Axman

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AXM-1N
Hatchetman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 65T
Stock Role Heavy Melee Specialist
Stock Specifications
Hardpoints
Speed 4/7/4
Firepower Max Damage: 210
Max Stability: 60
Max Heat: 0
Durability Armor: 985
Structure: 586
Heat Efficiency Sinking: 66
Alpha: 74
Melee Kick: 65
Weapon: 65
Punch: 33
Stock Equipment
Engine XL Engine
Core 260
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Axman Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso Ammo AC/20
Ammo AC/20
CASE
Heat Sink (D)
Right Torso AC/20
Left Arm L Pulse
Right Arm Hatchet (Fixed)
M Laser
M Laser
M Laser
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Developed by Team Banzai as the big brother of the highly successful Hatchetman, the Axman was designed exclusively to be a 'Mech killer. The two primary weapons on board the Axman are its massive Hatchet, which alone weighs five tons and can cleave through enemy 'Mech armor like a knife through butter, and a Autocannon/20, which can strip over a ton of armor off of an enemy 'Mech with ease. The 'Mech also carries a trio of Medium Lasers and a highly accurate Large Pulse Laser for short to intermediate range combat.


Bonuses

Mech Quirk: Rugged

65 structure points, 80 stability threshold


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Wolf's Dragoons
    • Blue Star Irregulars
    • 12th Vegan Rangers
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Burr's Black Cobras
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
AXM-1TL
Hatchetman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 65T
Stock Role Heavy Melee Specialist
Stock Specifications
Hardpoints
Speed 3/5/4
Firepower Max Damage: 145
Max Stability: 6
Max Heat: 0
Durability Armor: 1840
Structure: 325
Heat Efficiency Sinking: 72
Alpha: 72
Melee Kick: 65
Weapon: 65
Punch: 33
Stock Equipment
Engine XL Engine
Core 260
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Axman Rugged (Fixed)
Structure Composite Structure (Fixed)
Armor Hardened Armor
Left Torso CASE
ER M Laser
ER M Laser
Heat Sink (D)
Ammo LBX/2 CLUSTER
Ammo LBX/2 SLUG
Right Torso Heat Sink (D)
LBX AC/2
Left Arm ER L Laser
Right Arm Hatchet (Fixed)
ER M Laser
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Developed by a deranged merc, the AXM-1TL is the big brother of the Hatchetman 4TL, This one is more focused on being a 'Mech killer. Other than a massive Hatchet, it comes loaded with a LBX 2, a ER Large Laser, three ER Medium Lasers and Hardened Armor.


Bonuses

Mech Quirk: Rugged

65 structure points, 80 stability threshold


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Mercenaries
    • Mercenaries
    • Band of the Damned
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Greenburg's Godzillas
    • Mobile Fire
    • Camacho's Caballeros
    • Vanguard Legion
    • Avanti's Angels
    • The Krushers
    • Romanov's Crusaders
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Smithson's Chinese Bandits
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Screaming Eagles
    • Dioscuri
    • Shen-Se Tian
    • Broadsword Legion
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Tortuga Fusiliers
    • Morrison's Extractors
    • New Belt Pirates
    • Death's Consorts
    • Harlock's Warriors
    • Fist Of Mokal
    • Simonson's Cutthroats
    • The Arcadians
    • 12th Vegan Rangers
    • Hsien Hotheads
    • Olson's Rangers
    • Langendorf Lancers
    • Lethal Injection
    • Always Faithful
    • Knights of Caerbannog
  • Pirates
  • Local Government
  • Tortuga Dominions


Stock Loadout
Stock Loadout
AXM-2N
Hatchetman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 65T
Stock Role Heavy Melee Specialist
Stock Specifications
Hardpoints Energy: 4
Missile: 3
Speed 4/7/4
Firepower Max Damage: 230
Max Stability: 30
Max Heat: 0
Durability Armor: 895
Structure: 586
Heat Efficiency Sinking: 66
Alpha: 83
Melee Kick: 65
Weapon: 65
Punch: 33
Stock Equipment
Engine XL Engine
Core 260
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Axman Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso CASE
Ammo LRM
Ammo LRM
Ammo LRM
LRM15
Right Torso Heat Sink (D)
LRM15
Left Arm L Pulse
Right Arm Hatchet (Fixed)
M Laser
M Laser
M Laser
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

The 2N variant of the Axman, introduced in the late 3040s, has been called a mistake by some and a stroke of genius by others. The 2N carries two LRM-15 launchers in place of the massive Autocannon/20 as the autocannon often jammed on early models. While this changes the 'Mech's role from a city fighter to a long-range bombardment 'Mech, it also allows the Axman to be a support 'Mech that can defend itself with its massive Hatchet at ranges where the LRMs are ineffective if an enemy closes.


Bonuses

Mech Quirk: Rugged

65 structure points, 80 stability threshold


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
AXM-3N
Hatchetman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 65T
Stock Role Heavy Melee Specialist
Stock Specifications
Hardpoints
Speed 4/7/4
Firepower Max Damage: 206
Max Stability: 31
Max Heat: 0
Durability Armor: 1000
Structure: 586
Heat Efficiency Sinking: 66
Alpha: 59
Melee Kick: 65
Weapon: 65
Punch: 33
Stock Equipment
Engine XL Engine
Core 260
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Axman Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso CASE II
Ammo LBX/5 CLUSTER
Ammo LRM
Ammo LRM
LRM20
Right Torso Heat Sink (D)
LBX AC/5
Left Arm M Pulse
M Pulse
M Pulse
Right Arm Hatchet (Fixed)
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Created by the same, so-called diseased, minds that created the Axman-2N, the -3N takes the Axman's role of fire support to another level. Built on an Endo-Steel frame, one LRM-15 has been upgrade to a 20 while the other has been replaced with a LB-5X Autocannon. The Medium Lasers are now Pulse versions and on the left arm instead of the right and the Hatchet has been retained. The Axman-3N proved a failure and most were sold off cheaply to mercenary units and minor militias.


Bonuses

Mech Quirk: Rugged

65 structure points, 80 stability threshold


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
AXM-3S
Hatchetman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 65T
Stock Role Heavy Melee Specialist
Stock Specifications
Hardpoints
Speed 4/7/4
Firepower Max Damage: 175
Max Stability: 25
Max Heat: 0
Durability Armor: 895
Structure: 586
Heat Efficiency Sinking: 72
Alpha: 56
Melee Kick: 65
Weapon: 65
Punch: 33
Stock Equipment
Engine Light Engine
Core 260
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Axman Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso CASE
Guardian ECM
Heat Sink (D)
Ammo LBX/20 CLUSTER
Ammo LBX/20 CLUSTER
Ammo LBX/20 SLUG
Ammo LBX/20 SLUG
Right Torso LBX AC/20
Left Arm ER M Laser
ER M Laser
ER M Laser
Right Arm Hatchet (Fixed)
Heat Sink (D)
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

The Furillo manufactured 3S introduced in 3057 removes the XL Engine of the 1N and 2N variants and replaces it with a Light Fusion Engine. This exclusively Lyran variant of the Axman is armed with a massive LB-X Autocannon/20, which allows it to fire either solid rounds or cluster rounds that act like a 'Mech sized shotgun. The 'Mech also carries three ER Medium Lasers for close combat and a Guardian ECM Suite, which defends against enemy electronic warfare equipment.


Bonuses

Mech Quirk: Rugged

65 structure points, 80 stability threshold


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout