Gunslinger

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GUN-1ERD
Gunslinger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Heavy Sniper
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Support: 3
Speed 3/5/2
Firepower Max Damage: 299
Max Stability: 60
Max Heat: 0
Durability Armor: 1255
Structure: 651
Heat Efficiency Sinking: 60
Alpha: 77
Melee Kick: 85
Punch: 43
Stock Equipment
Engine XL Engine
Core 255
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Gunslinger Cowl (Fixed)
S Laser
Center Torso Beagle Probe
Left Torso Ammo Gauss
Ammo Gauss
M Laser
M Laser
Right Torso Ammo Gauss
Ammo Gauss
Ammo Gauss
Guardian ECM
M Laser
M Laser
Left Arm Gauss Rifle
Right Arm Gauss Rifle
Left Leg Jump Jet (H)
M Pulse
Right Leg Jump Jet (H)
M Pulse


Description

The Gunslinger is a product of the Clan Invasion and would not exist if not for that violent conflict. The 'Mech was jointly designed by engineers from both the Draconis Combine and the Federated Commonwealth who were in the process of assisting the Free Rasalhague Republic. Powered by a 255-rated XL engine and augmented by a pair of assault-class jump jets, the Gunslinger can easily bring its twin Gauss Rifles and battery of Medium and Medium Pulse Lasers to bear in a fight. 15.5 tons of armor clad the mech and both a Guardian ECM and Beagle Active Probe provide e-war support.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions


Stock Loadout
Stock Loadout
GUN-2ERD
Gunslinger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Heavy Sniper
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Support: 4
Speed 3/5/3
Firepower Max Damage: 290
Max Stability: 60
Max Heat: 0
Durability Armor: 1255
Structure: 651
Heat Efficiency Sinking: 60
Alpha: 90
Melee Kick: 85
Punch: 43
Stock Equipment
Engine XL Engine
Core 255
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Gunslinger Cowl (Fixed)
Center Torso Jump Jet (H)
Left Torso C3 Master
ER M Laser
ER M Laser
Ammo Gauss
Ammo Gauss
Right Torso ER M Laser
ER M Laser
Ammo Gauss
Ammo Gauss
Ammo Gauss
Guardian ECM
Left Arm Gauss Rifle
Right Arm Gauss Rifle
Left Leg Jump Jet (H)
M Laser
Right Leg Jump Jet (H)
M Laser


Description

The Gunslinger is a product of the Clan Invasion and would not exist if not for that violent conflict. The 'Mech was jointly designed by engineers from both the Draconis Combine and the Federated Commonwealth who were in the process of assisting the Free Rasalhague Republic. The 2ERD model of the Gunslinger upgrades the Medium Lasers to ER Medium Lasers and removes the two Medium Pulse Lasers, the Beagle Probe and the Small Laser. The 'Mech then adds an additional jump jet allowing the 'Mech to jump up to ninety meters and also adds a C3 Master Computer.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions


Stock Loadout
Stock Loadout