Marauder

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MAD-1R
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 3
Energy: 4
Speed 4/6/0
Firepower Max Damage: 195
Max Stability: 55
Max Heat: 0
Durability Armor: 1070
Structure: 571
Heat Efficiency Sinking: 60
Alpha: 76
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Marauder Command Mech (Fixed)
Center Torso Heat Sink
Right Torso AC/5
Ammo AC/5
CASE
Left Arm M Laser
PPC
Right Arm M Laser
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Marauder is among the most classic of all Mech designs, venerable, powerful, respected. However, the original Marauder, the -1R, is mostly forgotten today. Clad in Ferro-Fibroous armor, it is otherwise the same as the downgraded -3R and is just as formidable.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD-2R
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Speed 4/6/0
Firepower Max Damage: 205
Max Stability: 55
Max Heat: 0
Durability Armor: 1070
Structure: 571
Heat Efficiency Sinking: 90
Alpha: 106
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Marauder Command Mech (Fixed)
Left Torso Heat Sink (D)
Heat Sink (D)
Right Torso AC/5
Ammo AC/5
CASE
Heat Sink (D)
Left Arm ER PPC
M Laser
Right Arm ER PPC
M Laser


Description

The Marauder-2R is the Star League Royal regiments variant of the classic and powerful Marauder. It makes minimal changes, simply upgrading the PPCs to ER PPCs and the heat sinks to doubles, but those changes are enough to give the -2R much better staying and hitting power.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD-3D
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Energy: 7
Speed 4/6/0
Firepower Max Damage: 190
Max Stability: 40
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 80
Alpha: 88
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Marauder Command Mech (Fixed)
Left Torso Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
L Laser
Left Arm M Laser
PPC
Right Arm M Laser
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The 3D Marauder was a modification of the 'Mech introduced for House Davion in 2834 which removed its ammunition dependency. In order to do this, the 3D replaced the Autocannon/5 and with a Large Laser. The saved weight was used to add four more heat sinks to the 'Mech to handle the added heat burden from the large laser.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD-3L
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Speed 4/6/0
Firepower Max Damage: 180
Max Stability: 35
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 69
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Marauder Command Mech (Fixed)
Left Torso Ammo AC/5
Right Torso AC/5
Left Arm Heat Sink
Heat Sink
L Laser
M Laser
Right Arm M Laser
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Built for House Liao in 2905, the 3L attempted to make the Marauder more heat efficient (and make up for a shortage in reliable PPCs) by replacing one of the arm-mounted particle cannons with a large laser. Additionally, two more heat sinks were added to further increase the Marauder's heat efficiency.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD-3M
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 3
Energy: 4
Speed 4/6/0
Firepower Max Damage: 165
Max Stability: 15
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 80
Alpha: 62
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Marauder Command Mech (Fixed)
Left Torso Ammo AC/5
Right Torso AC/5
Left Arm Heat Sink
Heat Sink
L Laser
M Laser
Right Arm Heat Sink
Heat Sink
L Laser
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The 3M was introduced in 2873 specially for the Free Worlds League. Because of the abundance of large lasers built by that realm, the 3M model carried two large lasers in place of the PPCs. While running cooler than the weapons they replaced, the large lasers also caused slightly less damage. Additionally, the 3M added four heat sinks to the design, making the 'Mech much more manageable for pilots who have trouble with overheating their 'Mechs.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD-3R
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Missile: 2
Speed 4/6/0
Firepower Max Damage: 195
Max Stability: 55
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 64
Alpha: 76
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Marauder Command Mech (Fixed)
Left Torso Ammo AC/5
Right Torso AC/5
Left Arm M Laser
PPC
Right Arm M Laser
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Marauder was first built by General Motors in 2612 for use as an attack and direct fire support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of previous machines, the Marauder was one of the most well-known 'Mechs in existence and originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the Star League, this new generation never quite materialized. On its own merits though, the Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the Stalker and BattleMaster.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD-3TL
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Missile: 2
Speed 6/6/0
Firepower Max Damage: 100
Max Stability: 0
Max Heat: 60
Durability Armor: 1320
Structure: 571
Heat Efficiency Sinking: 84
Alpha: 82
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 325
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Hardened Armor
Head Marauder Command Mech (Fixed)
Center Torso Supercharger
Left Torso Heat Sink (D)
Ammo Plasma
Ammo Plasma
Ammo Plasma
Right Torso Heat Sink (D)
Ammo Plasma
Ammo Plasma
Ammo Plasma
Left Arm Heavy M Laser (C)
Plasma Cannon (C)
Right Arm Heavy M Laser (C)
Plasma Cannon (C)


Description

A departure from his usual designs, Loki has outfitted a marauder with a pair of captured Clan Plasma Cannons and a pair of Heavy Medium Lasers. This mech has also been retrofitted with a Supercharger, Hardened Armor and Double Heatsinks.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The MAD-3TL cannot be found with any factions, it can only be found in the BTA Calling event mission.


Stock Loadout
Stock Loadout
MAD-4X
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Experimental Brawler
Stock Specifications
Hardpoints Energy: 4
Missile: 3
Support: 2
Speed 4/6/0
Firepower Max Damage: 256
Max Stability: 48
Max Heat: 0
Durability Armor: 960
Structure: 571
Heat Efficiency Sinking: 96
Alpha: 108
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Marauder Command Mech (Fixed)
Left Torso Heat Sink Freezer (D)
Heat Sink Freezer (D)
Ammo SRM
SRM6
Right Torso Heat Sink Freezer (D)
Heat Sink Freezer (D)
Ammo SRM
SRM6
Left Arm Heat Sink Freezer (D)
Improved Binary Laser
Right Arm Heat Sink Freezer (D)
Improved Binary Laser


Description

This experimental variant was made at Ronin Incorporated's facility on Wallis in 3039. Techs removed the standard weaponry from a Marauder and replaced the arm mounted weapons with a Binary Laser Cannon in each arm, while the torso mounted autocannon was replaced by twin SRM-6 launchers backed by one ton of ammunition each. The Marauder-4X was also noteworthy because it used an early Endo Steel chassis. To keep the heat under control, technicians installed experimental Freezer Heat Sinks, which are tricky to manufacture but moderately effective.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD-5CS
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Tukayyid Ranged Assault
Stock Specifications
Hardpoints Ballistic: 3
Energy: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 234
Max Stability: 55
Max Heat: 0
Durability Armor: 1040
Structure: 571
Heat Efficiency Sinking: 108
Alpha: 110
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Marauder Command Mech (Fixed)
Center Torso Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Right Torso Heat Sink (D)
LBX AC/10
Left Arm ER PPC
Heat Sink (D)
M Pulse
Right Arm ER PPC
Heat Sink (D)
M Pulse


Description

Possibly the apex of the Marauder artform, the MAD-5CS was built for the Battle of Tukayyid by ComStar. A durable, rugged machine with plentiful firepower and thick armor, the MAD-5CS proved a powerful weapon in the campaign against the Clans. Armed with twin ER PPCs, twin Medium Pulse Lasers, and a flexible LB-10X Autocannon with both slug and cluster munitions, the -5CS proved more than a match for many Clan machines. ComStar was so impressed by its performance that it kept the mech in service after the battle.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD-5D
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Energy: 7
Missile: 2
Speed 4/6/4
Firepower Max Damage: 242
Max Stability: 48
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 96
Alpha: 131
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Marauder Command Mech (Fixed)
Left Torso CASE
Heat Sink (D)
Heat Sink (D)
Ammo Streak SRM
Streak SRM2
Right Torso Heat Sink (D)
Heat Sink (D)
L Pulse
Left Arm ER PPC
M Pulse
Right Arm ER PPC
M Pulse
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

The 5D Marauder was the first updated variant to be designed in the wake of the Helm Memory Core recovery. A direct upgrade of the 3D model, the 5D's engine was replaced with a XL Engine. The 5D's primary weapons were two ER PPCs, supported by a Large Pulse Laser. The medium lasers were replaced with two Medium Pulse Lasers, while a Streak SRM-2 launcher was also added to the left torso with one ton of CASE-protected ammo. The model was protected by fourteen tons of armor and carried sixteen double heat sinks for heat management. It also had a jumping capability of up to 120 meters thanks to four jump jets mounted in its legs.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD-5M
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 3
Energy: 4
Support: 2
Speed 4/6/4
Firepower Max Damage: 214
Max Stability: 15
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 96
Alpha: 76
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Marauder Command Mech (Fixed)
Left Torso CASE
Heat Sink (D)
Ammo LBX/10 CLUSTER
Right Torso Heat Sink (D)
LBX AC/10
Left Arm Heat Sink (D)
Heat Sink (D)
L Pulse
M Pulse
Right Arm L Pulse
M Pulse
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

The 5M variant of the Marauder was introduced by the Free Worlds League. Compared to the original it replaced the standard fusion engine with an XL Engine and completely re-armed the 'Mech with recovered Star League-era weapons. The primary weapons were two Large Pulse Lasers, backed up by two Medium Pulse Lasers. Finally, in place of the Autocannon/5, the 5M carried a LB-X Autocannon/10. The 5M had a jumping distance of up to one hundred and twenty meters thanks to four jump jets mounted in the legs and carried sixteen double heat sinks. One ton of ammunition for the LB-X was carried in the left torso and protected by CASE.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD-5S
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Support: 2
Speed 4/6/0
Firepower Max Damage: 249
Max Stability: 70
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 96
Alpha: 107
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Marauder Command Mech (Fixed)
Left Torso Ammo Gauss
Heat Sink (D)
Heat Sink (D)
Right Torso CASE
Gauss Rifle
Left Arm ER PPC
Heat Sink (D)
M Pulse
Right Arm ER PPC
Heat Sink (D)
M Pulse


Description

The 5S variant of the Marauder introduced by the Draconis Combine using captured plans for the 5D design. The variant was built around an XL engine to save weight and upgraded the heat sinks to double-strength models. Like the 5D, the 5S carried ER PPCs and medium pulse lasers, but replaced the autocannon with a Gauss Rifle. One ton of ammunition for this powerful, long-ranged weapon was carried in the left torso.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD-5X
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Speed 4/6/0
Firepower Max Damage: 283
Max Stability: 50
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 78
Alpha: 86
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Marauder Command Mech (Fixed)
Left Torso CASE
Ammo LRM
Ammo LRM
LRM15
LRM15
Right Torso CASE
UAC/10
Ammo UAC/10
Left Arm M Pulse
M Pulse
Right Arm Heat Sink (D)
M Pulse
M Pulse
Right Leg Ammo UAC/10
Ammo UAC/10


Description

Built as a multi-range combatant, the Marauder-5X is dangerous at any distance. Armed with an Ultra Autocannon/10 and a quartet of Medium Pulse Lasers, little can withstand the mech's devastating blows at short range. However, nothing is safe as the -5X also carries a pair of LRM-15s for long range firepower. Built on an Endo-Steel frame with an XL Engine for power, the MAD-5X is a threat no matter where the enemy is hiding.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD-6D
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 3
Support: 6
Speed 4/6/0
Firepower Max Damage: 170
Max Stability: 20
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 96
Alpha: 65
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Marauder Command Mech (Fixed)
Left Torso CASE
Ammo RAC/5
Ammo RAC/5
Ammo RAC/5
Ammo RAC/5
Right Torso Rotary AC/5
Rotary AC/5
Left Arm ER S Laser
ER S Laser
ER S Laser
Heat Sink (D)
Heat Sink (D)
Right Arm ER S Laser
ER S Laser
Heat Sink (D)
Heat Sink (D)


Description

Designed by the Federated Suns in order to make use of the newly created Rotary Autocannon/5, the Marauder-6D takes a classic chassis and updates it with cutting edge technology. The -6D is built around a 300 rated Light Fusion Engine, giving it normal heavy mech speed at 75% the weight. In the right torso sit a pair of RAC/5s that share 4 tons of ammo between them from a bin in the left torso. Backing up the autocannons are only a quintet of ER Small Lasers, making the -6D extremely reliant on its autocannons. When they jam, the mech is essentially helpless, which has led several pilots to unfortunate ends.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD-6W
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 3
Energy: 2
Missile: 1
Support: 2
Speed 4/6/8
Firepower Max Damage: 180
Max Stability: 40
Max Heat: 0
Durability Armor: 920
Structure: 286
Heat Efficiency Sinking: 60
Alpha: 48
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro XL Gyro
Structure Composite Structure (Fixed)
Armor Standard Armor
Head Marauder Command Mech (Fixed)
Center Torso Gauss Capacitor (Fixed)
Left Torso Ammo Gauss
Improved Jump Jet (H)
Improved Jump Jet (H)
Improved Jump Jet (H)
Right Torso Ammo Gauss
Improved Jump Jet (H)
Improved Jump Jet (H)
Improved Jump Jet (H)
Left Arm CASE II
ER M Laser
Ammo Gauss
Gauss Rifle (C)
Right Arm CASE II
ER M Laser
Ammo Gauss
Gauss Rifle (C)


Special Note: The Marauder MAD-6W is a custom Community Content 'Mech.

Description

Armed by the Word of Blake as a test-bed for a newly invented Gauss Capacitor and equipped with twin Clan-spec Gauss Rifles, the Marauder-6W proved itself capable in testing. In addition to the cGauss Rifles the mech carries a pair of IS-spec ER Medium Lasers. The real twist on the normal Marauder formula though lies in the 6 Improved Jump Jets the mech is equipped with for maximum mobility.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD-BH2
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 3
Energy: 7
Speed 3/5/3
Firepower Max Damage: 255
Max Stability: 70
Max Heat: 0
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 90
Alpha: 115
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 225
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Marauder Command Mech (Fixed)
Center Torso Ammo Gauss
Jump Jet (H)
Left Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Right Torso Ammo Gauss
Gauss Rifle
Heat Sink (D)
Left Arm ER PPC
Heat Sink (D)
M Laser
Right Arm ER PPC
Heat Sink (D)
M Laser
Left Leg Jump Jet (H)
Right Leg Jump Jet (H)


Description

Based on possibly the most famous Marauder in history, the one piloted by the Bounty Hunter, this arena design is named after that famous machine. The Bounty Hunter II, as it is called, carries a brutal ranged loadout of twin ER PPCs and a Gauss Rifle. A trio of Medium Lasers provide backup firepower while 15 DHS keeps it cold and a trio of jump jets give it unexpected mobility.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The MAD-BH2 can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
MAD-BR-O
Marauder.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Omni-rauder
Stock Specifications
Hardpoints Omni: 8
Speed 4/6/0
Firepower Max Damage: 225
Max Stability: 33
Max Heat: 0
Durability Armor: 1270
Structure: 571
Heat Efficiency Sinking: 108
Alpha: 148
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro Compact Omni Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Lamellor Armor (C) (Fixed)
Center Torso Ammo Hyper Gauss
Ammo Hyper Gauss
Ammo Hyper Gauss
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Right Torso CASE II (C)
Hyper-Assault Gauss 30 (C)
Left Arm ER M Laser (C)
ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Arm ER M Laser (C)
ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)


Special Note: The Marauder Omni MAD-BR-O is a custom Community Content 'Mech.

Description

Designed by a madman with too much Clan technology and time on his hands, the Omni-Marauder MAD-BR-O is a weird and wild walking disaster waiting to happen. Armed with a battery of powerful Clantech and armored in the best technology the Clans can provide, the MAD-BR-O's pricetag is through the roof, making it a rarity on the battlefield. Still, if you have the c-bills to burn and want the best performance out of your Marauder, accept no substitutes.


Bonuses

Mech Quirk: Compact Omni

Fast refits, smaller gyro


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD-BR-OA
Marauder.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Omni-rauder
Stock Specifications
Hardpoints Omni: 8
Speed 4/6/0
Firepower Max Damage: 226
Max Stability: 40
Max Heat: 50
Durability Armor: 1270
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 60
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro Compact Omni Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Lamellor Armor (C) (Fixed)
Left Torso Ammo Heavy Gauss
Ammo Heavy Gauss
Ammo Heavy Gauss
TAG (C)
Right Torso CASE II (C)
Heavy Gauss
Left Arm Ammo Plasma
Plasma Rifle
Right Arm Ammo Plasma
Plasma Rifle


Special Note: The Marauder Omni MAD-BR-OA is a custom Community Content 'Mech.

Description

Designed by a madman with too much Clan technology and time on his hands, the Omni-Marauder MAD-BR-O is a weird and wild walking disaster waiting to happen. Armed with a battery of powerful Clantech and armored in the best technology the Clans can provide, the MAD-BR-O's pricetag is through the roof, making it a rarity on the battlefield. Still, if you have the c-bills to burn and want the best performance out of your Marauder, accept no substitutes.


Bonuses

Mech Quirk: Compact Omni

Fast refits, smaller gyro


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
MAD C
Marauder.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Missile: 2
Speed 4/6/0
Firepower Max Damage: 240
Max Stability: 16
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 95
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Marauder Command Mech (Fixed)
Left Torso CASE
Heat Sink
Ammo UAC/5
Ammo UAC/5 [Half]
Right Torso Heat Sink
Ultra AC/5 (C)
Left Arm L Pulse (C)
M Laser
Right Arm L Pulse (C)
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A Clan-tech retrofit of the classic MAD-3R Marauder, designed for use by second-line garrison and solahma forces, the Marauder C replaced some of the Inner Spheroid weaponry with Clan equivalents. The Marauder C swapped the PPCs for a pair of Clan-tech Large Pulse Lasers and the standard autocannon for a Ultra AC/5 model, but retained the IS medium lasers. The munitions for the autocannon were also protected with CASE.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout