Guillotine

From BTAWiki
Jump to navigation Jump to search
GLT-3N
Guillotine.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Skirmisher & Cavalry
Stock Specifications
Hardpoints Energy: 7
Missile: 1
Support: 4
Speed 4/7/5
Firepower Max Damage: 168
Max Stability: 24
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 100
Alpha: 72
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Guillotine Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso SRM6
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Right Torso CASE
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Ammo SRM
Left Arm L Laser
Right Arm M Laser
M Laser
Left Leg Heat Sink
Jump Jet (H)
Right Leg Heat Sink
Jump Jet (H)


Description

The Guillotine was originally designed in 2499 as a front-line BattleMech for the Terran Hegemony and was the Star League Defense Force's standard heavy 'Mech for generations. The collapse of the Star League destroyed production of the design until the discovery of the Helm Memory Core, when the Guillotine was put back into production at last. The Guillotine would go on to serve with distinction in numerous conflicts. The GLT-3N is the original SLDF variant. Armed with a Large Laser, 4 Medium Lasers, and a SRM-6 as well as 25 standard heat sinks and a quartet of jump jets, the -3N is a rock-solid machine.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Nimble Jumper

+15% jump distance


Factions


Stock Loadout
Stock Loadout
GLT-4L
Guillotine.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Skirmisher & Cavalry
Stock Specifications
Hardpoints Energy: 7
Missile: 1
Support: 4
Speed 4/7/5
Firepower Max Damage: 168
Max Stability: 24
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 88
Alpha: 72
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Guillotine Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso SRM6
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Ammo SRM
Left Arm L Laser
Right Arm M Laser
M Laser
Left Leg Heat Sink
Jump Jet (H)
Right Leg Heat Sink
Jump Jet (H)


Description

The 4L Guillotine is a downgraded version of the original 3N model introduced in 2825. Although 3N used a significant number of off-the-shelf components, the two exceptions were its Endo Steel internal structure and CASE to protect its ammunition bay. The 4L was a simple redesign that consisted of utilizing a standard internal structure, removing its CASE system and three single heat sinks to free up the necessary tonnage.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Nimble Jumper

+15% jump distance


Factions


Stock Loadout
Stock Loadout
GLT-4P
Guillotine.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Skirmisher & Cavalry
Stock Specifications
Hardpoints Energy: 7
Missile: 1
Support: 4
Speed 4/7/5
Firepower Max Damage: 183
Max Stability: 44
Max Heat: 0
Durability Armor: 800
Structure: 536
Heat Efficiency Sinking: 88
Alpha: 79
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Guillotine Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso SRM6
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Ammo SRM
Left Arm PPC
Right Arm M Laser
M Laser
Left Leg Heat Sink
Jump Jet (H)
Right Leg Heat Sink
Jump Jet (H)


Description

This variant of the 4L model was introduced in 2833. While few pilots were willing to tamper with the original design, this refit replaces the Large Laser with a PPC at the expense of two tons of armor. Results with this variant have been mixed.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Nimble Jumper

+15% jump distance


Factions


Stock Loadout
Stock Loadout
GLT-5M
Guillotine.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Skirmisher & Cavalry
Stock Specifications
Hardpoints Energy: 7
Missile: 1
Support: 4
Speed 4/7/5
Firepower Max Damage: 173
Max Stability: 24
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 100
Alpha: 79
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Guillotine Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso SRM6
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Right Torso CASE
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Ammo SRM
Left Arm ER L Laser
Right Arm M Laser
M Laser
Left Leg Heat Sink
Jump Jet (H)
Right Leg Heat Sink
Jump Jet (H)


Description

The 5M model is a redesign performed after the technological renaissance that started in the late 3040s. Introduced in 3049 the 5M is a 'Mech that is nearly identical to the original 3N. With the sole exception of the primary weapon being upgraded to a Sunbeam ER Large Laser model for extended reach, the 5M has an almost identical weaponry configuration, speed profile, and armor coverage as the 3N.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Nimble Jumper

+15% jump distance


Factions


Stock Loadout
Stock Loadout
GLT-8D
Guillotine.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Skirmisher & Cavalry
Stock Specifications
Hardpoints Energy: 8
Missile: 1
Support: 3
Speed 4/7/5
Firepower Max Damage: 244
Max Stability: 24
Max Heat: 0
Durability Armor: 1080
Structure: 536
Heat Efficiency Sinking: 96
Alpha: 122
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Guillotine Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head FCS Adv TC
Center Torso Streak SRM6
Left Torso ER M Laser
Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Jump Jet (H)
Right Torso CASE
ER L Laser
Heat Sink (D)
Heat Sink (D)
Jump Jet (H)
Ammo Streak SRM
Left Arm ER L Laser
ER M Laser
Right Arm ER M Laser
ER M Laser
Left Leg Jump Jet (H)
Right Leg Jump Jet (H)


Description

The 8D variant introduced in 3062 picks up where the 5M left off. All of the lasers have been upgraded to ER versions (for a total of 4 ER Mediums) and the SRM-6 has been replaced with a Streak SRM-6 while an additional ER Large Laser has been added to the design. The heat sinks have also been upgraded to double heat sinks. Finally, to make the design even deadlier than it was before, a Targeting Computer has been added.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Nimble Jumper

+15% jump distance


Factions


Stock Loadout
Stock Loadout