Piranha

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PIR-1
Piranha.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Harrasser
Stock Specifications
Hardpoints
Speed 10/16/0
Firepower Max Damage: 138
Max Stability: 12
Max Heat: 0
Durability Armor: 320
Structure: 166
Heat Efficiency Sinking: 60
Alpha: 71
Melee Kick: 20
Punch: 10
Stock Equipment
Engine XL Engine (C)
Core 180
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Center Torso ER S Laser (C)
Heat Sink Double (C)
Left Torso MG (C)
MG (C)
MG (C)
MG (C)
MG (C)
MG (C)
Ammo MG [Half]
Right Torso MG (C)
MG (C)
MG (C)
MG (C)
MG (C)
MG (C)
Ammo MG [Half]
Left Arm ER M Laser (C)
Right Arm ER M Laser (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

The Piranha was developed by Clan Diamond Shark shortly before the Battle of Tukayyid to combat Inner Sphere conventional infantry and light vehicles. The Piranha is protected mostly by its speed, though it does mount four tons of armor. The Piranha's main threat is its twelve Machine Guns, such a large array allows the 'Mech to chew through an opponent's rear armor almost instantly. For work against hardened targets, the Piranha mounts a pair of ER Medium Lasers and a single ER Small Laser.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
PIR-2
Piranha.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Harrasser
Stock Specifications
Hardpoints
Speed 10/16/0
Firepower Max Damage: 250
Max Stability: 0
Max Heat: 0
Durability Armor: 320
Structure: 166
Heat Efficiency Sinking: 66
Alpha: 114
Melee Kick: 20
Punch: 10
Stock Equipment
Engine XL Engine (C)
Core 180
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Center Torso Heavy S Laser (C)
Left Torso ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Torso ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Arm Heavy M Laser (C)
Right Arm Heavy M Laser (C)


Description

The Piranha was developed by Clan Diamond Shark shortly before the Battle of Tukayyid to combat Inner Sphere conventional infantry and light vehicles. The Piranha is protected mostly by its speed, though it does mount four tons of armor. The Piranha 2 was developed originally by Clan Ice Hellion but has since spread to other Clans. It mounts 12 ER Micro Lasers as its primary firepower while a trio of Heavy Lasers (two Medium, one Small) play second-fiddle.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
PIR-2B
Piranha.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Fast Hunter-Killer
Stock Specifications
Hardpoints
Speed 7/11/0
Firepower Max Damage: 351
Max Stability: 0
Max Heat: 0
Durability Armor: 525
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 78
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine (C)
Core 210
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro XL Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso Rotary S Pulse (C)
Left Torso Heat Sink Double (C)
Rotary S Pulse (C)
Rotary S Pulse (C)
Rotary S Pulse (C)
Rotary S Pulse (C)
Rotary S Pulse (C)
Rotary S Pulse (C)
Right Torso Heat Sink Double (C)
Rotary S Pulse (C)
Rotary S Pulse (C)
Rotary S Pulse (C)
Rotary S Pulse (C)
Rotary S Pulse (C)
Rotary S Pulse (C)


Description

The Piranha was developed by Clan Diamond Shark shortly before the Battle of Tukayyid to combat Inner Sphere conventional infantry and light vehicles. The Piranha 2B was envisioned to act as a Hunter-Killer unit for Battle Armor and Light Mechs. By increasing the chassis weight to 30 tons, this version of the Piranha is tougher, and much better armoured. Its 13 Clan Small Rotary Pulse lasers make mincemeat out of any opposing battle armor, as well as vaporizing any opponent's rear sections instantly.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
PIR-3
Piranha.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Harrasser
Stock Specifications
Hardpoints
Speed 10/16/0
Firepower Max Damage: 170
Max Stability: 0
Max Heat: 0
Durability Armor: 320
Structure: 166
Heat Efficiency Sinking: 60
Alpha: 82
Melee Kick: 20
Punch: 10
Stock Equipment
Engine XL Engine (C)
Core 180
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Head Targeting Computer [Light]
Center Torso Light Active Probe (C)
Left Torso ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
Heat Sink Double (C)
Micro Pulse (C)
Right Torso ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Micro Pulse (C)
Left Arm ER M Laser (C)
Right Arm ER M Laser (C)


Description

The Piranha was developed by Clan Diamond Shark shortly before the Battle of Tukayyid to combat Inner Sphere conventional infantry and light vehicles. The Piranha is protected mostly by its speed, though it does mount four tons of armor. This version is more properly adapted to a scouting role by the addition of a light active probe, and also uses double heat sinks to allow for an all-energy configuration. Eight ER micro lasers and two micro pulse lasers replace the machine guns, and are all tied into a targeting computer improves the accuracy of all the weapons.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
PIR-CI
Piranha.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Gladiator
Stock Specifications
Hardpoints
Speed 10/16/0
Firepower Max Damage: 208
Max Stability: 6
Max Heat: 0
Durability Armor: 285
Structure: 166
Heat Efficiency Sinking: 60
Alpha: 95
Melee Kick: 20
Punch: 10
Stock Equipment
Engine XL Engine (C)
Core 180
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso ER S Laser (C)
Left Torso ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
Heat Sink Double (C)
MG (C)
MG (C)
MG (C)
Ammo MG
Right Torso ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
Heat Sink Double (C)
MG (C)
MG (C)
MG (C)
Ammo MG
Left Arm Heavy M Laser (C)
Right Arm Heavy M Laser (C)
Left Leg Heat Sink Double (C)


Description

The Cipher carries a ludicrous armament for a 20t 'Mech: three Machine Guns and three ER Micro Lasers in each side torso supported by a single Heavy Medium Laser in each arm and a center torso ER Small Laser. Carrying two tons of machine gun ammunition and ten double heat sinks, the Cipher is built on a 180 XL engine.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

The PIR-CI can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout