Difference between revisions of "Ammunition"

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'''Note:''' Explosion Damage refers to how much damage per remaining ammo an ammo bin does when it blows up. Gauss rifle ammo and other inert ammo naturally do 0 damage when they explode. To see how much damage a weapon does check the [[Weapons]] page.
 +
 
<div id="" class="" style="clear: right; margin: -1em 0 0 10px; float: right; padding: 10px; background: transparent; width: 200px; ">__TOC__</div>
 
<div id="" class="" style="clear: right; margin: -1em 0 0 10px; float: right; padding: 10px; background: transparent; width: 200px; ">__TOC__</div>
 
==Ballistic==
 
==Ballistic==
  
 
===AC/2===
 
===AC/2===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|AC2}}
 
{{AmmoTable|AC2}}
</div>
 
 
  
 
===AC/5===
 
===AC/5===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|AC5}}
 
{{AmmoTable|AC5}}
</div>
 
 
  
 
===AC/10===
 
===AC/10===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|AC10}}
 
{{AmmoTable|AC10}}
</div>
 
 
  
 
===AC/20===
 
===AC/20===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|AC20}}
 
{{AmmoTable|AC20}}
</div>
 
 
  
 
===HVAC===
 
===HVAC===
<div class="mw-collapsible">
 
 
  
 
{| class="wikitable
 
{| class="wikitable
Line 88: Line 72:
 
|
 
|
 
|}
 
|}
</div>
+
 
 +
===PAC/2===
 +
 
 +
{{AmmoTable|ProtoAC2}}
 +
 
 +
===PAC/4===
 +
 
 +
{{AmmoTable|ProtoAC4}}
 +
 
 +
===PAC/8===
 +
 
 +
{{AmmoTable|ProtoAC8}}
  
 
===RAC===
 
===RAC===
<div class="mw-collapsible">
 
 
  
 
{| class="wikitable
 
{| class="wikitable
Line 155: Line 148:
 
|-
 
|-
 
|}
 
|}
</div>
 
  
 
===UAC===
 
===UAC===
<div class="mw-collapsible">
 
  
 
+
{{AmmoTable|UAC2}}
{| class="wikitable
+
{{AmmoTable|UAC5}}
|-
+
{{AmmoTable|UAC10}}
!Name
+
{{AmmoTable|UAC20}}
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|Ammo UAC/2
 
|1
 
|1
 
|45
 
|100
 
|22
 
|6
 
|0
 
|
 
|-
 
|Ammo UAC/2 [Half]
 
|0.5
 
|1
 
|22
 
|100
 
|22
 
|6
 
|0
 
|
 
|-
 
|Ammo UAC/5
 
|1
 
|1
 
|15
 
|200
 
|40
 
|10
 
|0
 
|
 
|-
 
|Ammo UAC/5 [Half]
 
|0.5
 
|1
 
|15
 
|200
 
|40
 
|10
 
|0
 
|
 
|-
 
|Ammo UAC/10
 
|1
 
|1
 
|10
 
|500
 
|60
 
|15
 
|0
 
|
 
|-
 
|Ammo UAC/10 [Half]
 
|1
 
|1
 
|5
 
|500
 
|60
 
|15
 
|0
 
|
 
|-
 
|Ammo UAC/20
 
|1
 
|1
 
|5
 
|1000
 
|90
 
|25
 
|0
 
|
 
|-
 
|Ammo UAC/20 [Half]
 
|0.5
 
|1
 
|5
 
|1000
 
|90
 
|25
 
|0
 
|
 
|}
 
</div>
 
  
 
===LB-X===
 
===LB-X===
<div class="mw-collapsible">
 
 
  
 
{| class="wikitable
 
{| class="wikitable
Line 379: Line 270:
 
|
 
|
 
|}
 
|}
</div>
 
  
 
===Gauss===
 
===Gauss===
<div class="mw-collapsible">
 
 
  
 +
Note: Silver Bullet Gauss rifle ammunition is not compatible with standard Gauss rifles and vice versa.
 
{| class="wikitable
 
{| class="wikitable
 
|-
 
|-
Line 490: Line 379:
 
* +1 Pips Ignored  
 
* +1 Pips Ignored  
 
|}
 
|}
</div>
+
 
 +
=== Gauss Cannon ===
 +
 
 +
{{AmmoTable|GaussCannon20}}
 +
 
 +
=== Railgun ===
 +
 
 +
{{AmmoTable|Railgun}}
  
 
===Mech Grenade Launcher===
 
===Mech Grenade Launcher===
<div class="mw-collapsible">
 
  
 +
{{AmmoTable|Grenade}}
  
{{AmmoTable|Grenade}}
+
===Mech Taser===
</div>
 
  
 +
{{AmmoTable|Taser}}
  
 
===Machine Gun===
 
===Machine Gun===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|MG}}
 
{{AmmoTable|MG}}
</div>
 
 
  
 
===Mortar===
 
===Mortar===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|Mortar}}
 
{{AmmoTable|Mortar}}
</div>
 
 
  
 
===Longtom Artillery===
 
===Longtom Artillery===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|LongTom}}
 
{{AmmoTable|LongTom}}
</div>
 
 
  
 
===Sniper Artillery===
 
===Sniper Artillery===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|Sniper}}
 
{{AmmoTable|Sniper}}
</div>
 
 
  
 
===Thumper Artillery===
 
===Thumper Artillery===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|Thumper}}
 
{{AmmoTable|Thumper}}
</div>
 
 
  
 
==Energy==
 
==Energy==
 
 
===Chemical Laser===
 
===Chemical Laser===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|ChemLaser}}
 
{{AmmoTable|ChemLaser}}
</div>
 
  
 
===Plasma===
 
===Plasma===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|Plasma}}
 
{{AmmoTable|Plasma}}
</div>
 
  
 +
==Missile==
 +
=== 3rd Gen Missile ===
  
==Missile==
+
{{AmmoTable|3rdGenMissile}}
  
 
===Arrow IV===
 
===Arrow IV===
<div class="mw-collapsible">
 
  
 +
{{AmmoTable|ArrowIV}}
  
{{AmmoTable|ArrowIV}}
+
===Cruise Missile===
  
</div>
+
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
|-
 +
|Ammo Cruise Missile/50
 +
|25
 +
|4
 +
|1
 +
|90000
 +
|400
 +
|100
 +
|0
 +
|
 +
* AreaOfEffect: 400
 +
* AreaOfEffectDmg: 400
 +
* AreaOfEffectHeatDmg: 90
 +
* CruiseMissileAmmo: 1
 +
|}
  
 
===ATM===
 
===ATM===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|ATM}}
 
{{AmmoTable|ATM}}
</div>
 
 
  
 
===LRM===
 
===LRM===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|LRM}}
 
{{AmmoTable|LRM}}
 
{{AmmoTable|StreakLRM}}
 
{{AmmoTable|StreakLRM}}
</div>
 
  
 
===MRM===
 
===MRM===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|MRM}}
 
{{AmmoTable|MRM}}
</div>
 
 
  
 
===SRM===
 
===SRM===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|SRM}}
 
{{AmmoTable|SRM}}
 
{{AmmoTable|StreakSRM}}
 
{{AmmoTable|StreakSRM}}
</div>
+
{{AmmoTable|PierceSRM}}
  
 
===Thunderbolt===
 
===Thunderbolt===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|TBOLT5}}
 
{{AmmoTable|TBOLT5}}
Line 607: Line 496:
 
{{AmmoTable|TBOLT15}}
 
{{AmmoTable|TBOLT15}}
 
{{AmmoTable|TBOLT20}}
 
{{AmmoTable|TBOLT20}}
</div>
 
  
 
==Support==
 
==Support==
 
 
===AMS===
 
===AMS===
<div class="mw-collapsible">
 
 
  
 
{{AmmoTable|AntiMissile}}
 
{{AmmoTable|AntiMissile}}
</div>
 
 
  
 
===Narc===
 
===Narc===
<div class="mw-collapsible">
 
 
  
 
{| class="wikitable" style="text-align: left;"
 
{| class="wikitable" style="text-align: left;"
Line 658: Line 539:
 
* Has extended range: 90/180/270/330
 
* Has extended range: 90/180/270/330
 
* NarcAmmo: 5
 
* NarcAmmo: 5
|-
+
|}
</div>
 

Revision as of 17:30, 10 March 2022

Note: Explosion Damage refers to how much damage per remaining ammo an ammo bin does when it blows up. Gauss rifle ammo and other inert ammo naturally do 0 damage when they explode. To see how much damage a weapon does check the Weapons page.

Ballistic

AC/2

NameTonnageCapacityCost per shotEffects
Ammo AC/2145100
  • AmmoCount: 45
Ammo AC/2 AoE145300
  • ACDamage: -5
  • Has an Area Of Effect radius of 60 meters.
  • Deals 4 additional area damage within the AOE radius.
  • Deals 2 additional Stability area damage within the AOE radius.
  • AmmoCount: 45
Ammo AC/2 Piercing145300
  • Deals 1 additional damage to Structure (ignoring armor).
  • WeaponDamage: -6
  • Crits: -50%
  • AmmoCount: 45
Ammo AC/2 [CL]19050
  • BonusAmmo: 100%
  • This ammo type has a +2 recoil penalty.
  • WordsWords: Increases range for each (non-min) range bracket by 60 meters.
  • AmmoCount: 90
  • Caseless Ammo increases recoil but fits more ammo per bin.
Ammo AC/2 [Frag]145200
  • ArmorDmgMod: -25%
  • StructureDmgMod: +75%
  • AmmoCount: 45
Ammo AC/2 [Half]0.522100
  • AmmoCount: 22
Ammo AC/2 [HEAP]145200
  • AmmoCount: 45
  • ACDamage: 1
  • Deals 1 additional damage to Structure (ignoring armor).
  • TEHeatgen: +100%
  • WpnRecoil: +1
  • WpnAccuracy: -1
Ammo AC/2 [PRE]123200
  • PipsIgnored: +2
  • AmmoCount: 23


AC/5

NameTonnageCapacityCost per shotEffects
Ammo AC/5130200
  • AmmoCount: 30
Ammo AC/5 AoE130600
  • ACDamage: -12
  • Has an Area Of Effect radius of 60 meters.
  • AreaOfEffectDmg: 12
  • Deals 5 additional Stability area damage within the AOE radius.
  • AmmoCount: 30
Ammo AC/5 Piercing130600
  • StructureDmgMod: 5
  • WeaponDamage: -12
  • Crits: -50%
  • AmmoCount: 30
Ammo AC/5 [CL]160100
  • BonusAmmo: 100%
  • This ammo type has a +2 recoil penalty.
  • WordsWords: Increases range for each (non-min) range bracket by 60 meters.
  • AmmoCount: 60
  • Caseless Ammo increases recoil but fits more ammo per bin.
Ammo AC/5 [Frag]130400
  • ArmorDmgMod: -25%
  • StructureDmgMod: +75%
  • AmmoCount: 30
Ammo AC/5 [Half]0.515200
  • AmmoCount: 15
Ammo AC/5 [HEAP]130400
  • AmmoCount: 30
  • ACDamage: 2
  • StructureDmgMod: 2
  • TEHeatgen: +100%
  • WpnRecoil: +1
  • WpnAccuracy: -1
Ammo AC/5 [PRE]116400
  • PipsIgnored: +2
  • AmmoCount: 16


AC/10

NameTonnageCapacityCost per shotEffects
Ammo AC/10110500
  • AmmoCount: 10
Ammo AC/10 AoE1101000
  • ACDamage: -30
  • Has an Area Of Effect radius of 60 meters.
  • Deals 30 additional area damage within the AOE radius.
  • Deals 10 additional Stability area damage within the AOE radius.
  • AmmoCount: 10
Ammo AC/10 Piercing1101000
  • Deals 15 additional damage to Structure (ignoring armor).
  • WeaponDamage: -20
  • Crits: -50%
  • AmmoCount: 10
Ammo AC/10 [CL]120250
  • BonusAmmo: 100%
  • This ammo type has a +2 recoil penalty.
  • WordsWords: Increases range for each (non-min) range bracket by 60 meters.
  • AmmoCount: 20
  • Caseless Ammo increases recoil but fits more ammo per bin.
Ammo AC/10 [Frag]110800
  • ArmorDmgMod: -25%
  • StructureDmgMod: +75%
  • AmmoCount: 10
Ammo AC/10 [Half]0.55500
  • AmmoCount: 5
Ammo AC/10 [HEAP]110800
  • AmmoCount: 10
  • ACDamage: 6
  • StructureDmgMod: 4
  • TEHeatgen: +100%
  • WpnRecoil: +1
  • WpnAccuracy: -1
Ammo AC/10 [PRE]15800
  • PipsIgnored: +2
  • AmmoCount: 5


AC/20

NameTonnageCapacityCost per shotEffects
Ammo AC/20151000
  • AmmoCount: 5
Ammo AC/20 AoE152000
  • ACDamage: -50
  • Has an Area Of Effect radius of 60 meters.
  • Deals 50 additional area damage within the AOE radius.
  • Deals 20 additional Stability area damage within the AOE radius.
  • AmmoCount: 5
Ammo AC/20 Piercing152000
  • Deals 20 additional damage to Structure (ignoring armor).
  • WeaponDamage: -25
  • Crits: -50%
  • AmmoCount: 5
Ammo AC/20 [CL]110500
  • BonusAmmo: 100%
  • This ammo type has a +2 recoil penalty.
  • WordsWords: Increases range for each (non-min) range bracket by 60 meters.
  • AmmoCount: 10
  • Caseless Ammo increases recoil but fits more ammo per bin.
Ammo AC/20 [Frag]151600
  • ArmorDmgMod: -25%
  • StructureDmgMod: +75%
  • AmmoCount: 5
Ammo AC/20 [Half]0.521000
  • AmmoCount: 2
Ammo AC/20 [HEAP]151600
  • AmmoCount: 5
  • ACDamage: 10
  • Deals 8 additional damage to Structure (ignoring armor).
  • TEHeatgen: +100%
  • WpnRecoil: +1
  • WpnAccuracy: -1
Ammo AC/20 [PRE]121600
  • PipsIgnored: +2
  • AmmoCount: 2


HVAC

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
Ammo HVAC/2 1 1 45 250 25 6 0
Ammo HVAC/5 1 1 16 500 45 12 0
Ammo HVAC/10 1 1 8 1000 60 25 0

PAC/2

NameTonnageCapacityCost per shotEffects
Ammo PAC/214075
  • AmmoCount: 40


PAC/4

NameTonnageCapacityCost per shotEffects
Ammo PAC/4120150
  • AmmoCount: 20


PAC/8

NameTonnageCapacityCost per shotEffects
Ammo PAC/8110300
  • AmmoCount: 10


RAC

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
Ammo RAC/2 1 1 45 250 25 6 0
Ammo RAC/2 [Half] 0.5 1 22 250 25 6 0
Ammo RAC/5 1 1 15 500 45 12 0
Ammo RAC/5 [Half] 0.5 1 7 500 45 12 0

UAC

NameTonnageCapacityCost per shotEffects
Ammo UAC/2145100
  • AmmoCount: 45
Ammo UAC/2 [Half]0.522100
  • AmmoCount: 22
NameTonnageCapacityCost per shotEffects
Ammo UAC/5115200
  • AmmoCount: 15
Ammo UAC/5 [Half]0.57200
  • AmmoCount: 7
NameTonnageCapacityCost per shotEffects
Ammo UAC/10110500
  • AmmoCount: 10
Ammo UAC/10 [Half]0.55500
  • AmmoCount: 5
NameTonnageCapacityCost per shotEffects
Ammo UAC/20151000
  • AmmoCount: 5
Ammo UAC/20 [Half]0.521000
  • AmmoCount: 2


LB-X

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
Ammo LBX/2 Cluster 1 1 45 300 25 6 0
  • +50% Wpn Crits
  • +1 Wpn Accuracy
  • +1 Pips Ignored
Ammo LBX/2 Slug 1 1 45 300 25 6 0
Ammo LBX/5 Cluster 1 1 15 500 45 12 0
  • +50% Wpn Crits
  • +1 Wpn Accuracy
  • +1 Pips Ignored
Ammo LBX/5 Slug 1 1 15 500 45 12 0
Ammo LBX/10 Cluster 1 1 10 800 60 15 0
  • +50% Wpn Crits
  • +1 Wpn Accuracy
  • +1 Pips Ignored
Ammo LBX/10 Slug 1 1 10 800 60 15 0
Ammo LBX/20 Cluster 1 1 5 1000 100 25 0
  • +50% Wpn Crits
  • +1 Wpn Accuracy
  • +1 Pips Ignored
Ammo LBX/20 Slug 1 1 5 1000 100 25 0

Gauss

Note: Silver Bullet Gauss rifle ammunition is not compatible with standard Gauss rifles and vice versa.

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
Ammo Crude Gauss 1 1 6 250 0 0 0
  • -1 Accuracy
  • Weapon DMG -35
Ammo Gauss 1 1 8 500 0 0 0
Ammo Gauss [Half] 0.5 1 4 500 0 0 0
Ammo Heavy Gauss 1 1 4 1000 0 0 0
Ammo Hyper Gauss 1 1 12 400 0 0 0
Ammo Light Gauss 1 1 16 350 0 0 0
Ammo Magshot 1 1 50 150 0 0 0
Ammo Silver Bullet Gauss 1 1 8 1000 0 0 0
  • +50% WpnCrits
  • +1 Wpn Accuracy
  • +1 Pips Ignored

Gauss Cannon

NameTonnageCapacityCost per shotEffects
Ammo Gauss Cannon/20151500
  • AmmoCount: 5
  • GaussNoBoom
Ammo Gauss Cannon/20 [Frag]152500
  • StructureDmgMod: +50%
  • Crits: +15%
  • AmmoCount: 5
  • GaussNoBoom
Ammo Gauss Cannon/20 [Inc]153000
  • DamagePerShell: -8
  • HeatDamagePerShell: +2
  • AmmoCount: 5
  • GaussNoBoom


Railgun

NameTonnageCapacityCost per shotEffects
Ammo Rail Gun125000
  • AmmoCount: 2
  • GaussNoBoom


Mech Grenade Launcher

NameTonnageCapacityCost per shotEffects
Ammo Grenade HiEx15500
  • Has an Area Of Effect radius of 120 meters.
  • Deals 35 additional area damage within the AOE radius.
  • Deals 10 additional Stability area damage within the AOE radius.
  • AmmoCount: 5
Ammo Grenade Inferno15500
  • Has an Area Of Effect radius of 90 meters.
  • Deals 20 additional area damage within the AOE radius.
  • Deals 10 additional Heat area damage within the AOE radius.
  • Deals 5 additional Stability area damage within the AOE radius.
  • Always ignites all terrain.
  • Area Of Burning Terrain: 1
  • Duration Of Burning Terrain: 2
  • Strength Of Burning Terrain: 2
  • AmmoCount: 5
  • 25% bonus Damage against overheating Targets.
  • AntiBA: 50%
Ammo Grenade Smoke15500
  • Smoke rounds cloud an Area with a mix of Sensor Inhibiting Materials and Thick Smoke.
  • SmokeToBeHit: +5
  • SmokeToHit: +3
  • SmokeHeat: 10
  • SmokeSight: 80%
  • Signature: 25%
  • AmmoCount: 5


Mech Taser

NameTonnageCapacityCost per shotEffects
Ammo Taser15500
  • AmmoCount: 5


Machine Gun

NameTonnageCapacityCost per shotEffects
Ammo MG120030
  • AmmoCount: 200
Ammo MG AOE1100100
  • WpnCrits: -100%
  • AreaOfEffect: 10
  • AreaOfEffectDmg: 5
  • AmmoCount: 100
Ammo MG HEAP1100100
  • Deals 15% more Damage to Armor.
  • Deals 75% less Damage to Structure.
  • WeaponDamage: +1
  • AmmoCount: 100
Ammo MG TRC1100100
  • Accuracy: +1
  • AmmoCount: 100
Ammo MG [Half]0.510030
  • AmmoCount: 100


Mortar

NameTonnageCapacityCost per shotEffects
Ammo Mortar14050
  • Has an Area Of Effect radius of 60 meters.
  • Deals 4 additional area damage within the AOE radius.
  • AmmoCount: 40
Ammo Mortar Acid140200
  • AcidStack: 5%
  • 4
  • AmmoCount: 40
Ammo Mortar Acid [Half]0.520200
  • AcidStack: 5%
  • 4
  • AmmoCount: 20
Ammo Mortar Airburst140100
  • MortarDamage: -4
  • Airburst: 4
  • 100
  • AirburstRadius: 60
  • AmmoCount: 40
Ammo Mortar Airburst [Half]0.520100
  • MortarDamage: -4
  • Airburst: 4
  • 100
  • AirburstRadius: 60
  • AmmoCount: 20
Ammo Mortar FASCAM140200
  • WpnCrits: -100%
  • Deals 75% less Damage to all targets.
  • ProjectilesPerShot: 4
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • ThunderDamage: 2
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AOE Mine Stability Damage: 1
  • AmmoCount: 40
Ammo Mortar FASCAM [Half]0.520200
  • WpnCrits: -100%
  • Deals 75% less Damage to all targets.
  • ProjectilesPerShot: 4
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • ThunderDamage: 2
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AOE Mine Stability Damage: 1
  • AmmoCount: 20
Ammo Mortar Flare140200
  • MortarFlare: +1
  • AreaOfEffect: 45
  • AreaOfEffectDmg: 1
  • MortarDamage: -7
  • AmmoCount: 40
Ammo Mortar Flare [Half]0.520200
  • MortarFlare: +1
  • AreaOfEffect: 45
  • AreaOfEffectDmg: 1
  • MortarDamage: -7
  • AmmoCount: 20
Ammo Mortar Glue140200
  • AreaOfEffect: 30
  • AreaOfEffectDmg: 1
  • WalkSpeed: -20%
  • HeatGenerated: +5%
  • AmmoCount: 40
Ammo Mortar Guided140100
  • AreaOfEffect: 50
  • AreaOfEffectDmg: 3
  • MortarDamage: -1
  • WpnAccuracy: +1
  • AmmoCount: 40
Ammo Mortar Guided [Half]0.520100
  • AreaOfEffect: 50
  • AreaOfEffectDmg: 3
  • MortarDamage: -1
  • WpnAccuracy: +1
  • AmmoCount: 20
Ammo Mortar Inferno140100
  • HeatDamage: +1
  • Has an Area Of Effect radius of 90 meters.
  • AreaOfEffectDmg: 2
  • AreaOfEffectHeatDmg: +1
  • Always ignites all terrain.
  • Area Of Burning Terrain: 1
  • Duration Of Burning Terrain: 2
  • Strength Of Burning Terrain: 2
  • MortarDamage: -25%
  • AmmoCount: 40
  • OHDamage: 20%
Ammo Mortar Inferno [Half]0.520100
  • HeatDamage: +1
  • Has an Area Of Effect radius of 90 meters.
  • AreaOfEffectDmg: 2
  • AreaOfEffectHeatDmg: +1
  • Always ignites all terrain.
  • Area Of Burning Terrain: 1
  • Duration Of Burning Terrain: 2
  • Strength Of Burning Terrain: 2
  • MortarDamage: -25%
  • AmmoCount: 20
  • OHDamage: 20%
Ammo Mortar Shock140200
  • MortarDamage: -6
  • TargetInitiative: 1
  • AmmoCount: 40
Ammo Mortar Smoke140100
  • Smoke rounds cloud an Area with a mix of Sensor Inhibiting Materials and Thick Smoke.
  • SmokeToBeHit: +5
  • SmokeToHit: +3
  • SmokeHeat: 10
  • SmokeSight: 80%
  • Signature: 25%
  • MortarDamage: -7
  • AmmoCount: 40
Ammo Mortar Smoke [Half]0.520100
  • Smoke rounds cloud an Area with a mix of Sensor Inhibiting Materials and Thick Smoke.
  • SmokeToBeHit: +5
  • SmokeToHit: +3
  • SmokeHeat: 10
  • SmokeSight: 80%
  • Signature: 25%
  • MortarDamage: -7
  • AmmoCount: 40
Ammo Mortar Suppressant140200
  • AreaOfEffect: 45
  • AreaOfEffectDmg: 1
  • Suppressant: 10%
  • AmmoCount: 40
Ammo Mortar Suppressant [Half]0.520200
  • Has an Area Of Effect radius of 60 meters.
  • AreaOfEffectDmg: 1
  • Suppressant: 10%
  • AmmoCount: 20
Ammo Mortar [Half]0.52050
  • Has an Area Of Effect radius of 60 meters.
  • Deals 4 additional area damage within the AOE radius.
  • AmmoCount: 20


Longtom Artillery

NameTonnageCapacityCost per shotEffects
Ammo LongTom134500
  • AreaOfEffect: 200
  • AreaOfEffectDmg: 300
  • AreaOfEffectHeatDmg: 60
  • AreaOfEffectSTABDmg: 60
  • AmmoCount: 3
Ammo LongTom Inferno133000
  • AreaOfEffect: 200
  • AreaOfEffectDmg: 100
  • AreaOfEffectHeatDmg: 180
  • Always ignites all terrain.
  • Area Of Burning Terrain: 10
  • Duration Of Burning Terrain: 4
  • Strength Of Burning Terrain: 20
  • AmmoCount: 3
  • AntiBA: 100%
Ammo LongTom Seismic Charge134000
  • AreaOfEffect: 200
  • AreaOfEffectDmg: 150
  • AreaOfEffectHeatDmg: 60
  • AreaOfEffectSTABDmg: 225
  • AmmoCount: 3


Sniper Artillery

NameTonnageCapacityCost per shotEffects
Ammo Sniper151000
  • AreaOfEffect: 140
  • AreaOfEffectDmg: 180
  • AreaOfEffectHeatDmg: 40
  • AreaOfEffectSTABDmg: 40
  • AmmoCount: 5
Ammo Sniper Inferno151500
  • AreaOfEffect: 140
  • AreaOfEffectDmg: 90
  • AreaOfEffectHeatDmg: 120
  • Always ignites all terrain.
  • Area Of Burning Terrain: 10
  • Duration Of Burning Terrain: 4
  • Strength Of Burning Terrain: 20
  • AmmoCount: 5
  • AntiBA: 100%
Ammo Sniper Seismic Charge151200
  • AreaOfEffect: 140
  • AreaOfEffectDmg: 90
  • AreaOfEffectHeatDmg: 40
  • AreaOfEffectSTABDmg: 135
  • AmmoCount: 5


Thumper Artillery

NameTonnageCapacityCost per shotEffects
Ammo Thumper18400
  • Has an Area Of Effect radius of 100 meters.
  • AreaOfEffectDmg: 125
  • AreaOfEffectHeatDmg: 20
  • Deals 20 additional Stability area damage within the AOE radius.
  • AmmoCount: 8
Ammo Thumper FASCAM18850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionImmunity
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • ThunderDamage: 2
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AmmoCount: 8
Ammo Thumper FASCAM [Half]0.54850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionImmunity
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • ThunderDamage: 2
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AmmoCount: 4
Ammo Thumper Seismic Charge18850
  • Has an Area Of Effect radius of 100 meters.
  • AreaOfEffectDmg: 60
  • AreaOfEffectHeatDmg: 20
  • AreaOfEffectSTABDmg: 90
  • AmmoCount: 8
Ammo Thumper Shaped Charge [Half]0.54850
  • Has an Area Of Effect radius of 100 meters.
  • AreaOfEffectDmg: 60
  • AreaOfEffectHeatDmg: 20
  • AreaOfEffectSTABDmg: 90
  • AmmoCount: 4
Ammo Thumper [Half]0.54400
  • Has an Area Of Effect radius of 100 meters.
  • AreaOfEffectDmg: 125
  • AreaOfEffectHeatDmg: 20
  • Deals 20 additional Stability area damage within the AOE radius.
  • AmmoCount: 8


Energy

Chemical Laser

NameTonnageCapacityCost per shotEffects
Ammo Chemical Laser11875
  • AmmoCount: 18


Plasma

NameTonnageCapacityCost per shotEffects
Ammo Plasma110500
  • AmmoCount: 10
  • Plasma Ammo does not explode.


Missile

3rd Gen Missile

NameTonnageCapacityCost per shotEffects
Ammo 3GM160150
  • AmmoCount: 60
Ammo 3GM ER160225
  • DamageMod: -3
  • AmmoCount: 60
Ammo 3GM HE160300
  • DamageMod: +5
  • StabDamage: +1
  • AmmoCount: 60


Arrow IV

NameTonnageCapacityCost per shotEffects
Ammo ArrowIV15600
  • Has an Area Of Effect radius of 120 meters.
  • AreaOfEffectDmg: 175
  • AreaOfEffectHeatDmg: 35
  • AreaOfEffectSTABDmg: 35
  • AmmoCount: 5
Ammo ArrowIV FASCAM15850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 4
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 2
  • AmmoCount: 5
Ammo ArrowIV FASCAM Inferno15850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • Direct Mine Heat Damage: 1
  • AOE Mine Explosion Radius: 30
  • ThunderAOEHeatDamage: 1
  • Always ignites forests.
  • AmmoCount: 5
Ammo ArrowIV FASCAM [Half]0.52850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 4
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 2
  • AmmoCount: 2
Ammo ArrowIV Inferno15850
  • Has an Area Of Effect radius of 120 meters.
  • AreaOfEffectDmg: 90
  • AreaOfEffectHeatDmg: 115
  • Always ignites all terrain.
  • FireTerrainSize: 8
  • Duration Of Burning Terrain: 4
  • Strength Of Burning Terrain: 40
  • AmmoCount: 5
  • AntiBA: 100%
Ammo Davy Crocket A-IV112000000
  • AmmoCount: 1
  • AreaOfEffect: 750
  • AreaOfEffectDmg: 1500
  • AreaOfEffectHeatDmg: 1500
  • AreaOfEffectSTABDmg: 1000
  • AntiBA: 5000%
  • Radiation is created around the impact site.
  • Davy Crockett Tactical Nuclear Missiles are launched from an Arrow IV Platform and are capable of eradicating anything in a large area.


Cruise Missile

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
Ammo Cruise Missile/50 25 4 1 90000 400 100 0
  • AreaOfEffect: 400
  • AreaOfEffectDmg: 400
  • AreaOfEffectHeatDmg: 90
  • CruiseMissileAmmo: 1

ATM

NameTonnageCapacityCost per shotEffects
Ammo ATM160150
  • AmmoCount: 60
Ammo ATM ER160150
  • ATMDamage: -4
  • StabDamage: -1
  • Range: +90%
  • AmmoCount: 60
Ammo ATM HE160150
  • ATMDamage: +4
  • StabDamage: +1
  • Range: -50%
  • AmmoCount: 60


LRM

NameTonnageCapacityCost per shotEffects
Ammo Crude LRM112015
  • WpnAccuracy: -1
  • LRMDamage: -1
  • AmmoCount: 120
Ammo LRM112030
  • AmmoCount: 120
Ammo LRM AoE112080
  • LRMDamage: -2
  • Has an Area Of Effect radius of 60 meters.
  • AreaOfEffectDmg: 2
  • AmmoCount: 120
Ammo LRM BEES1120100
  • Swarm Missile are indirect firing Missiles that ignore clustering rules and missed shots will search for any targets, including friendlies, in 60m around the target.
  • Target has 1 reduced Accuracy for 2 Turns.
  • AmmoCount: 120
Ammo LRM DF112080
  • LRMDamage: +1
  • Range: -40%
  • MinRange: -180
  • WpnAccuracy: -1
  • NoIndirect
  • AmmoCount: 120
Ammo LRM ER112040
  • LRMDamage: -1
  • Range: +30%
  • MinRange: +90
  • AmmoCount: 120
Ammo LRM FASCAM1120200
  • Deals 75% less Damage to all targets.
  • WpnCrits: -100%
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 1
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AOE Mine Stability Damage: 1
  • AmmoCount: 120
Ammo LRM FASCAM Augmented160300
  • DamageMod: -99%
  • WpnCrits: -100%
  • ThunderAugmented
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • ThunderDamage: 2
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AOE Mine Stability Damage: 1
  • AmmoCount: 60
Ammo LRM FASCAM Inferno160300
  • Deals 75% less Damage to all targets.
  • WpnCrits: -100%
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionImmunity
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • Direct Mine Heat Damage: 1
  • AOE Mine Explosion Radius: 30
  • ThunderAOEHeatDamage: 1
  • Always ignites forests.
  • AmmoCount: 60
Ammo LRM FASCAM Inferno Augmented150200
  • Deals 75% less Damage to all targets.
  • WpnCrits: -100%
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionImmunity
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • ThunderDamage: 0
  • Direct Mine Heat Damage: 3
  • AOE Mine Explosion Radius: 30
  • ThunderAOEHeatDamage: 2
  • ThunderAOEDamage: 0
  • ThunderAOEStabDamage: 0
  • PLASMADEBUFF: 10%
  • AmmoCount: 120
Ammo LRM FASCAM Stab1120200
  • Deals 75% less Damage to all targets.
  • WpnCrits: -100%
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 3
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 0
  • ThunderAOEStabDamage: 5
  • AmmoCount: 120
Ammo LRM FTL112050
  • FTLLRM
  • WpnAccuracy: +1
  • AmmoCount: 120
Ammo LRM Swarm1120100
  • LRMDamage: +25%
  • Swarm Missile are indirect firing Missiles that ignore clustering rules and missed shots will search for any targets, including friendlies, in 120m around the target.
  • AmmoCount: 120
Ammo LRM [Half]0.56030
  • AmmoCount: 60
NameTonnageCapacityCost per shotEffects
Ammo Streak LRM1120100
  • AmmoCount: 120


MRM

NameTonnageCapacityCost per shotEffects
Ammo MRM120025
  • Clustering: 10%
  • AmmoCount: 200
Ammo MRM [Half]0.510025
  • Clustering: 10%
  • AmmoCount: 100


SRM

NameTonnageCapacityCost per shotEffects
Ammo Crude SRM110020
  • WpnAccuracy: -1
  • WeaponDamage: -3
  • AmmoCount: 100
Ammo SRM110040
  • AmmoCount: 100
Ammo SRM Acid1100200
  • AcidStack: 5%
  • 4
  • SRMAccuracy: -1
  • SRMDamage: -4
  • Deals 25% more Damage to Armor.
  • Deals 50% less Damage to Structure.
  • AmmoCount: 100
Ammo SRM Coal110080
  • WeaponDamage: -4
  • StabDamage: +3
  • AmmoCount: 100
Ammo SRM INF1100200
  • HeatDamage: +1.5
  • Inferno: 6
  • SRMDamage: -4
  • AmmoCount: 100
  • OHDamage: 50%
  • AntiBA: 100%
Ammo SRM MagPulse150250
  • SRMAccuracy: -2
  • SRMDamage: -8
  • MagPulse: 1
  • 4
  • AmmoCount: 50
Ammo SRM TDM1100100
  • Crits: -100%
  • ArmorDmgMod: -100%
  • StructureDmgMod: +2
  • AmmoCount: 100
Ammo SRM [Half]0.55040
  • AmmoCount: 50
NameTonnageCapacityCost per shotEffects
Ammo Streak SRM1100150
  • AmmoCount: 100
Ammo Streak SRM [Half]0.550150
  • AmmoCount: 50
NameTonnageCapacityCost per shotEffects
Ammo Piercing SRM1100150
  • AmmoCount: 100


Thunderbolt

NameTonnageCapacityCost per shotEffects
Ammo T-Bolt5116250
  • AmmoCount: 16
NameTonnageCapacityCost per shotEffects
Ammo T-Bolt1018500
  • AmmoCount: 8
NameTonnageCapacityCost per shotEffects
Ammo T-Bolt1515750
  • AmmoCount: 5
NameTonnageCapacityCost per shotEffects
Ammo T-Bolt20141000
  • AmmoCount: 4


Support

AMS

NameTonnageCapacityCost per shotEffects
Ammo AMS120050
  • AmmoCount: 200
Ammo AMS [DBL]245050
  • Double size Ammo bins provide additional ammo at twice the size.
  • BonusAmmo: 25%
  • AMSAmmo: 450
Ammo AMS [Half]0.510050
  • AmmoCount: 100


Narc

Name Tonnage Capacity Cost Per Shot Effects
Ammo Narc Beacon 1 10 500
  • Target Painters grant +2 improved accuracy against its target - multiple effects do not stack.
  • Target painter makes target 25% easier to detect.
  • Target painter makes target 25% easier to spot.
  • NarcAmmo: 10
Ammo Narc Haywire 1 10 1000
  • Targets suffer reduced movement, accuracy and heat management.
  • Target has a -1 accuracy penalty for 2 turns.
  • Target has 15% reduced movement for 2 turns.
  • Target has 20% reduced heat sinking for 2 turns.
  • NarcAmmo: 10
Ammo Narc Improved Beacon 1 5 1000
  • Target painters grant +2 improved accuracy against its target - multiple effects do not stack.
  • Target painter grants +20% more damage from incoming missile fire for two turns.
  • Target painter makes target 35% easier to detect.
  • Target painter makes target 35% easier to spot.
  • Has extended range: 90/180/270/330
  • NarcAmmo: 5