Hellhound

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HLH-1
Hellhound.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Second-Line Trooper
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 1
Speed 7/11/7
Firepower Max Damage: 235
Max Stability: 33
Max Heat: 0
Durability Armor: 715
Structure: 416
Heat Efficiency Sinking: 72
Alpha: 93
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C)
Core 300
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Left Torso ER L Laser (C)
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Right Torso Ammo Streak SRM
Streak SRM6 (C)
Left Arm LBX AC/10 (C)
Right Arm ER M Laser (C)
ER M Laser (C)


Description

Designed by Clan Jade Falcon after the events of the Refusal War against Clan Wolf, the Hellhound was produced entirely in the Inner Sphere using captured Spheroid factories, though the technology is firmly Clan-grade. The Hellhound is a fast and effective second-line trooper mech that the Falcons used to rebuild their shattered touman. Oddly for a second-line design, it relies on a Clan 300-rated XL Engine for power. The armaments are clearly meant for mid-range engagements: A LB-10X Autocannon for punch, an ER Large Laser for reach, and a Streak-SRM 6 and twin ER Medium Lasers for closer range power.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Nimble

15% more jumping distance


Factions


    Stock Loadout
    Stock Loadout
    HLH-2
    Hellhound.png
    General Data
    'Mech Type BattleMech
    Class MEDIUM
    Weight 50T
    Stock Role Second-Line Trooper
    Stock Specifications
    Hardpoints Ballistic: 2
    Energy: 2
    Missile: 2
    Speed 8/12/8
    Firepower Max Damage: 204
    Max Stability: 34
    Max Heat: 0
    Durability Armor: 760
    Structure: 416
    Heat Efficiency Sinking: 66
    Alpha: 76
    Melee Kick: 50
    Punch: 25
    Stock Equipment
    Engine XL Engine (C)
    Core 300
    Heat Sinks Engine Sink Kit (CDHS)
    E-Cooling +1
    Gyro Standard Gyro
    Structure Endo-Steel Structure (C) (Fixed)
    Armor Ferro-Fibrous Armor (C)
    Left Torso Ammo UAC/5
    Ammo UAC/5
    Ammo UAC/5
    Ammo UAC/5
    Right Torso Ammo SRM
    SRM2 (C)
    SRM4 (C)
    Left Arm Ultra AC/5 (C)
    Ultra AC/5 (C)
    Right Arm ER M Laser (C)
    ER M Laser (C)


    Description

    The Hellhound as originally designed was somewhat different from the mech that made it to production. The original design team eventually got their first take right and managed to bring it to production as the HLH-2. Where the HLH-1 was built around a LB-10X, the HLH-2 was instead built around paired Ultra Autocannon/5s. The ER Large Laser has been dropped entirely. The Streak SRM-6 has been replaced with a SRM-4 and SRM-2, while the ER Medium Lasers were retained entirely. The HLH-2 was released to little fanfare though it found decent acceptance among the warrior caste.


    Bonuses

    Mech Quirk: Clan Mech

    +10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


    Pilot Affinity: Nimble

    15% more jumping distance


    Factions


      Stock Loadout
      Stock Loadout
      HLH-6
      Hellhound.png
      General Data
      'Mech Type BattleMech
      Class MEDIUM
      Weight 50T
      Stock Role Second-Line Trooper
      Stock Specifications
      Hardpoints Energy: 3
      Missile: 2
      Support: 3
      Speed 7/11/7
      Firepower Max Damage: 153
      Max Stability: 12
      Max Heat: 0
      Durability Armor: 760
      Structure: 416
      Heat Efficiency Sinking: 60
      Alpha: 88
      Melee Kick: 50
      Punch: 25
      Stock Equipment
      Engine Standard Engine
      Core 300
      Heat Sinks Engine Sink Kit (CDHS)
      E-Cooling None
      Gyro Standard Gyro
      Structure Endo-Steel Structure (C) (Fixed)
      Armor Ferro-Fibrous Armor (C)
      Center Torso Jump Jet (S)
      Jump Jet (S)
      Left Torso ATM 3 (C)
      ATM 3 (C)
      Ammo ATM
      Ammo ATM ER
      Jump Jet (S)
      Jump Jet (S)
      Right Torso ER M Pulse Laser (C)
      ER M Pulse Laser (C)
      Jump Jet (S)
      Jump Jet (S)
      Right Arm ER M Pulse Laser (C)


      Description

      The Hellhound is a fast, inexpensive medium BattleMech that excels at medium to short range. As befitting its status as a second-line 'Mech, the Hellhound uses a standard engine, though it is constructed on an Endo Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. When Clan Wolf went looking for a chassis to carry its new ER Medium Pulse Laser, they found the Hellhound was perfect for the job. Three ER MPLs provide core firepower, while a pair of ATM-3s provide some backup firepower.


      Bonuses

      Mech Quirk: Clan Mech

      +10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


      Pilot Affinity: Nimble

      15% more jumping distance


      Factions


        Stock Loadout
        Stock Loadout
        HLH-TM
        Hellhound.png
        General Data
        'Mech Type BattleMech
        Class MEDIUM
        Weight 50T
        Stock Role Gladiator
        Stock Specifications
        Hardpoints Energy: 3
        Missile: 2
        Support: 3
        Speed 7/11/7
        Firepower Max Damage: 222
        Max Stability: 28
        Max Heat: 0
        Durability Armor: 850
        Structure: 416
        Heat Efficiency Sinking: 72
        Alpha: 89
        Melee Kick: 50
        Punch: 25
        Stock Equipment
        Engine XL Engine (C)
        Core 300
        Heat Sinks Engine Sink Kit (CDHS)
        E-Cooling None
        Gyro Standard Gyro
        Structure Endo-Steel Structure (C) (Fixed)
        Armor Ferro-Fibrous Armor (C)
        Left Torso ATM 9 (C)
        ER S Pulse Laser (C)
        Streak LRM10 (C)
        Right Torso ER Micro Laser (C)
        Heat Sink Double (C)
        Heat Sink Double (C)
        Right Arm ER Micro Laser (C)
        L Pulse (C)
        Left Leg Ammo ATM
        Ammo ATM HE
        Right Leg Ammo Streak LRM


        Description

        After years of being made fun of for having eclectic loadouts, the MechWarrior behind this mech just gave up protesting and leaned into the jokes, naming her mech Trail Mix, after the popular snackfood. Trail Mix started life as a Hellhound but the loadout has changed completed. Armed with an ATM-6, a Streak LRM-10, a Clan Large Pulse Laser, twin ER Micro Lasers, and an ER Small Pulse Laser, Trail Mix really does have something for everyone.


        Bonuses

        Mech Quirk: Clan Mech

        +10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


        Mech Quirk: Hero Mech

        +1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


        Pilot Affinity: Nimble

        15% more jumping distance


        Factions

        The HLH-TM can only be found as an enemy duelist in Game Worlds contracts.


        Stock Loadout
        Stock Loadout