Huntsman

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HMN-PRIME
Huntsman.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Flexible Front-Line Omnimech
Stock Specifications
Hardpoints Omni: 9
Speed 6/9/6
Firepower Max Damage: 320
Max Stability: 41
Max Heat: 10
Durability Armor: 845
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 115
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Left Torso Ammo AMS
AMS (C)
Flamer (C)
Jump Jet (S) (Fixed)
TAG (C)
Right Torso Active Probe (C)
Artemis IV FCS
Ammo LRM ARTIV
LRM10 (C)
Jump Jet (S) (Fixed)
Left Arm ER M Laser (C)
ER M Laser (C)
Ammo Streak SRM
Streak SRM6 (C)
Right Arm ER M Laser (C)
ER M Laser (C)
Ammo UAC/2
UAC/2 (C)
Left Leg A-Pod
Jump Jet (S) (Fixed)
Right Leg A-Pod
Jump Jet (S) (Fixed)


Description

Exemplifying the OmniMech concept, the flexible Huntsman was the premier medium 'Mech of Clan Nova Cat during Operation REVIVAL. No expense has been spared in the construction of this front-line OmniMech that uses an Extra-Light Engine, Endo Steel structure, and nine tons of Ferro-Fibrous armor. Five jump jets enable it to leap up to 150 meters at a time. The primary configuration of the Huntsman sports a myriad of weapons. An Ultra Autocannon/2 and LRM-10 provide long-range capability, while four ER Medium Lasers and a Streak SRM-6 make it a vicious close range 'Mech. An Anti-Missile System provides it with some defense against incoming missiles. An Active Probe finds hidden units and a TAG spotting laser can designate targets for homing artillery strikes.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
HMN-A
Huntsman.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Flexible Front-Line Omnimech
Stock Specifications
Hardpoints Omni: 6
Speed 6/9/6
Firepower Max Damage: 175
Max Stability: 16
Max Heat: 0
Durability Armor: 845
Structure: 416
Heat Efficiency Sinking: 72
Alpha: 79
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Left Torso Heat Sink Double (C)
Ammo LRM
Jump Jet (S) (Fixed)
Right Torso Heat Sink Double (C)
Ammo LBX/2 SLUG
Jump Jet (S) (Fixed)
Left Arm L Pulse (C)
LRM10 (C)
Right Arm L Pulse (C)
LBX AC/2 (C)
Left Leg Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)


Description

Exemplifying the OmniMech concept, the flexible Huntsman was the premier medium 'Mech of Clan Nova Cat during Operation REVIVAL. No expense has been spared in the construction of this front-line OmniMech that uses an Extra-Light Engine, Endo Steel structure, and nine tons of Ferro-Fibrous armor. Five jump jets enable it to leap up to 150 meters at a time. Useful at all ranges, the first alternate configuration uses an LRM-10 and an LB-X Autocannon/2 at long range. A pair of Large Pulse Lasers are accurate at all ranges, though they necessitated the addition of two double heat sinks.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
HMN-B
Huntsman.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Flexible Front-Line Omnimech
Stock Specifications
Hardpoints Omni: 5
Speed 6/9/6
Firepower Max Damage: 215
Max Stability: 32
Max Heat: 0
Durability Armor: 845
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 98
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Left Torso Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Jump Jet (S) (Fixed)
Right Torso MG (C)
MG (C)
Ammo MG
Jump Jet (S) (Fixed)
Left Arm LBX AC/10 (C)
Right Arm ER PPC (C)
M Pulse (C)
M Pulse (C)
Left Leg Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)


Description

Exemplifying the OmniMech concept, the flexible Huntsman was the premier medium 'Mech of Clan Nova Cat during Operation REVIVAL. No expense has been spared in the construction of this front-line OmniMech that uses an Extra-Light Engine, Endo Steel structure, and nine tons of Ferro-Fibrous armor. Five jump jets enable it to leap up to 150 meters at a time. The Huntsman B uses an ER PPC at long range. Close in, it can call upon an LB-X Autocannon/10 and a pair of Medium Pulse Lasers. Two Machine Guns can make short work of unarmored infantry.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
HMN-C
Huntsman.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Flexible Front-Line Omnimech
Stock Specifications
Hardpoints Omni: 10
Speed 6/9/6
Firepower Max Damage: 278
Max Stability: 55
Max Heat: 10
Durability Armor: 845
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 100
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Left Torso ER M Laser (C)
ER S Laser (C)
Ammo LRM
LRM15 (C)
Jump Jet (S) (Fixed)
Right Torso Flamer (C)
Ammo LRM
LRM20 (C)
Jump Jet (S) (Fixed)
Left Arm Ammo UAC/5
UAC/5 (C)
Right Arm Ammo Streak SRM
Streak SRM4 (C)
Left Leg Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)


Description

Exemplifying the OmniMech concept, the flexible Huntsman was the premier medium 'Mech of Clan Nova Cat during Operation REVIVAL. No expense has been spared in the construction of this front-line OmniMech that uses an Extra-Light Engine, Endo Steel structure, and nine tons of Ferro-Fibrous armor. Five jump jets enable it to leap up to 150 meters at a time. This long-range support variant uses an LRM-20, LRM-15, and an Ultra Autocannon/5 for most of its work. An ER Medium Laser, ER Small Laser, and Streak SRM-4 handle units that get in close. A Flamer provides defense against infantry and combat vehicles.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
HMN-D
Huntsman.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Flexible Front-Line Omnimech
Stock Specifications
Hardpoints Omni: 5
Speed 6/9/6
Firepower Max Damage: 203
Max Stability: 27
Max Heat: 0
Durability Armor: 845
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 70
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Left Torso Jump Jet (S) (Fixed)
Right Torso M Pulse (C)
M Pulse (C)
S Pulse (C)
Jump Jet (S) (Fixed)
Left Arm Ammo UAC/10
Ammo UAC/10
UAC/10 (C)
Right Arm ATM 6 (C)
Ammo ATM
Ammo ATM ER
Ammo ATM HE
Left Leg Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)


Description

Exemplifying the OmniMech concept, the flexible Huntsman was the premier medium 'Mech of Clan Nova Cat during Operation REVIVAL. No expense has been spared in the construction of this front-line OmniMech that uses an Extra-Light Engine, Endo Steel structure, and nine tons of Ferro-Fibrous armor. Five jump jets enable it to leap up to 150 meters at a time. This newer variant uses an ATM 6 with three tons of ammunition for increasing damage as the Huntsman closes. An Ultra Autocannon/10 is useful at medium-short range, while a pair of Medium Pulse Lasers and a Small Pulse Laser are highly accurate against units that get too close.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
HMN-H
Huntsman.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Flexible Front-Line Omnimech
Stock Specifications
Hardpoints Omni: 8
Speed 6/9/6
Firepower Max Damage: 365
Max Stability: 0
Max Heat: 0
Durability Armor: 845
Structure: 416
Heat Efficiency Sinking: 102
Alpha: 162
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head FCS Precision Computer
Center Torso Jump Jet (S) (Fixed)
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (S) (Fixed)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (S) (Fixed)
Left Arm ER L Laser (C)
Heavy M Laser (C)
Heavy M Laser (C)
S Pulse (C)
Right Arm ER L Laser (C)
Heat Sink Double (C)
Heavy M Laser (C)
Heavy M Laser (C)
Heavy S Laser (C)
Left Leg Active Probe (C)
Jump Jet (S) (Fixed)
Right Leg ECM Suite (C)
Jump Jet (S) (Fixed)


Description

Exemplifying the OmniMech concept, the flexible Huntsman was the premier medium 'Mech of Clan Nova Cat during Operation REVIVAL. No expense has been spared in the construction of this front-line OmniMech that uses an Extra-Light Engine, Endo Steel structure, and nine tons of Ferro-Fibrous armor. Five jump jets enable it to leap up to 150 meters at a time. A powerful reconnaissance unit, the Huntsman H carries an Active Probe and an ECM Suite. It also mounts a pair of ER Large Lasers, a Heavy Small Laser, and four Heavy Medium Lasers that are all tied to an advanced Targeting Computer. Six additional double heat sinks strain to keep heat levels manageable.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
HMN-N
Huntsman.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Flexible Front-Line Omnimech
Stock Specifications
Hardpoints Omni: 8
Speed 6/9/6
Firepower Max Damage: 228
Max Stability: 27
Max Heat: 0
Durability Armor: 845
Structure: 416
Heat Efficiency Sinking: 90
Alpha: 114
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head FCS Precision Computer
Center Torso Jump Jet (S) (Fixed)
Left Torso Ammo ATM
Ammo ATM ER
Ammo ATM HE
Heat Sink Double (C)
Jump Jet (S) (Fixed)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (S) (Fixed)
Left Arm ATM 6 (C)
ER L Laser (C)
Heat Sink Double (C)
Right Arm ER PPC (C)
Heat Sink Double (C)
Heavy M Laser (C)
Left Leg Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)


Description

Exemplifying the OmniMech concept, the flexible Huntsman was the premier medium 'Mech of Clan Nova Cat during Operation REVIVAL. No expense has been spared in the construction of this front-line OmniMech that uses an Extra-Light Engine, Endo Steel structure, and nine tons of Ferro-Fibrous armor. Five jump jets enable it to leap up to 150 meters at a time. This newer variant uses an ATM 6 with three tons of ammunition for increasing damage as the Huntsman closes. An Ultra Autocannon/10 is useful at medium-short range, while a pair of Medium Pulse Lasers and a Small Pulse Laser are highly accurate against units that get too close.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
HMN-PA
Huntsman.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Gladiator
Stock Specifications
Hardpoints Omni: 7
Speed 6/9/6
Firepower Max Damage: 285
Max Stability: 48
Max Heat: 0
Durability Armor: 845
Structure: 416
Heat Efficiency Sinking: 84
Alpha: 115
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Left Torso Heat Sink Double (C)
Jump Jet (S) (Fixed)
Ammo Streak SRM
Streak SRM4 (C)
Streak SRM4 (C)
Right Torso Ammo AMS
AMS (C)
Jump Jet (S) (Fixed)
Ammo Streak SRM
Streak SRM4 (C)
Streak SRM4 (C)
Left Arm ER L Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Arm Heat Sink Double (C)
M Pulse (C)
M Pulse (C)
Left Leg Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)


Description

A customized variant of the Huntman piloted by Calvin Deleportas, the Pakhet carries twin Medium Pulse Lasers in its right arm supported by an ER Large Laser in the left arm. Each side-torso mounts paired Streak SRM-4s for accurate short-ranged firepower, while a left-torso mounted Anti-Missile System seeks to minimize such return fire.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The HMN-PA can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout