Uziel

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UZL-2S
Uziel.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Flanker and All-Range Combat
Stock Specifications
Hardpoints Energy: 5
Missile: 1
Support: 2
Speed 6/9/6
Firepower Max Damage: 168
Max Stability: 66
Max Heat: 0
Durability Armor: 645
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 66
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Uziel Cowl (Fixed)
Center Torso SRM6
Left Torso Beagle Probe
MG
Ammo MG [Half]
Ammo SRM
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm PPC
Right Arm PPC


Description

Based on the original prototype of the Uziel, the 2S carries a pair of PPCs as its primary weapons for long range combat. A SRM-6 launcher provides close combat capabilities and a pair of Machine Guns provide anti-infantry capabilities. A Beagle Active Probe allows the 'Mech to detect hidden units and protects the Uziel from ambushes.


Bonuses

Mech Quirk: Cowl

Adds 5 armor to the head and prevents bleedouts


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions


Stock Loadout
Stock Loadout
UZL-3M
Uziel.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Flanker
Stock Specifications
Hardpoints Energy: 4
Support: 4
Speed 6/9/6
Firepower Max Damage: 150
Max Stability: 0
Max Heat: 0
Durability Armor: 645
Structure: 416
Heat Efficiency Sinking: 90
Alpha: 78
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Uziel Cowl (Fixed)
Left Torso Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink (D)
Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm M VSPL
S VSPL
S VSPL
Right Arm M VSPL
S VSPL
S VSPL


Description

House Marik found itself in need of a close-range, highly accurate, highly damaging medium mech in the 3060s. A deal with House Steiner secured access to Uziel chassis, stripped of their weapons, so the FWLM decided to take the Uziels and outfit them with some cutting edge Variable-Speed Pulse Lasers, specifically twin Medium VSPLs and quad Small VSPLs. 15 double heat sinks do an adequate job of cooling the mech, while typical Uziel armor and speed provide protection. The UZL-3M often was paired with the Anvil ANV-3N, which also carried VSPLs, making them a potent light hunting pair.


Bonuses

Mech Quirk: Cowl

Adds 5 armor to the head and prevents bleedouts


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions


Stock Loadout
Stock Loadout
UZL-4C
Uziel.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Ambusher
Stock Specifications
Hardpoints Missile: 5
Support: 3
Speed 4/6/4
Firepower Max Damage: 240
Max Stability: 50
Max Heat: 0
Durability Armor: 645
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 63
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Compact Engine (Fixed)
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Stealth Armor
Head FCS Apollo
Uziel Cowl (Fixed)
Center Torso MRM10
MRM10
MRM10
Left Torso Heat Sink (D)
MRM10
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink (D)
MRM10
Jump Jet (S)
Jump Jet (S)
Left Arm ER S Laser
ER S Laser
Left Leg Ammo MRM Apollo
Ammo MRM Apollo
Right Leg Guardian ECM
Ammo MRM Apollo


Description

At the outbreak of the FCCW, an enterprising Steiner commander traded a large stockpile of unfinished Uziel chassis for more immediately functional BattleMechs. For a time, this stockpile of parts kept exchanged hands until the Capellans got hold of them and (likely inspired by the Kuritan 4K variant) used them to put their own desperate spin on the Uziel, creating the 4C variant. Equipped with a Guardian ECM, Stealth armor and 50 MRM tubes, the 4C makes for a surprisingly hard-to-hit ambusher despite the compact 200-rated core making it slower than many other Mechs of its weight class.


Bonuses

Mech Quirk: Cowl

Adds 5 armor to the head and prevents bleedouts


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions


Stock Loadout
Stock Loadout
UZL-4K
Uziel.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Flanker and Harasser
Stock Specifications
Hardpoints Missile: 3
Support: 3
Speed 6/9/6
Firepower Max Damage: 222
Max Stability: 72
Max Heat: 0
Durability Armor: 645
Structure: 416
Heat Efficiency Sinking: 78
Alpha: 63
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Uziel Cowl (Fixed)
Center Torso Streak SRM6
Left Torso Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Ammo Streak SRM
Streak SRM6
Right Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Ammo Streak SRM
Ammo Streak SRM
Streak SRM6
Left Arm ER S Laser
ER S Laser
Right Arm ER S Laser


Description

During the FCCW the Draconis Combine made free with a shipment of Uziels meant for Steiner units in the civil war and got away with it due to said war. The Kuritans, flush with the shiny new Uziels, decided to retrofit them as close-range brawlers. The Uziel-4K, as it was christened, carries a trio of Streak SRM-6s and a trio of ER Small Lasers. The speed and armor profiles match the Uziel-2S the -4K started life as, as well as carrying the same XL engine as the -2S.


Bonuses

Mech Quirk: Cowl

Adds 5 armor to the head and prevents bleedouts


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions


Stock Loadout
Stock Loadout
UZL-BE
Uziel.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 4
Missile: 3
Support: 2
Speed 6/9/6
Firepower Max Damage: 172
Max Stability: 72
Max Heat: 0
Durability Armor: 645
Structure: 416
Heat Efficiency Sinking: 66
Alpha: 78
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Light Ferro-Fibrous Armor
Head Uziel Cowl (Fixed)
Left Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Ammo Streak SRM [Half]
Streak SRM4
Right Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Ammo Streak SRM [Half]
Streak SRM4
Left Arm Light PPC
Light PPC
Right Arm Light PPC
Light PPC


Description

This custom arena design mounts a pair of Light PPCs in each arm and a Streak SRM-4 with a ton of ammo in each side torso. The Belial is powered by an XL 300 engine and is built on an Endo-Steel frame encased in Light Ferro-Fibrous armor. Eleven Double Heat Sinks struggle to keep the 'Mech cool.


Bonuses

Mech Quirk: Cowl

Adds 5 armor to the head and prevents bleedouts


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

The UZL-BE can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout