T.S.M.

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T.S.M.

An advanced form of myomer, Triple-Strength Myomer grants the carrying unit a small but potent variety of benefits but with the downside of causing much more heat generation as the myomer itself amplifies the carrying unit's heat generation. Among TSM's benefits are boosted movement speed, both walking and sprinting, as well as drastically increased physical damage. This equipment is automatically activated on mission start and works continuously.

Manufacturer: Bergan Industries
Tonnage: 0
Critical Slots: 6 (1 fixed + 5 dynamic)
Install Location: CT/LT/RT
Value: 1,000,000
Gear ID: Gear_TSM


Equipped Effects:

  • +45% heat generated from weapons fire
  • Punches do +50% more damage
  • Kicks do +30% more damage
  • Physical weapons do +30% more damage
  • +10% walking distance
  • +0.1 sprint multiplier

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic TSM slots will move to fill the arms and legs.
  • Incompatible with M.A.S.C. systems.
  • Incompatible with Actuator Enhancement System modules.
  • Can not be mounted on Omni Mechs. Only compatible as fixed gear.



Found As Fixed Gear On These Omni 'Mechs: (Click Expand For List)


T.S.M. (P)

Prototype TSM is the early manufacture version of TSM. This formula was created by the Capellan Confederation as a result of receiving a 'leak' from the Federated Suns in 3028. It increases the physical attack damage of the carrying mech by 50%. The down side is that the 'Mech needs to run hotter to allow the bundles to properly function. This equipment is automatically activated on mission start and works continuously.

Manufacturer: Bergan Industries
Tonnage: 0
Critical Slots: 6 (1 fixed + 5 dynamic)
Install Location: CT/LT/RT
Value: 1,000,000
Gear ID: Gear_TSM_Prototype_Bergan


Equipped Effects:

  • +35% heat generated from weapons fire
  • Punches do +50% more damage
  • Kicks do +30% more damage
  • Physical weapons do +30% more damage

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic TSM slots will move to fill the arms and legs.
  • Incompatible with M.A.S.C. systems.
  • Incompatible with Actuator Enhancement System modules.
  • Can not be mounted on Omni Mechs. Only compatible as fixed gear.

Found On These 'Mechs: