Difference between revisions of "Ammunition"
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m (→NARC: Minor fix to Narc) |
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+ | '''Note:''' Explosion Damage refers to how much damage per remaining ammo an ammo bin does when it blows up. Gauss rifle ammo and other inert ammo naturally do 0 damage when they explode. To see how much damage a weapon does check the [[Weapons]] page. | ||
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+ | <div id="" class="" style="clear: right; margin: -1em 0 0 10px; float: right; padding: 10px; background: transparent; width: 200px; ">__TOC__</div> | ||
==Ballistic== | ==Ballistic== | ||
===AC/2=== | ===AC/2=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
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− | + | {{AmmoTable|AC2}} | |
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</div> | </div> | ||
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===AC/5=== | ===AC/5=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
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− | + | {{AmmoTable|AC5}} | |
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</div> | </div> | ||
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===AC/10=== | ===AC/10=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
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− | + | {{AmmoTable|AC10}} | |
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</div> | </div> | ||
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===AC/20=== | ===AC/20=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
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− | + | {{AmmoTable|AC20}} | |
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</div> | </div> | ||
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===HVAC=== | ===HVAC=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
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{| class="wikitable | {| class="wikitable | ||
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Line 460: | Line 60: | ||
! | ! | ||
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− | |HVAC/2 | + | |Ammo HVAC/2 |
|1 | |1 | ||
|1 | |1 | ||
Line 470: | Line 70: | ||
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− | |HVAC/5 | + | |Ammo HVAC/5 |
|1 | |1 | ||
|1 | |1 | ||
Line 480: | Line 80: | ||
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− | |HVAC/10 | + | |Ammo HVAC/10 |
|1 | |1 | ||
|1 | |1 | ||
Line 494: | Line 94: | ||
===RAC=== | ===RAC=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
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{| class="wikitable | {| class="wikitable | ||
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Line 514: | Line 116: | ||
! | ! | ||
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− | |RAC/2 | + | |Ammo RAC/2 |
|1 | |1 | ||
|1 | |1 | ||
Line 524: | Line 126: | ||
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− | |RAC/2 [Half] | + | |Ammo RAC/2 [Half] |
|0.5 | |0.5 | ||
|1 | |1 | ||
Line 534: | Line 136: | ||
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|- | |- | ||
− | |RAC/5 | + | |Ammo RAC/5 |
|1 | |1 | ||
|1 | |1 | ||
Line 544: | Line 146: | ||
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− | |RAC/5 [Half] | + | |Ammo RAC/5 [Half] |
|0.5 | |0.5 | ||
|1 | |1 | ||
Line 559: | Line 161: | ||
===UAC=== | ===UAC=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
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− | + | {{AmmoTable|UAC2}} | |
− | + | {{AmmoTable|UAC5}} | |
− | + | {{AmmoTable|UAC10}} | |
− | + | {{AmmoTable|UAC20}} | |
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</div> | </div> | ||
===LB-X=== | ===LB-X=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
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{| class="wikitable | {| class="wikitable | ||
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Line 683: | Line 194: | ||
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− | |LBX/2 Cluster | + | |Ammo LBX/2 Cluster |
|1 | |1 | ||
|1 | |1 | ||
Line 691: | Line 202: | ||
|6 | |6 | ||
|0 | |0 | ||
− | | +50% Wpn Crits | + | | |
− | +1 Wpn Accuracy | + | * +50% Wpn Crits |
− | +1 Pips Ignored | + | * +1 Wpn Accuracy |
+ | * +1 Pips Ignored | ||
|- | |- | ||
− | |LBX/2 Slug | + | |Ammo LBX/2 Slug |
|1 | |1 | ||
|1 | |1 | ||
Line 705: | Line 217: | ||
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− | |LBX/5 Cluster | + | |Ammo LBX/5 Cluster |
|1 | |1 | ||
|1 | |1 | ||
Line 713: | Line 225: | ||
|12 | |12 | ||
|0 | |0 | ||
− | | +50% Wpn Crits | + | | |
− | +1 Wpn Accuracy | + | * +50% Wpn Crits |
− | +1 Pips Ignored | + | * +1 Wpn Accuracy |
+ | * +1 Pips Ignored | ||
|- | |- | ||
− | |LBX/5 Slug | + | |Ammo LBX/5 Slug |
|1 | |1 | ||
|1 | |1 | ||
Line 727: | Line 240: | ||
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− | |LBX/10 Cluster | + | |Ammo LBX/10 Cluster |
|1 | |1 | ||
|1 | |1 | ||
Line 735: | Line 248: | ||
|15 | |15 | ||
|0 | |0 | ||
− | | +50% Wpn Crits | + | | |
− | +1 Wpn Accuracy | + | * +50% Wpn Crits |
− | +1 Pips Ignored | + | * +1 Wpn Accuracy |
+ | * +1 Pips Ignored | ||
|- | |- | ||
− | |LBX/10 Slug | + | |Ammo LBX/10 Slug |
|1 | |1 | ||
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Line 749: | Line 263: | ||
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− | |LBX/20 Cluster | + | |Ammo LBX/20 Cluster |
|1 | |1 | ||
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Line 757: | Line 271: | ||
|25 | |25 | ||
|0 | |0 | ||
− | | +50% Wpn Crits | + | | |
− | +1 Wpn Accuracy | + | * +50% Wpn Crits |
− | +1 Pips Ignored | + | * +1 Wpn Accuracy |
+ | * +1 Pips Ignored | ||
|- | |- | ||
− | |LBX/20 Slug | + | |Ammo LBX/20 Slug |
|1 | |1 | ||
|1 | |1 | ||
Line 771: | Line 286: | ||
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|} | |} | ||
+ | </div> | ||
===Gauss=== | ===Gauss=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
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+ | Note: Silver Bullet Gauss rifle ammunition is not compatible with standard Gauss rifles and vice versa. | ||
{| class="wikitable | {| class="wikitable | ||
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Line 794: | Line 313: | ||
! | ! | ||
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− | |Crude Gauss | + | |Ammo Crude Gauss |
|1 | |1 | ||
|1 | |1 | ||
Line 802: | Line 321: | ||
|0 | |0 | ||
|0 | |0 | ||
− | | -1 Accuracy | + | | |
− | Weapon DMG -35 | + | * -1 Accuracy |
+ | * Weapon DMG -35 | ||
|- | |- | ||
− | |Gauss | + | |Ammo Gauss |
|1 | |1 | ||
|1 | |1 | ||
Line 815: | Line 335: | ||
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− | |Gauss [Half] | + | |Ammo Gauss [Half] |
|0.5 | |0.5 | ||
|1 | |1 | ||
Line 825: | Line 345: | ||
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− | |Heavy Gauss | + | |Ammo Heavy Gauss |
|1 | |1 | ||
|1 | |1 | ||
Line 835: | Line 355: | ||
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|- | |- | ||
− | |Hyper Gauss | + | |Ammo Hyper Gauss |
− | | | + | | 1 |
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− | | | + | | 12 |
− | | | + | | 400 |
− | | | + | | 0 |
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|- | |- | ||
− | |Light Gauss | + | |Ammo Light Gauss |
|1 | |1 | ||
|1 | |1 | ||
Line 855: | Line 375: | ||
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|- | |- | ||
− | |Magshot | + | |Ammo Magshot |
|1 | |1 | ||
|1 | |1 | ||
Line 865: | Line 385: | ||
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|- | |- | ||
− | |Silver Bullet Gauss | + | |Ammo Silver Bullet Gauss |
|1 | |1 | ||
|1 | |1 | ||
Line 873: | Line 393: | ||
|0 | |0 | ||
|0 | |0 | ||
− | | +50% WpnCrits | + | | |
− | +1 Wpn Accuracy | + | * +50% WpnCrits |
− | +1 Pips Ignored | + | * +1 Wpn Accuracy |
+ | * +1 Pips Ignored | ||
|} | |} | ||
</div> | </div> | ||
Line 881: | Line 402: | ||
===Mech Grenade Launcher=== | ===Mech Grenade Launcher=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
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− | + | {{AmmoTable|Grenade}} | |
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− | |Grenade | ||
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</div> | </div> | ||
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===Machine Gun=== | ===Machine Gun=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
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− | + | {{AmmoTable|MG}} | |
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− | |MG | ||
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</div> | </div> | ||
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===Mortar=== | ===Mortar=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
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− | + | {{AmmoTable|Mortar}} | |
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− | |Mortar | ||
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</div> | </div> | ||
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===Longtom Artillery=== | ===Longtom Artillery=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
− | + | ||
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− | + | {{AmmoTable|LongTom}} | |
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− | |} | ||
</div> | </div> | ||
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===Sniper Artillery=== | ===Sniper Artillery=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
− | + | ||
− | + | ||
− | + | {{AmmoTable|Sniper}} | |
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</div> | </div> | ||
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===Thumper Artillery=== | ===Thumper Artillery=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
− | + | ||
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− | + | {{AmmoTable|Thumper}} | |
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</div> | </div> | ||
Line 1,408: | Line 452: | ||
===Chemical Laser=== | ===Chemical Laser=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
− | + | ||
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− | + | {{AmmoTable|ChemLaser}} | |
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</div> | </div> | ||
===Plasma=== | ===Plasma=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
− | + | ||
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− | + | {{AmmoTable|Plasma}} | |
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− | |Plasma | ||
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</div> | </div> | ||
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===Arrow IV=== | ===Arrow IV=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
+ | |||
+ | |||
+ | {{AmmoTable|ArrowIV}} | ||
+ | |||
+ | </div> | ||
+ | |||
+ | |||
+ | ===Cruise Missile=== | ||
+ | <div class="mw-collapsible"> | ||
+ | |||
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{| class="wikitable | {| class="wikitable | ||
|- | |- | ||
Line 1,502: | Line 500: | ||
! | ! | ||
|- | |- | ||
− | | | + | |Ammo Cruise Missile/50 |
− | | | + | |25 |
− | | | + | |4 |
− | | | + | |1 |
− | | | + | |90000 |
− | | | + | |400 |
− | | | + | |100 |
− | | | + | |0 |
− | | | + | | |
− | + | * AreaOfEffect: 400 | |
− | + | * AreaOfEffectDmg: 250 | |
− | + | * AreaOfEffectHeatDmg: 90 | |
− | + | * CruiseMissileAmmo: 1 | |
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|} | |} | ||
</div> | </div> | ||
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===ATM=== | ===ATM=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
− | + | ||
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− | + | {{AmmoTable|ATM}} | |
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</div> | </div> | ||
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===LRM=== | ===LRM=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
− | + | ||
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− | + | {{AmmoTable|LRM}} | |
− | + | {{AmmoTable|StreakLRM}} | |
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</div> | </div> | ||
===MRM=== | ===MRM=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
− | + | ||
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− | + | {{AmmoTable|MRM}} | |
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</div> | </div> | ||
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===SRM=== | ===SRM=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
− | + | ||
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− | + | {{AmmoTable|SRM}} | |
− | + | {{AmmoTable|StreakSRM}} | |
− | + | {{AmmoTable|PierceSRM}} | |
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</div> | </div> | ||
===Thunderbolt=== | ===Thunderbolt=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
− | + | ||
− | + | ||
− | + | {{AmmoTable|TBOLT5}} | |
− | + | {{AmmoTable|TBOLT10}} | |
− | + | {{AmmoTable|TBOLT15}} | |
− | + | {{AmmoTable|TBOLT20}} | |
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</div> | </div> | ||
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==Support== | ==Support== | ||
Line 1,989: | Line 564: | ||
===AMS=== | ===AMS=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
− | + | ||
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− | + | {{AmmoTable|AntiMissile}} | |
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</div> | </div> | ||
+ | |||
===Narc=== | ===Narc=== | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
− | {| class="wikitable | + | |
+ | |||
+ | {| class="wikitable" style="text-align: left;" | ||
+ | ! Name !! Tonnage !! Capacity !! Cost Per Shot !! Effects | ||
|- | |- | ||
− | + | | Ammo Narc Beacon | |
− | + | | 1 | |
− | + | | 10 | |
− | + | | 500 | |
− | + | | | |
− | + | * Target Painters grant +2 improved accuracy against its target - multiple effects do not stack. | |
− | + | * Target painter makes target 25% easier to detect. | |
+ | * Target painter makes target 25% easier to spot. | ||
+ | * NarcAmmo: 10 | ||
|- | |- | ||
− | + | | Ammo Narc Haywire | |
− | + | | 1 | |
− | + | | 10 | |
− | + | | 1000 | |
− | + | | | |
− | + | * Targets suffer reduced movement, accuracy and heat management. | |
− | + | * Target has a -1 accuracy penalty for 2 turns. | |
− | + | * Target has 15% reduced movement for 2 turns. | |
− | + | * Target has 20% reduced heat sinking for 2 turns. | |
+ | * NarcAmmo: 10 | ||
|- | |- | ||
− | |Narc Beacon | + | | Ammo Narc Improved Beacon |
− | | | + | | 1 |
− | | | + | | 5 |
− | | | + | | 1000 |
− | | | + | | |
− | + | * Target painters grant +2 improved accuracy against its target - multiple effects do not stack. | |
− | + | * Target painter grants +20% more damage from incoming missile fire for two turns. | |
− | + | * Target painter makes target 35% easier to detect. | |
− | + | * Target painter makes target 35% easier to spot. | |
+ | * Has extended range: 90/180/270/330 | ||
+ | * NarcAmmo: 5 | ||
|- | |- | ||
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</div> | </div> |
Revision as of 00:37, 9 October 2021
Note: Explosion Damage refers to how much damage per remaining ammo an ammo bin does when it blows up. Gauss rifle ammo and other inert ammo naturally do 0 damage when they explode. To see how much damage a weapon does check the Weapons page.
Ballistic
AC/2
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo AC/2 | 1 | 45 | 100 |
|
Ammo AC/2 AoE | 1 | 45 | 300 |
|
Ammo AC/2 Piercing | 1 | 45 | 300 |
|
Ammo AC/2 [CL] | 1 | 90 | 50 |
|
Ammo AC/2 [Frag] | 1 | 45 | 200 |
|
Ammo AC/2 [Half] | 0.5 | 22 | 100 |
|
Ammo AC/2 [HEAP] | 1 | 45 | 200 |
|
Ammo AC/2 [PRE] | 1 | 23 | 200 |
|
AC/5
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo AC/5 | 1 | 30 | 200 |
|
Ammo AC/5 AoE | 1 | 30 | 600 |
|
Ammo AC/5 Piercing | 1 | 30 | 600 |
|
Ammo AC/5 [CL] | 1 | 60 | 100 |
|
Ammo AC/5 [Frag] | 1 | 30 | 400 |
|
Ammo AC/5 [Half] | 0.5 | 15 | 200 |
|
Ammo AC/5 [HEAP] | 1 | 30 | 400 |
|
Ammo AC/5 [PRE] | 1 | 16 | 400 |
|
AC/10
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo AC/10 | 1 | 10 | 500 |
|
Ammo AC/10 AoE | 1 | 10 | 1000 |
|
Ammo AC/10 Piercing | 1 | 10 | 1000 |
|
Ammo AC/10 [CL] | 1 | 20 | 250 |
|
Ammo AC/10 [Frag] | 1 | 10 | 800 |
|
Ammo AC/10 [Half] | 0.5 | 5 | 500 |
|
Ammo AC/10 [HEAP] | 1 | 10 | 800 |
|
Ammo AC/10 [PRE] | 1 | 5 | 800 |
|
AC/20
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo AC/20 | 1 | 5 | 1000 |
|
Ammo AC/20 AoE | 1 | 5 | 2000 |
|
Ammo AC/20 Piercing | 1 | 5 | 2000 |
|
Ammo AC/20 [CL] | 1 | 10 | 500 |
|
Ammo AC/20 [Frag] | 1 | 5 | 1600 |
|
Ammo AC/20 [Half] | 0.5 | 2 | 1000 |
|
Ammo AC/20 [HEAP] | 1 | 5 | 1600 |
|
Ammo AC/20 [PRE] | 1 | 2 | 1600 |
|
HVAC
Name | Tonnage | Slots | Capacity | Cost Per Shot | Explosion Damage | Effects | ||
---|---|---|---|---|---|---|---|---|
Normal | Stability | Heat | ||||||
Ammo HVAC/2 | 1 | 1 | 45 | 250 | 25 | 6 | 0 | |
Ammo HVAC/5 | 1 | 1 | 16 | 500 | 45 | 12 | 0 | |
Ammo HVAC/10 | 1 | 1 | 8 | 1000 | 60 | 25 | 0 |
RAC
Name | Tonnage | Slots | Capacity | Cost Per Shot | Explosion Damage | Effects | ||
---|---|---|---|---|---|---|---|---|
Normal | Stability | Heat | ||||||
Ammo RAC/2 | 1 | 1 | 45 | 250 | 25 | 6 | 0 | |
Ammo RAC/2 [Half] | 0.5 | 1 | 22 | 250 | 25 | 6 | 0 | |
Ammo RAC/5 | 1 | 1 | 15 | 500 | 45 | 12 | 0 | |
Ammo RAC/5 [Half] | 0.5 | 1 | 7 | 500 | 45 | 12 | 0 |
UAC
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo UAC/2 | 1 | 45 | 100 |
|
Ammo UAC/2 [Half] | 0.5 | 22 | 100 |
|
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo UAC/5 | 1 | 15 | 200 |
|
Ammo UAC/5 [Half] | 0.5 | 7 | 200 |
|
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo UAC/10 | 1 | 10 | 500 |
|
Ammo UAC/10 [Half] | 0.5 | 5 | 500 |
|
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo UAC/20 | 1 | 5 | 1000 |
|
Ammo UAC/20 [Half] | 0.5 | 2 | 1000 |
|
LB-X
Name | Tonnage | Slots | Capacity | Cost Per Shot | Explosion Damage | Effects | ||
---|---|---|---|---|---|---|---|---|
Normal | Stability | Heat | ||||||
Ammo LBX/2 Cluster | 1 | 1 | 45 | 300 | 25 | 6 | 0 |
|
Ammo LBX/2 Slug | 1 | 1 | 45 | 300 | 25 | 6 | 0 | |
Ammo LBX/5 Cluster | 1 | 1 | 15 | 500 | 45 | 12 | 0 |
|
Ammo LBX/5 Slug | 1 | 1 | 15 | 500 | 45 | 12 | 0 | |
Ammo LBX/10 Cluster | 1 | 1 | 10 | 800 | 60 | 15 | 0 |
|
Ammo LBX/10 Slug | 1 | 1 | 10 | 800 | 60 | 15 | 0 | |
Ammo LBX/20 Cluster | 1 | 1 | 5 | 1000 | 100 | 25 | 0 |
|
Ammo LBX/20 Slug | 1 | 1 | 5 | 1000 | 100 | 25 | 0 |
Gauss
Note: Silver Bullet Gauss rifle ammunition is not compatible with standard Gauss rifles and vice versa.
Name | Tonnage | Slots | Capacity | Cost Per Shot | Explosion Damage | Effects | ||
---|---|---|---|---|---|---|---|---|
Normal | Stability | Heat | ||||||
Ammo Crude Gauss | 1 | 1 | 6 | 250 | 0 | 0 | 0 |
|
Ammo Gauss | 1 | 1 | 8 | 500 | 0 | 0 | 0 | |
Ammo Gauss [Half] | 0.5 | 1 | 4 | 500 | 0 | 0 | 0 | |
Ammo Heavy Gauss | 1 | 1 | 4 | 1000 | 0 | 0 | 0 | |
Ammo Hyper Gauss | 1 | 1 | 12 | 400 | 0 | 0 | 0 | |
Ammo Light Gauss | 1 | 1 | 16 | 350 | 0 | 0 | 0 | |
Ammo Magshot | 1 | 1 | 50 | 150 | 0 | 0 | 0 | |
Ammo Silver Bullet Gauss | 1 | 1 | 8 | 1000 | 0 | 0 | 0 |
|
Mech Grenade Launcher
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo Grenade HiEx | 1 | 5 | 500 |
|
Ammo Grenade Inferno | 1 | 5 | 500 |
|
Ammo Grenade Smoke | 1 | 5 | 500 |
|
Machine Gun
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo MG | 1 | 200 | 30 |
|
Ammo MG AOE | 1 | 100 | 100 |
|
Ammo MG HEAP | 1 | 100 | 100 |
|
Ammo MG TRC | 1 | 100 | 100 |
|
Ammo MG [Half] | 0.5 | 100 | 30 |
|
Mortar
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo Mortar | 1 | 40 | 50 |
|
Ammo Mortar Acid | 1 | 40 | 200 |
|
Ammo Mortar Acid [Half] | 0.5 | 20 | 200 |
|
Ammo Mortar Airburst | 1 | 40 | 100 |
|
Ammo Mortar Airburst [Half] | 0.5 | 20 | 100 |
|
Ammo Mortar FASCAM | 1 | 40 | 200 |
|
Ammo Mortar FASCAM [Half] | 0.5 | 20 | 200 |
|
Ammo Mortar Flare | 1 | 40 | 200 |
|
Ammo Mortar Flare [Half] | 0.5 | 20 | 200 |
|
Ammo Mortar Glue | 1 | 40 | 200 |
|
Ammo Mortar Guided | 1 | 40 | 100 |
|
Ammo Mortar Guided [Half] | 0.5 | 20 | 100 |
|
Ammo Mortar Inferno | 1 | 40 | 100 |
|
Ammo Mortar Inferno [Half] | 0.5 | 20 | 100 |
|
Ammo Mortar Shock | 1 | 40 | 200 |
|
Ammo Mortar Smoke | 1 | 40 | 100 |
|
Ammo Mortar Smoke [Half] | 0.5 | 20 | 100 |
|
Ammo Mortar Suppressant | 1 | 40 | 200 |
|
Ammo Mortar Suppressant [Half] | 0.5 | 20 | 200 |
|
Ammo Mortar [Half] | 0.5 | 20 | 50 |
|
Longtom Artillery
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo LongTom | 1 | 3 | 4500 |
|
Ammo LongTom Inferno | 1 | 3 | 3000 |
|
Ammo LongTom Shaped Charge | 1 | 3 | 4000 |
|
Sniper Artillery
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo Sniper | 1 | 5 | 1000 |
|
Ammo Sniper Inferno | 1 | 5 | 1500 |
|
Ammo Sniper Shaped Charge | 1 | 5 | 1200 |
|
Thumper Artillery
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo Thumper | 1 | 8 | 400 |
|
Ammo Thumper FASCAM | 1 | 8 | 850 |
|
Ammo Thumper FASCAM [Half] | 0.5 | 4 | 850 |
|
Ammo Thumper Shaped Charge | 1 | 8 | 850 |
|
Ammo Thumper Shaped Charge [Half] | 0.5 | 4 | 850 |
|
Ammo Thumper [Half] | 0.5 | 4 | 400 |
|
Energy
Chemical Laser
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo Chemical Laser | 1 | 18 | 75 |
|
Plasma
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo Plasma | 1 | 10 | 500 |
|
Missile
Arrow IV
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo ArrowIV | 1 | 5 | 600 |
|
Ammo ArrowIV FASCAM | 1 | 5 | 850 |
|
Ammo ArrowIV FASCAM Inferno | 1 | 5 | 850 |
|
Ammo ArrowIV FASCAM [Half] | 0.5 | 2 | 850 |
|
Ammo ArrowIV Inferno | 1 | 5 | 850 |
|
Ammo Davy Crocket A-IV | 1 | 1 | 2000000 |
|
Cruise Missile
Name | Tonnage | Slots | Capacity | Cost Per Shot | Explosion Damage | Effects | ||
---|---|---|---|---|---|---|---|---|
Normal | Stability | Heat | ||||||
Ammo Cruise Missile/50 | 25 | 4 | 1 | 90000 | 400 | 100 | 0 |
|
ATM
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo ATM | 1 | 60 | 150 |
|
Ammo ATM ER | 1 | 60 | 150 |
|
Ammo ATM HE | 1 | 60 | 150 |
|
LRM
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo Crude LRM | 1 | 120 | 15 |
|
Ammo LRM | 1 | 120 | 30 |
|
Ammo LRM AoE | 1 | 120 | 80 |
|
Ammo LRM BEES | 1 | 120 | 100 |
|
Ammo LRM DF | 1 | 120 | 80 |
|
Ammo LRM ER | 1 | 120 | 40 |
|
Ammo LRM FASCAM | 1 | 120 | 200 |
|
Ammo LRM FASCAM Augmented | 1 | 60 | 300 |
|
Ammo LRM FASCAM Inferno | 1 | 60 | 300 |
|
Ammo LRM FASCAM Inferno Augmented | 1 | 50 | 200 |
|
Ammo LRM FASCAM Stab | 1 | 120 | 200 |
|
Ammo LRM FTL | 1 | 120 | 50 |
|
Ammo LRM Swarm | 1 | 120 | 100 |
|
Ammo LRM [Half] | 0.5 | 60 | 30 |
|
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo Streak LRM | 1 | 120 | 100 |
|
MRM
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo MRM | 1 | 200 | 25 |
|
Ammo MRM [Half] | 0.5 | 100 | 25 |
|
SRM
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo Crude SRM | 1 | 100 | 20 |
|
Ammo SRM | 1 | 100 | 40 |
|
Ammo SRM Acid | 1 | 100 | 200 |
|
Ammo SRM Coal | 1 | 100 | 80 |
|
Ammo SRM INF | 1 | 100 | 200 |
|
Ammo SRM MagPulse | 1 | 50 | 250 |
|
Ammo SRM TDM | 1 | 100 | 100 |
|
Ammo SRM [Half] | 0.5 | 50 | 40 |
|
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo Streak SRM | 1 | 100 | 150 |
|
Ammo Streak SRM [Half] | 0.5 | 50 | 150 |
|
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo Piercing SRM | 1 | 100 | 150 |
|
Thunderbolt
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo T-Bolt5 | 1 | 16 | 250 |
|
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo T-Bolt10 | 1 | 8 | 500 |
|
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo T-Bolt15 | 1 | 5 | 750 |
|
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo T-Bolt20 | 1 | 4 | 1000 |
|
Support
AMS
Name | Tonnage | Capacity | Cost per shot | Effects |
---|---|---|---|---|
Ammo AMS | 1 | 200 | 50 |
|
Ammo AMS [DBL] | 2 | 450 | 50 |
|
Ammo AMS [Half] | 0.5 | 100 | 50 |
|
Narc
Name | Tonnage | Capacity | Cost Per Shot | Effects |
---|---|---|---|---|
Ammo Narc Beacon | 1 | 10 | 500 |
|
Ammo Narc Haywire | 1 | 10 | 1000 |
|
Ammo Narc Improved Beacon | 1 | 5 | 1000 |
|