Zeus

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ZEU-3SK
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 5/6/4
Firepower Max Damage: 570
Max Stability: 115
Max Heat: 15
Durability Armor: 985
Structure: 611
Heat Efficiency Sinking: 48
Alpha: 88
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Zeus Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Light Plating Armor
Center Torso Flamer
Left Torso M Laser
M Laser
M Laser
Left Arm Heavy Cannon
Medium Rifle
Ammo Medium Rifle
Ammo Medium Rifle
Right Arm Reloading RL40
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Designed as a rapid reaction Heavy Killer, the ZEU-3SK was meant to fill the need of Periphery States requiring an assault that could provide enough of a punch to put down any aggressive pirate leader, and enough speed to get to where the fight was needed. Armed with a dual-purpose loadout, a Medium Rifle and trio of Medium Lasers provide consistent firepower as a Flamer defends against pesky infantry. However, for close-range punch, the ZEU-3SK carries a Reloading RL 40 and a Heavy Cannon, as well as four Jump Jets to ensure it can get behind enemies with the one-shot weapons. In the end the ZEU-3SK was not very successful, being compared to the far more reliable and longer lasting Victor, and fell out of favor.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZEU-5S
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 5/6/0
Firepower Max Damage: 185
Max Stability: 25
Max Heat: 0
Durability Armor: 1000
Structure: 611
Heat Efficiency Sinking: 72
Alpha: 68
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Zeus Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso M Laser
Left Torso ER L Laser
Heat Sink (D)
M Laser
Right Torso Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
Left Arm UAC/5
Ammo UAC/5
Ammo UAC/5
Right Arm Artemis IV FCS
LRM15


Description

The Zeus 5S is an original model Zeus, carrying a similar loadout to the normal -6S but making good use of Star League technology to increase both its hitting power and its heat management, making the -5S a terrifying mech on the battlefield.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZEU-5T
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 5/6/0
Firepower Max Damage: 205
Max Stability: 35
Max Heat: 0
Durability Armor: 1205
Structure: 611
Heat Efficiency Sinking: 90
Alpha: 95
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Zeus Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso M Laser
Left Torso ER L Laser
Heat Sink (D)
Heat Sink (D)
M Laser
Right Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Left Arm ER PPC
Right Arm Artemis IV FCS
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15


Description

The Zeus 5T is an original model Zeus and makes use of Star League technology to make a much more deadly mech. Just as fast as the -6S, the -5T switches the autocannon for a devastating array of energy weapons which combined with the -5T's double heat sinks is a brutal combination.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZEU-6A
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 5/6/0
Firepower Max Damage: 279
Max Stability: 92
Max Heat: 0
Durability Armor: 920
Structure: 611
Heat Efficiency Sinking: 68
Alpha: 99
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Zeus Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink
M Laser
Left Torso Heat Sink
L Laser
M Laser
Right Torso Heat Sink
Left Arm PPC
Right Arm Ammo SRM
SRM6
SRM6
SRM6
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Another Succession Wars variant, the ZEUS 6A was designed as a close in brawler with three tandem fire SRM6s mounted in place of the more standard LRM15. However, it also retains some of its long range threat by swapping out the AC5 for a PPC.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZEU-6PA
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 5/6/0
Firepower Max Damage: 444
Max Stability: 75
Max Heat: 0
Durability Armor: 920
Structure: 611
Heat Efficiency Sinking: 60
Alpha: 51
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Zeus Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink
M Chem Laser
Left Torso Ammo Chemical Laser
L Chem Laser
M Chem Laser
Right Torso Ammo Chemical Laser
Heat Sink
Heat Sink
Left Arm Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
Medium Cannon
Right Arm RL15
Left Leg Heat Sink
Right Leg Heat Sink


Description

The most recent of Periphery Armory, Inc's many designs to hit the market, the ZEU-6PA is a hell and a half to deal with. A Heavy Rifle and Medium Cannon combo, the old PAI Special, do solid work early in engagements. A Rocket Launcher-15 gives solid burst potential on top of the Cannon. A brace of Chemical Lasers, both Large and Medium, back up the bigger guns with consistent chip damage. The Zeus's natural high speed ensure nothing's beyond the mech's reach. When you need quality, think Periphery Armory, Inc!


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZEU-6S
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 5/6/0
Firepower Max Damage: 186
Max Stability: 45
Max Heat: 0
Durability Armor: 920
Structure: 611
Heat Efficiency Sinking: 68
Alpha: 59
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Zeus Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink
M Laser
Left Torso L Laser
M Laser
Right Torso Heat Sink
Heat Sink
Ammo LRM
Left Arm AC/5
Ammo AC/5
Right Arm LRM15
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Zeus 6S moves faster than many other assault 'Mechs and mounts decent long-range weaponry. Its armor is very good, but it can get stuck in a tight spot if forced into closer-range fights.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 6th Confederation Reserve Cavalry
  • Chainelane Isles
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 15th Lyran Regulars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • I Legio Martia Victrix
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Rubinsky's Light Horse
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Thermo Police
    • The Black Outlaws
    • Barrett's Fusiliers
    • 21st Centauri Lancers
    • The Blackhearts
    • Romanov's Crusaders
    • The Krushers
    • Narhal's Raiders
    • Knights of Caerbannog
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Bannockburn's Bandits
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Antian Lanciarii
    • Greenburg's Godzillas
    • Mobile Fire
    • Kell Hounds
    • Wolf's Dragoons
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Burr's Black Cobras
    • Fist Of Mokal
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Camacho's Caballeros
    • Hsien Hotheads
    • Always Faithful
    • Screaming Eagles
    • Harlock's Warriors
    • Smithson's Chinese Bandits
    • Avanti's Angels
    • Vanguard Legion
    • Simonson's Cutthroats
    • Dioscuri
    • The Arcadians
    • Langendorf Lancers
    • 12th Vegan Rangers
    • Lethal Injection
    • Olson's Rangers
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 1st Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Collection
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
ZEU-6S1
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 5/7/0
Firepower Max Damage: 191
Max Stability: 45
Max Heat: 15
Durability Armor: 920
Structure: 611
Heat Efficiency Sinking: 64
Alpha: 59
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Zeus Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Flamer
M Laser
Left Torso L Laser
M Laser
Right Torso Heat Sink
Heat Sink
Ammo LRM
Left Arm AC/5
Ammo AC/5
Right Arm LRM15
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A rare variant on the Zeus ZEU-6S, the -6S1 simply swaps a heat sink for a center-line mounted Flamer for extra anti-infantry potential. Otherwise, it is the same as the -6S: fast, well armored, and well armed with an AC/5, LRM-15, and a battery of lasers.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZEU-6S-DC
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 5/6/0
Firepower Max Damage: 166
Max Stability: 45
Max Heat: 0
Durability Armor: 920
Structure: 611
Heat Efficiency Sinking: 60
Alpha: 49
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Zeus Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console
Center Torso Heat Sink
Left Torso L Laser
M Laser
Right Torso Heat Sink
Heat Sink
Ammo LRM
Left Arm AC/5
Ammo AC/5
Right Arm LRM15
Left Leg Heat Sink
Right Leg Heat Sink


Description

A rare variant of the ZEU-6S, the 6S-DC incorporates a Command Console at the cost of 1 Medium Laser and 2 Heat Sinks. The 'Mech is all but extinct these days, but they make a large impact on any battlefield they are deployed on.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZEU-6T
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 5/6/0
Firepower Max Damage: 195
Max Stability: 35
Max Heat: 0
Durability Armor: 920
Structure: 611
Heat Efficiency Sinking: 76
Alpha: 78
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Zeus Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink
M Laser
Left Torso Heat Sink
Heat Sink
L Laser
M Laser
Right Torso Heat Sink
Heat Sink
Ammo LRM
Left Arm PPC
Right Arm LRM15
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A relatively new development, the Zeus 6T removes the Autocannon and replaces it with a PPC. To help mitigate the additional heat, 2 Heat Sinks were also added.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZEU-6Y
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 5/6/0
Firepower Max Damage: 161
Max Stability: 40
Max Heat: 0
Durability Armor: 920
Structure: 611
Heat Efficiency Sinking: 68
Alpha: 58
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Zeus Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink
Left Torso Heat Sink
Right Torso Heat Sink
Improved L Binary Laser
Ammo LRM
Left Arm AC/5
Ammo AC/5
Right Arm LRM10
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

An experiment in logistical support, the Zeus 6Y retains the AC5, but downgrades the LRM15 to a LRM10. This allowed for the Large Laser to be 'upgraded' to a Binary Laser Cannon.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZEU-7PA
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 215
Max Stability: 40
Max Heat: 0
Durability Armor: 920
Structure: 611
Heat Efficiency Sinking: 76
Alpha: 92
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Zeus Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink
Improved S Binary Laser
Left Torso Heat Sink
Improved M Binary Laser
Improved M Binary Laser
Improved M Binary Laser
Right Torso Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Left Arm AC/5
Ammo AC/5
Right Arm LRM10
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

While the Large Binary Laser, or Blazer, has been a known technology for decades, the other Binary Lasers are relatively new. To test them out, the Zeus ZEU-7PA was produced for various Periphery powers. Armed with the standard LRM and AC combo of the standard ZEU-6S the design diverges by making use of three Improved Medium Binary Lasers and an Improved Small Binary Laser, giving the -7PA an excellent point-blank punch.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZEU-8T
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 5/6/0
Firepower Max Damage: 210
Max Stability: 45
Max Heat: 0
Durability Armor: 920
Structure: 611
Heat Efficiency Sinking: 72
Alpha: 65
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Light Engine
Core 320
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Zeus Easy to Pilot (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso TAG
Left Torso CASE
Ammo Gauss
Ammo Gauss
Laser AMS
Right Torso CASE
Improved L Binary Laser
Ammo LRM
Ammo LRM
Left Arm Gauss Rifle
Right Arm LRM15


Description

The ZEU-6Y was much maligned in its day and was relegated to the dustbin of history. However, it wasn't forgotten by everyone. A small mech refit facility in the Free Worlds League rediscovered the design and decided to upgrade it with modern technology. The Binary Laser Cannon was kept but in the place of the other weapons are a Gauss Rifle and a LRM-15, both with two tons of ammo. A TAG and Laser AMS give the design some interesting tactical options on the battlefield. Double heat sinks and a Light Fusion Engine keep the mech running and cool.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZEU-9S
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 5/6/0
Firepower Max Damage: 219
Max Stability: 35
Max Heat: 0
Durability Armor: 985
Structure: 611
Heat Efficiency Sinking: 102
Alpha: 99
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Zeus Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso M Pulse
Left Torso ER L Laser
Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
M Pulse
Right Torso CASE
Heat Sink (D)
Heat Sink (D)
Ammo LRM
Left Arm ER PPC
Right Arm LRM15


Description

The 9S was an upgrade using Star League technology. It replaced the standard heat sinks with double-strength models, the eleven tons of standard armor for the same weight in Ferro-Fibrous, and added CASE to prevent ammunition explosions. It carried as its main weapon an ER PPC in its left arm, retained as back-up for long-range combat the LRM-15 launcher and replaced the large laser for an ER Large Laser. For close combat, the 9S replaced the two medium lasers for Medium Pulse Lasers.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Avanti's Angels
    • Federated Freemen
    • Mobile Fire
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Narhal's Raiders
    • Vanguard Legion
    • Screaming Eagles
    • 12th Vegan Rangers
    • Smithson's Chinese Bandits
    • Dioscuri
    • Harlock's Warriors
    • The Arcadians
    • Barrett's Fusiliers
    • The Krushers
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Lindon's Battalion
    • Grim Determination
    • The Blackhearts
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • The Black Outlaws
    • Olson's Rangers
    • Lethal Injection
    • Langendorf Lancers
    • Kell Hounds
    • Wolf's Dragoons
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Tooth of Ymir
    • Northwind Highlanders
    • Dismal Disinherited
    • Hsien Hotheads
    • Fist Of Mokal
    • Simonson's Cutthroats
    • Always Faithful
    • Lone Star Regiment
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Burr's Black Cobras
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Knights of Caerbannog
  • Pirates
  • Local Government
  • St. Ives Compact
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
  • Tortuga Dominions


Stock Loadout
Stock Loadout
ZEU-9S-DC
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 5/7/0
Firepower Max Damage: 192
Max Stability: 35
Max Heat: 0
Durability Armor: 985
Structure: 611
Heat Efficiency Sinking: 96
Alpha: 87
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Zeus Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Command Console
Center Torso M Pulse
Left Torso ER L Laser
Heat Sink (D)
Heat Sink (D)
Right Torso CASE
Heat Sink (D)
Heat Sink (D)
Ammo LRM
Left Arm ER PPC
Right Arm LRM15


Description

The 9S was an upgrade using Star League technology. It replaced the standard heat sinks with double-strength models, the eleven tons of standard armor for the same weight in Ferro-Fibrous, and added CASE to prevent ammunition explosions. It carried as its main weapon an ER PPC in its left arm, retained as back-up for long-range combat the LRM-15 launcher and replaced the large laser for an ER Large Laser. For close combat, the 9S replaced the two medium lasers for Medium Pulse Lasers. The 9S-DC drops one of the pulse lasers and a heat sink to add a Command Console to the head.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZEU-9S2
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 5/6/0
Firepower Max Damage: 240
Max Stability: 60
Max Heat: 0
Durability Armor: 985
Structure: 611
Heat Efficiency Sinking: 72
Alpha: 60
Melee Kick: 80
Punch: 40
Stock Equipment
Engine XL Engine
Core 320
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Zeus Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso ER L Laser
Right Torso CASE
Ammo LRM
Ammo LRM
Ammo LRM
Ammo LRM
Left Arm Ammo Gauss
Ammo Gauss
Gauss Rifle
Right Arm LRM15
LRM15


Description

The 9S2 was a modified version of the 9S. The armor and twelve double heat sinks of original were retained, but the engine was changed to an XL. A Gauss Rifle took the place of the ER PPC while the right arm carried a pair of LRM-15s. Though the extended range laser was kept, the medium pulse lasers had to be removed to provide enough space for the modifications.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions
  • Federated Suns (Davion)
    • 10th Lyran Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 6th Lyran Guards
    • 5th Donegal Guards
  • Mercenaries
    • Mercenaries
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Camacho's Caballeros
    • Avanti's Angels
    • Mobile Fire
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Dioscuri
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
ZEU-9T
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Fire Support & Ranged Assault
Stock Specifications
Hardpoints
Speed 5/6/0
Firepower Max Damage: 244
Max Stability: 35
Max Heat: 0
Durability Armor: 1205
Structure: 611
Heat Efficiency Sinking: 102
Alpha: 114
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Light Engine
Core 320
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Zeus Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso M Pulse
Left Torso ER L Laser
Heat Sink (D)
Heat Sink (D)
M Pulse
Right Torso CASE
ER M Laser
Heat Sink (D)
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
Left Arm ER PPC
Right Arm Artemis IV FCS
Heat Sink (D)
LRM15


Description

The 9T variant of the Zeus was introduced in 3062 just prior to the civil war and carried the 6T to its next logical step. The 'Mech was built with a Light Fusion Engine and carried thirteen and a half tons of Ferro-Fibrous armor. As its primary weapon, the 9T carried an ER PPC, backed by an LRM-15 launcher with an Artemis IV fire control system for greater missile accuracy and twice as much ammunition capacity. Also, for long-range combat, the 9T carried an ER Large Laser, while for close combat the 'Mech was armed with two Medium Pulse Lasers and an ER Medium Laser.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions
  • Federated Suns (Davion)
    • 10th Lyran Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 6th Lyran Guards
    • 5th Donegal Guards
  • Mercenaries
    • Mercenaries
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Blue Star Irregulars
    • Eridani Light Horse


Stock Loadout
Stock Loadout
ZEU-SK
Zeus.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Legendary Flanker?
Stock Specifications
Hardpoints
Speed 5/6/0
Firepower Max Damage: 594
Max Stability: 236
Max Heat: 0
Durability Armor: 1320
Structure: 611
Heat Efficiency Sinking: 84
Alpha: 178
Melee Kick: 80
Punch: 40
Stock Equipment
Engine XL Engine
Core 320
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Skokomish Agility (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso M Laser
M Laser
Left Torso LRM10
LRM10
LRM10
LRM10
PPC
PPC
Right Torso Ammo LRM
Ammo LRM
Ammo LRM
Ammo LRM
Ammo SRM
Ammo SRM
Ammo SRM
Ammo SRM
Left Arm AC/5
AC/5
Ammo AC/5
Ammo AC/5
Ammo AC/5
Ammo AC/5
Heat Sink (D)
Heat Sink (D)
Right Arm SRM6
SRM6
SRM6
SRM6


Description

There are a few different approaches you can take when outfitting an 80-ton walking engine of destruction. Most MechWarriors tend to either prioritize armor or weaponry. One particularly talented Lyran pilot, however, took a very unconventional approach and used his nearly-preternatural piloting skills inside the cockpit of his assigned ZEU-6S. Named "Skokomish" after his ancestral Native American tribe on Terra, the pilot dubbed Sealth gained incredible respect for his ability to harass the enemy while dodging their return fire, and distracting the opfor from the line of Atlases plodding over the hill. Sealth returned to his home planet after his tour of duty, taking Skokomish with him. It's unknown if this particular 'Mech is the actual Skokomish, but pilots since have invested unknown millions of C-Bills in an attempt to even partially recreate the skill of its original owner.


Bonuses

Mech Quirk: Agility

+20% walking distance, +2 evasive pips gained from movement


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

The ZEU-SK can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout