Difference between revisions of "Ammunition"

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m (Spacing tweaks)
Line 5: Line 5:
  
  
{| class="wikitable
+
{{AmmoTable|AC2}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|AC/2
 
|1
 
|1
 
|45
 
|100
 
|25
 
|6
 
|0
 
|
 
|-
 
|AC/2 [AP]
 
|1
 
|1
 
|45
 
|200
 
|25
 
|6
 
|0
 
| +100% bonus crit chance
 
|-
 
|AC/2 [CL]
 
|1
 
|1
 
|68
 
|50
 
|25
 
|6
 
|0
 
| +50% bonus ammo
 
+2 recoil
 
|-
 
|AC/2 [Half]
 
|0.5
 
|1
 
|1
 
|100
 
|24
 
|6
 
|0
 
|-
 
|AC/2 [PRE]
 
|1
 
|1
 
|45
 
|200
 
|25
 
|6
 
|0
 
| +1 Accuracy
 
|-
 
|AC/2 [Sabot]
 
|1
 
|1
 
|45
 
|200
 
|25
 
|6
 
|0
 
| +20% DMG<br>
 
+50% Armor DMG<br>
 
-50% Structure DMG
 
|-
 
|AC/2 AOE
 
|1
 
|1
 
|45
 
|300
 
|25
 
|6
 
|0
 
|Area of Effect 60<br>
 
Area of Effect DMG 4<br>
 
Area of Effect STAB DMG 2<br>
 
|-
 
|AC/2 Piercing
 
|1
 
|1
 
|45
 
|300
 
|25
 
|6
 
|0
 
| +1 Structure DMG
 
|}
 
 
</div>
 
</div>
 +
  
 
===AC/5===
 
===AC/5===
Line 115: Line 13:
  
  
{| class="wikitable
+
{{AmmoTable|AC5}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|AC/5
 
|1
 
|1
 
|15
 
|200
 
|45
 
|12
 
|0
 
|
 
|-
 
|AC/5 [AP]
 
|1
 
|1
 
|15
 
|600
 
|45
 
|12
 
|0
 
| +100% bonus crit chance
 
|-
 
|AC/5 [CL]
 
|1
 
|1
 
|28
 
|100
 
|45
 
|12
 
|0
 
| +50% Ammo<br>
 
+2 Recoil
 
|-
 
|AC/5 [Half]
 
|0.5
 
|1
 
|7
 
|200
 
|45
 
|12
 
|0
 
|-
 
|AC/5 [PRE]
 
|1
 
|1
 
|15
 
|400
 
|45
 
|12
 
|0
 
| +1 Accuracy
 
|-
 
|AC/5 [Sabot]
 
|1
 
|1
 
|15
 
|400
 
|45
 
|12
 
|0
 
| +20 DMG<br>
 
+50% Armor DMG<br>
 
-50% Structure DMG
 
|-
 
|AC/5 AOE
 
|1
 
|1
 
|15
 
|600
 
|45
 
|12
 
|0
 
|Area of Effect 60<br>
 
Area of Effect DMG 22<br>
 
Area of Effect STAB DMG 5
 
|-
 
|AC/5 Piercing
 
|1
 
|1
 
|8
 
|400
 
|45
 
|12
 
|0
 
| +100% Crit<br>
 
+50% Structure DMG
 
|}
 
 
</div>
 
</div>
 +
  
 
===AC/10===
 
===AC/10===
Line 226: Line 21:
  
  
{| class="wikitable
+
{{AmmoTable|AC10}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|AC/10
 
|1
 
|1
 
|10
 
|500
 
|60
 
|15
 
|0
 
|
 
|-
 
|AC/10 [AP]
 
|1
 
|1
 
|5
 
|800
 
|60
 
|15
 
|0
 
| +100 Crit<br>
 
+50% Structure DMG
 
|-
 
|AC/10 [CL]
 
|1
 
|1
 
|20
 
|250
 
|60
 
|15
 
|0
 
| +50% Ammo<br>
 
+2 Recoil
 
|-
 
|AC/10 [Half]
 
|1
 
|1
 
|5
 
|500
 
|60
 
|15
 
|0
 
|
 
|-
 
|AC/10 [PRE]
 
|1
 
|1
 
|10
 
|800
 
|60
 
|15
 
|0
 
| +1 Accuracy
 
|-
 
|AC/10 [Sabot]
 
|1
 
|1
 
|10
 
|800
 
|60
 
|15
 
|0
 
| +20% DMG<br>
 
+50% Armor DMG<br>
 
-50% Structure DMG
 
|-
 
|AC/10 AOE
 
|1
 
|1
 
|10
 
|1000
 
|60
 
|15
 
|0
 
|Area of Effect 60<br>
 
Area of Effect DMG 30<br>
 
Area of Effect STAB DMG 10
 
|-
 
|AC/10 Piercing
 
|1
 
|1
 
|10
 
|1000
 
|60
 
|15
 
|0
 
|
 
|}
 
 
</div>
 
</div>
 +
  
 
===AC/20===
 
===AC/20===
Line 338: Line 29:
  
  
{| class="wikitable
+
{{AmmoTable|AC20}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|AC/20
 
|1
 
|1
 
|5
 
|1000
 
|100
 
|25
 
|0
 
|
 
|-
 
|AC/20 [AP]
 
|1
 
|1
 
|5
 
|1600
 
|100
 
|25
 
|0
 
| +100% Crit<br>
 
+50% Structure Damage
 
|-
 
|AC/20 [CL]
 
|1
 
|1
 
|11
 
|500
 
|100
 
|25
 
|0
 
| +50% Ammo<br>
 
+2 Recoil
 
|-
 
|AC/20 [Half]
 
|0.5
 
|1
 
|2
 
|1000
 
|100
 
|25
 
|0
 
|
 
|-
 
|AC/20 [PRE]
 
|1
 
|1
 
|5
 
|1600
 
|100
 
|25
 
|0
 
| +1 Accuracy
 
|-
 
|AC/20 [Sabot]
 
|1
 
|1
 
|5
 
|1600
 
|100
 
|25
 
|0
 
| +20 DMG<br>
 
+50% Armor DMG<br>
 
-50% Structure DMG
 
|-
 
|AC/20 AOE
 
|1
 
|1
 
|5
 
|2000
 
|100
 
|25
 
|0
 
| Area of Effect 60<br>
 
Area of Effect DMG 50<br>
 
Area of Effect Stab DMG 20<br>
 
|-
 
|AC/20 Piercing
 
|1
 
|1
 
|5
 
|2000
 
|100
 
|25
 
|0
 
|
 
|}
 
 
</div>
 
</div>
 +
  
 
===HVAC===
 
===HVAC===
Line 501: Line 88:
 
|}
 
|}
 
</div>
 
</div>
 +
  
 
===RAC===
 
===RAC===
Line 948: Line 536:
 
{{AmmoTable|Thumper}}
 
{{AmmoTable|Thumper}}
 
</div>
 
</div>
 
  
  
 
==Energy==
 
==Energy==
 
  
 
===Chemical Laser===
 
===Chemical Laser===
Line 970: Line 556:
  
 
==Missile==
 
==Missile==
 
  
 
===Arrow IV===
 
===Arrow IV===
Line 1,024: Line 609:
  
 
==Support==
 
==Support==
 
  
 
===AMS===
 
===AMS===

Revision as of 21:17, 11 February 2021

Ballistic

AC/2


NameTonnageCapacityCost per shotEffects
Ammo AC/2145100
  • AmmoCount: 45
Ammo AC/2 AoE145300
  • ACDamage: -5
  • Has an Area Of Effect radius of 60 meters.
  • Deals 4 additional area damage within the AOE radius.
  • Deals 2 additional Stability area damage within the AOE radius.
  • AmmoCount: 45
Ammo AC/2 Piercing145300
  • Deals 1 additional damage to Structure (ignoring armor).
  • WeaponDamage: -6
  • Crits: -50%
  • AmmoCount: 45
Ammo AC/2 [CL]19050
  • BonusAmmo: 100%
  • This ammo type has a +2 recoil penalty.
  • WordsWords: Increases range for each (non-min) range bracket by 60 meters.
  • AmmoCount: 90
  • Caseless Ammo increases recoil but fits more ammo per bin.
Ammo AC/2 [Frag]145200
  • ArmorDmgMod: -25%
  • StructureDmgMod: +75%
  • AmmoCount: 45
Ammo AC/2 [Half]0.522100
  • AmmoCount: 22
Ammo AC/2 [HEAP]145200
  • AmmoCount: 45
  • ACDamage: 1
  • Deals 1 additional damage to Structure (ignoring armor).
  • TEHeatgen: +100%
  • WpnRecoil: +1
  • WpnAccuracy: -1
Ammo AC/2 [PRE]123200
  • PipsIgnored: +2
  • AmmoCount: 23


AC/5


NameTonnageCapacityCost per shotEffects
Ammo AC/5130200
  • AmmoCount: 30
Ammo AC/5 AoE130600
  • ACDamage: -12
  • Has an Area Of Effect radius of 60 meters.
  • AreaOfEffectDmg: 12
  • Deals 5 additional Stability area damage within the AOE radius.
  • AmmoCount: 30
Ammo AC/5 Piercing130600
  • StructureDmgMod: 5
  • WeaponDamage: -12
  • Crits: -50%
  • AmmoCount: 30
Ammo AC/5 [CL]160100
  • BonusAmmo: 100%
  • This ammo type has a +2 recoil penalty.
  • WordsWords: Increases range for each (non-min) range bracket by 60 meters.
  • AmmoCount: 60
  • Caseless Ammo increases recoil but fits more ammo per bin.
Ammo AC/5 [Frag]130400
  • ArmorDmgMod: -25%
  • StructureDmgMod: +75%
  • AmmoCount: 30
Ammo AC/5 [Half]0.515200
  • AmmoCount: 15
Ammo AC/5 [HEAP]130400
  • AmmoCount: 30
  • ACDamage: 2
  • StructureDmgMod: 2
  • TEHeatgen: +100%
  • WpnRecoil: +1
  • WpnAccuracy: -1
Ammo AC/5 [PRE]116400
  • PipsIgnored: +2
  • AmmoCount: 16


AC/10


NameTonnageCapacityCost per shotEffects
Ammo AC/10110500
  • AmmoCount: 10
Ammo AC/10 AoE1101000
  • ACDamage: -30
  • Has an Area Of Effect radius of 60 meters.
  • Deals 30 additional area damage within the AOE radius.
  • Deals 10 additional Stability area damage within the AOE radius.
  • AmmoCount: 10
Ammo AC/10 Piercing1101000
  • Deals 15 additional damage to Structure (ignoring armor).
  • WeaponDamage: -20
  • Crits: -50%
  • AmmoCount: 10
Ammo AC/10 [CL]120250
  • BonusAmmo: 100%
  • This ammo type has a +2 recoil penalty.
  • WordsWords: Increases range for each (non-min) range bracket by 60 meters.
  • AmmoCount: 20
  • Caseless Ammo increases recoil but fits more ammo per bin.
Ammo AC/10 [Frag]110800
  • ArmorDmgMod: -25%
  • StructureDmgMod: +75%
  • AmmoCount: 10
Ammo AC/10 [Half]0.55500
  • AmmoCount: 5
Ammo AC/10 [HEAP]110800
  • AmmoCount: 10
  • ACDamage: 6
  • StructureDmgMod: 4
  • TEHeatgen: +100%
  • WpnRecoil: +1
  • WpnAccuracy: -1
Ammo AC/10 [PRE]15800
  • PipsIgnored: +2
  • AmmoCount: 5


AC/20


NameTonnageCapacityCost per shotEffects
Ammo AC/20151000
  • AmmoCount: 5
Ammo AC/20 AoE152000
  • ACDamage: -50
  • Has an Area Of Effect radius of 60 meters.
  • Deals 50 additional area damage within the AOE radius.
  • Deals 20 additional Stability area damage within the AOE radius.
  • AmmoCount: 5
Ammo AC/20 Piercing152000
  • Deals 20 additional damage to Structure (ignoring armor).
  • WeaponDamage: -25
  • Crits: -50%
  • AmmoCount: 5
Ammo AC/20 [CL]110500
  • BonusAmmo: 100%
  • This ammo type has a +2 recoil penalty.
  • WordsWords: Increases range for each (non-min) range bracket by 60 meters.
  • AmmoCount: 10
  • Caseless Ammo increases recoil but fits more ammo per bin.
Ammo AC/20 [Frag]151600
  • ArmorDmgMod: -25%
  • StructureDmgMod: +75%
  • AmmoCount: 5
Ammo AC/20 [Half]0.521000
  • AmmoCount: 2
Ammo AC/20 [HEAP]151600
  • AmmoCount: 5
  • ACDamage: 10
  • Deals 8 additional damage to Structure (ignoring armor).
  • TEHeatgen: +100%
  • WpnRecoil: +1
  • WpnAccuracy: -1
Ammo AC/20 [PRE]121600
  • PipsIgnored: +2
  • AmmoCount: 2


HVAC


Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
HVAC/2 1 1 45 250 25 6 0
HVAC/5 1 1 16 500 45 12 0
HVAC/10 1 1 8 1000 60 25 0


RAC


Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
RAC/2 1 1 45 250 25 6 0
RAC/2 [Half] 0.5 1 22 250 25 6 0
RAC/5 1 1 15 500 45 12 0
RAC/5 [Half] 0.5 1 7 500 45 12 0


UAC


Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
UAC/2 1 1 45 100 22 6 0
UAC/2 [Half] 0.5 1 22 100 22 6 0
UAC/5 1 1 15 200 40 10 0
UAC/5 [Half] 0.5 1 15 200 40 10 0
UAC/10 1 1 10 500 60 15 0
UAC/10 [Half] 1 1 5 500 60 15 0
UAC/20 1 1 5 1000 90 25 0
UAC/20 [Half] 0.5 1 5 1000 90 25 0


LB-X


Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
LBX/2 Cluster 1 1 45 300 25 6 0 +50% Wpn Crits

+1 Wpn Accuracy
+1 Pips Ignored

LBX/2 Slug 1 1 45 300 25 6 0
LBX/5 Cluster 1 1 15 500 45 12 0 +50% Wpn Crits

+1 Wpn Accuracy
+1 Pips Ignored

LBX/5 Slug 1 1 15 500 45 12 0
LBX/10 Cluster 1 1 10 800 60 15 0 +50% Wpn Crits

+1 Wpn Accuracy
+1 Pips Ignored

LBX/10 Slug 1 1 10 800 60 15 0
LBX/20 Cluster 1 1 5 1000 100 25 0 +50% Wpn Crits

+1 Wpn Accuracy
+1 Pips Ignored

LBX/20 Slug 1 1 5 1000 100 25 0


Gauss


Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
Crude Gauss 1 1 6 250 0 0 0 -1 Accuracy

Weapon DMG -35

Gauss 1 1 8 500 0 0 0
Gauss [Half] 0.5 1 4 500 0 0 0
Heavy Gauss 1 1 4 1000 0 0 0
Hyper Gauss
Light Gauss 1 1 16 350 0 0 0
Magshot 1 1 50 150 0 0 0
Silver Bullet Gauss 1 1 8 1000 0 0 0 +50% WpnCrits

+1 Wpn Accuracy
+1 Pips Ignored


Mech Grenade Launcher


NameTonnageCapacityCost per shotEffects
Ammo Grenade HiEx15500
  • Has an Area Of Effect radius of 120 meters.
  • Deals 35 additional area damage within the AOE radius.
  • Deals 10 additional Stability area damage within the AOE radius.
  • AmmoCount: 5
Ammo Grenade Inferno15500
  • Has an Area Of Effect radius of 90 meters.
  • Deals 20 additional area damage within the AOE radius.
  • Deals 10 additional Heat area damage within the AOE radius.
  • Deals 5 additional Stability area damage within the AOE radius.
  • Always ignites all terrain.
  • Area Of Burning Terrain: 1
  • Duration Of Burning Terrain: 2
  • Strength Of Burning Terrain: 2
  • AmmoCount: 5
  • 25% bonus Damage against overheating Targets.
  • AntiBA: 50%
Ammo Grenade Smoke15500
  • Smoke rounds cloud an Area with a mix of Sensor Inhibiting Materials and Thick Smoke.
  • SmokeToBeHit: +5
  • SmokeToHit: +3
  • SmokeHeat: 10
  • SmokeSight: 80%
  • Signature: 25%
  • AmmoCount: 5


Machine Gun


NameTonnageCapacityCost per shotEffects
Ammo MG120030
  • AmmoCount: 200
Ammo MG AOE1100100
  • WpnCrits: -100%
  • AreaOfEffect: 10
  • AreaOfEffectDmg: 5
  • AmmoCount: 100
Ammo MG HEAP1100100
  • Deals 15% more Damage to Armor.
  • Deals 75% less Damage to Structure.
  • WeaponDamage: +1
  • AmmoCount: 100
Ammo MG TRC1100100
  • Accuracy: +1
  • AmmoCount: 100
Ammo MG [Half]0.510030
  • AmmoCount: 100


Mortar


NameTonnageCapacityCost per shotEffects
Ammo Mortar14050
  • Has an Area Of Effect radius of 60 meters.
  • Deals 4 additional area damage within the AOE radius.
  • AmmoCount: 40
Ammo Mortar Acid140200
  • AcidStack: 5%
  • 4
  • AmmoCount: 40
Ammo Mortar Acid [Half]0.520200
  • AcidStack: 5%
  • 4
  • AmmoCount: 20
Ammo Mortar Airburst140100
  • MortarDamage: -4
  • Airburst: 4
  • 100
  • AirburstRadius: 60
  • AmmoCount: 40
Ammo Mortar Airburst [Half]0.520100
  • MortarDamage: -4
  • Airburst: 4
  • 100
  • AirburstRadius: 60
  • AmmoCount: 20
Ammo Mortar FASCAM140200
  • WpnCrits: -100%
  • Deals 75% less Damage to all targets.
  • ProjectilesPerShot: 4
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • ThunderDamage: 2
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AOE Mine Stability Damage: 1
  • AmmoCount: 40
Ammo Mortar FASCAM [Half]0.520200
  • WpnCrits: -100%
  • Deals 75% less Damage to all targets.
  • ProjectilesPerShot: 4
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • ThunderDamage: 2
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AOE Mine Stability Damage: 1
  • AmmoCount: 20
Ammo Mortar Flare140200
  • MortarFlare: +1
  • AreaOfEffect: 45
  • AreaOfEffectDmg: 1
  • MortarDamage: -7
  • AmmoCount: 40
Ammo Mortar Flare [Half]0.520200
  • MortarFlare: +1
  • AreaOfEffect: 45
  • AreaOfEffectDmg: 1
  • MortarDamage: -7
  • AmmoCount: 20
Ammo Mortar Glue140200
  • AreaOfEffect: 30
  • AreaOfEffectDmg: 1
  • WalkSpeed: -20%
  • HeatGenerated: +5%
  • AmmoCount: 40
Ammo Mortar Guided140100
  • AreaOfEffect: 50
  • AreaOfEffectDmg: 3
  • MortarDamage: -1
  • WpnAccuracy: +1
  • AmmoCount: 40
Ammo Mortar Guided [Half]0.520100
  • AreaOfEffect: 50
  • AreaOfEffectDmg: 3
  • MortarDamage: -1
  • WpnAccuracy: +1
  • AmmoCount: 20
Ammo Mortar Inferno140100
  • HeatDamage: +1
  • Has an Area Of Effect radius of 90 meters.
  • AreaOfEffectDmg: 2
  • AreaOfEffectHeatDmg: +1
  • Always ignites all terrain.
  • Area Of Burning Terrain: 1
  • Duration Of Burning Terrain: 2
  • Strength Of Burning Terrain: 2
  • MortarDamage: -25%
  • AmmoCount: 40
  • OHDamage: 20%
Ammo Mortar Inferno [Half]0.520100
  • HeatDamage: +1
  • Has an Area Of Effect radius of 90 meters.
  • AreaOfEffectDmg: 2
  • AreaOfEffectHeatDmg: +1
  • Always ignites all terrain.
  • Area Of Burning Terrain: 1
  • Duration Of Burning Terrain: 2
  • Strength Of Burning Terrain: 2
  • MortarDamage: -25%
  • AmmoCount: 20
  • OHDamage: 20%
Ammo Mortar Shock140200
  • MortarDamage: -6
  • TargetInitiative: 1
  • AmmoCount: 40
Ammo Mortar Smoke140100
  • Smoke rounds cloud an Area with a mix of Sensor Inhibiting Materials and Thick Smoke.
  • SmokeToBeHit: +5
  • SmokeToHit: +3
  • SmokeHeat: 10
  • SmokeSight: 80%
  • Signature: 25%
  • MortarDamage: -7
  • AmmoCount: 40
Ammo Mortar Smoke [Half]0.520100
  • Smoke rounds cloud an Area with a mix of Sensor Inhibiting Materials and Thick Smoke.
  • SmokeToBeHit: +5
  • SmokeToHit: +3
  • SmokeHeat: 10
  • SmokeSight: 80%
  • Signature: 25%
  • MortarDamage: -7
  • AmmoCount: 40
Ammo Mortar Suppressant140200
  • AreaOfEffect: 45
  • AreaOfEffectDmg: 1
  • Suppressant: 10%
  • AmmoCount: 40
Ammo Mortar Suppressant [Half]0.520200
  • Has an Area Of Effect radius of 60 meters.
  • AreaOfEffectDmg: 1
  • Suppressant: 10%
  • AmmoCount: 20
Ammo Mortar [Half]0.52050
  • Has an Area Of Effect radius of 60 meters.
  • Deals 4 additional area damage within the AOE radius.
  • AmmoCount: 20


