Embrasure

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EMB-7D
Embrasure.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Gunboat
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 446
Max Stability: 144
Max Heat: 0
Durability Armor: 1480
Structure: 766
Heat Efficiency Sinking: 70
Alpha: 124
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (S)
Core 300
Heat Sinks Engine Sink Kit (S)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Embrasure Combat Computer (Fixed)
Ammo Heavy Mass Driver
Sanctuary Drone Interface (Fixed)
Left Torso Ammo Heavy Mass Driver
Ammo Heavy Mass Driver
SHIELD (S)
Ammo VRM
Ammo VRM
Ammo VRM
VRM24 (S)
Right Torso Heavy Mass Driver (S)
SHIELD (S)
Left Arm Heat Sink Double (S)
L Modal Laser (S)
Right Arm Heat Sink Double (S)
L Modal Laser (S)


Description

Developed to carry the heaviest weapons and hit as hard as possible on Sanctuary battlefields, the Embrasure may be slow but it hits like an absolute freight train. The EMB-7D is a specialized experimental model produced by the Mallard Republic. Armed with a Heavy Mass Driver and used to help test the weapon system, the EMB-7D is more than capable of smashing anything to atoms. The gigantic weapon is supported by a VRM-24 and twin Large Modal Lasers. 14 DHS struggle to keep the heat managed while 6 total tons of ammunition keep the guns firing.


Bonuses

Mech Quirk: Combat Computer

-8 heat per turn


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions


Stock Loadout
Stock Loadout
EMB-7M
Embrasure.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Gunboat
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 510
Max Stability: 0
Max Heat: 0
Durability Armor: 1480
Structure: 766
Heat Efficiency Sinking: 75
Alpha: 109
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (S)
Core 300
Heat Sinks Engine Sink Kit (S)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Embrasure Combat Computer (Fixed)
M Elec-Laser (S)
Sanctuary Drone Interface (Fixed)
Center Torso Heat Sink Double (S)
Left Torso Ammo DBAC/20
Ammo DBAC/20
Ammo DBAC/20
Heat Sink Double (S)
L Elec-Laser (S)
SHIELD (S)
Right Torso Ammo DBAC/20
Ammo DBAC/20
Ammo DBAC/20
Heat Sink Double (S)
L Elec-Laser (S)
SHIELD (S)
Left Arm DBAC/20 (S)
Right Arm DBAC/20 (S)


Description

Developed to carry the heaviest weapons and hit as hard as possible on Sanctuary battlefields, the Embrasure may be slow but it hits like an absolute freight train. The EMB-7M is the base model, armed with twin Double-Barrel Autocannon/20s for primary firepower. The DBACs are backed by twin Large Electro-Lasers for ammunition-free firepower. Up close, the Embrasure can call upon a single solitary Medium Electro-Laser. 6 tons of ammunition and 15 DHS keep the mech firing at all times while an XL provides the necessary tonnage. The Embrasure was a hit and spawned several variants, all packing ridiculous firepower as well.


Bonuses

Mech Quirk: Combat Computer

-8 heat per turn


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions


Stock Loadout
Stock Loadout
EMB-8S
Embrasure.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Gunboat
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 532
Max Stability: 82
Max Heat: 40
Durability Armor: 1440
Structure: 766
Heat Efficiency Sinking: 65
Alpha: 98
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (S)
Core 300
Heat Sinks Engine Sink Kit (S)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Embrasure Combat Computer (Fixed)
Sanctuary Drone Interface (Fixed)
Twin-Linked S Laser (S)
Left Torso L Elec-Laser (S)
Sirocco (S)
Right Torso Ammo DBAC/15
Ammo DBAC/15
Heat Sink Double (S)
Ammo Scattergun/15
Ammo Scattergun/15
SHIELD (S)
Ammo Sirocco
Ammo Sirocco Inferno
Ammo Sirocco Shaped
Left Arm Scattergun/15 (S)
Right Arm DBAC/15 (S)


Description

Developed to carry the heaviest weapons and hit as hard as possible on Sanctuary battlefields, the Embrasure may be slow but it hits like an absolute freight train. The EMB-8S is a bit of a fire-support variant. Armed with a Sirocco for long-range bombardment purposes, the EMB-8S is no slouch up close with a Double-Barrel Autocannon/15 and a Scattergun/15 covering the middle distances. A Large Electro-Laser and Twin-Linked Small Laser cover close range. 7 total tons of ammo keep the guns alive while 13 DHS keep the heat managed assuming the pilot doesn't tape the trigger down.


Bonuses

Mech Quirk: Combat Computer

-8 heat per turn


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions


Stock Loadout
Stock Loadout
EMB-8W
Embrasure.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Gunboat
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 284
Max Stability: 31
Max Heat: 12
Durability Armor: 1480
Structure: 766
Heat Efficiency Sinking: 95
Alpha: 137
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (S)
Core 300
Heat Sinks Engine Sink Kit (S)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Embrasure Combat Computer (Fixed)
Sanctuary Drone Interface (Fixed)
Center Torso Heat Negator (S)
Heat Negator (S)
Heat Negator (S)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
L Modal Laser (S)
Scattergun/10 (S)
Right Torso Ammo DRM [Half]
Heat Sink Double (S)
Ammo Scattergun/10
Ammo Scattergun/10
SHIELD (S)
Ammo VRM
Ammo VRM
VRM12 (S)
Left Arm DRM6 (S)
Heat Sink Double (S)
VRM12 (S)
Right Arm Heat Sink Double (S)
L Lance (S)
L Lance (S)
Left Leg Heat Sink Double (S)
Right Leg Heat Sink Double (S)


Description

Developed to carry the heaviest weapons and hit as hard as possible on Sanctuary battlefields, the Embrasure may be slow but it hits like an absolute freight train. The EMB-8W is an advanced gunboat model. Built on an Endo-Steel skeleton, the -8W carries just about one of everything. For range, twin VRM-12s provide punch while a Scattergun/10 and Large Modal Laser cover the middle ranges. Up close, twin Large Lances and a DRM-6 provide deterrence. 19 DHS and a trio of Heat Negators struggle mightly to contain the waste heat while 4.5 tons of total ammo keep the weapons live.


Bonuses

Mech Quirk: Combat Computer

-8 heat per turn


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions


Stock Loadout
Stock Loadout