Upper Arm Actuators

From BTAWiki
Jump to navigation Jump to search

Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.

Generic Actuators

Upper Arm

The default upper arm actuator in every 'Mech.

Manufacturer: Generic
Tonnage: 0
Critical Slots: 1
Install Location: Upper Arm
Value: 30,000
Gear ID: emod_arm_part_upper


Equipped Effects:

  • None

Critical Effects:

  • DESTROYED: -1 weapon accuracy for weapons in the same arm
  • DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties)

Found On These 'Mechs:

This is the generic upper arm actuator found on every 'Mech.

Hellespont Actuators

Upper Arm Block

Manufacturer: Hellespont
Tonnage: 0
Critical Slots: 1
Install Location: Upper Arm
Value: 480,000
Gear ID: Gear_Actuator_Hellespont_Block


Equipped Effects:

  • Charges do 5% less self-damage
  • Charges do 5% less stability self-damage

Critical Effects:

  • DESTROYED: -1 weapon accuracy for weapons in the same arm
  • DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties)

Found On These 'Mechs: Not found on any 'Mechs


Upper Arm Hinder +

Manufacturer: Hellespont
Tonnage: 0.5
Critical Slots: 1
Install Location: Upper Arm
Value: 480,000
Gear ID: Gear_Actuator_Hellespont_Hinder


Equipped Effects:

  • Charges do 10% less self-damage
  • Charges do 10% less stability self-damage

Critical Effects:

  • DESTROYED: -1 weapon accuracy for weapons in the same arm
  • DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties)

Found On These 'Mechs: Not found on any 'Mechs


Upper Arm Impede + +

Manufacturer: Hellespont
Tonnage: 1
Critical Slots: 1
Install Location: Upper Arm
Value: 480,000
Gear ID: Gear_Actuator_Hellespont_Impede


Equipped Effects:

  • Charges do 15% less self-damage
  • Charges do 15% less stability self-damage

Critical Effects:

  • DESTROYED: -1 weapon accuracy for weapons in the same arm
  • DESTROYED: -2 accuracy penalty to punch and physical weapon attacks. Punch damage reduced by 50% (stacks with other arm actuator penalties)

Found On These 'Mechs: Not found on any 'Mechs

Locked Version Found On These 'Mechs: