Night Gyr

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NTG-PRIME
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 1
Omni: 6
Speed 5/7/5
Firepower Max Damage: 375
Max Stability: 60
Max Heat: 0
Durability Armor: 1030
Structure: 571
Heat Efficiency Sinking: 120
Alpha: 166
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head M Pulse (C)
Center Torso Heat Sink Double (C)
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
M Pulse (C)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
M Pulse (C)
Left Arm ER PPC (C)
ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Arm Heat Sink Double (C)
Ultra AC/10 (C)
Ammo UAC/10
Ammo UAC/10
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. Built with an XL Engine, Endo-Steel, and Ferro-Fibrous, along with 4 fixed jump jets, this Omnimech has 38 tons of pod space, which the Prime uses for a pair of ER PPCs, an Ultra Autocannon/10, and a trio of Medium Lasers. 8 extra heat sinks round out the design.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions


Stock Loadout
Stock Loadout
NTG-A
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 1
Omni: 7
Speed 5/7/5
Firepower Max Damage: 480
Max Stability: 80
Max Heat: 0
Durability Armor: 1030
Structure: 571
Heat Efficiency Sinking: 96
Alpha: 135
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head M Pulse (C)
Center Torso Heat Sink Double (C)
Left Torso Heat Sink Double (C)
Ammo Streak SRM
Streak SRM6 (C)
Right Torso Streak SRM6 (C)
Ammo UAC/20
Ammo UAC/20
Ammo UAC/20
Left Arm Heat Sink Double (C)
Heat Sink Double (C)
L Pulse (C)
M Pulse (C)
M Pulse (C)
Right Arm Ultra AC/20 (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. This first variant is a short-range powerhouse. It mounts an Ultra Autocannon/20 to breach opponent's armor and a pair of Streak SRM-6s to exploit those holes. A Large Pulse Laser and a trio of Medium Pulse Lasers are highly accurate weapons that can help to minimize collateral damage in an urban environment. Even with four additional double heat sinks, this variant can be quickly overwhelmed by heat.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions


Stock Loadout
Stock Loadout
NTG-B
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 1
Omni: 6
Speed 5/7/5
Firepower Max Damage: 190
Max Stability: 52
Max Heat: 0
Durability Armor: 1030
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 26
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Left Torso Ammo Gauss
LBX AC/2 (C)
Ammo LBX/2 CLUSTER
Right Torso Ammo Gauss
Ammo Gauss
LBX AC/2 (C)
Left Arm Gauss Rifle (C)
Right Arm Gauss Rifle (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. The Night Gyr B seeks to destroy opponents before they can return fire. A pair of Gauss Rifles and LB-X Autocannon/2s carry out that mandate. Ammo is somewhat lacking, however, so this design cannot stray far from supply, especially as it has no backup energy weapons.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions


Stock Loadout
Stock Loadout
NTG-C
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 1
Omni: 7
Speed 5/7/5
Firepower Max Damage: 320
Max Stability: 24
Max Heat: 0
Durability Armor: 1115
Structure: 571
Heat Efficiency Sinking: 120
Alpha: 121
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head ER M Laser (C)
FCS Adv TC
Center Torso Heat Sink Double (C)
Left Torso ER M Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Arm Ultra AC/2 (C)
Ultra AC/2 (C)
Ultra AC/2 (C)
Ammo UAC/2
Ammo UAC/2
Ammo UAC/2
Right Arm ER L Laser (C)
ER L Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. Another long-range variant, the C mounts three Ultra Autocannon/2s and two ER Large Lasers. A pair of ER Medium Lasers are present for backup. All of these weapons are linked to a Targeting Computer. Six extra heat sinks ensure the 'Mech stays mostly cool.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions


Stock Loadout
Stock Loadout
NTG-D
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 1
Omni: 7
Speed 5/7/5
Firepower Max Damage: 410
Max Stability: 80
Max Heat: 0
Durability Armor: 1030
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 147
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head FCS Artemis IV
M Pulse (C)
Center Torso L Pulse (C)
Left Torso LRM20 (C)
Right Torso LRM20 (C)
Left Arm Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20 (C)
Right Arm Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20 (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. This missile boat carries four LRM-20 launchers, each of which is slaved to an Artemis IV FCS. Ten tons of ammunition is enough to keep it firing for a minute. A Large Pulse Laser and Medium Pulse Laser are effective backup weapons.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions


Stock Loadout
Stock Loadout
NTG-E
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Missile: 1
Omni: 10
Speed 5/7/5
Firepower Max Damage: 422
Max Stability: 30
Max Heat: 0
Durability Armor: 1030
Structure: 571
Heat Efficiency Sinking: 108
Alpha: 193
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head SRM6 (C)
Center Torso M Pulse (C)
M Pulse (C)
Left Torso ATM 6 (C)
Ammo ATM
Ammo ATM ER
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Ammo SRM
Left Arm Heat Sink Double (C)
Heat Sink Double (C)
L Pulse (C)
M Pulse (C)
M Pulse (C)
Right Arm Heat Sink Double (C)
Heat Sink Double (C)
L Pulse (C)
M Pulse (C)
M Pulse (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. This variant uses massed pulse lasers, two large and six medium, in conjunction with an ATM 6 and an SRM-6. The ATM only mounts two tons of ammunition, limiting its flexibility.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions


Stock Loadout
Stock Loadout
NTG-H
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 1
Omni: 6
Speed 5/7/5
Firepower Max Damage: 305
Max Stability: 50
Max Heat: 0
Durability Armor: 1030
Structure: 571
Heat Efficiency Sinking: 102
Alpha: 99
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head M Pulse (C)
Center Torso Heat Sink Double (C)
Left Torso Heavy L Laser (C)
Ammo UAC/10
Ammo UAC/10
Right Torso Ammo Gauss
Ammo Gauss
Guardian ECM (C)
Heat Sink Double (C)
Left Arm Heat Sink Double (C)
Heat Sink Double (C)
Ultra AC/10 (C)
Right Arm Gauss Rifle (C)
Heat Sink Double (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. The heavy laser variant only mounts one, a Heavy Large Laser. A Gauss Rifle gives it long-range firepower, while an Ultra Autocannon/10 is effective at medium and short range. A Medium Pulse Laser is an accurate backup weapon. Five heat sinks are added to ensure the design never has to worry about heat. An ECM Suite provides protection against some enemy electronics.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions


Stock Loadout
Stock Loadout
NTG-JK
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Gladiator
Stock Specifications
Hardpoints Missile: 1
Omni: 10
Speed 5/7/5
Firepower Max Damage: 380
Max Stability: 84
Max Heat: 0
Durability Armor: 1070
Structure: 571
Heat Efficiency Sinking: 75
Alpha: 148
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Heat Sink Kit (Laser) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head TTS Energy Evasion + +
Center Torso Laser Heat Sink
Left Torso MG (C)
MG (C)
Ammo MG TRC
Right Torso Ammo Streak SRM
Streak SRM6 (C)
Streak SRM6 (C)
Left Arm Laser Heat Sink
Ultra AC/2 (C)
Ultra AC/2 (C)
Ammo UAC/2
Right Arm ER PPC (C)
ER PPC (C)
Laser Heat Sink
Laser Heat Sink
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Jade Kite Hero 'Mech loadout features strong stand-off firepower in the form of a pair of ER PPCs in the right arm and twin Ultra Autocannon/2s in its left arm fed by three tons of ammo. Two Streak SRM-6s in the right torso and two Machine Guns in the left torso give the Jade Kite some close range firepower. Fifteen Laser Heat Sinks struggle to keep the 'Mech cool.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions

The NTG-JK can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
NTG-L
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 1
Omni: 6
Speed 5/7/5
Firepower Max Damage: 235
Max Stability: 3
Max Heat: 0
Durability Armor: 1030
Structure: 571
Heat Efficiency Sinking: 95
Alpha: 138
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Heat Sink Kit (Laser) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head ER L Laser (C)
Center Torso Laser Heat Sink
Left Torso ER L Laser (C)
Laser Heat Sink
Laser Heat Sink
Right Torso Ammo Hyper Gauss
Ammo Hyper Gauss
Laser Heat Sink
Left Arm ER L Laser (C)
ER L Laser (C)
Laser Heat Sink
Laser Heat Sink
Laser Heat Sink
Right Arm Hyper-Assault Gauss 30 (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

Based on the original experimental Night Gyr design, the NTG-L uses Clan Jade Falcon's experimental Laser Heat Sinks for cooling, giving the NTG-L unparalleled cooling in even the most oppressive environments. For armaments, the NTG-L plays at long range, armed with a Hyper-Assault Gauss Rifle/30 and a quartet of ER Large Lasers. 19 Laser Heat Sinks work overtime to keep the mech cold and only partially succeed. The NTG-L retains the traditional armor, speed, and jump jets of the standard Night Gyr.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions


Stock Loadout
Stock Loadout