Wolverine

From BTAWiki
(Redirected from Wolverine II)
Jump to navigation Jump to search
WVR-1R
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints
Speed 5/8/4
Firepower Max Damage: 56
Max Stability: 20
Max Heat: 0
Durability Armor: 509
Structure: 684
Heat Efficiency Sinking: 40
Alpha: 21
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Primitive Engine (Fixed)
Core 255
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Wolverine Rugged Structure (Fixed)
Head M Laser Prototype
Primitive Cockpit (Fixed)
Right Arm Ammo AC/5
Ammo AC/5
AC/5 Prototype
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Developed by the Federated Suns during the Age of War, the original primitive Wolverine was introduced in 2471. Designed to supplement the slower Mackie and Battleaxe, the Wolverine proved a generally adept and maneuverable support design. It would go on to become a mainstay of the AFFS for centuries to come. The WVR-1R mounted an Autocannon/5 with 2 tons of ammunition in the right arm and a Medium Laser in the head to provide coverage in the weak zone sixty-meters inside the main gun's reach.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
WVR-2P
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 5/8/0
Firepower Max Damage: 337
Max Stability: 51
Max Heat: 0
Durability Armor: 1066
Structure: 456
Heat Efficiency Sinking: 52
Alpha: 53
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Prototype XL Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Standard Gyro
Structure Prototype Endo-Steel Structure (Fixed)
Armor Heavy Plating Armor
Head M Chem Laser
Wolverine Improved Communications (Fixed)
Center Torso Heat Sink
Heat Sink
Left Torso SRM4
SRM4
SRM4
Right Torso Ammo Chemical Laser
Ammo Chemical Laser
Ammo SRM
Ammo SRM
Left Arm M Chem Laser
M Chem Laser
Periphery TAG
Right Arm Light Cannon


Description

Built to start and end the fight, the Wolverine 2P was designed with a prototype Endo Steel chassis, and a prototype XL engine. This starting point results in a front line terror bringing 16 tons of armour and a top speed of 86.4 km/h. Three SRM 4 launchers and three Medium Chemical Lasers are the primary armament, dishing out damage that has to be respected on a frame this heavily armoured. In addition to the Wolverine comms suite, the 2P also employs a Periphery TAG system to ensure priority targets are identified. And, once identified, the 2P can unleash a surprise Light Cannon as well, making short work of most targets. Finally, thirteen heat sinks ensure that this mech runs cool even in the harshest environments.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative

Factions

Factions


Stock Loadout
Stock Loadout
WVR-2PA
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 660
Max Stability: 16
Max Heat: 0
Durability Armor: 835
Structure: 456
Heat Efficiency Sinking: 40
Alpha: 49
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Prototype XL Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Laser
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso S Laser
S Laser
S Laser
S Laser
Jump Jet (S)
Jump Jet (S)
Right Torso Jump Jet (S)
Jump Jet (S)
Right Arm Heavy Cannon
Heavy Cannon


Description

Built to brawl with just about anything and win, the WVR-2PA is commonly called the Boomstick by its pilots due to the incredible right hook it can deliver using twin Heavy Cannons. However, once the Heavy Cannons are expended, the Boomstick only has five Small Lasers to confront foes with, meaning pilots are advised to keep mobile and to be cautious about using the Cannons unwisely.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative

Factions

Factions


Stock Loadout
Stock Loadout
WVR-3R
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints
Speed 5/8/4
Firepower Max Damage: 104
Max Stability: 44
Max Heat: 0
Durability Armor: 509
Structure: 684
Heat Efficiency Sinking: 40
Alpha: 33
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Primitive Engine (Fixed)
Core 255
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Wolverine Rugged Structure (Fixed)
Head M Laser Prototype
Primitive Cockpit (Fixed)
Left Torso Ammo SRM
SRM6
Right Arm Ammo AC/5
AC/5 Prototype
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Developed by the Federated Suns during the Age of War, the original primitive Wolverine was introduced in 2471. Designed to supplement the slower Mackie and Battleaxe, the Wolverine proved a generally adept and maneuverable support design. It would go on to become a mainstay of the AFFS for centuries to come. The WVR-3R mounted an Autocannon/5 with 1 ton of ammunition in the right arm as well as a SRM-6 in the left torso and a Medium Laser in the head to provide coverage in the weak zone sixty-meters inside the main gun's reach.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
WVR-4D
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 202
Max Stability: 4
Max Heat: 8
Durability Armor: 760
Structure: 456
Heat Efficiency Sinking: 50
Alpha: 52
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine (S)
Core 275
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Sanctuary Drone Interface (Fixed)
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo DRM [Half]
DRM4 (S)
Left Arm L Modal Laser (S)
Right Arm DBAC/15 (S)
Ammo DBAC/15
Ammo DBAC/15
SHIELD (S)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

One of the many early BattleMechs to come to the Sanctuary Worlds, the Wolverine proved its worth during their long isolation. The WVR-4D is a simple and clean refit of the old Wolverine, built for rugged simplicity. Armed with a Double-Barrel AC/15 in the right arm and a Large Modal Laser in the left arm, it has a gun for all purposes. Backing up the big guns is a single DRM-4. The -4D found rapid acceptance in Sanctuary armies and proved popular for its heavy punch.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
WVR-4G
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 163
Max Stability: 10
Max Heat: 0
Durability Armor: 850
Structure: 456
Heat Efficiency Sinking: 50
Alpha: 51
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine (S)
Core 275
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head M Lance (S)
Sanctuary Drone Interface (Fixed)
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso APM4 (S)
APM4 (S)
Heat Negator (S)
Right Torso Ammo APM
Ammo APM
Ammo Gatling
Ammo Scattergun/15
Ammo Scattergun/15
SHIELD (S)
Right Arm Gatling Gun (S)
Scattergun/15 (S)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

One of the many early BattleMechs to come to the Sanctuary Worlds, the Wolverine proved its worth during their long isolation. A somewhat more radical refit of the venerable Wolverine, the WVR-4G is armed with a battery of close-range firepower centered on a Scattergun/15. A Medium Lance provides armor penetration while twin APM-4s give plenty of effective battlefield control. Finally, a Gatling Gun assists the Scattergun in seeking critical damage. The 5 tons of ammo are protected by SHIELD while a Heat Negator helps keep heat managed somewhat.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
WVR-4R
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 116
Max Stability: 8
Max Heat: 16
Durability Armor: 760
Structure: 456
Heat Efficiency Sinking: 50
Alpha: 40
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Twin-Linked S Laser (S)
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo DRM
DRM4 (S)
DRM4 (S)
SHIELD (S)
Right Arm DBAC/5 (S)
Ammo DBAC/5
SHIELD (S)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

One of the many early BattleMechs to come to the Sanctuary Worlds, the Wolverine proved its worth during their long isolation. The WVR-4R is the base Sanctuary model, armed simply and effectively with a DBAC/5 as its primary weapon. A Twin-Linked Laser and two DRM-4s play second-fiddle to the autocannon while 5 jump jets and Sanctuary-spec Ferro-Fibrous armor keep it in the fight. The WVR-4R would go on to inspire several new variants and still serves with distinction in Sanctuary armies.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
WVR-4S
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 126
Max Stability: 8
Max Heat: 0
Durability Armor: 760
Structure: 456
Heat Efficiency Sinking: 50
Alpha: 27
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine (S)
Core 275
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Twin-Linked S Laser (S)
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Supercharger (S)
Left Torso Jump Jet (S)
Ammo VRM
VRM6 (S)
Right Torso Jump Jet (S)
Right Arm Modular Plating Mk. 4 (S)
Scattergun/5 (S)
Scattergun/5 (S)
Ammo Scattergun/5
Ammo Scattergun/5
SHIELD (S)
Left Leg Jump Jet (S)
Supercharger Components
Right Leg Jump Jet (S)
Supercharger Components


Description

One of the many early BattleMechs to come to the Sanctuary Worlds, the Wolverine proved its worth during their long isolation. The WVR-4S is one of the many Wolverine variants introduced by the Sanctuary Worlds and focuses on longer-ranged combat than most other mechs. Armed with a pair of Scattergun/5s and a VRM-6, the -4S has the range to take down anything. Up close it has a Twin-Linked Laser for defense. Interestingly, the Scatterguns are protected by Modular Plating Mk. 4 and all the ammo is SHIELDed. Finally, to cap it off, it carries a Sanctuary Supercharger for bursts of speed. An XL Engine, Endo-Steel, and Ferro-Fibrous provide the necessary tonnage.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout
WVR-6D
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Striker & Cavalry
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 80
Max Stability: 30
Max Heat: 0
Durability Armor: 760
Structure: 456
Heat Efficiency Sinking: 44
Alpha: 19
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo AC/10
Jump Jet (S)
Right Torso Heat Sink
Jump Jet (S)
Left Arm Ammo AC/10
Right Arm AC/10
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The 6D is a Davion variant of the classic Wolverine that sprung up during the Succession Wars. Upgrading the Autocannon 5 to an Autocannon 10, the WVR-6D can pack a greater punch at a distance. To make room for the added bulk of the AC10, the SRM launcher needed to be removed, and overall armor protection was reduced.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
WVR-6K
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints
Speed 5/8/0
Firepower Max Damage: 128
Max Stability: 24
Max Heat: 0
Durability Armor: 920
Structure: 456
Heat Efficiency Sinking: 40
Alpha: 50
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Wolverine Improved Communications (Fixed)
Left Torso SRM6
Right Torso Ammo SRM
Ammo SRM
Right Arm L Laser
M Laser


Description

Wolverine 6K models don't usually include Jump Jets in order to mount more Energy weaponry, Heat Sinks, and armor.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
WVR-6M
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Striker & Cavalry
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 128
Max Stability: 24
Max Heat: 0
Durability Armor: 840
Structure: 456
Heat Efficiency Sinking: 56
Alpha: 50
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso SRM6
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Ammo SRM
Jump Jet (S)
Jump Jet (S)
Right Arm L Laser
M Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

Th 6M boasts an increase in firepower and endurance as a raider by dropping the AC5 and replacing it with a Large Laser. This also allowed for the addition of another Medium Laser and extra Heat Sinks.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
WVR-6PA
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 270
Max Stability: 120
Max Heat: 0
Durability Armor: 760
Structure: 456
Heat Efficiency Sinking: 40
Alpha: 61
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Prototype Endo-Steel Structure (Fixed)
Armor Standard Armor
Head M Laser
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso RL10
RL10
RL10
Right Torso Ammo AC/20
Ammo AC/20
Right Arm AC/20
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Wolverines are unusual mechs, this one more than others even. Armed with a mammoth AC/20 for an incredible point-blank punch, the -6PA packs even more heat with a trio of RL-10s for backup, ensuring it can decimate just about anything its own size or smaller in one salvo. A lone Medium Laser is the only concession to ammo-free firepower.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative

Factions

Factions


Stock Loadout
Stock Loadout
WVR-6R
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 114
Max Stability: 54
Max Heat: 0
Durability Armor: 760
Structure: 456
Heat Efficiency Sinking: 48
Alpha: 28
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo SRM
SRM6
Right Torso Heat Sink
Heat Sink
Right Arm AC/5
Ammo AC/5
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Wolverine 6Rs are fairly flexible in terms of weaponry ranges, tending somewhat more toward closer engagements. This is supported by their jump capability and pretty decent heat management.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Chainelane Isles
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 15th Lyran Regulars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Band of the Damned
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Rubinsky's Light Horse
    • The Black Outlaws
    • The Blackhearts
    • 21st Centauri Lancers
    • The Krushers
    • Romanov's Crusaders
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Barrett's Fusiliers
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Narhal's Raiders
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Broadsword Legion
    • Kell Hounds
    • Burr's Black Cobras
    • Fist Of Mokal
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Wolf's Dragoons
    • Tortuga Fusiliers
    • Death's Consorts
    • Shen-Se Tian
    • Morrison's Extractors
    • New Belt Pirates
    • Antian Lanciarii
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Smithson's Chinese Bandits
    • Screaming Eagles
    • Vanguard Legion
    • Mobile Fire
    • Avanti's Angels
    • Always Faithful
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Lethal Injection
    • Dioscuri
    • Olson's Rangers
    • The Arcadians
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Collection
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
WVR-6T
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 106
Max Stability: 34
Max Heat: 0
Durability Armor: 760
Structure: 456
Heat Efficiency Sinking: 48
Alpha: 30
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso MG
MG
MG
MG
Ammo MG
Right Torso Heat Sink
Heat Sink
Right Arm AC/5
Ammo AC/5
M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Developed by the Taurian Concordat in the Star League era, the WVR-6T is a decidedly Periphery refit of the venerable Wolverine. Where the standard WVR-6R carries a SRM-6, the -6T instead carries a quartet of Machine Guns for dealing with softer targets. A ton of ammo is plenty of ammo for the four MGs. Finally, with the spare remaining ton, the -6T adds a second Medium Laser to the right arm alongside the Autocannon/5. The WVR-6T proved popular with Taurian garrison forces and would remain a popular refit for centuries.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
WVR-7D
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 5/8/5
Modified Sprint 10 (MASC)
Firepower Max Damage: 115
Max Stability: 34
Max Heat: 0
Durability Armor: 985
Structure: 456
Heat Efficiency Sinking: 66
Alpha: 32
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head M Pulse
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso CASE
Heat Sink (D)
Ammo SRM
SRM6
Right Torso CASE
M.A.S.C.
Ammo UAC/5
Ammo UAC/5
Right Arm UAC/5
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The 7D variant of the Wolverine is a major upgrade to the design introduced by the Federated Suns. The engine was replaced with a XL version and the armor has been upgraded to Ferro-Fibrous material with an extra half-ton added. To increase the Wolverine's speed MASC has been added. Finally, the weapons payload has been upgraded to a Ultra Autocannon/5 and a Medium Pulse Laser. The design retains its jumping capability, as well as the SRM-6, although CASE now protects the SRM reloads.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
WVR-7H
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 115
Max Stability: 34
Max Heat: 0
Durability Armor: 805
Structure: 456
Heat Efficiency Sinking: 60
Alpha: 32
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head M Pulse
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso Artemis IV FCS
CASE
Ammo SRM ARTIV
SRM6
Right Torso CASE
Right Arm UAC/5
Ammo UAC/5
Ammo UAC/5
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Star League changed so much from the WVR-6R that they called this the Wolverine II. It carries a similar weapon load but enhanced by the Star League's superior technology, making this a far deadlier machine.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
WVR-7K
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 193
Max Stability: 48
Max Heat: 0
Durability Armor: 960
Structure: 456
Heat Efficiency Sinking: 78
Alpha: 67
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Pulse
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso Heat Sink (D)
Ammo SRM
SRM6
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink (D)
Ammo SRM
SRM6
Jump Jet (S)
Jump Jet (S)
Left Arm Heat Sink (D)
Right Arm L Pulse
S Pulse


Description

Another major upgrade of the Wolverine, the 7K model is also built with an XL Engine. The primary weapon is a Large Pulse Laser and a Small Pulse Laser in the right arm which is backed up by a Medium Pulse Laser in the head and two SRM-6 launchers in the left and right torsos with one ton of reloads each. The 'Mech uses thirteen double heat sinks to dissipate the added heat from the laser arsenal. Additionally, the 7K does have jump jets and while still carrying standard armor it increases the amount by one and a half tons for added protection.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Camacho's Caballeros
    • Avanti's Angels
    • Mobile Fire
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Dioscuri
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
WVR-7M
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints
Speed 5/8/5
Modified Sprint 10 (MASC)
Firepower Max Damage: 192
Max Stability: 24
Max Heat: 0
Durability Armor: 880
Structure: 456
Heat Efficiency Sinking: 66
Alpha: 86
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Pulse
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso Heat Sink (D)
Ammo SRM
SRM6
Jump Jet (S)
Jump Jet (S)
Right Torso M Pulse
M.A.S.C.
Jump Jet (S)
Jump Jet (S)
Right Arm ER L Laser
ER L Laser


Description

The 7M variant of the Wolverine has aspects of both the 7D and the 7K versions but is much closer to the original model. The 'Mech uses an XL engine which is augmented with MASC. The 7M has twelve double heat sinks and, for a weapons package, it carries two ER Large Lasers in the right arm and two medium pulse lasers while retaining the SRM-6 for close range work.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • 12th Vegan Rangers
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
WVR-8D
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Project Phoenix
Stock Specifications
Hardpoints
Speed 5/8/5
Modified Sprint 10 (MASC)
Firepower Max Damage: 99
Max Stability: 30
Max Heat: 0
Durability Armor: 1000
Structure: 456
Heat Efficiency Sinking: 72
Alpha: 33
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head ER M Laser
FCS Precision Computer
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso CASE
Heat Sink (D)
Ammo Streak SRM
Streak SRM6
Right Torso CASE
M.A.S.C.
Ammo RAC/2
Ammo RAC/2
Right Arm Rotary AC/2
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The 8D Wolverine is an one of two updated versions introduced by Kallon that incorporates some of the newest equipment to the AFFS. The 'Mech is built with an Endo Steel chassis and uses an XL engine augmented with MASC, enabling speeds of up to 108 km/h. Its main gun is a Rotary Autocannon/2, backed up by an ER Medium Laser and a Streak SRM-6 launcher. Both the Rotary Autocannon and the ER Medium Laser are linked to an advanced Targeting Computer, making the Wolverine extremely accurate.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
WVR-8C
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints
Speed 5/8/5
Modified Sprint 10 (MASC)
Firepower Max Damage: 205
Max Stability: 48
Max Heat: 0
Durability Armor: 920
Structure: 456
Heat Efficiency Sinking: 78
Alpha: 67
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head C3 Slave
Wolverine Improved Communications (Fixed)
Center Torso M Pulse
Jump Jet (S)
Left Torso Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Streak SRM6
Right Torso Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Ammo Streak SRM
Streak SRM6
Right Arm L Pulse
S Pulse


Description

The new-build 8C Wolverine was introduced by Victory Industries after the success of the 8K refits. This variant is built on an Endo Steel chassis and uses an XL Engine for power. It carries a large pulse laser as its primary weapon, as well as a medium pulse laser and a small pulse laser. For additional close-combat capability this version carries two Streak SRM-6 launchers while a C3 slave unit allows it to share targeting telemetry with friendly units. It carries only thirteen double heat sinks.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
WVR-8K
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints
Speed 5/8/5
Modified Sprint 10 (MASC)
Firepower Max Damage: 166
Max Stability: 44
Max Heat: 0
Durability Armor: 960
Structure: 456
Heat Efficiency Sinking: 90
Alpha: 74
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Pulse
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso CASE
Heat Sink (D)
Ammo Streak SRM
Streak SRM6
Right Torso Heat Sink (D)
Heat Sink (D)
Right Arm ER M Laser
ER PPC
Heat Sink (D)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The 8K Wolverine was first introduced for the Combine in the 3060s when Victory Industries decided to update the design. It is built using an XL engine for power and uses fifteen double heat sinks for its high heat load. This variant carries as its main weapon an ER PPC in the right arm backed up by an ER medium laser also in the right arm and a medium pulse laser in the head. Finally, to exploit any weak points in an enemy's armor, the 'Mech carries a Streak SRM-6 launcher in the left torso along with one ton of ammo. Twelve tons of armor with CASE provide additional protection.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • 12th Vegan Rangers
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
WVR-8S
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 176
Max Stability: 54
Max Heat: 0
Durability Armor: 960
Structure: 456
Heat Efficiency Sinking: 66
Alpha: 49
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head M Pulse
Wolverine Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso Jump Jet (S)
Jump Jet (S)
Thunderbolt 10
Ammo T-Bolt10
Ammo T-Bolt10
Right Torso Jump Jet (S)
Jump Jet (S)
Thunderbolt 10
Ammo T-Bolt10
Ammo T-Bolt10
Right Arm M Pulse
S Laser


Description

Designed to make use of the Federated Commonwealth's new Thunderbolt missile launchers, the Wolverine-8S was deemed a failure and quietly shuffled off to the mercenary market, where it found modest success. The WVR-8S carries as its primary armament a pair of Thunderbolt-10s with two tons of ammo each. As backup for the Thunderbolts, the -8S carries a pair of Medium Pulse Lasers and a solitary Small Laser.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 6th Lyran Guards
  • Mercenaries
    • Mercenaries
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Blue Star Irregulars
    • Eridani Light Horse


Stock Loadout
Stock Loadout
WVR-9D
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Project Phoenix
Stock Specifications
Hardpoints
Speed 5/8/5
Modified Sprint 10 (MASC)
Firepower Max Damage: 128
Max Stability: 30
Max Heat: 0
Durability Armor: 1000
Structure: 456
Heat Efficiency Sinking: 72
Alpha: 42
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head TAG
Wolverine Improved Communications (Fixed)
Center Torso M Pulse
M Pulse
Left Torso M.A.S.C.
Streak SRM6
Right Torso CASE
Heat Sink (D)
Ammo RAC/2
Ammo RAC/2
Ammo Streak SRM
Right Arm Rotary AC/2


Description

A further update to the Wolverine during the FedCom Civil War, the -9D takes advantage of a Rotary AC/2 to provide a base of fire for a medium lance as they close. To help close, the -9D is equipped with MASC, and once it gets in range, a pair of Medium Pulse Lasers and a Streak SRM-6 make it vicious when facing an unsuspecting foe.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Lone Star Regiment
    • Dismal Disinherited
    • Northwind Highlanders
    • Snord's Irregulars
    • Knights Of St. Cameron
    • Blue Star Irregulars
    • Solaris VII Mercenary League
    • Wolf's Dragoons
    • Kell Hounds
    • Eridani Light Horse


Stock Loadout
Stock Loadout
WVR-Q
Wolverine.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Gladiator
Stock Specifications
Hardpoints
Speed 5/8/3
Firepower Max Damage: 202
Max Stability: 78
Max Heat: 0
Durability Armor: 1080
Structure: 456
Heat Efficiency Sinking: 72
Alpha: 60
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Trickster Osprey Gyro (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Wolverine Improved Communications (Fixed)
Left Torso Jump Jet (S)
Right Torso Heat Sink (D)
SRM6
SRM6
Jump Jet (S)
Jump Jet (S)
Right Arm AC/5
M Laser
M Laser
M Laser
Left Leg Ammo AC/5 [Frag]
Ammo SRM TDM
Right Leg Ammo AC/5 [HEAP]
Ammo SRM Acid


Description

The Quarantine Hero 'Mech is built around 275 rated XL engine and an Endo Steel frame, fitted with three Jump Jets and clad in near maximum armor. Using its entire left-side as a shield, the Quarantine carries an AC/5 and a trio of Medium Lasers in its right arm supported by two right torso mounted SRM-6 launchers. Carrying only twelve Double Heat Sinks, the 'Mech stores two tons worth of SRM and autocannon reloads split between both legs.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The WVR-Q can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout