Emperor Crab

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General Data
'Mech Type BattleMech
Weight 100T
Stock Role Juggernaut & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 4
Energy: 3
Missile: 3
Speed 3/5/0
Firepower Max Damage: 296
Max Stability: 82
Max Heat: 0
Durability Armor: 1480
Structure: 761
Heat Efficiency Sinking: 84
Alpha: 108
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Emperor Crab Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso CASE
Ammo RAC/5
Ammo RAC/5
Snub-Nose PPC
Ammo SRM
Right Torso CASE
Ammo RAC/5
Snub-Nose PPC
Ammo SRM
Left Arm Heat Sink (D)
Ammo RAC/5
Ammo RAC/5
Rotary AC/5
Right Arm Heat Sink (D)
Ammo RAC/5
Rotary AC/5


After plans for the radical KGC-010 were rediscovered, Cosara Weaponry designed this, the so-called Emperor Crab. Using a completely redesigned chassis, the MPC-010x may as well be a different mech entirely at this point. Built on a 300-rated Light Fusion Engine, the Emperor Crab carries a weapon loadout reminiscent of the KGC-010 on which it was based: a pair of Snub-Nose PPCs and a pair of SRM-6s occupy the torsos while a gigantic pair of Rotary Autocannon/5s take up the arms. 18.5 tons of armor and 16 double heat sinks keep the mech going. The Emperor Crab has been criticized as taking design cues from the Supernova Clan mech, though Cosara point out that the Supernova is based on the King Crab, so they're all King Crabs effectively.


Mech Quirk: Narrow Profile

+1 defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


Stock Loadout
Stock Loadout