Firebee

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Revision as of 12:17, 8 November 2021 by Turtrus (talk | contribs) (Fixed heat sinking; fixed speed)
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FRB-1B
Firebee.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Flanker and Harasser
Stock Specifications
Hardpoints
Speed 6/9/5
Firepower Max Damage: 195
Max Stability: 77
Max Heat: 0
Durability Armor: 480
Structure: 291
Heat Efficiency Sinking: 63
Alpha: 39
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Firebee Improved Cooling (Fixed)
Center Torso Jump Jet (S)
Left Torso Heat Sink (D)
Ammo MRM
RL10
Jump Jet (S)
Right Torso Heat Sink (D)
RL10
Jump Jet (S)
Ammo T-Bolt10
Ammo T-Bolt10
Left Arm MRM10
Right Arm Thunderbolt 10
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Found on the planet Exedor during some massive development projects after the Fourth Succession War, the prototype Firebee-1B hearkened back to the original primitive WAM model. The chassis was salvaged, and used as a testbed for new and cost-saving technologies. It had been built with Endo Steel for weight savings, so a spare 210 XLFE was added to both increase ground speed and maximize space for test systems. A cutting-edge Thunderbolt 10 launcher, supplied with two tons of ammo, was chosen as its primary weapon. An MRM10 was mounted on the ‘Mech's left arm, and twin Rocket Launcher 10s were subbed in where the torso SRM2s would normally go, presumably to test their viability as cheaper last-ditch, holdout, or firepower enhancement systems.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
FRB-2A
Firebee.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Flanker and Harasser
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 505
Max Stability: 200
Max Heat: 0
Durability Armor: 520
Structure: 291
Heat Efficiency Sinking: 75
Alpha: 115
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 175
Heat Sinks Heat Sink Kit Proto DHS
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Firebee Improved Cooling (Fixed)
Center Torso RL15
Jump Jet (S)
Left Torso Heat Sink Prototype Double-Strength
RL10
RL10
Jump Jet (S)
Jump Jet (S)
Right Torso RL10
RL10
Jump Jet (S)
Jump Jet (S)
Left Arm RL10
RL10
RL15
Right Arm PPC
Left Leg Heat Sink Prototype Double-Strength
Heat Sink Prototype Double-Strength
Right Leg Heat Sink Prototype Double-Strength
Heat Sink Prototype Double-Strength


Description

A late Periphery design, the FRB-2A is an attempt at extremely effective burst damage on a mech. Built on an XL Engine, the -2A uses that saved weight to carry an extremely heavy punch, 90 Rocket Launcher tubes, which allows it to instantly destroy any opposing light mech it can catch. For token ranged combat it carries a PPC. To keep the mech cold but keep prices low, the designers resurrected the old Prototype Double Heat Sinks which, though volatile, work nicely to keep the -2A running. Many pilots though remove the proto-DHS eventually for standard heat sinks due to trouble replacing them.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • Illyrian Palatinate
  • Lothian League
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
  • Mercenaries
    • Mercenaries
    • Band of the Damned
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Greenburg's Godzillas
    • Mobile Fire
    • Camacho's Caballeros
    • Vanguard Legion
    • Avanti's Angels
    • The Krushers
    • Romanov's Crusaders
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Smithson's Chinese Bandits
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Screaming Eagles
    • Dioscuri
    • Shen-Se Tian
    • Broadsword Legion
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Tortuga Fusiliers
    • Morrison's Extractors
    • New Belt Pirates
    • Death's Consorts
    • Harlock's Warriors
    • Fist Of Mokal
    • Simonson's Cutthroats
    • The Arcadians
    • 12th Vegan Rangers
    • Hsien Hotheads
    • Olson's Rangers
    • Langendorf Lancers
    • Lethal Injection
    • Always Faithful
    • Knights of Caerbannog
  • Pirates
  • Local Government
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers


Stock Loadout
Stock Loadout
FRB-2E
Firebee.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Flanker and Harasser
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 104
Max Stability: 32
Max Heat: 0
Durability Armor: 480
Structure: 291
Heat Efficiency Sinking: 43
Alpha: 34
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 175
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Firebee Improved Cooling (Fixed)
Center Torso SRM2
Jump Jet (S)
Left Torso Heat Sink
Ammo SRM
Ammo SRM
SRM2
Jump Jet (S)
Jump Jet (S)
Right Torso SRM2
Jump Jet (S)
Jump Jet (S)
Left Arm SRM2
Right Arm L Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

Originally designated the Weapon-Armed 'Mech-Alpha, the first generation BattleMech produced by the Capellan Confederation in 2483 was widely known for its use of Inferno missiles. After eleven years of service, a second generation model began production on Boardwalk, and observers noted that this second-generation version was not a WAM-B, but a Fire-B prompting the BattleMech to be re-designated as the FRB-1E Firebee. The 2E Firebee mounts a Large Laser, giving it respectable firepower. Up close, four SRM-2 launcher can unleash eight missiles.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
FRB-2L
Firebee.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Flanker and Harasser
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 188
Max Stability: 0
Max Heat: 0
Durability Armor: 520
Structure: 291
Heat Efficiency Sinking: 75
Alpha: 88
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 175
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Firebee Improved Cooling (Fixed)
Center Torso M Laser
M Pulse
Jump Jet (S)
Left Torso Heat Sink (D)
M Laser
M Pulse
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink (D)
M Laser
M Pulse
Jump Jet (S)
Jump Jet (S)
Left Arm Heat Sink (D)
Heat Sink (D)
Right Arm Heat Sink (D)
M Laser
M Pulse


Description

Designed for ammoless operations, the FRB-2L is a deep-raid 'Mech that packs a fearsome punch if cornered. It has a quartet each of Medium Lasers and Medium Pulse Lasers. A battery of Double Heat Sinks struggle to keep the mech cool for continuous combat, though the -2L generally is a hit and run design. The FRB-2L found immediate acceptance into the Capellan Confederation's armed forces and has served with distinction ever since.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
FRB-2S
Firebee.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Flanker and Harasser
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 112
Max Stability: 32
Max Heat: 0
Durability Armor: 480
Structure: 291
Heat Efficiency Sinking: 55
Alpha: 42
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 175
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Firebee Improved Cooling (Fixed)
Center Torso Jump Jet (S)
Streak SRM2
Left Torso Heat Sink
Heat Sink
Jump Jet (S)
Jump Jet (S)
Ammo Streak SRM
Ammo Streak SRM
Streak SRM2
Right Torso Jump Jet (S)
Jump Jet (S)
Streak SRM2
Left Arm Streak SRM2
Right Arm L Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

During the Clan Invasion, the Capellan Confederation decided to resurrect their ancient Firebee design as a matter of national pride. The Chancellor demanded it be brought up to modern technology standards and this, the FRB-2S, was the result. Still packing the Large Laser of the original, the SRM-2s have been improved to Streak SRM-2 launchers. An XL Engine provides power and keeps the mech going at acceptable, if low, speeds. The mech's only other serious downsides are a lack of CASE and its use of standard heat sinks.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
WAM-B
Firebee.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Flanker and Harasser
Stock Specifications
Hardpoints
Speed 5/8/0
Firepower Max Damage: 68
Max Stability: 29
Max Heat: 0
Durability Armor: 322
Structure: 436
Heat Efficiency Sinking: 40
Alpha: 18
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Primitive Engine (Fixed)
Core 175
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Firebee Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Left Torso Ammo SRM
Ammo SRM
SRM2
Right Torso Heat Sink
Heat Sink
Heat Sink
SRM2
Left Arm SRM2
Right Arm Ammo LRM
LRM5


Description

The original Firebee used a single LRM-5 backed up by a trio of SRM-2s. The Primitive Engine provided a top speed of 85 km/h, more than enough to engage armored vehicles and infantry, and supporting heavier units. The lack of jump jets, combined with six and a half tons of Primitive Armor, forced pilots to pay attention to the terrain to insure they could move effectively.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout