Javelin

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JVN-10A
Javelin.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Close Support
Stock Specifications
Hardpoints Missile: 2
Support: 3
Speed 6/9/7
Firepower Max Damage: 60
Max Stability: 15
Max Heat: 0
Durability Armor: 320
Structure: 256
Heat Efficiency Sinking: 40
Alpha: 15
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Javelin Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink
Right Torso Heat Sink
Heat Sink
Ammo LRM
LRM15
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Not much is known about the JVN-10A, it appears to be a refit of the standard JVN-10N, but designed for long range support. It has been seen in service with the Aurigan Coalition.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
JVN-10F
Javelin.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Scout & Ambusher
Stock Specifications
Hardpoints Energy: 4
Support: 4
Speed 6/9/7
Firepower Max Damage: 80
Max Stability: 0
Max Heat: 0
Durability Armor: 480
Structure: 256
Heat Efficiency Sinking: 48
Alpha: 40
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Javelin Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink
Heat Sink
M Laser
M Laser
Right Torso Heat Sink
Heat Sink
M Laser
M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The only Succession Wars variant, also known as the Fire Javelin, the 10F was introduced in 2819 and is the complete opposite of the 10N model as it removes both of the SRM-6 launchers in favor of four Medium Lasers. While less reliant on expendable ammunition stores, this variant is also more susceptible to overheating if the lasers are used simultaneously with the jump jets.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
JVN-10N
Javelin.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Scout & Ambusher
Stock Specifications
Hardpoints Ballistic: 2
Missile: 4
Speed 6/9/7
Firepower Max Damage: 96
Max Stability: 48
Max Heat: 0
Durability Armor: 320
Structure: 256
Heat Efficiency Sinking: 40
Alpha: 28
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Javelin Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink
Ammo SRM
SRM6
Right Torso Heat Sink
Heat Sink
Ammo SRM
SRM6
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

With a reliable GM 180 engine the Javelin benefits from a good cruising speed of 64 km/h while six Rawlings 95 jump jets - two in each leg and the remainder in the rear center torso - provided for good maneuverability and a total jumping distance of 180 meters. Four tons of armor allow it to survive most surprise encounters and retreat to safety, with a half-ton protecting the chest, side torsos and legs each. Ten heat sinks mounted in the engine are sufficient cooling for the 'Mech.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
JVN-10P
Javelin.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Scout & Ambusher
Stock Specifications
Hardpoints Missile: 4
Support: 4
Speed 6/9/7
Firepower Max Damage: 84
Max Stability: 40
Max Heat: 0
Durability Armor: 320
Structure: 256
Heat Efficiency Sinking: 40
Alpha: 26
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Javelin Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink
Ammo Streak SRM
Streak SRM2
Streak SRM2
Right Torso Heat Sink
Ammo SRM
SRM6
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The 10P model is an upgrade of the 10N model introduced by the Federated Commonwealth amid much secrecy in 3049. The 10P retains the armor and speed profile of the 10N, removes one of the SRM-6 launchers and replaces it with two Streak SRM-2 launchers. While sacrificing slightly in terms of firepower, this variant is far more ammo-efficient than the original.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
JVN-11A
Javelin.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Scout & Ambusher
Stock Specifications
Hardpoints Energy: 7
Speed 6/9/7
Firepower Max Damage: 140
Max Stability: 0
Max Heat: 0
Durability Armor: 445
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 70
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Javelin Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink (D)
M Laser
M Laser
Right Torso Heat Sink (D)
Heat Sink (D)
M Laser
M Laser
Right Arm M Laser
M Laser
M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The second version of the Javelin to carry the moniker of Fire Javelin, this upgrade of the 10F was introduced following the Clan Invasion in 3053 and mounts seven medium lasers, using double heat sinks to counter the massive amount of heat that can build up from using so many energy weapons. The conventional armor was also swapped out for Ferro-Fibrous and an additional ton added to increase the overall protection for the Javelin. This design was a field refit often seen after other units had cast off their old parts.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
JVN-11B
Javelin.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Scout & Ambusher
Stock Specifications
Hardpoints Missile: 2
Support: 6
Speed 6/9/0
Firepower Max Damage: 64
Max Stability: 32
Max Heat: 0
Durability Armor: 445
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 16
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Javelin Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso CASE
Guardian ECM
Heat Sink (D)
Ammo SRM
SRM4
Right Torso Beagle Probe
CASE
Heat Sink (D)
Heat Sink (D)
Ammo SRM
SRM4


Description

The 11B is a scout design introduced in 3054 that replaces the missiles launchers with twin SRM-4s so that it can mount a Beagle Active Probe and Guardian ECM Suite. Additional Ferro-Fibrous armor gives the 11B more than a forty percent increase in protection, while the inclusion of CASE necessitated dropping the jump jets and an upgrade to double heat sinks provides ample cooling.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
JVN-11D
Javelin.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Scout & Ambusher
Stock Specifications
Hardpoints Energy: 6
Speed 6/9/7
Firepower Max Damage: 129
Max Stability: 0
Max Heat: 0
Durability Armor: 560
Structure: 256
Heat Efficiency Sinking: 66
Alpha: 67
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine
Core 180
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Javelin Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head FCS Adv TC
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso ER M Laser
Heat Sink (D)
M Pulse
Right Torso C3 Slave
ER M Laser
ER M Laser
Heat Sink (D)
M Pulse
Left Arm Heat Sink (D)
Right Arm Heat Sink (D)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The third version of the Javelin to carry the moniker of Fire Javelin, the Javelin 11D model is an upgrade of the 10F introduced in 3062. It carries three ER Medium Lasers and two Medium Pulse Lasers, mated to an advanced Targeting Computer as well as a C3 slave unit. The engine has been upgraded to an extralight model and the structure has been replaced with an Endo Steel internal structure.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
JVN-12M
Javelin.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Scout & Ambusher
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Support: 2
Speed 6/9/0
Firepower Max Damage: 65
Max Stability: 40
Max Heat: 0
Durability Armor: 480
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 20
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine
Core 180
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Javelin Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink (D)
Right Torso Heat Sink (D)
Heat Sink (D)
Ammo Light Gauss
Left Arm ER M Laser
Right Arm Light Gauss


Description

When the FWLM went looking for a light chassis for their Light Gauss Rifle, the venerable Javelin was recommended. The -12M proved an able carrier of the weapon, providing rapid speed to reposition quickly for better shots. To carry the still quite heavy LGR, an upgrade to a XL engine was required, as was stripping all the jump jets. A single ton of ammo gives moderate endurance and a lone ER Medium Laser backs up the main gun.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
JVN-HT
Javelin.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Speed 6/9/6
Firepower Max Damage: 176
Max Stability: 48
Max Heat: 0
Durability Armor: 320
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 68
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine
Core 180
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Javelin Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink (D)
Heat Sink (D)
Ammo SRM Acid
SRM6
Right Torso Heat Sink (D)
Ammo SRM
Ammo SRM [TDM]
SRM6
Left Arm M Laser
M Laser
Right Arm M Laser
M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Hi There! is a highly customized gladiatorial design of the Javelin. Armed with a fairly conventional loadout of SRM-6s and Medium Lasers, the Hi There! is a danger to anything that crosses its path.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Nimble

15% more jumping distance


Factions

The JVN-HT can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout