Screamer

From BTAWiki
Jump to navigation Jump to search
SCR-1X-LAM
Screamer.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Experimental LAM
Stock Specifications
Hardpoints Energy: 4
Missile: 4
Speed 5/8/7
Flight Speed 10/17/7
Firepower Max Damage: 260
Max Stability: 50
Max Heat: 25
Durability Armor: 720
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 40
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 275 (Fixed)
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Cluster Bomb (Fixed)
HiEx Bomb (Fixed)
Jump Turbine (S) (Fixed)
Right Torso Avionics (Fixed)
HiEx Bomb (Fixed)
Inferno Bomb (Fixed)
Jump Turbine (S) (Fixed)
Right Arm ER PPC
Left Leg Jump Turbine (S) (Fixed)
Right Leg Jump Turbine (S) (Fixed)


Description

Created originally by Stefan Amaris during the Amaris Civil War, the Screamer was an experimental Land-Air Mech that was shelved due to perceived flaws and the only known prototype was destroyed in the fighting for Terra. However, this was not the full story. In fact, a distant research outpost in the RWR had a small stockpile of Screamers that were undergoing testing. The outpost was abandoned during the war but the Rim Collection found it and restored the outpost, and its minor assembly line, to operation and put the Screamers found within into service in the 3060s.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions


Stock Loadout
Stock Loadout