fire Moth FM-B
- Beowulf GRD-BW
- Hellbringer HBR-Prime
- Hellbringer HBR-P
- Huntsman HMN-H
- Rainbow Crow IFR-RC
- King Crab KGC-BD
- Kit Fox KFX-C
- Kit Fox KFX-G
- Kit Fox KFX-BW
- Lupus LUPUS-PRIME
- Tiburon LUPUS-TB
- Medusa MED-2
- Mist Lynx MLX-C
- Night Gyr NTG-H
- Phantom PHN-Prime
- Pulverizer PUL C
- Shadow Cat SHC-B
- Sorcerer IIC SRC-IIC
- Sun Spider SNS-D
- Valkyrie IIC VLK-IIC
- The Worthwhile WTH-WW
- Grinner WLF-IIC
Angel ECM
The Angel ECM Suite is an advanced version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers kept it in its experimental stages for a long time and delayed its widespread deployment.
Manufacturer: | DCMS |
---|---|
Tonnage: | 2 |
Critical Slots: | 2 |
Install Location: | Any |
Value: | 930,000 |
Gear ID: | Gear_Angel_ECM |
Equipped Effects:
- +2 defense against being hit
- 150m radius ECM field that protects allied 'Mechs
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +2 defense against being hit
Found On These 'Mechs:
- Assassin ASN-55
- Carcharodon BSK-CHR
- Cephalus Prototype CEP-Proto (Fixed Gear)
- Hecatoncheires HEC-4C
- Paralyzer HSN-7D2
- Highlander HGN-IB
- Hunchback IIC HBK-IIC-TR
- Monster LAM Omni MNST-3R-LAM-PRIME
- Nightstar NSR-10K
- Omega SHP-X4
- Ostprey OTT-OP
- Roughneck RGH-GB
- Stalker STK-8X
- Thunderbolt TDR-8SS
- Skald TDR-PF2
Experimental ECM
Experimental EWAR Suite
Prototype Electronic Warfare component. Adds a defensive ECM field for the carrying unit and adds the Active Probe ability to unit's weapons panel. Active Probe is a triggered ability that uses the firing action and performs a Sensor Lock against all enemies within range. Unique gear for the Raven RVN-1X and the Cataphract CTF-0X, it is fixed gear and cannot be removed from the 'Mech.
Manufacturer: | Achernar |
---|---|
Tonnage: | 7.5 |
Critical Slots: | 4 |
Install Location: | Left Torso |
Value: | 370,000 |
Gear ID: | Gear_Experimental_EWAR |
Equipped Effects:
- +20% increased sensor range
- +2 defense against being hit
- Enables the Active Probe Ping ability on the equipped 'Mech
Critical Effects:
- DESTROYED: Equipped effects disabled.
Notes:
- There is no ECM radius on this unit, the defense against being hit is only for the equipped 'Mech
Found On These 'Mechs:
- Cataphract CTF-0X (Fixed Gear)
- Raven RVN-1X (Fixed Gear)
X-1 EW Equipment
Prototype Electronic Warfare component. Adds an ECM field that provides a passive defense against attacks. The EW Suite also adds the Active Probe ability to unit's weapons panel. Active Probe is a triggered ability that uses the firing action and performs a Sensor Lock against all enemies within range. Note: you can only equip one Prototype component on most 'Mechs. Unique gear for the Raven RVN-3X, It is fixed gear and cannot be removed from the 'Mech.
Manufacturer: | Ceres Arms |
---|---|
Tonnage: | 7.5 |
Critical Slots: | 4 |
Install Location: | Left Torso |
Value: | 1 |
Gear ID: | Gear_Sensor_Prototype_EWE |
Equipped Effects:
- +30% harder to spot on sensors or by direct line of sight
- +3 defense against being hit
- Enables the Active Probe Ping ability on the equipped 'Mech
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- There is no ECM radius on this unit, the defense against being hit is only for the equipped 'Mech
Found On These 'Mechs:
- Raven RVN-3X (Fixed Gear)
Anti-Missile ECM
Designed and integrated into the experimental Raven-4LX, the Anti-Missile ECM combines the circuitry of a Guardian ECM with a unique sensor scrabler that interfers with incoming missile targeting. The Anti-Missile ECM emits a special signal that actively scrambles incoming missile fire in an area around the unit, keeping the Raven-4LX and its allies safe under even the heaviest weapons fire. However, the effect proved prone to maintenance woes and remains experimental. Unique gear for the Raven RVN-4LX, it is fixed gear and cannot be removed from the 'Mech.
Manufacturer: | Hellespont |
---|---|
Tonnage: | 3 |
Critical Slots: | 3 |
Install Location: | Center Torso |
Value: | 1000000 |
Gear ID: | Gear_AntiMissile_ECM |
Equipped Effects:
- +1 defense against being hit by normal attacks
- Additional +4 defense against being hit by missile attacks. This effect stacks with the above +1 defense
- 120m radius ECM field that protects allied 'Mechs
Critical Effects:
- DESTROYED: Equipped effects disabled
Found On These 'Mechs:
- Raven RVN-4LX (Fixed Gear)
Active Probe Ping
ACTION: Perform a Sensor Lock (Remove two evasion charges from a target, the target also gains a -2 accuracy to hit debuff) on all enemies within 250 meters and generates 50 heat for the user. 4 round cooldown.