Loader King

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LDR-K-1
Loader King.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 65T
Stock Role Actually a Loadermech
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 115
Max Stability: 59
Max Heat: 0
Durability Armor: 1000
Structure: 521
Heat Efficiency Sinking: 60
Alpha: 17
Melee Kick: 65
Weapon: 96
Punch: 33
Stock Equipment
Engine Fuel Cell Engine (Fixed)
Core 260
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Reinforced Structure (Fixed)
Armor Industrial Armor
Left Torso CASE
Medium Rifle
Ammo Medium Rifle
Ammo Medium Rifle
Ammo MG HEAP
Right Torso Crane (Fixed)
Left Arm Loader King Industrial Claw (Fixed)
Medium Rifle
Ammo Medium Rifle
Ammo Medium Rifle
Right Arm Loader King Industrial Claw (Fixed)
MG Array
MG
MG
MG
MG
MG


Description

Designed by Achernar BattleMechs for industrial and dock loading work, the Loader King quickly became the industry standard for LoaderMechs. However, in the Periphery, the Loader King developed a reputation for being an incredible ride for illegal but popular mech brawls where mechs dismembered each other for cheering spectators and betters. With its trademark crane and powerful industrial clamps, the Loader King often won these bouts decisively. This reputation spawned a series of Periphery upgrades to toughen up the design. This one carries Machine Guns and Rifles.


Bonuses

Mech Quirk: Industrial Mech

+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received


Mech Quirk: Industrial Claw

Physical weapons do 10% more damage, physical weapons do 10% more stability damage


Mech Quirk: Melee Weapon

Variants of this model have a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Circinus Federation
  • Hanseatic League
  • JàrnFòlk
  • Mercenaries
    • Mercenaries
    • Band of the Damned
    • Ramilie's Raiders
    • Harcourt's Destructors
    • Dragonslayers
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Irukjandi Company
    • Gray's Ghosts
    • Canopian Highlanders
    • Caesar's Cohorts
    • Longwood's Bluecoats
    • New Belt Pirates
    • Morrison's Extractors
    • Death's Consorts
    • Antian Lanciarii
    • Tortuga Fusiliers
    • Bannockburn's Bandits
    • Shen-Se Tian
    • Clean Kill
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Pirates
  • Local Government
  • Rim Collection
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
LDR-K-2
Loader King.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 65T
Stock Role Actually a Loadermech
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 212
Max Stability: 100
Max Heat: 0
Durability Armor: 1000
Structure: 521
Heat Efficiency Sinking: 60
Alpha: 52
Melee Kick: 65
Weapon: 96
Punch: 33
Stock Equipment
Engine Fuel Cell Engine (Fixed)
Core 260
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Reinforced Structure (Fixed)
Armor Industrial Armor
Head MG
Left Torso CASE
Ammo SRM INF
Ammo MG AOE
Ammo MG HEAP
Ammo SRM TDM
SRM6
SRM6
Right Torso Crane (Fixed)
Left Arm Loader King Industrial Claw (Fixed)
MG
SRM6
SRM6
Right Arm Loader King Industrial Claw (Fixed)
MG
MG


Description

Designed by Achernar BattleMechs for industrial and dock loading work, the Loader King quickly became the industry standard for LoaderMechs. However, in the Periphery, the Loader King developed a reputation for being an incredible ride for illegal but popular mech brawls where mechs dismembered each other for cheering spectators and betters. With its trademark crane and powerful industrial clamps, the Loader King often won these bouts decisively. This reputation spawned a series of Periphery upgrades to toughen up the design. This one carries Machine Guns and SRMs.


Bonuses

Mech Quirk: Industrial Mech

+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received


Mech Quirk: Industrial Claw

Physical weapons do 10% more damage, physical weapons do 10% more stability damage


Mech Quirk: Melee Weapon

Variants of this model have a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Circinus Federation
  • Hanseatic League
  • JàrnFòlk
  • Mercenaries
    • Mercenaries
    • Band of the Damned
    • Ramilie's Raiders
    • Harcourt's Destructors
    • Dragonslayers
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Irukjandi Company
    • Gray's Ghosts
    • Canopian Highlanders
    • Caesar's Cohorts
    • Longwood's Bluecoats
    • New Belt Pirates
    • Morrison's Extractors
    • Death's Consorts
    • Antian Lanciarii
    • Tortuga Fusiliers
    • Bannockburn's Bandits
    • Shen-Se Tian
    • Clean Kill
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Pirates
  • Local Government
  • Rim Collection
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
LDR-K-3
Loader King.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 65T
Stock Role Actually a Loadermech
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 152
Max Stability: 0
Max Heat: 0
Durability Armor: 1000
Structure: 521
Heat Efficiency Sinking: 60
Alpha: 69
Melee Kick: 65
Weapon: 96
Punch: 33
Stock Equipment
Engine Fuel Cell Engine (Fixed)
Core 260
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Reinforced Structure (Fixed)
Armor Industrial Armor
Head S Laser
Left Torso Heat Sink
L Laser
M Laser
Right Torso Heat Sink
Crane (Fixed)
Left Arm L Laser
Loader King Industrial Claw (Fixed)
Right Arm L Laser
Loader King Industrial Claw (Fixed)


Description

Designed by Achernar BattleMechs for industrial and dock loading work, the Loader King quickly became the industry standard for LoaderMechs. However, in the Periphery, the Loader King developed a reputation for being an incredible ride for illegal but popular mech brawls where mechs dismembered each other for cheering spectators and bettors. With its trademark crane and powerful industrial clamps, the Loader King often won these bouts decisively. This reputation spawned a series of Periphery upgrades to toughen up the design. This one carries exclusively Laser weapons.


Bonuses

Mech Quirk: Industrial Mech

+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received


Mech Quirk: Industrial Claw

Physical weapons do 10% more damage, physical weapons do 10% more stability damage


Mech Quirk: Melee Weapon

Variants of this model have a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Circinus Federation
  • Hanseatic League
  • JàrnFòlk
  • Mercenaries
    • Mercenaries
    • Band of the Damned
    • Ramilie's Raiders
    • Harcourt's Destructors
    • Dragonslayers
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Irukjandi Company
    • Gray's Ghosts
    • Canopian Highlanders
    • Caesar's Cohorts
    • Longwood's Bluecoats
    • New Belt Pirates
    • Morrison's Extractors
    • Death's Consorts
    • Antian Lanciarii
    • Tortuga Fusiliers
    • Bannockburn's Bandits
    • Shen-Se Tian
    • Clean Kill
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Pirates
  • Local Government
  • Rim Collection
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout