Razorback

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RZK-9S
Razorback.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Light Support
Stock Specifications
Hardpoints Energy: 2
Missile: 1
Support: 4
Speed 7/10/0
Firepower Max Damage: 101
Max Stability: 20
Max Heat: 0
Durability Armor: 535
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 38
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Light Engine
Core 180
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Razorback Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso CASE
Heat Sink (D)
MG
MG
Ammo MG [Half]
Ammo Streak SRM
Right Torso Heat Sink (D)
Heat Sink (D)
MG
MG
Left Arm Streak SRM4
Right Arm ER L Laser


Description

The Razorback is a design that excels at little, but is similarly deficient in few areas. Though the design is rather slow for a 'Mech of its size, it is rarely the slowest 'Mech on the field, either. Because of the 'Mech's general reliance on ballistic and missile weaponry, it does not have to worry about overheating under normal circumstances but is dependent on supply trains. The RZK-9S includes an ER Large Laser for long-distance fire. Its array of Machine Guns allow the 'Mech to make very short work of infantry and vehicle platoons. The 'Mech is also well-suited to clean-up work with its Streak SRM-4. These weapons allow the Razorback to damage internal components that can cripple an enemy 'Mech without destroying it outright.


Bonuses

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions



Stock Loadout
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RZK-9T
Razorback.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Light Support
Stock Specifications
Hardpoints Energy: 6
Speed 7/10/0
Firepower Max Damage: 160
Max Stability: 20
Max Heat: 0
Durability Armor: 535
Structure: 256
Heat Efficiency Sinking: 66
Alpha: 100
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Light Engine
Core 180
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Razorback Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso ER M Laser
ER M Laser
Heat Sink (D)
Heat Sink (D)
Right Torso ER M Laser
ER M Laser
Heat Sink (D)
Heat Sink (D)
Right Arm ER PPC


Description

The Razorback is a design that excels at little, but is similarly deficient in few areas. Though the design is rather slow for a 'Mech of its size, it is rarely the slowest 'Mech on the field, either. Because of the 'Mech's general reliance on ballistic and missile weaponry, it does not have to worry about overheating under normal circumstances but is dependent on supply trains. A product of interrupted supplies during the FedCom Civil War introduced in 3066, the -9T removes all weaponry on the standard variant and replaces them with an ER PPC and four ER Medium Lasers, as well as an additional double heat sink.


Bonuses

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions



Stock Loadout
Stock Loadout
RZK-10R
Razorback.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Light Support
Stock Specifications
Hardpoints Energy: 4
Support: 2
Speed 7/10/0
Firepower Max Damage: 120
Max Stability: 30
Max Heat: 0
Durability Armor: 535
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 69
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Light Engine
Core 180
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Razorback Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso ER S Laser
Guardian ECM
Heat Sink (D)
Right Torso ER M Laser
Heat Sink (D)
Heat Sink (D)
Right Arm Light PPC
Light PPC
Light PPC


Description

The Razorback is a design that excels at little, but is similarly deficient in few areas. Though the design is rather slow for a 'Mech of its size, it is rarely the slowest 'Mech on the field, either. The Razorback-10R was another product of limited supply trains during the FedCom Civil War. Armed for mid-range stand-off engagements, the -10R carries a triplet of Light PPCs for its main firepower. An ER Medium and ER Small Laser provide closer-ranged backup while a Guardian ECM suite provides a little bonus defense against incoming fire.


Bonuses

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions



Stock Loadout
Stock Loadout