Difference between revisions of "Patch Notes"

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(Added more info to the Gunnery changes section)
(11.3 update)
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== Latest Patch Notes ==
+
= Latest Patch Notes =
  
v9.4 (aka the "Kamea Has Had Enough Of Your Shit" update) has been released to the installer. This patch is surprisingly dense so let's hop to it.
+
v11.3 (aka the "Artillery. Again." release) has been released to the installer. This patch is a fairly fast turnaround patch, meant to address a present issue and get a few new things out the door, so let's get into it.  
  
'''NEW... SOMETHING:''' Kamea Arano has had it up to here with the Inner Sphere's bullshit and is out for blood. Keep an eye out, rumor is she's on the warpath. To where is a good question, no one's really sure. Keep an eye open.
+
'''UPDATED MECHANIC:''' [[Weapons#Artillery|Artillery weapons]], specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, have been reworked significantly. For a more complete explanation see the latest [[Developer Blog]].
  
'''NEW INSTALLER FUNCTIONALITY:''' The first batch of BTA [[Community Content]] has been rolled into BTA and is available in the Installer as an option in the Clan module. Community content is funded by the community via commissioning me to make things. Community content is not guaranteed to be balanced or lore-friendly in any way at all, installer beware. It's a lot of cool stuff though, so maybe give it a shot!
+
The following details the overall stat changes:
  
'''NEW FUNCTIONALITY:''' [[WarTech IIC]] has been updated. Now, there are two kinds of flareups: attacks and raids. Attacks are the ones you're familiar with where control changes hands. Raids are new and are resource-gathering raids that do *not* change territory, but if the raider wins they gain future strength for future territory changing attacks. This way, you can support and build up a favored faction over time.
+
* Arrow IV:
 +
** Direct damage reduced to 30 (down from 60)
 +
** Variable Damage reduced to 10 (down from 20)
 +
** Scatter range reduced to 40m/80m (down from  60/120)
 +
** AoE damage (generic ammo) increased to 75 (up from 60)
 +
** AoE range (generic ammo) increased to 180m (up to 120m)
 +
** AoE heat damage (generic ammo) increased to 10 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 10 (up from 0)
 +
* CruiseMissile/50:
 +
** Scatter range reduced to 115m/175m (down from 150m/275m)
 +
* Thumper:
 +
** Direct damage reduced to 25 (down from 50)
 +
** Variable Damage reduced to 5 (down from 10)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 2 (down from 3)
 +
** Scatter range reduced to 35m/75m (down from 50m/100m)
 +
** Heat generated reduced to 15 (down from 20)
 +
** Direct stability damage reduced to 15 (down from 30)
 +
** AoE range (generic ammo) increased to 125m (up from 100m)
 +
** AoE damage (generic ammo) increased to 55 (up from 40)
 +
** AoE heat damage (generic ammo) increased to 5 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 5 (up from 0)
 +
* Sniper Artillery:
 +
** Direct damage reduced to 50 (down from 75)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 3 (down from 4)
 +
** Direct stability damage reduced to 30 (down from 40)
 +
** Scatter range reduced to 50m/115m (down from 75m/150m)
 +
** AoE range (generic ammo) increased to 210m (up from 150m)
 +
** AoE damage (generic ammo) increased to 90 (up from 60)
 +
** AoE heat damage (generic ammo) increased to 15 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 15 (up from 0)
 +
* Long Tom:
 +
** Direct damage reduced to 70 (down from 90)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 3 (down from 4)
 +
** Direct stability damage reduced to 40 (down from 50)
 +
** Scatter range reduced to 75m/135m (down from 125m/250m)
 +
** AoE range (generic ammo) increased to 325m (up from 250m)
 +
** AoE damage (generic ammo) increased to 135 (up from 100)
 +
** AoE heat damage (generic ammo) increased to 20 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 20 (up from 0)
 +
* Ammunition:
 +
** Thumper, Sniper Artillery, and Long Tom Shaped Charge ammo AoE damage has been removed. It is now an all or nothing damage dealing option in the same vein as [[Weapons#Autocannons|autocannons]]
 +
** Shaped charge bonus damage increased from 50% to 150% to compensate for lost AoE damage
  
'''NEW FUNCTIONALITY:''' Gunnery as a skill has been somewhat overhauled. The skill was a little bland and weak, so we've buffed it up a bit. The Guts 5 and Guts 7 -1/-2 recoil reductions abilities been moved to Gunnery 5 and 7. At Gunnery 4 and 9, all pilots will now gain a minor jam chance reduction. Additionally, at Gunnery 4, all pilots will receive a 15% chance to deal 15% more stability damage. At Gunnery 6, pilots will receive a 15% chance to deal 15% more heat damage. And at Gunnery 9, pilots will receive a 15% chance to deal 15% more standard damage. These chances apply to any weapon attack that deals one of those damage types (it will not add heat damage to attacks that don't generate it already nor will it add stability damage to attacks that don't generate it already). NOTE: You will need to retrain your pilots in order to get the benefits of these changes if they are already at Gunnery 4 or higher.
+
'''NEW BACKGROUND OPTIONS:''' Sharp Negotiating, which provides one of each [[Airdrop_Beacons|airdrop beacon]] and the [[Strafing_Run_Comm_Suite|strafing run comm suite]], and [[This Man's Tank]], which provides a faction-specific tank, have been added. Start with a heavy tank! Start with airdrop beacons! Have fun!
  
* Weapon Icons now match their mechbay filter icons (so all weapons on the Gauss tab have the Gauss icon, etc). This is purely visual and doesn't change their hardpoint or anything, it's just a nice visual refresh.
+
'''NEW STARTING MECH OPTION:''' The [[Faction_Starter_Lists#Urbie Derby|Urbie Derby]] has come to town, now you can start with all [[UrbanMech|Urbies]] if you're feeling wild.
* The [[Tortuga Dominions|Tortugans]] will now raid the [[Federated Suns|Davion]] border near them as well as a couple of [[Taurian Concordat|Taurian]] worlds. The [[Hanseatic League|Hansa]] will now raid the [[Chainelane Isles]]. These are our new WarTech IIC raids, not territory control.
 
* The Timeline fluff events now generate map flareups as per fluff. Importantly, this can introduce a brand-new faction right near the start of a career as [[St. Ives]] rebels against their [[Capellan Confederation|Capellan]] masters, which can lead to St. Ives existing on the map where it did not before. Go make friends (or not, you do you)!
 
* The [[Clint]] and the [[Conjurer]] have updated portraits.
 
* The [[Shadow Hawk#SHD-2K|Shadow Hawk]] in the first story campaign mission has been swapped out for an [[Osprey#OSP-15|Osprey]], after player dissatisfaction with the Shadow Hawk's performance. The [[Kintaro#KTO-19b|Kintaro]]/[[Centurion 10#CN10-B]] remain unchanged.
 
* Piercing AC [[Ammunition|ammo]] should proc crits now.
 
* The [[Weapons#Piercing_Pulse_Lasers|Piercing Lasers]] do reduced crits.
 
* Mortar Suppressant ammo has had its rather absurd radius heavily reduced.
 
* FASCAM ammos now have clearer descriptive text.
 
* The [[Weapons#Light_Autocannons|LAC/2]] now behaves like the [[Weapons#Autocannons|AC/2]] and fires a burst of three shots.
 
* Reinforcement and other "newly" spawned units are forced into the last initiative phase. They retain their drop protection evasion but they no longer immediately act and ruin your day. If you reserve down to 1 with them though, that's on you (don't do that).
 
* Spawn protection for both the player and the AI is increased to 8 pips. 6 was insufficient to heavily curb player damage on spawn, so it was increased to further protect the player from unfortunate spawns.
 
* A new [[Locust#LCT-4H|Locust]], with Hardened Armor and an XXL engine, has been added.
 
* Acid and Tandem SRM ammo descriptions have been clarified and also both nerfed slightly.
 
* [[Wulfbanes]] will now arrive with a custom Commando, tuned to his detailed specifications. The [[Commando#COM-WB|COM-WB]] is unique to the event and might be a little more impressive and worth keeping around.
 
* The [[Excavator]] Mech's backhoe and digger claw have both been nerfed strongly.
 
* The Ambient Targeter has been buffed up somewhat.
 
* The Stealth Field has been buffed up somewhat.
 
* [[Weapons#Mortars|Mech Grenade Launchers]] no longer shoot in melee.
 
* [[:Category:LAM|LAMs]] now have proper DFA self-damage reduction as they always should have had. This also applies to their falling damage.
 
* Lots of RepMe fixes have been implemented, including fixes for that persistent "Charger Turret" issue.
 
* Lots of WIIC/PMP/TBAS bug fixes.
 
  
'''IMPORTANT:''' v9.4 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
+
'''NEW COMPONENTS:''' A number of small (0.5/1 ton) components have been added to BTA. Specifically, the [[Heat Sinks#Mini Heat Sink|Mini Heat Sink]], two types of [[Modular Armor]], the [[Magnification Arrays|Magnification and Laser Zoom Arrays]], and the [[HarJel Self-Repair System]] have all been added to BTA. Find them in stores semi-rarely (HarJel only available at select [[Clan Diamond Shark|Diamond Shark]] retailers).
  
'''IMPORTANT:''' v9.4 is not a save-breaking update, your saves are compatible.
+
'''COMMUNITY CONTENT:''' The [[Weapons#Snub-Nose Gauss Rifle|Snub-Nose Gauss Rifle]] has been introduced and the [[Highlander#HGN-IB|HGN-IB]] has been updated to carry it.
  
'''IMPORTANT:''' You can see v9.4's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
+
* Several [[:Category:Clan_OmniMechs|Clan omnis]] have their [[Heat_Sink_Kits#Heat_Sink_Kit_.28CDHS.29|cDHS]] kits fixed, as intended.
 +
* [[Ferro-Lamellor_(C)|Ferro-Lamellor]] is corrected to properly reduce armor weight. Whoops!
 +
* The [[Faction_Starter_Lists#Blakist|Blakist]] starting planet is changed to Keid.
 +
* Some [[Magistracy of Canopus]] planets now actually have descriptions, hurrah!
 +
* [[Ammunition#MRM|Apollo MRM]] crit chance corrected so it behaves properly now, it was too high before.
 +
* [[t-bone|t-bone's]] BTA Team pilot now has his proper mech affinity.
 +
* B-Team and Show the Flag forced AI pilots (such as Pontoon, Burger Time, and the VIP) now have a unique ability, Training Wheels! They're slightly more interesting! Hurrah!
 +
* [[:Category:LAM|LAM]] noise turned down a bit further.
 +
* [[Weapons#Extended_Range_Lasers|ER Micro Laser]] and [[Weapons#Pulse_Lasers|Micro Pulse Laser]] received minor tweaks.
 +
** ER Micro Laser:
 +
*** Range brackets changed to 0/30/60/90/120 (was previously 0/40/60/70/80)
 +
*** Crit chance increased from -50% to -25%
 +
** Micro Pulse Laser:
 +
*** Crit chance increased from -50% to -25%
 +
*** Heat reduced from 6 to 3
 +
* Heat sink-related quirks and affinities had their text changed to better reflect their actual effect (purely descriptive, no mechanical changes).
 +
* The Argo pods now hold an additional 4 barracks slots each.
 +
 
 +
'''IMPORTANT:''' v11.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
 +
 
 +
'''IMPORTANT:''' v11.3 is not a save breaking update, your saves are compatible and will work fine.
 +
 
 +
'''IMPORTANT:''' You can see v11.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
  
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
+
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
  
==Older Patch Notes==
+
= Older Patch Notes =
  
 
[[Patch v1.2 - 2019/6/25]]
 
[[Patch v1.2 - 2019/6/25]]
Line 182: Line 227:
 
[[Patch v7.4.1 - 2020/10/18]]
 
[[Patch v7.4.1 - 2020/10/18]]
  
[[Patch v7.5 - 2020/10/30]]
+
[[Patch v7.5 - 2020/10/30]] - The TisButAScratch patch
 +
 
 +
[[Patch v7.5.1 - 2020/11/2]] - Hotfix
 +
 
 +
[[Patch v7.6 - 2020/11/8]] - The new variants for lots of mechs patch
 +
 
 +
[[Patch v7.7 - 2020/11/25]] - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
 +
 
 +
[[Patch v7.7.1 - 2020/11/25]] - Hotfix
 +
 
 +
[[Patch v8.0 - 2020/12/21]] - The Battle Armor patch
 +
 
 +
[[Patch v8.1 - 2020/12/21]] - Hotfix
 +
 
 +
[[Patch v8.2 - 2021/1/2]] - The shop fix + ExcavatorMech patch
 +
 
 +
[[Patch v8.3 - 2021/1/17]] - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
 +
 
 +
[[Patch v8.4 - 2021/1/30]] - The Pilot Specializations patch
 +
 
 +
[[Patch v8.5 - 2021/2/13]] - The Zeppelin patch
 +
 
 +
[[Patch v8.5.1 - 2021/2/13]] - Hotfix
 +
 
 +
[[Patch v8.5.2 - 2021/2/13]] - Hotfix
 +
 
 +
[[Patch v9.0 - 2021/2/27]] - The Quad 'Mech patch
 +
 
 +
[[Patch v9.1 - 2021/2/27]] - Hotfix
 +
 
 +
[[Patch v9.2 - 2021/3/7]] - The bug fix patch
 +
 
 +
[[Patch v9.3 - 2021/3/13]] - The WarTech IIC patch
  
[[Patch v7.5.1 - 2020/11/2]]
+
[[Patch v9.4 - 2021/3/31]] - The House Arano invades Terra/Community Content patch
  
[[Patch v7.6 - 2020/11/8]]
+
[[Patch v9.4.1 - 2021/4/2]] - Hotfix
  
[[Patch v7.7 - 2020/11/25]]
+
[[Patch v10 - 2021/4/24]] - The playable tanks + save breaking patch
  
[[Patch v7.7.1 - 2020/11/25]]
+
[[Patch v10.1 - 2021/5/3]] - The Von Rohrs patch
  
[[Patch v8.0 - 2020/12/21]]
+
[[Patch v10.2 - 2021/5/18]] - The Minsk patch
  
[[Patch v8.1 - 2020/12/21]]
+
[[Patch v10.3 - 2021/6/2]] - The WoB patch
  
[[Patch v8.2 - 2021/1/2]]
+
[[Patch v10.4 - 2021/6/24]] - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
  
[[Patch v8.3 - 2021/1/17]]
+
[[Patch v10.5 - 2021/7/10]] - The Resolve rework patch
  
[[Patch v8.4 - 2021/1/30]]
+
[[Patch v10.5.1 - 2021/7/10]] - Hotfix
  
[[Patch v8.5 - 2021/2/13]]
+
[[Patch v11.0 - 2021/8/8]] - The Airdrop Beacon patch
  
[[Patch v8.5.1 - 2021/2/13]]
+
[[Patch v11.0.1 - 2021/8/9]] - Hotfix
  
[[Patch v8.5.1 - 2021/2/13]]
+
[[Patch v11.0.2 - 2021/8/9]] - Hotfix
  
[[Patch v8.5.2 - 2021/2/13]]
+
[[Patch v11.0.3 - 2021/8/9]] - Hotfix
  
[[Patch v9.0 - 2021/2/27]]
+
[[Patch v11.1 - 2021/9/5]] - The vehicle crew skill tree update
  
[[Patch v9.1 - 2021/2/27]]
+
[[Patch v11.1.1 - 2021/9/5]] - Hotfix
  
[[Patch v9.2 - 2021/3/7]]
+
[[Patch v11.2 - 2021/9/26]] - Strafing runs and heat balances
  
[[Patch v9.3 - 2021/3/13]]
+
[[Patch v11.3 - 2021/10/8]] - The artillery update
  
[[Patch v9.4 - 2021/3/31]]
+
[[Category:Patches]]

Revision as of 18:45, 8 October 2021

Latest Patch Notes

v11.3 (aka the "Artillery. Again." release) has been released to the installer. This patch is a fairly fast turnaround patch, meant to address a present issue and get a few new things out the door, so let's get into it.

UPDATED MECHANIC: Artillery weapons, specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, have been reworked significantly. For a more complete explanation see the latest Developer Blog.

The following details the overall stat changes:

  • Arrow IV:
    • Direct damage reduced to 30 (down from 60)
    • Variable Damage reduced to 10 (down from 20)
    • Scatter range reduced to 40m/80m (down from 60/120)
    • AoE damage (generic ammo) increased to 75 (up from 60)
    • AoE range (generic ammo) increased to 180m (up to 120m)
    • AoE heat damage (generic ammo) increased to 10 (up from 0)
    • AoE stability damage (generic ammo) increased to 10 (up from 0)
  • CruiseMissile/50:
    • Scatter range reduced to 115m/175m (down from 150m/275m)
  • Thumper:
    • Direct damage reduced to 25 (down from 50)
    • Variable Damage reduced to 5 (down from 10)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 2 (down from 3)
    • Scatter range reduced to 35m/75m (down from 50m/100m)
    • Heat generated reduced to 15 (down from 20)
    • Direct stability damage reduced to 15 (down from 30)
    • AoE range (generic ammo) increased to 125m (up from 100m)
    • AoE damage (generic ammo) increased to 55 (up from 40)
    • AoE heat damage (generic ammo) increased to 5 (up from 0)
    • AoE stability damage (generic ammo) increased to 5 (up from 0)
  • Sniper Artillery:
    • Direct damage reduced to 50 (down from 75)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 3 (down from 4)
    • Direct stability damage reduced to 30 (down from 40)
    • Scatter range reduced to 50m/115m (down from 75m/150m)
    • AoE range (generic ammo) increased to 210m (up from 150m)
    • AoE damage (generic ammo) increased to 90 (up from 60)
    • AoE heat damage (generic ammo) increased to 15 (up from 0)
    • AoE stability damage (generic ammo) increased to 15 (up from 0)
  • Long Tom:
    • Direct damage reduced to 70 (down from 90)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 3 (down from 4)
    • Direct stability damage reduced to 40 (down from 50)
    • Scatter range reduced to 75m/135m (down from 125m/250m)
    • AoE range (generic ammo) increased to 325m (up from 250m)
    • AoE damage (generic ammo) increased to 135 (up from 100)
    • AoE heat damage (generic ammo) increased to 20 (up from 0)
    • AoE stability damage (generic ammo) increased to 20 (up from 0)
  • Ammunition:
    • Thumper, Sniper Artillery, and Long Tom Shaped Charge ammo AoE damage has been removed. It is now an all or nothing damage dealing option in the same vein as autocannons
    • Shaped charge bonus damage increased from 50% to 150% to compensate for lost AoE damage

NEW BACKGROUND OPTIONS: Sharp Negotiating, which provides one of each airdrop beacon and the strafing run comm suite, and This Man's Tank, which provides a faction-specific tank, have been added. Start with a heavy tank! Start with airdrop beacons! Have fun!

NEW STARTING MECH OPTION: The Urbie Derby has come to town, now you can start with all Urbies if you're feeling wild.

NEW COMPONENTS: A number of small (0.5/1 ton) components have been added to BTA. Specifically, the Mini Heat Sink, two types of Modular Armor, the Magnification and Laser Zoom Arrays, and the HarJel Self-Repair System have all been added to BTA. Find them in stores semi-rarely (HarJel only available at select Diamond Shark retailers).

COMMUNITY CONTENT: The Snub-Nose Gauss Rifle has been introduced and the HGN-IB has been updated to carry it.

  • Several Clan omnis have their cDHS kits fixed, as intended.
  • Ferro-Lamellor is corrected to properly reduce armor weight. Whoops!
  • The Blakist starting planet is changed to Keid.
  • Some Magistracy of Canopus planets now actually have descriptions, hurrah!
  • Apollo MRM crit chance corrected so it behaves properly now, it was too high before.
  • t-bone's BTA Team pilot now has his proper mech affinity.
  • B-Team and Show the Flag forced AI pilots (such as Pontoon, Burger Time, and the VIP) now have a unique ability, Training Wheels! They're slightly more interesting! Hurrah!
  • LAM noise turned down a bit further.
  • ER Micro Laser and Micro Pulse Laser received minor tweaks.
    • ER Micro Laser:
      • Range brackets changed to 0/30/60/90/120 (was previously 0/40/60/70/80)
      • Crit chance increased from -50% to -25%
    • Micro Pulse Laser:
      • Crit chance increased from -50% to -25%
      • Heat reduced from 6 to 3
  • Heat sink-related quirks and affinities had their text changed to better reflect their actual effect (purely descriptive, no mechanical changes).
  • The Argo pods now hold an additional 4 barracks slots each.

IMPORTANT: v11.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.

IMPORTANT: v11.3 is not a save breaking update, your saves are compatible and will work fine.

IMPORTANT: You can see v11.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

Patch v1.2 - 2019/6/25

Patch v1.3 - 2019/6/26

Patch v1.4 - 2019/6/29

Patch v2.0 - 2019/6/29

Patch v2.1 - 2019/7/3

Patch v2.2 - 2019/7/3

Patch v2.3 - 2019/7/10

Patch v2.4 - 2019/7/14

Patch v2.5 - 2019/7/20

Patch v2.6 - 2019/7/29

Patch v2.6.2 - 2019/8/4

Patch v2.7 - 2019/8/4

Patch v2.8 - 2019/8/12

Patch v2.9 - 2019/8/28

Patch v2.9.2 - 2019/9/9

Patch v3.0 - 2019/9/20

Patch v3.0.2 - 2019/9/29

Patch v3.1 - 2019/10/6

Patch v3.1.1 - 2019/10/6

Patch v3.1.2 - 2019/10/11

Patch v3.2 - 2019/10/20

Patch v3.2.1 - 2019/10/23

Patch v3.3 - 2019/10/27

Patch v3.4 - 2019/11/1

Patch v3.5 - 2019/11/9

Patch v3.5.1 - 2019/11/9

Patch v3.6 - 2019/11/17

Patch v3.6.1 - 2019/11/17

Patch v3.7.4 - 2019/12/14

Patch v3.8 - 2019/12/22

Patch v3.9 - 2020/1/1

Patch v3.9.3 - 2020/1/1

Patch v3.9.4 - 2020/1/2

Patch v3.9.5 - 2020/1/8

Patch v4.0 - 2020/1/18

Patch v4.1 - 2020/1/25

Patch v4.2 - 2020/2/9

Patch v4.2.1 - 2020/2/9

Patch v4.2.2 - 2020/2/9

Patch v4.3 - 2020/2/20

Patch v4.4 - 2020/3/11

Patch v4.5 - 2020/4/3

Patch v4.5.1 - 2020/4/2

Patch v4.6 - 2020/4/8

Patch v5.0 - 2020/4/15

Patch v5.1 - 2020/4/19

Patch v5.2 - 2020/4/23

Patch v5.3 - 2020/5/4

Patch v5.4 - 2020/5/19

Patch v5.5 - 2020/6/2

Patch v5.5.1 - 2020/6/2

Patch v5.5.2 - 2020/6/6

Patch v6.0 - 2020/6/24

Patch v6.0.1 - 2020/6/25

Patch v6.1 - 2020/7/6

Patch v6.2 - 2020/7/19

Patch v6.3 - 2020/7/26

Patch v6.4 - 2020/8/9

Patch v6.4.1 - 2020/8/11

Patch v7.0 - 2020/8/21

Patch v7.1 - 2020/9/6

Patch v7.2 - 2020/9/21

Patch v7.2.1 - 2020/9/23

Patch v7.3 - 2020/10/3

Patch v7.3.2 - 2020/10/4

Patch v7.3.3 - 2020/10/6

Patch v7.4 - 2020/10/17

Patch v7.4.1 - 2020/10/18

Patch v7.5 - 2020/10/30 - The TisButAScratch patch

Patch v7.5.1 - 2020/11/2 - Hotfix

Patch v7.6 - 2020/11/8 - The new variants for lots of mechs patch

Patch v7.7 - 2020/11/25 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch

Patch v7.7.1 - 2020/11/25 - Hotfix

Patch v8.0 - 2020/12/21 - The Battle Armor patch

Patch v8.1 - 2020/12/21 - Hotfix

Patch v8.2 - 2021/1/2 - The shop fix + ExcavatorMech patch

Patch v8.3 - 2021/1/17 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch

Patch v8.4 - 2021/1/30 - The Pilot Specializations patch

Patch v8.5 - 2021/2/13 - The Zeppelin patch

Patch v8.5.1 - 2021/2/13 - Hotfix

Patch v8.5.2 - 2021/2/13 - Hotfix

Patch v9.0 - 2021/2/27 - The Quad 'Mech patch

Patch v9.1 - 2021/2/27 - Hotfix

Patch v9.2 - 2021/3/7 - The bug fix patch

Patch v9.3 - 2021/3/13 - The WarTech IIC patch

Patch v9.4 - 2021/3/31 - The House Arano invades Terra/Community Content patch

Patch v9.4.1 - 2021/4/2 - Hotfix

Patch v10 - 2021/4/24 - The playable tanks + save breaking patch

Patch v10.1 - 2021/5/3 - The Von Rohrs patch

Patch v10.2 - 2021/5/18 - The Minsk patch

Patch v10.3 - 2021/6/2 - The WoB patch

Patch v10.4 - 2021/6/24 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch

Patch v10.5 - 2021/7/10 - The Resolve rework patch

Patch v10.5.1 - 2021/7/10 - Hotfix

Patch v11.0 - 2021/8/8 - The Airdrop Beacon patch

Patch v11.0.1 - 2021/8/9 - Hotfix

Patch v11.0.2 - 2021/8/9 - Hotfix

Patch v11.0.3 - 2021/8/9 - Hotfix

Patch v11.1 - 2021/9/5 - The vehicle crew skill tree update

Patch v11.1.1 - 2021/9/5 - Hotfix

Patch v11.2 - 2021/9/26 - Strafing runs and heat balances

Patch v11.3 - 2021/10/8 - The artillery update