Heat Sinks

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Heat Sinks actively expel thermal energy generated from firing weaponry or other sources, preventing damage from excessive heat buildup. Their effectiveness can be impacted by the surrounding environment, positively or negatively.

Heat Sink

Manufacturer: Generic
Tonnage: 1
Critical Slots: 1
Install Location: Any
Value: 30,000
Gear ID: Gear_HeatSink_Generic_Standard


Equipped Effects:

  • -4 heat per turn

Critical Effects:

  • DESTROYED: Equipped effects disabled

Found On These 'Mechs: (Large list - Click below to expand)



Heat Sink (D)

Double Heat Sinks provide twice the efficiency of standard Heat Sinks, though with increased bulkiness. Like standard Heat Sinks, their effectiveness can be impacted by the surrounding environment, positively or negatively. Requires the 'Mech to be fitted with a DHS Kit in order for you to install them.

Manufacturer: Generic
Tonnage: 1
Critical Slots: 3
Install Location: Any
Value: 200,000
Gear ID: Gear_HeatSink_Generic_Double


Equipped Effects:

  • -6 heat per turn

Critical Effects:

  • DESTROYED: Equipped effects disabled

Found On These 'Mechs: (Large list - Click below to expand)



Heat Sink Double (C)

Clan Double Heat Sinks provide twice the efficiency of standard Heat Sinks, with less bulkiness than Inner Sphere DHS. Like standard Heat Sinks, their effectiveness can be impacted by the surrounding environment, positively or negatively. Requires the 'Mech to be fitted with a CDHS Kit in order for you to install them.

Manufacturer: Clan
Tonnage: 1
Critical Slots: 2
Install Location: Any
Value: 300,000
Gear ID: Gear_HeatSink_Generic_Double_Clan


Equipped Effects:

  • -6 heat per turn

Critical Effects:

  • DESTROYED: Equipped effects disabled

Found On These 'Mechs: (Large list - Click below to expand)



Heat Sink Prototype Double-Strength

These Prototype Double Heat Sinks were created by House Davion researchers. Unlike the Double Heat Sinks used by the Star League and after the War of 3039 these prototype units were smaller. As an experiment, they worked adequately, but their use of liquid heavy metals instead of the safer (if larger) radiators used in SLDF double heat sinks meant that they have been highly unstable. Requires the 'Mech to be fitted with a Proto DHS Kit in order for you to install them. WARNING: VOLATILE - explodes if critically hit.

Manufacturer: Friden
Tonnage: 1
Critical Slots: 1
Install Location: Any
Value: 200,000
Gear ID: Gear_HeatSink_Prototype_Double


Equipped Effects:

  • -6 heat per turn

Critical Effects:

  • CRITICAL HIT: Explodes for 25 damage, 12 heat damage, 10 stability damage. Destroys the heat sink
  • DESTROYED: Equipped effects disabled

Found On These 'Mechs:


Laser Heat Sink

Similar to a Clan-spec double heat sink, the lack of liquid and gas in the system reduces the chances of heat-based ammunition cook-off and means that laser heat sinks don't get the decreased performance on warmer worlds that single and double heat sinks have, while at the same time preventing laser heat sinks from taking advantage of immersion in water or colder weather to boost their performance. Laser heat sinks are slightly less efficient than normal double heat sinks but the environmental benefits and the fact that they're slightly easier to produce lead to them remaining an experimental technology instead of being abandoned. Requires the 'Mech to be fitted with a Laser Heat Sink Kit in order for you to install them.

Manufacturer: Clan
Tonnage: 1
Critical Slots: 2
Install Location: Any
Value: 930,000
Gear ID: Gear_HeatSink_Generic_Laser_Clan


Equipped Effects:

  • -5 heat per turn regardless of biome heat

Critical Effects:

  • DESTROYED: Equipped effects disabled

Found On These 'Mechs:


Mini Heat Sink

This is a Miniature Heat Sink. It works on the same basic principles as a standard heat sink does and serves the same basic purpose: to vent waste heat from BattleMech activity. However, the Mini Heat Sink gives up a lot of effectiveness from its heavier brethren and thus is only minorly effective, testing the MechWarrior adage that any heat sinking is better than no heat sinking. Mini Heat Sinks can be added into a 'Mech regardless of what heat sink kit it is using.

Manufacturer: GM
Tonnage: 0.5
Critical Slots: 1
Install Location: Any
Value: 50,000
Gear ID: Gear_HeatSink_Mini


Equipped Effects:

  • -1 heat per turn

Critical Effects:

  • DESTROYED: Equipped effects disabled

Found On These 'Mechs: Not found on any 'Mechs


Heat Sink Freezer (D)

Freezer Heat Sinks are a Late Succession Wars experiment to create the old Star League-era Double Heat Sinks. The Freezer has better overall performance than the Double Heat Sink, cooling 8 heat per turn. However they cannot be engine-mounted (meaning there are no Freezer Heat Sink Kits) and can only be mounted on 'Mechs equipped with a Single Heat Sink Kit, due to engineering limitations. Freezer Heat Sinks can only be added as external sinks into a 'Mech if it has a SHS Kit.

Manufacturer: NAIS
Tonnage: 1
Critical Slots: 3
Install Location: Any
Value: 200,000
Gear ID: Gear_HeatSink_Prototype_Freezer


Equipped Effects:

  • -8 heat per turn

Critical Effects:

  • DESTROYED: Equipped effects disabled

Found On These 'Mechs:


3rd Gen. Heat Sink

3rd Gen. Heat Sinks provide the same cooling as Double Heat Sinks but with none of their added bulk as they only take up one critical slot. 3rd Gen. Heat Sinks are the final form of the heat sink, with all the power of Doubles but no drawbacks. Requires the 'Mech to be fitted with a 3GHS Kit in order for you to install them. 3rd Gen. Heat Sinks are Community Content gear.

Manufacturer: St. Ives
Tonnage: 1
Critical Slots: 1
Install Location: Any
Value: 200,000
Gear ID: Gear_HeatSink_3rdGen_Double


Equipped Effects:

  • -6 heat per turn

Critical Effects:

  • DESTROYED: Equipped effects disabled

Found On These 'Mechs: