Hellspawn

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HSN-7D
Hellspawn.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fast Fire Support
Stock Specifications
Hardpoints
Speed 6/9/6
Firepower Max Damage: 161
Max Stability: 20
Max Heat: 0
Durability Armor: 520
Structure: 376
Heat Efficiency Sinking: 60
Alpha: 60
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Hellspawn Improved Sensors (Fixed)
Center Torso Guardian ECM
Left Torso Ammo LRM
Ammo LRM
LRM10
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso M Pulse
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm M Pulse
Right Arm LRM10
M Pulse


Description

The Hellspawn was designed in response to a call from the Federated Commonwealth for a modern, highly mobile, fire-support BattleMech. The Hellspawn is built on an Endo Steel chassis and a 270 XL engine that gives it a top speed of 97.2 km/h. For protection, the Hellspawn is equipped with a Guardian ECM Suite and has six and a half tons of armor that is barely adequate when compared to other medium 'Mechs. To enhance the 'Mech's mobility it has six Rawlings 80 jump jets that allow the 'Mech to jump up to one hundred and eighty meters. The Hellspawn has two LRM-10 launchers which make the 'Mech capable of providing long range fire support. For close combat, the Hellspawn has three Medium Pulse Lasers.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
HSN-7D2
Hellspawn.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Gladiator
Stock Specifications
Hardpoints
Speed 6/9/6
Firepower Max Damage: 330
Max Stability: 80
Max Heat: 0
Durability Armor: 720
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 118
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Hellspawn Improved Sensors (Fixed)
Center Torso Angel ECM
Left Torso Coolant Pod
Coolant Pod
ER S Laser
Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Right Torso Coolant Pod
ER S Laser
Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Left Arm ER M Laser
ER M Laser
RL20
Right Arm ER M Laser
ER M Laser
RL20
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

This Hero 'Mech is a take on the Hellspawn piloted by Greta Halperin. It has been extensively modified with experimental technologies to turn it into a deadly first strike backstabber. Both LRM launchers are swapped for two single shot Rocket Launcher 20s and each arm mounted Pulse Laser has been replaced with a pair of ER Medium Lasers. The torso mounted pulse laser was dropped entirely for two ER Small Lasers and twelve Double Heat Sinks sinks enhanced by a trio of Coolant Pods allow the pilot to alpha strike repeatedly until the target has been destroyed, while switching the Guardian for an advanced Angel ECM Suite prevides increased protection.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The HSN-7D2 can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
HSN-7X
Hellspawn.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Deep Raider
Stock Specifications
Hardpoints
Speed 6/9/6
Modified Sprint 13 (MASC)
Firepower Max Damage: 166
Max Stability: 32
Max Heat: 0
Durability Armor: 560
Structure: 376
Heat Efficiency Sinking: 60
Alpha: 56
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Hellspawn Improved Sensors (Fixed)
Center Torso Guardian ECM
Left Torso CASE
Ammo SRM INF
Ammo SRM
SRM4
SRM4
Jump Jet (S)
Right Torso M.A.S.C.
Ammo Narc Beacon
Ammo Narc Haywire
S Pulse
S Pulse
Jump Jet (S)
Left Arm S Pulse
S Pulse
Right Arm Narc Launcher
S Pulse
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

A rare support and raiding variant of the Hellspawn, the -7X was designed for deep infiltration behind enemy lines and given a weapon load out to maximize on that fact. Equipped with the same speed and armor profile as the standard Hellspawn, the -7X loses all the weaponry, instead using a pair of SRM 4s armed with Inferno ammo to set strategic targets ablaze and using a quintet of Small Pulse Lasers to shred through defending infantry forces. For maximum annoyance though, the -7X comes with a Narc Launcher with two tons of ammo for marking targets for bombardment.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
HSN-8E
Hellspawn.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fast Fire Support
Stock Specifications
Hardpoints
Speed 6/9/6
Modified Sprint 13 (MASC)
Firepower Max Damage: 157
Max Stability: 20
Max Heat: 0
Durability Armor: 520
Structure: 376
Heat Efficiency Sinking: 60
Alpha: 66
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Hellspawn Improved Sensors (Fixed)
Center Torso Guardian ECM
Left Torso Artemis IV FCS
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM10
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso M Pulse
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm ER M Laser
Right Arm Artemis IV FCS
ER M Laser
LRM10


Description

The -8E Hellspawn refocuses the design on long range combat by trading two of the Medium Pulse Lasers for ER Medium Lasers and installs Artemis to increase the effectiveness of the LRM launchers. The additional tonnage saved also allowed a slight increase in armor.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
HSN-9F
Hellspawn.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fragile Brawler
Stock Specifications
Hardpoints
Speed 6/9/6
Modified Sprint 13 (MASC)
Firepower Max Damage: 214
Max Stability: 40
Max Heat: 0
Durability Armor: 480
Structure: 376
Heat Efficiency Sinking: 60
Alpha: 54
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Hellspawn Improved Sensors (Fixed)
Left Torso Ammo MRM
Ammo MRM
MRM20
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm M Pulse
Right Arm M Pulse
MRM20


Description

Intended as a brawler configuration of the Hellspawn, the -9F removes a Medium Pulse Laser, the Guardian EMC suite and both LRM launchers in favor of a pair of MRM-20 racks. Despite this increased firepower, AFFS pilots have reportedly suffered higher casualties than normal as the Hellspawn -9D attempts to write checks it can't cash.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout