Difference between revisions of "Patch Notes"

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==Latest Patch Notes==
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= Latest Patch Notes =
v9.0 (aka the "The Dream is Real!" release) has been released to the installer. What a patch this is, let's go:
 
  
'''NEW FUNCTIONALITY:''' HOLY SHIT IT'S [[Full List of Mechs#Quad Mechs|QUAD MECHS]]. Four-legged mechs, called quad mechs in BT, have come to BTA. There are two at present, the [[Goliath]] and the [[Barghest]], both detailed slightly below. Quads have bonus movement speed, the two we currently have possess 360 vision thanks to their turrets, and benefit more heavily from some new functionality described below (line of sight obstruction). Quads are also very stable and have massively increased stability thresholds (four legs good, two legs bad). Go check 'em out!
+
v11.3 (aka the "Artillery. Again." release) has been released to the installer. This patch is a fairly fast turnaround patch, meant to address a present issue and get a few new things out the door, so let's get into it.  
  
'''NEW FUNCTIONALITY:''' Waypointing has come to HBS BT. Now, as long as you are walking (not sprinting), you can hold left shift and click to make waypoint movement within your walk range. This lets you walk around fire and mines pretty effectively, give it a try!
+
'''UPDATED MECHANIC:''' [[Weapons#Artillery|Artillery weapons]], specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, have been reworked significantly. For a more complete explanation see the latest [[Developer Blog]].
  
'''NEW FUNCTIONALITY (not really):''' Specializations can be reset for a given pilot by control-clicking the "Service Record" tab in the barracks; requires Argo Training Module 2. This has been in BTA for a patch or two but we forgot to document it.
+
The following details the overall stat changes:
  
'''NEW FUNCTIONALITY (kind of):''' The heat scale has been modified. Now, ammo explosions are MUCH harder to cause and system failures are much easier to cause. This should help curb the mechs randomly exploding a little. Still won't be a perfect fix but it should help somewhat.
+
* Arrow IV:
 +
** Direct damage reduced to 30 (down from 60)
 +
** Variable Damage reduced to 10 (down from 20)
 +
** Scatter range reduced to 40m/80m (down from  60/120)
 +
** AoE damage (generic ammo) increased to 75 (up from 60)
 +
** AoE range (generic ammo) increased to 180m (up to 120m)
 +
** AoE heat damage (generic ammo) increased to 10 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 10 (up from 0)
 +
* CruiseMissile/50:
 +
** Scatter range reduced to 115m/175m (down from 150m/275m)
 +
* Thumper:
 +
** Direct damage reduced to 25 (down from 50)
 +
** Variable Damage reduced to 5 (down from 10)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 2 (down from 3)
 +
** Scatter range reduced to 35m/75m (down from 50m/100m)
 +
** Heat generated reduced to 15 (down from 20)
 +
** Direct stability damage reduced to 15 (down from 30)
 +
** AoE range (generic ammo) increased to 125m (up from 100m)
 +
** AoE damage (generic ammo) increased to 55 (up from 40)
 +
** AoE heat damage (generic ammo) increased to 5 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 5 (up from 0)
 +
* Sniper Artillery:
 +
** Direct damage reduced to 50 (down from 75)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 3 (down from 4)
 +
** Direct stability damage reduced to 30 (down from 40)
 +
** Scatter range reduced to 50m/115m (down from 75m/150m)
 +
** AoE range (generic ammo) increased to 210m (up from 150m)
 +
** AoE damage (generic ammo) increased to 90 (up from 60)
 +
** AoE heat damage (generic ammo) increased to 15 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 15 (up from 0)
 +
* Long Tom:  
 +
** Direct damage reduced to 70 (down from 90)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 3 (down from 4)
 +
** Direct stability damage reduced to 40 (down from 50)
 +
** Scatter range reduced to 75m/135m (down from 125m/250m)
 +
** AoE range (generic ammo) increased to 325m (up from 250m)
 +
** AoE damage (generic ammo) increased to 135 (up from 100)
 +
** AoE heat damage (generic ammo) increased to 20 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 20 (up from 0)
 +
* Ammunition:
 +
** Thumper, Sniper Artillery, and Long Tom Shaped Charge ammo AoE damage has been removed. It is now an all or nothing damage dealing option in the same vein as [[Weapons#Autocannons|autocannons]]
 +
** Shaped charge bonus damage increased from 50% to 150% to compensate for lost AoE damage
  
'''NEW FUNCTIONALITY:''' Obstructed line of sight now has a larger and more relevant penalty: when shooting at a target via obstructed sight lines, they will take reduced damage to certain body parts (the obstruction is blocking some of the fire). Specifically, against tanks you will deal 50% less damage to every location but the turret. Against normal bipedal mechs you will deal 50% less damage to the legs. Against quad mechs you will deal 75% less damage to all four legs. Now, you need to really pay attention to your line of sight and try to get those clear shots. However, do be aware that it works in reverse too: you will take less damage from obstructed shots the AI takes.
+
'''NEW BACKGROUND OPTIONS:''' Sharp Negotiating, which provides one of each [[Airdrop_Beacons|airdrop beacon]] and the [[Strafing_Run_Comm_Suite|strafing run comm suite]], and [[This Man's Tank]], which provides a faction-specific tank, have been added. Start with a heavy tank! Start with airdrop beacons! Have fun!
  
'''FIXED FUNCTIONALITY:''' Sensor/sight range boosts were not working properly. They do now. Enjoy seeing things proper-like!
+
'''NEW STARTING MECH OPTION:''' The [[Faction_Starter_Lists#Urbie Derby|Urbie Derby]] has come to town, now you can start with all [[UrbanMech|Urbies]] if you're feeling wild.
  
'''NEW MECH:''' The [[Goliath]], an 80 ton quad mech. The Goliath straddles the eras and factions can be found fairly widely across the [[Factions#Inner Sphere|Inner Sphere]] in small numbers. Also it's sweet looking.
+
'''NEW COMPONENTS:''' A number of small (0.5/1 ton) components have been added to BTA. Specifically, the [[Heat Sinks#Mini Heat Sink|Mini Heat Sink]], two types of [[Modular Armor]], the [[Magnification Arrays|Magnification and Laser Zoom Arrays]], and the [[HarJel Self-Repair System]] have all been added to BTA. Find them in stores semi-rarely (HarJel only available at select [[Clan Diamond Shark|Diamond Shark]] retailers).
  
'''NEW MECH:''' The [[Barghest]], a 70 ton quad mech with BIG BOLD BALLISTICS. The Barghest is close to a [[Lyran Commonwealth|Steiner]] exclusive, so go fight them for one.
+
'''COMMUNITY CONTENT:''' The [[Weapons#Snub-Nose Gauss Rifle|Snub-Nose Gauss Rifle]] has been introduced and the [[Highlander#HGN-IB|HGN-IB]] has been updated to carry it.
  
*There's a big batch of new [[Pilots|pilots]] to represent the Wiki Team as thanks for their hard work. Go find 'em!
+
* Several [[:Category:Clan_OmniMechs|Clan omnis]] have their [[Heat_Sink_Kits#Heat_Sink_Kit_.28CDHS.29|cDHS]] kits fixed, as intended.
*Battle Armor is fixed and can be used again.
+
* [[Ferro-Lamellor_(C)|Ferro-Lamellor]] is corrected to properly reduce armor weight. Whoops!
*Fixed [[Hunchback]] affinity.
+
* The [[Faction_Starter_Lists#Blakist|Blakist]] starting planet is changed to Keid.
*Fixed Vehicle Slot 2, it can be actually purchased this time.
+
* Some [[Magistracy of Canopus]] planets now actually have descriptions, hurrah!
*Darius no longer yells at you as much about low funds.
+
* [[Ammunition#MRM|Apollo MRM]] crit chance corrected so it behaves properly now, it was too high before.
*The [[Pilot Affinities|Encouraging affinity]] is a little stronger.
+
* [[t-bone|t-bone's]] BTA Team pilot now has his proper mech affinity.
*[[Skills_and_Abilities#Abilities|Brawler]], the pilot skill, has been upgraded to permit double kicks.
+
* B-Team and Show the Flag forced AI pilots (such as Pontoon, Burger Time, and the VIP) now have a unique ability, Training Wheels! They're slightly more interesting! Hurrah!
*[[New_Delphi_Compact|New Delphi]] faction store is fixed.
+
* [[:Category:LAM|LAM]] noise turned down a bit further.
*Fixed a number of Report Me errors.
+
* [[Weapons#Extended_Range_Lasers|ER Micro Laser]] and [[Weapons#Pulse_Lasers|Micro Pulse Laser]] received minor tweaks.
*The Clan positive [[Mech Quirks|quirk]] got nerfed a little (less accurate, less heat sunk).
+
** ER Micro Laser:
*Mortar Flare AoE radius was reduced heavily.
+
*** Range brackets changed to 0/30/60/90/120 (was previously 0/40/60/70/80)
*Carrier names were clarified and should, hopefully, be a little clearer now.
+
*** Crit chance increased from -50% to -25%
*A large number of [[Turrets|turrets]] were updated and fixed.
+
** Micro Pulse Laser:
*ECM no longer stacks, as was intended.
+
*** Crit chance increased from -50% to -25%
*There's a new Tank In Town, a Large Laser Carrier. Have fun with that.
+
*** Heat reduced from 6 to 3
*[[Weapons#Rockets|Rocket Launchers]] now don't explode if they're empty.
+
* Heat sink-related quirks and affinities had their text changed to better reflect their actual effect (purely descriptive, no mechanical changes).
 +
* The Argo pods now hold an additional 4 barracks slots each.
  
 +
'''IMPORTANT:''' v11.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
  
'''IMPORTANT:''' v9.0 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
+
'''IMPORTANT:''' v11.3 is not a save breaking update, your saves are compatible and will work fine.
  
'''IMPORTANT:''' v9.0 is not a save-breaking update, your saves are compatible.
+
'''IMPORTANT:''' You can see v11.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
  
==Older Patch Notes==
+
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 +
 
 +
= Older Patch Notes =
  
 
[[Patch v1.2 - 2019/6/25]]
 
[[Patch v1.2 - 2019/6/25]]
Line 180: Line 227:
 
[[Patch v7.4.1 - 2020/10/18]]
 
[[Patch v7.4.1 - 2020/10/18]]
  
[[Patch v7.5 - 2020/10/30]]
+
[[Patch v7.5 - 2020/10/30]] - The TisButAScratch patch
 +
 
 +
[[Patch v7.5.1 - 2020/11/2]] - Hotfix
 +
 
 +
[[Patch v7.6 - 2020/11/8]] - The new variants for lots of mechs patch
 +
 
 +
[[Patch v7.7 - 2020/11/25]] - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
 +
 
 +
[[Patch v7.7.1 - 2020/11/25]] - Hotfix
 +
 
 +
[[Patch v8.0 - 2020/12/21]] - The Battle Armor patch
 +
 
 +
[[Patch v8.1 - 2020/12/21]] - Hotfix
 +
 
 +
[[Patch v8.2 - 2021/1/2]] - The shop fix + ExcavatorMech patch
 +
 
 +
[[Patch v8.3 - 2021/1/17]] - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
 +
 
 +
[[Patch v8.4 - 2021/1/30]] - The Pilot Specializations patch
 +
 
 +
[[Patch v8.5 - 2021/2/13]] - The Zeppelin patch
 +
 
 +
[[Patch v8.5.1 - 2021/2/13]] - Hotfix
 +
 
 +
[[Patch v8.5.2 - 2021/2/13]] - Hotfix
 +
 
 +
[[Patch v9.0 - 2021/2/27]] - The Quad 'Mech patch
 +
 
 +
[[Patch v9.1 - 2021/2/27]] - Hotfix
 +
 
 +
[[Patch v9.2 - 2021/3/7]] - The bug fix patch
 +
 
 +
[[Patch v9.3 - 2021/3/13]] - The WarTech IIC patch
 +
 
 +
[[Patch v9.4 - 2021/3/31]] - The House Arano invades Terra/Community Content patch
 +
 
 +
[[Patch v9.4.1 - 2021/4/2]] - Hotfix
 +
 
 +
[[Patch v10 - 2021/4/24]] - The playable tanks + save breaking patch
 +
 
 +
[[Patch v10.1 - 2021/5/3]] - The Von Rohrs patch
  
[[Patch v7.5.1 - 2020/11/2]]
+
[[Patch v10.2 - 2021/5/18]] - The Minsk patch
  
[[Patch v7.6 - 2020/11/8]]
+
[[Patch v10.3 - 2021/6/2]] - The WoB patch
  
[[Patch v7.7 - 2020/11/25]]
+
[[Patch v10.4 - 2021/6/24]] - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
  
[[Patch v7.7.1 - 2020/11/25]]
+
[[Patch v10.5 - 2021/7/10]] - The Resolve rework patch
  
[[Patch v8.0 - 2020/12/21]]
+
[[Patch v10.5.1 - 2021/7/10]] - Hotfix
  
[[Patch v8.1 - 2020/12/21]]
+
[[Patch v11.0 - 2021/8/8]] - The Airdrop Beacon patch
  
[[Patch v8.2 - 2021/1/2]]
+
[[Patch v11.0.1 - 2021/8/9]] - Hotfix
  
[[Patch v8.3 - 2021/1/17]]
+
[[Patch v11.0.2 - 2021/8/9]] - Hotfix
  
[[Patch v8.4 - 2021/1/30]]
+
[[Patch v11.0.3 - 2021/8/9]] - Hotfix
  
[[Patch v8.5 - 2021/2/13]]
+
[[Patch v11.1 - 2021/9/5]] - The vehicle crew skill tree update
  
[[Patch v8.5.1 - 2021/2/13]]
+
[[Patch v11.1.1 - 2021/9/5]] - Hotfix
  
[[Patch v8.5.1 - 2021/2/13]]
+
[[Patch v11.2 - 2021/9/26]] - Strafing runs and heat balances
  
[[Patch v8.5.2 - 2021/2/13]]
+
[[Patch v11.3 - 2021/10/8]] - The artillery update
  
[[Patch v9.0 - 2021/2/27]]
+
[[Category:Patches]]

Revision as of 18:45, 8 October 2021

Latest Patch Notes

v11.3 (aka the "Artillery. Again." release) has been released to the installer. This patch is a fairly fast turnaround patch, meant to address a present issue and get a few new things out the door, so let's get into it.

UPDATED MECHANIC: Artillery weapons, specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, have been reworked significantly. For a more complete explanation see the latest Developer Blog.

The following details the overall stat changes:

  • Arrow IV:
    • Direct damage reduced to 30 (down from 60)
    • Variable Damage reduced to 10 (down from 20)
    • Scatter range reduced to 40m/80m (down from 60/120)
    • AoE damage (generic ammo) increased to 75 (up from 60)
    • AoE range (generic ammo) increased to 180m (up to 120m)
    • AoE heat damage (generic ammo) increased to 10 (up from 0)
    • AoE stability damage (generic ammo) increased to 10 (up from 0)
  • CruiseMissile/50:
    • Scatter range reduced to 115m/175m (down from 150m/275m)
  • Thumper:
    • Direct damage reduced to 25 (down from 50)
    • Variable Damage reduced to 5 (down from 10)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 2 (down from 3)
    • Scatter range reduced to 35m/75m (down from 50m/100m)
    • Heat generated reduced to 15 (down from 20)
    • Direct stability damage reduced to 15 (down from 30)
    • AoE range (generic ammo) increased to 125m (up from 100m)
    • AoE damage (generic ammo) increased to 55 (up from 40)
    • AoE heat damage (generic ammo) increased to 5 (up from 0)
    • AoE stability damage (generic ammo) increased to 5 (up from 0)
  • Sniper Artillery:
    • Direct damage reduced to 50 (down from 75)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 3 (down from 4)
    • Direct stability damage reduced to 30 (down from 40)
    • Scatter range reduced to 50m/115m (down from 75m/150m)
    • AoE range (generic ammo) increased to 210m (up from 150m)
    • AoE damage (generic ammo) increased to 90 (up from 60)
    • AoE heat damage (generic ammo) increased to 15 (up from 0)
    • AoE stability damage (generic ammo) increased to 15 (up from 0)
  • Long Tom:
    • Direct damage reduced to 70 (down from 90)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 3 (down from 4)
    • Direct stability damage reduced to 40 (down from 50)
    • Scatter range reduced to 75m/135m (down from 125m/250m)
    • AoE range (generic ammo) increased to 325m (up from 250m)
    • AoE damage (generic ammo) increased to 135 (up from 100)
    • AoE heat damage (generic ammo) increased to 20 (up from 0)
    • AoE stability damage (generic ammo) increased to 20 (up from 0)
  • Ammunition:
    • Thumper, Sniper Artillery, and Long Tom Shaped Charge ammo AoE damage has been removed. It is now an all or nothing damage dealing option in the same vein as autocannons
    • Shaped charge bonus damage increased from 50% to 150% to compensate for lost AoE damage

NEW BACKGROUND OPTIONS: Sharp Negotiating, which provides one of each airdrop beacon and the strafing run comm suite, and This Man's Tank, which provides a faction-specific tank, have been added. Start with a heavy tank! Start with airdrop beacons! Have fun!

NEW STARTING MECH OPTION: The Urbie Derby has come to town, now you can start with all Urbies if you're feeling wild.

NEW COMPONENTS: A number of small (0.5/1 ton) components have been added to BTA. Specifically, the Mini Heat Sink, two types of Modular Armor, the Magnification and Laser Zoom Arrays, and the HarJel Self-Repair System have all been added to BTA. Find them in stores semi-rarely (HarJel only available at select Diamond Shark retailers).

COMMUNITY CONTENT: The Snub-Nose Gauss Rifle has been introduced and the HGN-IB has been updated to carry it.

  • Several Clan omnis have their cDHS kits fixed, as intended.
  • Ferro-Lamellor is corrected to properly reduce armor weight. Whoops!
  • The Blakist starting planet is changed to Keid.
  • Some Magistracy of Canopus planets now actually have descriptions, hurrah!
  • Apollo MRM crit chance corrected so it behaves properly now, it was too high before.
  • t-bone's BTA Team pilot now has his proper mech affinity.
  • B-Team and Show the Flag forced AI pilots (such as Pontoon, Burger Time, and the VIP) now have a unique ability, Training Wheels! They're slightly more interesting! Hurrah!
  • LAM noise turned down a bit further.
  • ER Micro Laser and Micro Pulse Laser received minor tweaks.
    • ER Micro Laser:
      • Range brackets changed to 0/30/60/90/120 (was previously 0/40/60/70/80)
      • Crit chance increased from -50% to -25%
    • Micro Pulse Laser:
      • Crit chance increased from -50% to -25%
      • Heat reduced from 6 to 3
  • Heat sink-related quirks and affinities had their text changed to better reflect their actual effect (purely descriptive, no mechanical changes).
  • The Argo pods now hold an additional 4 barracks slots each.

IMPORTANT: v11.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.

IMPORTANT: v11.3 is not a save breaking update, your saves are compatible and will work fine.

IMPORTANT: You can see v11.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

Patch v1.2 - 2019/6/25

Patch v1.3 - 2019/6/26

Patch v1.4 - 2019/6/29

Patch v2.0 - 2019/6/29

Patch v2.1 - 2019/7/3

Patch v2.2 - 2019/7/3

Patch v2.3 - 2019/7/10

Patch v2.4 - 2019/7/14

Patch v2.5 - 2019/7/20

Patch v2.6 - 2019/7/29

Patch v2.6.2 - 2019/8/4

Patch v2.7 - 2019/8/4

Patch v2.8 - 2019/8/12

Patch v2.9 - 2019/8/28

Patch v2.9.2 - 2019/9/9

Patch v3.0 - 2019/9/20

Patch v3.0.2 - 2019/9/29

Patch v3.1 - 2019/10/6

Patch v3.1.1 - 2019/10/6

Patch v3.1.2 - 2019/10/11

Patch v3.2 - 2019/10/20

Patch v3.2.1 - 2019/10/23

Patch v3.3 - 2019/10/27

Patch v3.4 - 2019/11/1

Patch v3.5 - 2019/11/9

Patch v3.5.1 - 2019/11/9

Patch v3.6 - 2019/11/17

Patch v3.6.1 - 2019/11/17

Patch v3.7.4 - 2019/12/14

Patch v3.8 - 2019/12/22

Patch v3.9 - 2020/1/1

Patch v3.9.3 - 2020/1/1

Patch v3.9.4 - 2020/1/2

Patch v3.9.5 - 2020/1/8

Patch v4.0 - 2020/1/18

Patch v4.1 - 2020/1/25

Patch v4.2 - 2020/2/9

Patch v4.2.1 - 2020/2/9

Patch v4.2.2 - 2020/2/9

Patch v4.3 - 2020/2/20

Patch v4.4 - 2020/3/11

Patch v4.5 - 2020/4/3

Patch v4.5.1 - 2020/4/2

Patch v4.6 - 2020/4/8

Patch v5.0 - 2020/4/15

Patch v5.1 - 2020/4/19

Patch v5.2 - 2020/4/23

Patch v5.3 - 2020/5/4

Patch v5.4 - 2020/5/19

Patch v5.5 - 2020/6/2

Patch v5.5.1 - 2020/6/2

Patch v5.5.2 - 2020/6/6

Patch v6.0 - 2020/6/24

Patch v6.0.1 - 2020/6/25

Patch v6.1 - 2020/7/6

Patch v6.2 - 2020/7/19

Patch v6.3 - 2020/7/26

Patch v6.4 - 2020/8/9

Patch v6.4.1 - 2020/8/11

Patch v7.0 - 2020/8/21

Patch v7.1 - 2020/9/6

Patch v7.2 - 2020/9/21

Patch v7.2.1 - 2020/9/23

Patch v7.3 - 2020/10/3

Patch v7.3.2 - 2020/10/4

Patch v7.3.3 - 2020/10/6

Patch v7.4 - 2020/10/17

Patch v7.4.1 - 2020/10/18

Patch v7.5 - 2020/10/30 - The TisButAScratch patch

Patch v7.5.1 - 2020/11/2 - Hotfix

Patch v7.6 - 2020/11/8 - The new variants for lots of mechs patch

Patch v7.7 - 2020/11/25 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch

Patch v7.7.1 - 2020/11/25 - Hotfix

Patch v8.0 - 2020/12/21 - The Battle Armor patch

Patch v8.1 - 2020/12/21 - Hotfix

Patch v8.2 - 2021/1/2 - The shop fix + ExcavatorMech patch

Patch v8.3 - 2021/1/17 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch

Patch v8.4 - 2021/1/30 - The Pilot Specializations patch

Patch v8.5 - 2021/2/13 - The Zeppelin patch

Patch v8.5.1 - 2021/2/13 - Hotfix

Patch v8.5.2 - 2021/2/13 - Hotfix

Patch v9.0 - 2021/2/27 - The Quad 'Mech patch

Patch v9.1 - 2021/2/27 - Hotfix

Patch v9.2 - 2021/3/7 - The bug fix patch

Patch v9.3 - 2021/3/13 - The WarTech IIC patch

Patch v9.4 - 2021/3/31 - The House Arano invades Terra/Community Content patch

Patch v9.4.1 - 2021/4/2 - Hotfix

Patch v10 - 2021/4/24 - The playable tanks + save breaking patch

Patch v10.1 - 2021/5/3 - The Von Rohrs patch

Patch v10.2 - 2021/5/18 - The Minsk patch

Patch v10.3 - 2021/6/2 - The WoB patch

Patch v10.4 - 2021/6/24 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch

Patch v10.5 - 2021/7/10 - The Resolve rework patch

Patch v10.5.1 - 2021/7/10 - Hotfix

Patch v11.0 - 2021/8/8 - The Airdrop Beacon patch

Patch v11.0.1 - 2021/8/9 - Hotfix

Patch v11.0.2 - 2021/8/9 - Hotfix

Patch v11.0.3 - 2021/8/9 - Hotfix

Patch v11.1 - 2021/9/5 - The vehicle crew skill tree update

Patch v11.1.1 - 2021/9/5 - Hotfix

Patch v11.2 - 2021/9/26 - Strafing runs and heat balances

Patch v11.3 - 2021/10/8 - The artillery update