Difference between revisions of "Patch Notes"

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(9.0 update)
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==Latest Patch Notes==
 
==Latest Patch Notes==
v8.5 (aka the "The Goodyear Special" release) has been released to the installer. This has some THINGS, let's get to it.
+
v9.0 (aka the "The Dream is Real!" release) has been released to the installer. What a patch this is, let's go:
  
 +
'''NEW FUNCTIONALITY:''' HOLY SHIT IT'S [[Full List of Mechs#Quad Mechs|QUAD MECHS]]. Four-legged mechs, called quad mechs in BT, have come to BTA. There are two at present, the [[Goliath]] and the [[Barghest]], both detailed slightly below. Quads have bonus movement speed, the two we currently have possess 360 vision thanks to their turrets, and benefit more heavily from some new functionality described below (line of sight obstruction). Quads are also very stable and have massively increased stability thresholds (four legs good, two legs bad). Go check 'em out!
  
'''NEW FUNCTIONALITY:''' Playable vehicles are starting to trickle into BTA, starting with this patch. Our first two playable vehicles, a pair of zeppelins (you read that right, zeppelins), have arrived. There is an extensive FAQ post about how playable tanks will work, be certain to read it in detail. The two zeppelins will be detailed here for your entertainment and information.
+
'''NEW FUNCTIONALITY:''' Waypointing has come to HBS BT. Now, as long as you are walking (not sprinting), you can hold left CTRL and click to make waypoint movement within your walk range. This lets you walk around fire and mines pretty effectively, give it a try!
[[Frequently_Asked_Questions#How_do_combat_vehicles_like_tanks_and_zeppelins_work_in_BTA.3F|'''Please please PLEASE read the FAQ post about playable tanks though''']], it has a lot of very important information I can't easily put here.
 
  
'''NEW FUNCTIONALITY (kind of):''' Vehicle armor and structure values are changing. Vehicles are gaining some armor and losing a lot of structure. This should have the general effect of making them slightly easier to destroy, especially in the early game.
+
'''NEW FUNCTIONALITY (not really):''' Specializations can be reset for a given pilot by control-clicking the "Service Record" tab in the barracks; requires Argo Training Module 2. This has been in BTA for a patch or two but we forgot to document it.
  
'''NEW MECH:''' The Naga, an 80 ton Clan artillery mech sporting double Arrow IVs and a very large engine. Find it with the Clans.
+
'''NEW FUNCTIONALITY (kind of):''' The heat scale has been modified. Now, ammo explosions are MUCH harder to cause and system failures are much easier to cause. This should help curb the mechs randomly exploding a little. Still won't be a perfect fix but it should help somewhat.
  
'''NEW ZEPPELIN (really):''' The Kirov Attack Zeppelin, a 95 ton behemoth of a blimp. You can fight against it in the Deep Periphery and you can get one for yourself from the Hanseatic League's faction store.
+
'''NEW FUNCTIONALITY:''' Obstructed line of sight now has a larger and more relevant penalty: when shooting at a target via obstructed sight lines, they will take reduced damage to certain body parts (the obstruction is blocking some of the fire). Specifically, against tanks you will deal 50% less damage to every location but the turret. Against normal bipedal mechs you will deal 50% less damage to the legs. Against quad mechs you will deal 75% less damage to all four legs. Now, you need to really pay attention to your line of sight and try to get those clear shots. However, do be aware that it works in reverse too: you will take less damage from obstructed shots the AI takes.
NEW ZEPPELIN (really): The Dixon Peacekeeping Zeppelin, a 65 ton smaller behemoth of a blimp. You can fight the Dixon in the Deep Periphery an you can buy one from the JarnFolk's faction store.
 
  
'''NEW MODEL:''' The Hunchback has a new beautiful community-made model. It's a bit of a makeover, now the Hunchie is as pretty as he feels!
+
'''FIXED FUNCTIONALITY:''' Sensor/sight range boosts were not working properly. They do now. Enjoy seeing things proper-like!
  
*There are a handful of new pilots to be found out there, check 'em out.
+
'''NEW MECH:''' The [[Goliath]], an 80 ton quad mech. The Goliath straddles the eras and factions can be found fairly widely across the [[Factions#Inner Sphere|Inner Sphere]] in small numbers. Also it's sweet looking.
*The X-Mas Urbie event should now only fire on actual Christmas.
 
*Fixed some spawning holes with Clan Nova Cat.
 
*Battle armor got a speed boost, they should now walk as much as they run, give or take.
 
*There's some limited battle armor gear in the starting parts crate.
 
*You can no longer start with battle armor outside the BA-specific start.
 
*Battle armor still spawn in urban ambushes, but fewer of them spawn per ambush.
 
*The BA SMG is slightly better, but don't expect too much of it.
 
*0.5 skull contracts can actually spawn an allied lance now.
 
*There's a new start option, the Melee start, every mech has a melee weapon, go nuts.
 
*The Cougar's identification code is now COU, not CGR.
 
*There are some new tank models, such as the Odin and Shamash clan tanks, and the Alacorn and Manteuffel IS tanks.
 
*cDHS costs less, which will have the side effect of making a lot of clan mechs cheaper to buy. It's a sale from the Diamond Sharks! Hurrah!
 
*Vehicle tags have been somewhat modified to get a little more reasonable distribution of vehicles between the factions.
 
*Turrets now spawn based on faction, like tanks and mechs. The more advanced the faction, the scarier the turret. Also a couple of turrets that weren't spawning properly are now. Watch out for that twin Arrow turret. :wink:
 
*The Pallas has been properly resized down from its absurd gigantic size. Whoops!
 
*TTS and FCS components now have a new icon, just to look pretty.
 
*iMMLs now properly can indirect fire in ATM mode.
 
*The Max Armor button in the mechbay now should actually max armor all the way, regardless of your current available tonnage. *It completely maxes out when you click the button.
 
*The Improved Binary Laser (iBlazer) has been changed rather seriously. Its description should be very clear about how it behaves. Give it a try! Also, the standard Blazer has got a power boost (a little one).
 
  
 +
'''NEW MECH:''' The [[Barghest]], a 70 ton quad mech with BIG BOLD BALLISTICS. The Barghest is close to a [[Lyran Commonwealth|Steiner]] exclusive, so go fight them for one.
  
'''IMPORTANT:''' v8.5 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
+
*There's a big batch of new [[Pilots|pilots]] to represent the Wiki Team as thanks for their hard work. Go find 'em!
 +
*Battle Armor is fixed and can be used again.
 +
*Fixed [[Hunchback]] affinity.
 +
*Fixed Vehicle Slot 2, it can be actually purchased this time.
 +
*Darius no longer yells at you as much about low funds.
 +
*The [[Pilot Affinities|Encouraging affinity]] is a little stronger.
 +
*[[Skills_and_Abilities#Abilities|Brawler]], the pilot skill, has been upgraded to permit double kicks.
 +
*[[New_Delphi_Compact|New Delphi]] faction store is fixed.
 +
*Fixed a number of Report Me errors.
 +
*The Clan positive [[Mech Quirks|quirk]] got nerfed a little (less accurate, less heat sunk).
 +
*Mortar Flare AoE radius was reduced heavily.
 +
*Carrier names were clarified and should, hopefully, be a little clearer now.
 +
*A large number of [[Turrets|turrets]] were updated and fixed.
 +
*ECM no longer stacks, as was intended.
 +
*There's a new Tank In Town, a Large Laser Carrier. Have fun with that.
 +
*[[Weapons#Rockets|Rocket Launchers]] now don't explode if they're empty.
  
'''IMPORTANT:''' v8.5 is not a save-breaking update, your saves are compatible.
+
 
 +
'''IMPORTANT:''' v9.0 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
 +
 
 +
'''IMPORTANT:''' v9.0 is not a save-breaking update, your saves are compatible.
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
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[[Patch v8.5.2 - 2021/2/13]]
 
[[Patch v8.5.2 - 2021/2/13]]
 +
 +
[[Patch v9.0 - 2021/2/27]]

Revision as of 20:34, 27 February 2021

Latest Patch Notes

v9.0 (aka the "The Dream is Real!" release) has been released to the installer. What a patch this is, let's go:

NEW FUNCTIONALITY: HOLY SHIT IT'S QUAD MECHS. Four-legged mechs, called quad mechs in BT, have come to BTA. There are two at present, the Goliath and the Barghest, both detailed slightly below. Quads have bonus movement speed, the two we currently have possess 360 vision thanks to their turrets, and benefit more heavily from some new functionality described below (line of sight obstruction). Quads are also very stable and have massively increased stability thresholds (four legs good, two legs bad). Go check 'em out!

NEW FUNCTIONALITY: Waypointing has come to HBS BT. Now, as long as you are walking (not sprinting), you can hold left CTRL and click to make waypoint movement within your walk range. This lets you walk around fire and mines pretty effectively, give it a try!

NEW FUNCTIONALITY (not really): Specializations can be reset for a given pilot by control-clicking the "Service Record" tab in the barracks; requires Argo Training Module 2. This has been in BTA for a patch or two but we forgot to document it.

NEW FUNCTIONALITY (kind of): The heat scale has been modified. Now, ammo explosions are MUCH harder to cause and system failures are much easier to cause. This should help curb the mechs randomly exploding a little. Still won't be a perfect fix but it should help somewhat.

NEW FUNCTIONALITY: Obstructed line of sight now has a larger and more relevant penalty: when shooting at a target via obstructed sight lines, they will take reduced damage to certain body parts (the obstruction is blocking some of the fire). Specifically, against tanks you will deal 50% less damage to every location but the turret. Against normal bipedal mechs you will deal 50% less damage to the legs. Against quad mechs you will deal 75% less damage to all four legs. Now, you need to really pay attention to your line of sight and try to get those clear shots. However, do be aware that it works in reverse too: you will take less damage from obstructed shots the AI takes.

FIXED FUNCTIONALITY: Sensor/sight range boosts were not working properly. They do now. Enjoy seeing things proper-like!

NEW MECH: The Goliath, an 80 ton quad mech. The Goliath straddles the eras and factions can be found fairly widely across the Inner Sphere in small numbers. Also it's sweet looking.

NEW MECH: The Barghest, a 70 ton quad mech with BIG BOLD BALLISTICS. The Barghest is close to a Steiner exclusive, so go fight them for one.

  • There's a big batch of new pilots to represent the Wiki Team as thanks for their hard work. Go find 'em!
  • Battle Armor is fixed and can be used again.
  • Fixed Hunchback affinity.
  • Fixed Vehicle Slot 2, it can be actually purchased this time.
  • Darius no longer yells at you as much about low funds.
  • The Encouraging affinity is a little stronger.
  • Brawler, the pilot skill, has been upgraded to permit double kicks.
  • New Delphi faction store is fixed.
  • Fixed a number of Report Me errors.
  • The Clan positive quirk got nerfed a little (less accurate, less heat sunk).
  • Mortar Flare AoE radius was reduced heavily.
  • Carrier names were clarified and should, hopefully, be a little clearer now.
  • A large number of turrets were updated and fixed.
  • ECM no longer stacks, as was intended.
  • There's a new Tank In Town, a Large Laser Carrier. Have fun with that.
  • Rocket Launchers now don't explode if they're empty.


IMPORTANT: v9.0 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.

IMPORTANT: v9.0 is not a save-breaking update, your saves are compatible.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

Older Patch Notes

Patch v1.2 - 2019/6/25

Patch v1.3 - 2019/6/26

Patch v1.4 - 2019/6/29

Patch v2.0 - 2019/6/29

Patch v2.1 - 2019/7/3

Patch v2.2 - 2019/7/3

Patch v2.3 - 2019/7/10

Patch v2.4 - 2019/7/14

Patch v2.5 - 2019/7/20

Patch v2.6 - 2019/7/29

Patch v2.6.2 - 2019/8/4

Patch v2.7 - 2019/8/4

Patch v2.8 - 2019/8/12

Patch v2.9 - 2019/8/28

Patch v2.9.2 - 2019/9/9

Patch v3.0 - 2019/9/20

Patch v3.0.2 - 2019/9/29

Patch v3.1 - 2019/10/6

Patch v3.1.1 - 2019/10/6

Patch v3.1.2 - 2019/10/11

Patch v3.2 - 2019/10/20

Patch v3.2.1 - 2019/10/23

Patch v3.3 - 2019/10/27

Patch v3.4 - 2019/11/1

Patch v3.5 - 2019/11/9

Patch v3.5.1 - 2019/11/9

Patch v3.6 - 2019/11/17

Patch v3.6.1 - 2019/11/17

Patch v3.7.4 - 2019/12/14

Patch v3.8 - 2019/12/22

Patch v3.9 - 2020/1/1

Patch v3.9.3 - 2020/1/1

Patch v3.9.4 - 2020/1/2

Patch v3.9.5 - 2020/1/8

Patch v4.0 - 2020/1/18

Patch v4.1 - 2020/1/25

Patch v4.2 - 2020/2/9

Patch v4.2.1 - 2020/2/9

Patch v4.2.2 - 2020/2/9

Patch v4.3 - 2020/2/20

Patch v4.4 - 2020/3/11

Patch v4.5 - 2020/4/3

Patch v4.5.1 - 2020/4/2

Patch v4.6 - 2020/4/8

Patch v5.0 - 2020/4/15

Patch v5.1 - 2020/4/19

Patch v5.2 - 2020/4/23

Patch v5.3 - 2020/5/4

Patch v5.4 - 2020/5/19

Patch v5.5 - 2020/6/2

Patch v5.5.1 - 2020/6/2

Patch v5.5.2 - 2020/6/6

Patch v6.0 - 2020/6/24

Patch v6.0.1 - 2020/6/25

Patch v6.1 - 2020/7/6

Patch v6.2 - 2020/7/19

Patch v6.3 - 2020/7/26

Patch v6.4 - 2020/8/9

Patch v6.4.1 - 2020/8/11

Patch v7.0 - 2020/8/21

Patch v7.1 - 2020/9/6

Patch v7.2 - 2020/9/21

Patch v7.2.1 - 2020/9/23

Patch v7.3 - 2020/10/3

Patch v7.3.2 - 2020/10/4

Patch v7.3.3 - 2020/10/6

Patch v7.4 - 2020/10/17

Patch v7.4.1 - 2020/10/18

Patch v7.5 - 2020/10/30

Patch v7.5.1 - 2020/11/2

Patch v7.6 - 2020/11/8

Patch v7.7 - 2020/11/25

Patch v7.7.1 - 2020/11/25

Patch v8.0 - 2020/12/21

Patch v8.1 - 2020/12/21

Patch v8.2 - 2021/1/2

Patch v8.3 - 2021/1/17

Patch v8.4 - 2021/1/30

Patch v8.5 - 2021/2/13

Patch v8.5.1 - 2021/2/13

Patch v8.5.1 - 2021/2/13

Patch v8.5.2 - 2021/2/13

Patch v9.0 - 2021/2/27