Night Hawk

From BTAWiki
Jump to navigation Jump to search
NTK-2Q
Night Hawk.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Rapid Response
Stock Specifications
Hardpoints
Speed 6/9/0
Firepower Max Damage: 112
Max Stability: 0
Max Heat: 0
Durability Armor: 560
Structure: 291
Heat Efficiency Sinking: 72
Alpha: 55
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Night Hawk Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso L Laser
Left Torso Heat Sink (D)
Heat Sink (D)
Right Torso Heat Sink (D)
Heat Sink (D)
Left Arm M Pulse
Right Arm ER L Laser


Description

Designed as a rapid response BattleMech against Periphery raiders, the heavily armed Night Hawk was Mountain Wolf BattleMechs' first and most successful design and served with distinction in the SLDF. It is armed with an ER Large Laser, a standard Large Laser, and a Medium Pulse Laser.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Thermo Police
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Dioscuri
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • 12th Vegan Rangers
    • Olson's Rangers
    • Snord's Irregulars
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Knights Of St. Cameron
    • Kell Hounds
    • Blue Star Irregulars
    • Federated Freemen
    • Wolf's Dragoons
    • The Arcadians
    • Solaris VII Mercenary League
    • Broadsword Legion
    • Always Faithful
    • Langendorf Lancers
    • Lethal Injection
    • Eridani Light Horse
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Hsien Hotheads
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Knights of Caerbannog
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Local Government
  • The 331st Royal BattleMech Division
  • Dark Caste



Stock Loadout
Stock Loadout
NTK-2Q-EC
Night Hawk.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Rapid Response
Stock Specifications
Hardpoints
Speed 6/9/0
Firepower Max Damage: 110
Max Stability: 0
Max Heat: 0
Durability Armor: 600
Structure: 291
Heat Efficiency Sinking: 72
Alpha: 58
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Night Hawk Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso L Laser
Left Torso Heat Sink (D)
Heat Sink (D)
Right Torso Heat Sink (D)
Heat Sink (D)
Left Arm ER M Laser (EC)
Right Arm ER L Laser


Description

The Star League created many mechs in their time, some of which were largely lost to history when the Star League fell. Those that would become the Clans saved many of the SLDF's old designs however, retrofitting them during their Golden Century. The Night Hawk 2Q-EC is one such case. Exactly the same as the SLDF NTK-2Q, the EC swapped the Medium Pulse Laser for a prototype Early Clan ER Medium Laser and slightly more armor. Otherwise, the mech is as the SLDF made it. Most 2Q-EC's found their way into garrison forces for the Clans.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions



Stock Loadout
Stock Loadout
NTK-2S
Night Hawk.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Rapid Response
Stock Specifications
Hardpoints
Speed 6/9/0
Firepower Max Damage: 85
Max Stability: 0
Max Heat: 0
Durability Armor: 560
Structure: 291
Heat Efficiency Sinking: 66
Alpha: 43
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Night Hawk Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso L Laser
Left Torso Beagle Probe
Guardian ECM
Heat Sink (D)
Right Torso Heat Sink (D)
Heat Sink (D)
Right Arm ER L Laser


Description

The Night Hawk -2S is the only variant of the 'Mech, intended for long term scouting. It removes the Medium Pulse Laser and a Double Heat Sink for a Beagle Probe and a Guardian ECM Suite.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Thermo Police
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Dioscuri
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • 12th Vegan Rangers
    • Olson's Rangers
    • Snord's Irregulars
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Knights Of St. Cameron
    • Kell Hounds
    • Blue Star Irregulars
    • Federated Freemen
    • Wolf's Dragoons
    • The Arcadians
    • Solaris VII Mercenary League
    • Broadsword Legion
    • Always Faithful
    • Langendorf Lancers
    • Lethal Injection
    • Eridani Light Horse
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Hsien Hotheads
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Knights of Caerbannog
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Local Government



Stock Loadout
Stock Loadout
NTK-AM
Night Hawk.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Ancestral Flanker
Stock Specifications
Hardpoints
Speed 6/9/0
Firepower Max Damage: 107
Max Stability: 20
Max Heat: 0
Durability Armor: 560
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 50
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Night Hawk Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso M Laser
Left Torso Heat Sink (D)
Right Torso Heat Sink (D)
Left Arm M Laser
Right Arm PPC
S Laser


Description

This Night Hawk has been modified and updated throughout the decades as the ancestral mech of your family in the Outworld Alliance. Due to the Night Hawk's history with Mountain Wolf BattleMechs, it is one of the few native sons of the Outworlds Alliance and so has served in the AMC for centuries. Your family has managed to maintain their ancestral Night Hawk all that time. Armed with a PPC, twin Medium Lasers, and a Small Laser, as well as rare double heat sinks, the NTK-AM represents the pride of the Outworlds Alliance.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.

Mech Quirk: Ancestral Mech

+2 accuracy with ranged weapons, +5 lance resolve gain

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'


Stock Loadout
Stock Loadout