Enforcer

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ENF-3R
Enforcer.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Fire Support & Skirmisher
Stock Specifications
Hardpoints
Speed 4/6/4
Firepower Max Damage: 112
Max Stability: 30
Max Heat: 0
Durability Armor: 800
Structure: 416
Heat Efficiency Sinking: 59
Alpha: 34
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 200
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Enforcer Improved Cooling (Fixed)
Left Torso Heat Sink
Heat Sink
Heat Sink
S Laser
Right Torso Ammo AC/10
Heat Sink
Heat Sink
Heat Sink
Left Arm M Laser
M Laser
Right Arm AC/10
Enforcer Improved Cooling Jacket AC/10 (Fixed)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The precursor to the Enforcer 4R, the 3R models originally mounted twin Medium Lasers in the left arm along with 2 extra Heat Sinks to help the 'Mech dissipate heat. It was also slightly better protected, as it had an additional ton of armor.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
ENF-4AS
Enforcer.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Fire Support & Skirmisher
Stock Specifications
Hardpoints
Speed 4/6/4
Firepower Max Damage: 150
Max Stability: 30
Max Heat: 0
Durability Armor: 840
Structure: 416
Heat Efficiency Sinking: 69
Alpha: 59
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Enforcer Improved Cooling (Fixed)
Left Torso ER L Laser
Heat Sink (D)
Heat Sink (D)
Right Torso Ammo AC/10
Ammo AC/10
CASE
Heat Sink (D)
Left Arm ER L Laser
Right Arm AC/10
Enforcer Improved Cooling Jacket AC/10 (Fixed)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

A 3050s update of the venerable Enforcer, the -4AS was designed to give pilots more stand-off power as well as fixing the mech's chronic lack of ammunition. Built around a 200 rated XL engine for weight-savings, the -4AS carries the traditional AC/10 but with two tons of ammo and upgrades the Large Laser to an extended range model and adds a second one in place of the Small Laser. Extra tonnage is spent on double heat sinks and extra armor.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Avanti's Angels
    • Mobile Fire
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Narhal's Raiders
    • Vanguard Legion
    • Screaming Eagles
    • 12th Vegan Rangers
    • Smithson's Chinese Bandits
    • Dioscuri
    • Harlock's Warriors
    • The Arcadians
    • Barrett's Fusiliers
    • The Krushers
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Lindon's Battalion
    • Grim Determination
    • The Blackhearts
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • The Black Outlaws
    • Tooth of Ymir
    • Olson's Rangers
    • Langendorf Lancers
    • Shen-Se Tian
    • Tortuga Fusiliers
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Snord's Irregulars
    • New Belt Pirates
    • Death's Consorts
    • Morrison's Extractors
    • Thermo Police
    • Band of the Damned
    • Lethal Injection
    • Northwind Highlanders
    • Dismal Disinherited
    • Hsien Hotheads
    • Fist Of Mokal
    • Simonson's Cutthroats
    • Always Faithful
    • Lone Star Regiment
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Burr's Black Cobras
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Knights of Caerbannog
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Pirates
  • Local Government
  • St. Ives Compact
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars
  • Tortuga Dominions


Stock Loadout
Stock Loadout
ENF-4R
Enforcer.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Fire Support & Skirmisher
Stock Specifications
Hardpoints
Speed 4/6/4
Firepower Max Damage: 112
Max Stability: 30
Max Heat: 0
Durability Armor: 720
Structure: 416
Heat Efficiency Sinking: 51
Alpha: 32
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 200
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Enforcer Improved Cooling (Fixed)
Left Torso Heat Sink
Heat Sink
S Laser
Right Torso Ammo AC/10
Heat Sink
Heat Sink
Left Arm L Laser
Right Arm AC/10
Enforcer Improved Cooling Jacket AC/10 (Fixed)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Enforcer 4R models combine the hefty power of an Autocannon and massive Laser with the mobility of Jump Jets-a deadly combination. Able to engage at medium-long all the way to point-blank range, these 'Mechs are flexible and surprising in combat.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Circinus Federation
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 1st Kittery Borderers
  • Hanseatic League
  • Illyrian Palatinate
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Rubinsky's Light Horse
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Federated Freemen
    • The Black Outlaws
    • Barrett's Fusiliers
    • 21st Centauri Lancers
    • The Blackhearts
    • Romanov's Crusaders
    • The Krushers
    • Narhal's Raiders
    • Knights of Caerbannog
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Bannockburn's Bandits
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Antian Lanciarii
    • Greenburg's Godzillas
    • Mobile Fire
    • Kell Hounds
    • Wolf's Dragoons
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Burr's Black Cobras
    • Fist Of Mokal
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Camacho's Caballeros
    • Hsien Hotheads
    • Always Faithful
    • Screaming Eagles
    • Harlock's Warriors
    • Smithson's Chinese Bandits
    • Avanti's Angels
    • Vanguard Legion
    • Simonson's Cutthroats
    • Dioscuri
    • The Arcadians
    • Langendorf Lancers
    • 12th Vegan Rangers
    • Lethal Injection
    • Olson's Rangers
    • Black Caravel
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Collection
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
ENF-5D
Enforcer.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Fire Support & Skirmisher
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 117
Max Stability: 15
Max Heat: 0
Durability Armor: 805
Structure: 416
Heat Efficiency Sinking: 51
Alpha: 38
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 250
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Enforcer Improved Cooling (Fixed)
Center Torso Jump Jet (S)
Left Torso S Laser
Jump Jet (S)
Jump Jet (S)
Right Torso CASE
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Jump Jet (S)
Jump Jet (S)
Left Arm ER L Laser
Right Arm Enforcer Improved Cooling Jacket AC/10 (Fixed)
LBX AC/10
Left Leg Heat Sink
Right Leg Heat Sink


Description

The 5D Enforcer is a major upgrade to the standard 'Mech, meeting many of its pilots' desire for something faster, better-protected and with more endurance. Carrying a bigger and Extra-Light engine and an extra jump jet, the -5D can more easily bring its ER Large Laser and LB 10-X Autocannon to bear against its enemies.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 10th Lyran Guards
    • 2nd Crucis Lancers
    • Davion Assault Guards
    • 1st Kittery Borderers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact


Stock Loadout
Stock Loadout
ENF-5PA
Enforcer.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Fire Support & Skirmisher
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 73
Max Stability: 10
Max Heat: 0
Durability Armor: 823
Structure: 416
Heat Efficiency Sinking: 43
Alpha: 22
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Prototype XL Engine
Core 250
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Heavy Plating Armor
Head Enforcer Improved Cooling (Fixed)
Center Torso Ammo Chemical Laser
Ammo Chemical Laser
Jump Jet (S)
Left Torso Ammo Grenade HiEx
Ammo Grenade Inferno
M Chem Laser
S Chem Laser
Jump Jet (S)
Jump Jet (S)
Right Torso Ammo Grenade HiEx
Ammo Grenade Inferno
Ammo Grenade Smoke
Ammo Grenade Smoke
Jump Jet (S)
Jump Jet (S)
Left Arm M Chem Laser
M Chem Laser
Mech Grenade Launcher
Right Arm Mech Grenade Launcher


Description

A support design from the minds at Periphery Armory, Inc, the Enforcer-5PA is a tank first and foremost. Armored in a huge amount of Heavy Plating armor for maximum defense and powered by a PAI signature Jury-Rigged XL, the ENF-5PA can bring its support payload of twin Mech Grenade Launchers to play anywhere, any time. Backing them up for close-range defense are a trio of Medium Chemical Lasers and a lone Small Chemical Laser. It's not the star of the show, but it's always a key player, it's the Enforcer-5PA!


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
ENF-6G
Enforcer.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Fire Support & Skirmisher
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 192
Max Stability: 30
Max Heat: 0
Durability Armor: 800
Structure: 416
Heat Efficiency Sinking: 63
Alpha: 71
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 250
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Enforcer Improved Cooling (Fixed)
Center Torso Jump Jet (S)
Left Torso ER M Laser
ER M Laser
Right Torso Ammo Gauss
Ammo Gauss
Left Arm ER M Laser
ER S Laser
Right Arm Gauss Rifle
M Pulse
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Proposed at the same time as a 6T but not seeing the light of day until shortages of targeting computers during the FedCom Civil War, the space reserved for the targeting computer is devoted to a bevy of lasers, restoring the ER small laser, adding two extra ER mediums and a single Medium Pulse Laser.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
ENF-6M
Enforcer.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Fire Support & Skirmisher
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 115
Max Stability: 20
Max Heat: 0
Durability Armor: 800
Structure: 416
Heat Efficiency Sinking: 75
Alpha: 46
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 250
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Enforcer Improved Cooling (Fixed)
Center Torso Jump Jet (S)
Left Torso ER S Laser
Right Torso Heat Sink (D)
Heat Sink (D)
Ammo UAC/10
Ammo UAC/10
Left Arm ER L Laser
Right Arm Enforcer Improved Cooling Jacket AC/10 (Fixed)
UAC/10
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Traditionally seen as a Davion BattleMech, the Enforcer III was commissioned to be redesigned by Victor Steiner-Davion in an effort to rebuild his image within the sundered Federated Commonwealth. While not completely successful in the latter goal, the Enforcer III does succeed in bringing a classic 'Mech up to a more modern standard. Built on an Endo-Steel chassis with a XL Fusion Engine for power, the Enforcer III carries an Ultra Autocannon/10 and an ER Large Laser for its primary weaponry, while an ER Small Laser backs them up at point blank ranges.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
ENF-6T
Enforcer.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Fire Support & Skirmisher
Stock Specifications
Hardpoints
Speed 6/9/5
Firepower Max Damage: 100
Max Stability: 30
Max Heat: 0
Durability Armor: 840
Structure: 416
Heat Efficiency Sinking: 63
Alpha: 20
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 290
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Enforcer Improved Cooling (Fixed)
FCS Precision Computer
Center Torso Jump Jet (S)
Left Torso ER M Laser
Right Torso CASE
Ammo Gauss
Ammo Gauss
Right Arm Gauss Rifle
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Traditionally seen as a Davion BattleMech, the Enforcer III was commissioned to be redesigned by Victor Steiner-Davion in an effort to rebuild his image within the sundered Federated Commonwealth. While not completely successful in the latter goal, the Enforcer III does succeed in bringing a classic 'Mech up to a more modern standard. Built on an Endo-Steel chassis with a XL Fusion Engine for power, the Enforcer III 4T is built around a Gauss Rifle with a backup laser. Importantly, it has a Targeting Computer to better leverage its Gauss Rifle.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
ENF-GH
Enforcer.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Gladiator
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 127
Max Stability: 30
Max Heat: 0
Durability Armor: 805
Structure: 416
Heat Efficiency Sinking: 63
Alpha: 30
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 250
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Enforcer Improved Cooling (Fixed)
Center Torso Jump Jet (S)
Left Torso S Laser
Right Torso Ammo Gauss
Ammo Gauss
Guardian ECM
Left Arm M Laser
M Laser
Right Arm Gauss Rifle
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Based on Daniel Waylen's personal Enforcer, the Ghillie enhances the sniper nature of his custom variant with the addition of a Guardian ECM Suite. Armed with a Gauss Rifle in the right arm with two Medium Lasers in the left arm and a Small Laser in the left torso, the Ghillie is equipped with an XL 250 engine and five Jump Jets. Ten Double Heat Sinks keep the 'Mech cool.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

The ENF-GH can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout