Warhammer
WHM-6D
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Support: 4 |
Speed | 4/6/0 |
Firepower | Max Damage: 174 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1120 Structure: 606 |
Heat Efficiency | Sinking: 80 Alpha: 80 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink |
Left Torso | Heat Sink M Laser S Laser |
Right Torso | Heat Sink M Laser S Laser |
Left Arm | Heat Sink PPC |
Right Arm | Heat Sink PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
An alteration of the 6R model introduced in 2835, the 6D removed the machine guns and the SRM-6 launcher to add an additional four tons of armor to the design, increasing its leg protection, as well as two more heat sinks. The 6D was particularly favored by the Federated Suns.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Circinus Federation
- Federated Suns (Davion)
- Free Rasalhague Republic
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Marian Hegemony
- Outworlds Alliance
- St. Ives Compact
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WHM-6K
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 1 Support: 4 |
Speed | 4/6/0 |
Firepower | Max Damage: 222 Max Stability: 64 Max Heat: 0 |
Durability | Armor: 800 Structure: 606 |
Heat Efficiency | Sinking: 80 Alpha: 94 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +1 |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink Heat Sink |
Left Torso | M Laser S Laser Ammo SRM |
Right Torso | M Laser S Laser SRM6 |
Left Arm | Heat Sink PPC |
Right Arm | Heat Sink PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Another basic modification to the Warhammer, the 6K was favored by the Draconis Combine after its introduction in 2830. The 6K removed the machine guns and their volatile ammunition to make room for two heat sinks, allowing it to more easily dissipate waste heat from its PPCs.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Lyran Commonwealth (Steiner)
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WHM-6L
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 1 Support: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 232 Max Stability: 64 Max Heat: 30 |
Durability | Armor: 800 Structure: 606 |
Heat Efficiency | Sinking: 72 Alpha: 94 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink |
Left Torso | Flamer M Laser S Laser Ammo SRM |
Right Torso | Flamer M Laser S Laser SRM6 |
Left Arm | Heat Sink PPC |
Right Arm | Heat Sink PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The 6L was a very basic weapons swap of the 6R model used by Capellan armed forces. Known as the "Hot Hammer" and debuting in 2825, the two machine guns and their ammunition were removed in order to mount two Flamers added for anti-infantry use.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
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WHM-6PA
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 1 Support: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 240 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 861 Structure: 606 |
Heat Efficiency | Sinking: 56 Alpha: 72 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Heavy Plating Armor |
Head | Heat Sink Life Support Life Support Sensors Sensors |
Center Torso | Heat Sink |
Left Torso | Ammo Chemical Laser Ammo Chemical Laser Ammo Chemical Laser Heat Sink Heat Sink L Chem Laser |
Right Torso | Ammo Chemical Laser Ammo Chemical Laser Ammo Chemical Laser L Chem Laser RL20 |
Left Arm | L Chem Laser |
Right Arm | L Chem Laser |
Description
Is there any mech as iconic or as deadly as the humble Warhammer? We here at Periphery Armory, believe that everyone should own a Warhammer or 10. Iconic, deadly and inexpensive to boot, our new WHM-6PA is everything you need in a heavy mech and cheaper than a packet of chips, to boot. Ripping out the expensive PPC’s and much of the extraneous heat sinks, we instead mount 4 of our patented Large Lasers (Chemical) and enough ammo to last any fire fight. Backing this potent quad, is a single Rocket Launcher 20 and our patented Heavy Plating; offering substantial increases in protection over other armor brands. With the fire power of an Awesome and the durability of a Stalker, our new Warhammer really puts the War back into the Warhammer.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Local Government
- Mercenaries
- Circinus Federation
- Hanseatic League
- JàrnFòlk
- Marian Hegemony
- New Delphi Compact
- Rim Collection
- Tortuga Dominions
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WHM-6R
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 1 Support: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 232 Max Stability: 66 Max Heat: 0 |
Durability | Armor: 800 Structure: 606 |
Heat Efficiency | Sinking: 72 Alpha: 96 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink Ammo MG |
Left Torso | M Laser MG S Laser Ammo SRM |
Right Torso | M Laser MG S Laser SRM6 |
Left Arm | Heat Sink PPC |
Right Arm | Heat Sink PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be "a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower." In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Aurigan Directorate
- Local Government
- Mercenaries
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Circinus Federation
- ComStar
- Dark Caste
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Hanseatic League
- Pirates
- Lyran Commonwealth (Steiner)
- Magistracy of Canopus
- Marian Hegemony
- Outworlds Alliance
- Rim Collection
- St. Ives Compact
- Taurian Concordat
- Tortuga Dominions
- Word of Blake
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WHM-6Rb
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 1 Support: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 232 Max Stability: 66 Max Heat: 0 |
Durability | Armor: 1075 Structure: 606 |
Heat Efficiency | Sinking: 96 Alpha: 96 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Ammo MG |
Left Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) M Laser MG S Laser |
Right Torso | M Laser MG S Laser Ammo SRM SRM6 |
Left Arm | Heat Sink (D) PPC |
Right Arm | Heat Sink (D) PPC |
Description
The Warhammer-6Rb is a variant made for the Star League's Royal regiments. Highly similar to the Warhammer-6R, the -6Rb's differences lie in the armor and heat dissipation systems that have been upgraded to the Star League standard with Ferro-Fibrous and double heat sinks respectively.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
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WHM-7A
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 1 Support: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 288 Max Stability: 64 Max Heat: 0 |
Durability | Armor: 1120 Structure: 606 |
Heat Efficiency | Sinking: 96 Alpha: 150 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Warhammer Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | FCS Artemis IV |
Left Torso | Heat Sink (D) Heat Sink (D) M Laser M Laser S Pulse |
Right Torso | CASE Heat Sink (D) M Laser M Laser S Pulse Ammo SRM ARTIV SRM6 |
Left Arm | ER PPC Heat Sink (D) |
Right Arm | ER PPC Heat Sink (D) |
Description
The Warhammer-6Rb was the first Royal Warhammer but the -7A takes the mech to its logical conclusion. With advanced weapons and construction materials, combined with double heat sinks, the Warhammer-7A is a walking death machine for mechs and vehicles alike.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
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WHM-7CS
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Tukayyid Brawler |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 3 Support: 2 |
Speed | 4/6/4 |
Firepower | Max Damage: 254 Max Stability: 64 Max Heat: 0 |
Durability | Armor: 1120 Structure: 606 |
Heat Efficiency | Sinking: 102 Alpha: 138 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink (D) Heat Sink (D) M Laser M Laser |
Right Torso | CASE M Laser M Laser Ammo Streak SRM Streak SRM2 Streak SRM2 Streak SRM2 |
Left Arm | ER PPC Heat Sink (D) Heat Sink (D) |
Right Arm | ER PPC Heat Sink (D) Heat Sink (D) |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Made by ComStar to hold the line at Tukayyid, the WHM-7CS proved extremely adept at holding the line. Armed with twin ER PPCs, quad Medium Lasers, and a trio of Streak SRM-2s, the -7CS could hold the line against just about anything and did so repeatedly. The rugged design proved so able that ComStar continued refits to the design after Tukayyid and placed them in just about every major ComGuard formation throughout the Inner Sphere.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
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WHM-7H
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 1 Support: 1 |
Speed | 4/6/4 |
Firepower | Max Damage: 164 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 1120 Structure: 606 |
Heat Efficiency | Sinking: 60 Alpha: 63 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Light Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Warhammer Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | Jump Jet (H) Jump Jet (H) |
Left Torso | CASE ER M Laser Ammo RAC/5 Ammo RAC/5 |
Right Torso | CASE ER M Laser Ammo RAC/5 Ammo RAC/5 Ammo SRM SRM4 |
Left Arm | Rotary AC/5 |
Right Arm | Rotary AC/5 |
Left Leg | Jump Jet (H) |
Right Leg | Jump Jet (H) |
Description
Crafted by a think tank for Achernar Battlemechs, the Warhammer-7H looks back at one of Achernar's earliest designs: the Hammerhands. Built to a similar profile, the -7H was designed around a pair of powerful Rotary Autocannon/5s for primary firepower with a SRM 4, 2 ER Medium Lasers, and a Small Laser for backup. To accommodate all this weaponry and the mech's 13 tons of armor, the -7H is powered by a cutting-edge Light Fusion Engine and an Endo-Steel frame. Finally, to fully emulate its progenitor, the -7H has four jump jets for maneuverability.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
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WHM-7K
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 237 Max Stability: 56 Max Heat: 0 |
Durability | Armor: 1080 Structure: 606 |
Heat Efficiency | Sinking: 108 Alpha: 128 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Warhammer Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | TAG |
Left Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) M Laser S Pulse |
Right Torso | Heat Sink (D) Heat Sink (D) M Laser S Pulse Ammo Streak SRM Streak SRM2 Streak SRM2 |
Left Arm | ER PPC Heat Sink (D) |
Right Arm | ER PPC Heat Sink (D) |
Description
This House Kurita variant was built on an Endo Steel skeleton. It carried ER PPCs, two medium lasers, and two small pulse lasers. The SRM-6 was replaced by a pair of Streak SRM-2 launchers, while a TAG system allowed the 7K to spot for friendly artillery units.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
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WHM-7M
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 1 Support: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 213 Max Stability: 65 Max Heat: 0 |
Durability | Armor: 800 Structure: 606 |
Heat Efficiency | Sinking: 108 Alpha: 118 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo MG |
Left Torso | AMS Heat Sink (D) Heat Sink (D) Heat Sink (D) M Laser |
Right Torso | Ammo AMS Heat Sink (D) Heat Sink (D) M Laser MG Ammo SRM SRM6 |
Left Arm | ER PPC Heat Sink (D) |
Right Arm | ER PPC Heat Sink (D) |
Description
The 7M variant was introduced as the official upgraded variant of the Warhammer for the Free Worlds League. Built on a Standard chassis and engine, the 7M carried eighteen double heat sinks to handle the waste heat generated by its two ER PPCs. Backing up these were two medium lasers in the side torsos and a SRM-6 launcher over the right shoulder. A machine gun was carried in the right torso, while the left mounted an Anti-Missile System. One ton of machine gun rounds were carried in the center torso, while one ton of missile reloads were carried in the right.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Aurigan Directorate
- Local Government
- Mercenaries
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Circinus Federation
- ComStar
- Draconis Combine (Kurita)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Hanseatic League
- Pirates
- Magistracy of Canopus
- Marian Hegemony
- Outworlds Alliance
- Rim Collection
- Taurian Concordat
- Tortuga Dominions
- Word of Blake
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WHM-7S
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 234 Max Stability: 56 Max Heat: 0 |
Durability | Armor: 800 Structure: 606 |
Heat Efficiency | Sinking: 108 Alpha: 124 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo Streak SRM |
Left Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) M Pulse S Laser Streak SRM2 |
Right Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) M Pulse S Laser Streak SRM2 |
Left Arm | ER PPC |
Right Arm | ER PPC Heat Sink (D) |
Description
The 7S Warhammer was the official upgraded version built for the Federated Commonwealth. Built out of their Sudeten factory, the 7S retained the medium lasers of the original but updated the rest of the weaponry. It carried two arm-mounted ER PPCs, two medium pulse lasers in the side torsos, and two Streak SRM-2 launchers in place of the SRM-6 launcher. Eighteen double heat sinks handled the additional waste heat and one ton of reloads for the Streak launchers was carried in the center torso.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Local Government
- Mercenaries
- Federated Suns (Davion)
- Lyran Commonwealth (Steiner)
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WHM-BW
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Famous Ride of the Black Widow |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 4 Missile: 1 Support: 4 |
Speed | 4/6/0 |
Firepower | Max Damage: 242 Max Stability: 68 Max Heat: 0 |
Durability | Armor: 1080 Structure: 606 |
Heat Efficiency | Sinking: 108 Alpha: 120 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | TTS Energy Evasion + + (Fixed) |
Left Torso | Heat Sink (D) Heat Sink (D) M Pulse MG MG |
Right Torso | Heat Sink (D) M Pulse MG MG Ammo SRM SRM6 |
Left Arm | ER PPC Heat Sink (D) Heat Sink (D) |
Right Arm | ER PPC Heat Sink (D) Heat Sink (D) |
Left Leg | Ammo MG |
Right Leg | Ammo MG [Half] |
Description
This Warhammer may have once belonged to Natasha Kerensky, also known as the Black Widow. If it did or not is unclear, though someone has scratched the symbol of a spider into the command console, which just fuels the speculation. What we do know is that the Black Widow, as it's called, is a powerful and brutal Warhammer. Twin ER PPCs provide heavy firepower at range while twin Medium Pulse Lasers and a SRM-6 offer good up-close damage. Rounding out the firepower is a rather odd set of four Machine Guns. It's not clear why Kerensky would have wanted or needed these, but here they are anyway.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
The WHM-BW can only be found as an enemy duelist in Game Worlds contracts.
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WHM C
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 1 Support: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 276 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 800 Structure: 536 |
Heat Efficiency | Sinking: 80 Alpha: 135 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Ammo MG |
Left Torso | ER M Laser (C) ER S Laser (C) Heat Sink Heat Sink MG Ammo Streak SRM |
Right Torso | ER M Laser (C) ER S Laser (C) Heat Sink MG Streak SRM6 (C) |
Left Arm | Heat Sink L Pulse (C) |
Right Arm | Heat Sink L Pulse (C) |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
A Clan-tech retrofit of the venerable Warhammer intended for second-line and solahma troops, this variant did not alter the 'Mech's structural components but replaced most of the Inner Sphere-tech weaponry of the original WHM-6R with Clan equivalents. The PPCs were replaced with Large Pulse Lasers, the SRM-6 was upgraded to a Streak SRM-6, and all of the lasers were upgraded to ER Medium and ER Small Lasers. Only the machine guns were not replaced with Clan-tech models.
Bonuses
Mech Quirk: Rugged
70 structure points, 70 stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
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