Hellfire

From BTAWiki
(Redirected from Void HLF-VO)
Jump to navigation Jump to search
HLF-1
Hellfire.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Heavy Laser Testbed
Stock Specifications
Hardpoints
Speed 5/7/0
Modified Sprint 9 (MASC)
Firepower Max Damage: 420
Max Stability: 30
Max Heat: 0
Durability Armor: 860
Structure: 496
Heat Efficiency Sinking: 96
Alpha: 201
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso M.A.S.C. (C)
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heavy L Laser (C)
LRM10 (C)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Ammo LRM
Ammo LRM
Ammo LRM [Half]
LRM10 (C)
LRM10 (C)
Left Arm ER M Laser (C)
Heavy M Laser (C)
Heavy S Laser (C)
Right Arm ER M Laser (C)
Heavy M Laser (C)
Heavy S Laser (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

Following the development of Heavy Laser technology, Clan Star Adder scientists sought a test-bed on which to mount the lasers. From 3058 on, Arcadia BattleMech Plant CM-T4 had refitted over a hundred Hellfires for Clan Star Adder as well future-Snake Alliance allies Clan Cloud Cobra. Deployed in significant numbers among the Star Adders' second-line galaxies, a moderate number have fallen into the hands of other Clans who've faced the Adders. For weaponry, the Hellfire utilizes an array of heavy lasers. At medium range, a Heavy Large Laser and twin ER Medium Lasers are the go-to weapons. Two Medium Heavy Lasers and Heavy Small Lasers can be brought into play up close. The most significant different between the testbed and final refit models is the addition of three LRM-10 launchers to provide some ranged firepower.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
HLF-2
Hellfire.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Heavy Laser Testbed
Stock Specifications
Hardpoints
Speed 6/9/0
Modified Sprint 11 (MASC)
Firepower Max Damage: 372
Max Stability: 24
Max Heat: 0
Durability Armor: 860
Structure: 496
Heat Efficiency Sinking: 102
Alpha: 184
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine (C)
Core 300
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso M.A.S.C. (C)
Left Torso ATM 6 (C)
Ammo ATM
Ammo ATM HE
Heat Sink Double (C)
Heavy L Laser (C)
Right Torso ATM 6 (C)
Ammo ATM
Ammo ATM ER
Heat Sink Double (C)
Heat Sink Double (C)
Left Arm ER M Laser (C)
ER S Laser (C)
Heavy M Laser (C)
Right Arm ER M Laser (C)
ER S Laser (C)
Heavy M Laser (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

Following the development of Heavy Laser technology, Clan Star Adder scientists sought a test-bed on which to mount the lasers. From 3058 on, Arcadia BattleMech Plant CM-T4 had refitted over a hundred Hellfires for Clan Star Adder as well future-Snake Alliance allies Clan Cloud Cobra. Deployed in significant numbers among the Star Adders' second-line galaxies, a moderate number have fallen into the hands of other Clans who've faced the Adders. For weaponry, the Hellfire utilizes an array of heavy lasers. At medium range, a Heavy Large Laser and twin ER Medium Lasers are the go-to weapons. Two Heavy Medium Lasers and an ER Small Laser can be brought into play up close. For fire support, the Hellfire 2 can use twin ATM-6s.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
HLF-VO
Hellfire.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Gladiator
Stock Specifications
Hardpoints
Speed 6/9/0
Modified Sprint 11 (MASC)
Firepower Max Damage: 319
Max Stability: 41
Max Heat: 0
Durability Armor: 815
Structure: 496
Heat Efficiency Sinking: 84
Alpha: 107
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine (C)
Core 300
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso M.A.S.C. (C)
Left Torso Heat Sink Double (C)
Heavy M Laser (C)
Heavy M Laser (C)
Right Torso Heat Sink Double (C)
Ammo SRM
SRM6 (C)
Ammo UAC/10
Ammo UAC/10
UAC/10 (C)
Left Arm Ammo UAC/5
Ammo UAC/5
UAC/5 (C)
Right Arm Heavy S Laser (C)
Heavy S Laser (C)


Description

First piloted by Galaxy Commander Vanel Talasko, the Void features the base chassis and MASC of the HLF-C but is armed with an Ultra Autocannon/10 and SRM-6 in the right torso and an Ultra Autocannon/5 in the left arm, supported by twin Heavy Mediums in the left torso and two of Heavy Small Lasers in the right arm. The Void is fitted with fourteen double heat sinks and carries four tons of UAC reloads and a single ton of SRM missiles.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

The HLF-VO can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout