Hazard

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HZD-2C
Hazard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role 'Fire' Support
Stock Specifications
Hardpoints Missile: 2
Support: 8
Speed 6/9/6
Firepower Max Damage: 144
Max Stability: 32
Max Heat: 80
Durability Armor: 800
Structure: 421
Heat Efficiency Sinking: 72
Alpha: 58
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hazard Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso SRM4
SRM4
Left Torso Flamer
Heat Sink (D)
S Laser
Jump Jet (S)
Right Torso Flamer
Heat Sink (D)
Ammo SRM [INF]
S Laser
Jump Jet (S)
Left Arm Heavy AoE Flamer (Fixed)
Heavy AoE Flamer (Fixed)
Right Arm Heavy AoE Flamer (Fixed)
Heavy AoE Flamer (Fixed)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

One of the first home-grown Circinian battlemechs, the Hazard really displays the Circinus government's opinion of their population. Armed with almost exclusively fire-based weaponry, the Hazard appears designed for terrorizing defenseless populations. A battery of unique area of effect flamers, standard flamers, and inferno SRMs provide 'crowd control' while two Small Lasers provide the only token resistance to hardened targets. An XL engine and endo-steel frame provide weight for the weaponry and armor, while 6 jump jets keep the Hazard mobile in any circumstance.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions


Stock Loadout
Stock Loadout
HZD-3C
Hazard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role 'Fire' Support
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Support: 4
Speed 6/9/6
Firepower Max Damage: 164
Max Stability: 32
Max Heat: 40
Durability Armor: 800
Structure: 421
Heat Efficiency Sinking: 72
Alpha: 56
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hazard Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso SRM4
SRM4
Left Torso Heat Sink (D)
M Laser
M Laser
Ammo SRM
Jump Jet (S)
Right Torso Heat Sink (D)
Ammo SRM [INF]
M Laser
M Laser
Jump Jet (S)
Left Arm Flamer
Flamer
Right Arm Flamer
Flamer
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

One of the first home-grown Circinian battlemechs, the Hazard really displays the Circinus government's opinion of their population. Armed with mostly fire-based weaponry, the Hazard appears designed for terrorizing defenseless populations. A battery of flamers and inferno-equipped SRMs provides firepower against conventional vehicles and infantry while a quartet of Medium Lasers provides token fighting against more hardened targets. 12 DHS keep it all cold while 6 jump jets keep it mobile in any terrain.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions


Stock Loadout
Stock Loadout
HZD-TRC
Hazard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role MORE FIRE!
Stock Specifications
Hardpoints Missile: 2
Support: 8
Speed 6/9/0
Firepower Max Damage: 90
Max Stability: 50
Max Heat: 100
Durability Armor: 805
Structure: 421
Heat Efficiency Sinking: 66
Alpha: 62
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hazard Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso Inferno RL10
Inferno RL10
Left Torso Ammo Grenade HiEx
Ammo Grenade Inferno
Mech Grenade Launcher
Right Torso Ammo Grenade HiEx
Ammo Grenade Inferno
Heat Sink (D)
Mech Grenade Launcher
Left Arm Heavy AoE Flamer (Fixed)
Heavy AoE Flamer (Fixed)
Right Arm Heavy AoE Flamer (Fixed)
Heavy AoE Flamer (Fixed)


Description

The Hazard is the most fire-centric mech ever designed, even more than the venerable Firestarter, amusingly. However, this Hazard, affectionately named Torchie, is even more flame-focused than most. Armed with the quartet of Heavy AOE Flamers that made the Hazard famous, Torchie also comes with two Mech Grenade Launchers armed with Inferno ammo of course. Two Inferno Rocket Launcher 10 packs give even more burst 'fire' while a pair of experimental Small Pulse Lasers are the sole concession to actually defeating the opponent.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Encouraging

+2 morale whenever morale is gained


Factions

The HZD-TRC can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout