Hoplite

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HOP-4B
Hoplite.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Infantry Support
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 115
Max Stability: 35
Max Heat: 0
Durability Armor: 920
Structure: 456
Heat Efficiency Sinking: 64
Alpha: 40
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hoplite Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Ammo LRM
Ammo LRM
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Left Arm LRM15
Right Arm PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Conceived by Martinson Armaments of Terra in 2578 as an infantry support 'Mech, the Hoplite first saw service with the newly formed Star League Defense Force during the Reunification War. The mech barely survived the Succession Wars but was revived in the 3050s by the Wolf's Dragoons, who brought some with them from the Clan Homeworlds when they arrived in the IS in 3005. The 4B variant of the Hoplite is an early variant of the 'Mech that attempts to both alleviate the ammunition dependence of its primary weapon and increase its long-range damage potential. This is done by mounting a PPC as the primary weapon that is backed up by a LRM-15 launcher with two tons of reloads.


Bonuses

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout
HOP-4Bb
Hoplite.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Infantry Support
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 120
Max Stability: 35
Max Heat: 0
Durability Armor: 920
Structure: 456
Heat Efficiency Sinking: 66
Alpha: 53
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 220
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hoplite Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Guardian ECM
Left Torso CASE
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
Right Torso Ammo AMS
AMS
CASE
Heat Sink (D)
Left Arm Artemis IV FCS
LRM15
Right Arm ER PPC
Heat Sink (D)


Description

Essentially a 'Royal' variant in everything but name, the 'Double B' Hoplite was put into production at Strana Mechty MechWorks and Eden Weaponry Consolidated just before the death of Aleksandr Kerensky and found its way both into the forces of the Pentagon Powers and the infant toumans of the Clans. Keeping the LRM rack of the 4B, the 'Double B' upgrades the LRM-15 launcher with an Artemis IV system, swaps the PPC for an ER PPC, and increases the 'Mech's survivability with a Guardian ECM system, CASE, double heat sinks, and an anti-missile system.


Bonuses

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout
HOP-4C
Hoplite.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Infantry Support
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 80
Max Stability: 35
Max Heat: 0
Durability Armor: 920
Structure: 456
Heat Efficiency Sinking: 64
Alpha: 15
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hoplite Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Ammo AC/10
Ammo LRM
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Left Arm LRM5
Right Arm AC/10
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Conceived by Martinson Armaments of Terra in 2578 as an infantry support 'Mech, the Hoplite first saw service with the newly formed Star League Defense Force during the Reunification War. The mech barely survived the Succession Wars but was revived in the 3050s by the Wolf's Dragoons, who brought some with them from the Clan Homeworlds when they arrived in the IS in 3005. Effectively identical to the original Hoplite, the 4C carries as its primary weapon an Autocannon/10, which allows it to put a good amount of damage on a target, with a low amount of heat. The 'Mech is also armed with a LRM-5 launcher.


Bonuses

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout
HOP-4Cb
Hoplite.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Infantry Support
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 123
Max Stability: 54
Max Heat: 0
Durability Armor: 940
Structure: 456
Heat Efficiency Sinking: 60
Alpha: 17
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 220
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hoplite Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso CASE
Heat Sink (D)
Ammo SRM
Right Torso CASE
Heat Sink (D)
Left Arm SRM6
Right Arm Ammo Gauss
Ammo Gauss
Ammo Gauss
Gauss Rifle


Description

Conceived by Martinson Armaments of Terra in 2578 as an infantry support 'Mech, the Hoplite first saw service with the newly formed Star League Defense Force during the Reunification War. The HOP-4Cb is a Clan variant from the super early days of the Clans before Clantech was perfected. It mounts all Inner Sphere-spec equipment and can still be found, rarely, in the Clan toumans. It is armed with a Gauss Rifle and SRM-6 and is clad in Ferro-Fibrous armor.


Bonuses

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout
HOP-4D
Hoplite.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Infantry Support
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 80
Max Stability: 20
Max Heat: 0
Durability Armor: 920
Structure: 456
Heat Efficiency Sinking: 64
Alpha: 14
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hoplite Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Ammo LRM
Left Torso Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm LRM5
Right Arm LBX AC/10
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Conceived by Martinson Armaments of Terra in 2578 as an infantry support 'Mech, the Hoplite first saw service with the newly formed Star League Defense Force during the Reunification War. The mech barely survived the Succession Wars but was revived in the 3050s by the Wolf's Dragoons, who brought some with them from the Clan Homeworlds when they arrived in the IS in 3005. Long purely theorized and only definitively proven to exist recently, the HOP-4D is a obvious field refit of the 4C that swaps the AC/10 for a much improved LB-10X Autocannon. The LRM-5 remains the sole backup weapon.


Bonuses

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout
HOP-4W
Hoplite.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Experimental Support
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 88
Max Stability: 22
Max Heat: 0
Durability Armor: 940
Structure: 456
Heat Efficiency Sinking: 60
Alpha: 27
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Light Engine
Core 220
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hoplite Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Heavy Ferro-Fibrous Armor
Center Torso Angel ECM
Left Torso CASE II
Heat Sink (D)
Ammo LRM ARTIV
Ammo SRM ARTIV
Right Torso CASE II
Heat Sink (D)
Ammo UAC/10
Left Arm AES (Arm)
Artemis IV FCS
MML7
Right Arm AES (Arm)
UAC/10 (C)


Description

An extremely experimental Hoplite put into production by the Wolf's Dragoons, the HOP-4W uses a mix of Clan and Inner Sphere technologies as well as home-grown Dragoons tech such as the Light Engine to make perhaps the most dangerous Hoplite ever developed. Armed with a Clan-grade Ultra AC/10 and an Inner Sphere MML-7, the -4W has respectable punch at all ranges. Both weapons are enhanced with AES for maximum accuracy and are fed from two tons of CASE II protected ammo each. Angel ECM and Heavy Ferro-Fibrous armor round out the Hoplite's protection. Due to cost, the -4W has seen limited production but initial combat results seem promising.


Bonuses

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout
HOP C
Hoplite.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Infantry Support
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 220
Max Stability: 30
Max Heat: 0
Durability Armor: 960
Structure: 456
Heat Efficiency Sinking: 60
Alpha: 87
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 220
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Hoplite Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso ER M Laser (C)
Left Torso Heat Sink Double (C)
M Pulse (C)
M Pulse (C)
Right Torso Heat Sink Double (C)
Ammo LRM
Ammo LRM
Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
Left Arm LRM15 (C)
Right Arm UAC/10 (C)


Description

Developed by Wolf's Dragoons in the wake of the Battle of Luthien, where the Dragoons helped hold back the Clans from conquering the capital of the Draconis Combine in 3051, the Hoplite C is a Clantech refit of the classic Hoplite. Armed with all Clan-grade weapons, including an Ultra Autocannon/10, a LRM-15, two Medium Pulse Lasers, and an ER Medium Laser, the Hoplite C has firepower for any situation. 10 Double Heat Sinks keep it mostly cool while 10 tons of Ferro-Fibrous armor provides plenty of defense.


Bonuses

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


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Stock Loadout