Longtom Artillery


NameTonnageCapacityCost per shotEffects
Ammo LongTom134500
  • AreaOfEffect: 200
  • AreaOfEffectDmg: 300
  • AreaOfEffectHeatDmg: 60
  • AreaOfEffectSTABDmg: 60
  • AmmoCount: 3
Ammo LongTom Inferno133000
  • AreaOfEffect: 200
  • AreaOfEffectDmg: 100
  • AreaOfEffectHeatDmg: 180
  • Always ignites all terrain.
  • Area Of Burning Terrain: 10
  • Duration Of Burning Terrain: 4
  • Strength Of Burning Terrain: 20
  • AmmoCount: 3
  • AntiBA: 100%
Ammo LongTom Seismic Charge134000
  • AreaOfEffect: 200
  • AreaOfEffectDmg: 150
  • AreaOfEffectHeatDmg: 60
  • AreaOfEffectSTABDmg: 225
  • AmmoCount: 3


Sniper Artillery


NameTonnageCapacityCost per shotEffects
Ammo Sniper151000
  • AreaOfEffect: 140
  • AreaOfEffectDmg: 180
  • AreaOfEffectHeatDmg: 40
  • AreaOfEffectSTABDmg: 40
  • AmmoCount: 5
Ammo Sniper Inferno151500
  • AreaOfEffect: 140
  • AreaOfEffectDmg: 90
  • AreaOfEffectHeatDmg: 120
  • Always ignites all terrain.
  • Area Of Burning Terrain: 10
  • Duration Of Burning Terrain: 4
  • Strength Of Burning Terrain: 20
  • AmmoCount: 5
  • AntiBA: 100%
Ammo Sniper Seismic Charge151200
  • AreaOfEffect: 140
  • AreaOfEffectDmg: 90
  • AreaOfEffectHeatDmg: 40
  • AreaOfEffectSTABDmg: 135
  • AmmoCount: 5


Thumper Artillery


NameTonnageCapacityCost per shotEffects
Ammo Thumper18400
  • Has an Area Of Effect radius of 100 meters.
  • AreaOfEffectDmg: 125
  • AreaOfEffectHeatDmg: 20
  • Deals 20 additional Stability area damage within the AOE radius.
  • AmmoCount: 8
Ammo Thumper FASCAM18850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionImmunity
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • ThunderDamage: 2
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AmmoCount: 8
Ammo Thumper FASCAM [Half]0.54850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionImmunity
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • ThunderDamage: 2
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AmmoCount: 4
Ammo Thumper Seismic Charge18850
  • Has an Area Of Effect radius of 100 meters.
  • AreaOfEffectDmg: 60
  • AreaOfEffectHeatDmg: 20
  • AreaOfEffectSTABDmg: 90
  • AmmoCount: 8
Ammo Thumper Shaped Charge [Half]0.54850
  • Has an Area Of Effect radius of 100 meters.
  • AreaOfEffectDmg: 60
  • AreaOfEffectHeatDmg: 20
  • AreaOfEffectSTABDmg: 90
  • AmmoCount: 4
Ammo Thumper [Half]0.54400
  • Has an Area Of Effect radius of 100 meters.
  • AreaOfEffectDmg: 125
  • AreaOfEffectHeatDmg: 20
  • Deals 20 additional Stability area damage within the AOE radius.
  • AmmoCount: 8


Energy

Chemical Laser


NameTonnageCapacityCost per shotEffects
Ammo Chemical Laser11875
  • AmmoCount: 18

Plasma


NameTonnageCapacityCost per shotEffects
Ammo Plasma110500
  • AmmoCount: 10
  • Plasma Ammo does not explode.


Missile

Arrow IV


NameTonnageCapacityCost per shotEffects
Ammo ArrowIV15600
  • Has an Area Of Effect radius of 120 meters.
  • AreaOfEffectDmg: 175
  • AreaOfEffectHeatDmg: 35
  • AreaOfEffectSTABDmg: 35
  • AmmoCount: 5
Ammo ArrowIV FASCAM15850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 4
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 2
  • AmmoCount: 5
Ammo ArrowIV FASCAM Inferno15850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • Direct Mine Heat Damage: 1
  • AOE Mine Explosion Radius: 30
  • ThunderAOEHeatDamage: 1
  • Always ignites forests.
  • AmmoCount: 5
Ammo ArrowIV FASCAM [Half]0.52850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 4
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 2
  • AmmoCount: 2
Ammo ArrowIV Inferno15850
  • Has an Area Of Effect radius of 120 meters.
  • AreaOfEffectDmg: 90
  • AreaOfEffectHeatDmg: 115
  • Always ignites all terrain.
  • FireTerrainSize: 8
  • Duration Of Burning Terrain: 4
  • Strength Of Burning Terrain: 40
  • AmmoCount: 5
  • AntiBA: 100%
Ammo Davy Crocket A-IV112000000
  • AmmoCount: 1
  • AreaOfEffect: 750
  • AreaOfEffectDmg: 1500
  • AreaOfEffectHeatDmg: 1500
  • AreaOfEffectSTABDmg: 1000
  • AntiBA: 5000%
  • Radiation is created around the impact site.
  • Davy Crockett Tactical Nuclear Missiles are launched from an Arrow IV Platform and are capable of eradicating anything in a large area.


ATM


NameTonnageCapacityCost per shotEffects
Ammo ATM160150
  • AmmoCount: 60
Ammo ATM ER160150
  • ATMDamage: -4
  • StabDamage: -1
  • Range: +90%
  • AmmoCount: 60
Ammo ATM HE160150
  • ATMDamage: +4
  • StabDamage: +1
  • Range: -50%
  • AmmoCount: 60


LRM


NameTonnageCapacityCost per shotEffects
Ammo Crude LRM112015
  • WpnAccuracy: -1
  • LRMDamage: -1
  • AmmoCount: 120
Ammo LRM112030
  • AmmoCount: 120
Ammo LRM AoE112080
  • LRMDamage: -2
  • Has an Area Of Effect radius of 60 meters.
  • AreaOfEffectDmg: 2
  • AmmoCount: 120
Ammo LRM BEES1120100
  • Swarm Missile are indirect firing Missiles that ignore clustering rules and missed shots will search for any targets, including friendlies, in 60m around the target.
  • Target has 1 reduced Accuracy for 2 Turns.
  • AmmoCount: 120
Ammo LRM DF112080
  • LRMDamage: +1
  • Range: -40%
  • MinRange: -180
  • WpnAccuracy: -1
  • NoIndirect
  • AmmoCount: 120
Ammo LRM ER112040
  • LRMDamage: -1
  • Range: +30%
  • MinRange: +90
  • AmmoCount: 120
Ammo LRM FASCAM1120200
  • Deals 75% less Damage to all targets.
  • WpnCrits: -100%
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 1
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AOE Mine Stability Damage: 1
  • AmmoCount: 120
Ammo LRM FASCAM Augmented160300
  • DamageMod: -99%
  • WpnCrits: -100%
  • ThunderAugmented
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • ThunderDamage: 2
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AOE Mine Stability Damage: 1
  • AmmoCount: 60
Ammo LRM FASCAM Inferno160300
  • Deals 75% less Damage to all targets.
  • WpnCrits: -100%
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionImmunity
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • Direct Mine Heat Damage: 1
  • AOE Mine Explosion Radius: 30
  • ThunderAOEHeatDamage: 1
  • Always ignites forests.
  • AmmoCount: 60
Ammo LRM FASCAM Inferno Augmented150200
  • Deals 75% less Damage to all targets.
  • WpnCrits: -100%
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionImmunity
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • ThunderDamage: 0
  • Direct Mine Heat Damage: 3
  • AOE Mine Explosion Radius: 30
  • ThunderAOEHeatDamage: 2
  • ThunderAOEDamage: 0
  • ThunderAOEStabDamage: 0
  • PLASMADEBUFF: 10%
  • AmmoCount: 120
Ammo LRM FASCAM Stab1120200
  • Deals 75% less Damage to all targets.
  • WpnCrits: -100%
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 3
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 0
  • ThunderAOEStabDamage: 5
  • AmmoCount: 120
Ammo LRM FTL112050
  • FTLLRM
  • WpnAccuracy: +1
  • AmmoCount: 120
Ammo LRM Swarm1120100
  • LRMDamage: +25%
  • Swarm Missile are indirect firing Missiles that ignore clustering rules and missed shots will search for any targets, including friendlies, in 120m around the target.
  • AmmoCount: 120
Ammo LRM [Half]0.56030
  • AmmoCount: 60


MRM


NameTonnageCapacityCost per shotEffects
Ammo MRM120025
  • Clustering: 10%
  • AmmoCount: 200
Ammo MRM [Half]0.510025
  • Clustering: 10%
  • AmmoCount: 100


SRM


NameTonnageCapacityCost per shotEffects
Ammo Crude SRM110020
  • WpnAccuracy: -1
  • WeaponDamage: -3
  • AmmoCount: 100
Ammo SRM110040
  • AmmoCount: 100
Ammo SRM Acid1100200
  • AcidStack: 5%
  • 4
  • SRMAccuracy: -1
  • SRMDamage: -4
  • Deals 25% more Damage to Armor.
  • Deals 50% less Damage to Structure.
  • AmmoCount: 100
Ammo SRM Coal110080
  • WeaponDamage: -4
  • StabDamage: +3
  • AmmoCount: 100
Ammo SRM INF1100200
  • HeatDamage: +1.5
  • Inferno: 6
  • SRMDamage: -4
  • AmmoCount: 100
  • OHDamage: 50%
  • AntiBA: 100%
Ammo SRM MagPulse150250
  • SRMAccuracy: -2
  • SRMDamage: -8
  • MagPulse: 1
  • 4
  • AmmoCount: 50
Ammo SRM TDM1100100
  • Crits: -100%
  • ArmorDmgMod: -100%
  • StructureDmgMod: +2
  • AmmoCount: 100
Ammo SRM [Half]0.55040
  • AmmoCount: 50


Thunderbolt


NameTonnageCapacityCost per shotEffects
Ammo T-Bolt5116250
  • AmmoCount: 16
NameTonnageCapacityCost per shotEffects
Ammo T-Bolt1018500
  • AmmoCount: 8
NameTonnageCapacityCost per shotEffects
Ammo T-Bolt1515750
  • AmmoCount: 5
NameTonnageCapacityCost per shotEffects
Ammo T-Bolt20141000
  • AmmoCount: 4


Support

AMS


NameTonnageCapacityCost per shotEffects
Ammo AMS120050
  • AmmoCount: 200
Ammo AMS [DBL]245050
  • Double size Ammo bins provide additional ammo at twice the size.
  • BonusAmmo: 25%
  • AMSAmmo: 450
Ammo AMS [Half]0.510050
  • AmmoCount: 100


Narc


NameTonnageCapacityCost per shotEffects
Ammo Narc Beacon120500
  • Painter: +2
  • Target Painter makes target 25% easier to Detect.
  • Target Painter makes target 25% easier to Spot.
  • AmmoCount: 20
Ammo Narc Explosive120500
  • WpnAccuracy: -2
  • NarcDamage: +10
  • AmmoCount: 20
Ammo Narc Haywire1201000
  • Targets suffer reduced Movement, Accuracy and Heat Management.
  • Target has 1 reduced Accuracy for 2 Turns.
  • Target has 10% reduced Movement for 2 Turns.
  • ImpHeatSink: 10%
  • AmmoCount: 20