Heat Sinks

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Heat Sinks actively expel thermal energy generated from firing weaponry or other sources, preventing damage from excessive heat buildup. Their effectiveness can be impacted by the surrounding environment, positively or negatively.

Heat Sink

Manufacturer: Generic
Tonnage: 1
Critical Slots: 1
Install Location: Any
Value: 30,000
Gear ID: Gear_HeatSink_Generic_Standard


Equipped Effects:

  • -4 heat per turn.

Critical Effects:

  • DESTROYED: Equipped effects disabled.


Heat Sink (D)

Double Heat Sinks provide twice the efficiency of standard Heat Sinks, though with increased bulkiness. Like standard Heat Sinks, their effectiveness can be impacted by the surrounding environment, positively or negatively. Requires the 'mech to be fitted with a DHS Kit in order for you to install them.

Manufacturer: Generic
Tonnage: 1
Critical Slots: 3
Install Location: Any
Value: 200,000
Gear ID: Gear_HeatSink_Generic_Double


Equipped Effects:

  • -6 heat per turn.

Critical Effects:

  • DESTROYED: Equipped effects disabled.


Heat Sink Double (C)

Clan Double Heat Sinks provide twice the efficiency of standard Heat Sinks, with less bulkiness than Inner Sphere DHS. Like standard Heat Sinks, their effectiveness can be impacted by the surrounding environment, positively or negatively. Requires the 'mech to be fitted with a CDHS Kit in order for you to install them.

Manufacturer: Clan
Tonnage: 1
Critical Slots: 2
Install Location: Any
Value: 300,000
Gear ID: Gear_HeatSink_Generic_Double_Clan


Equipped Effects:

  • -6 heat per turn.

Critical Effects:

  • DESTROYED: Equipped effects disabled.


Heat Sink Prototype Double (D)

These Prototype Double Heat Sinks were created by House Davion researchers. Unlike the Double Heat Sinks used by the Star League and after the War of 3039 these prototype units were smaller. As an experiment, they worked adequately, but their use of liquid heavy metals instead of the safer (if larger) radiators used in SLDF double heat sinks meant that they have been highly unstable. Requires the 'mech to be fitted with a Proto DHS Kit in order for you to install them. WARNING: VOLATILE - explodes if critically hit.

Manufacturer: Friden
Tonnage: 1
Critical Slots: 1
Install Location: Any
Value: 200,000
Gear ID: Gear_HeatSink_Prototype_Double


Equipped Effects:

  • -6 heat per turn.

Critical Effects:

  • CRITICAL HIT: Explodes for 25 damage, 12 heat damage, 10 stability damage. Destroys the heat sink.
  • DESTROYED: Equipped effects disabled.


Laser Heat Sink

Similar to a Clan-spec double heat sink, the lack of liquid and gas in the system reduces the chances of heat-based ammunition cook-off and means that laser heat sinks don't get the decreased performance on warmer worlds that single and double heat sinks have, while at the same time preventing laser heat sinks from taking advantage of immersion in water or colder weather to boost their performance. Laser heat sinks are slightly less efficient than normal double heat sinks but the environmental benefits and the fact that they're slightly easier to produce lead to them remaining an experimental technology instead of being abandoned. Requires the 'mech to be fitted with a Proto DHS Kit in order for you to install them.

Manufacturer: Clan
Tonnage: 1
Critical Slots: 2
Install Location: Any
Value: 930,000
Gear ID: Gear_HeatSink_Generic_Laser_Clan


Equipped Effects:

  • -5 heat per turn regardless of biome heat.

Critical Effects:

  • DESTROYED: Equipped effects disabled.


Mini Heat Sink

This is a Miniature Heat Sink. It works on the same basic principles as a standard heat sink does and serves the same basic purpose: to vent waste heat from BattleMech activity. However, the Mini Heat Sink gives up a lot of effectiveness from its heavier brethren and thus is only minorly effective, testing the MechWarrior adage that any heat sinking is better than no heat sinking. Mini Heat Sinks can be added into a 'mech regardless of what heat sink kit it is using.

Manufacturer: GM
Tonnage: 0.5
Critical Slots: 1
Install Location: Any
Value: 120,000
Gear ID: Gear_HeatSink_Mini


Equipped Effects:

  • -1 heat per turn.

Critical Effects:

  • DESTROYED: Equipped effects disabled.