Difference between revisions of "Patch Notes"

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== Latest Patch Notes ==
+
= Latest Patch Notes =
  
v10.0 (aka the "Motha-Fuggin' Tanks" release) has been released to the installer. This is a major major update, read on to see why:
+
v11.3 (aka the "Artillery. Again." release) has been released to the installer. This patch is a fairly fast turnaround patch, meant to address a present issue and get a few new things out the door, so let's get into it.
  
 +
'''UPDATED MECHANIC:''' [[Weapons#Artillery|Artillery weapons]], specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, have been reworked significantly. For a more complete explanation see the latest [[Developer Blog]].
  
'''**HOLY SHIT THIS IS IMPORTANT READ THE HELL OUT OF THIS:**''' v10.0 is a '''<u>SAVE BREAKING UPDATE</u>'''. Your old saves are '''*not*''' compatible and you '''*will*''' need to restart your career. This was a necessity for a number of reasons, sorry, but this was the best time to do it.
+
The following details the overall stat changes:
  
'''**THIS IS IMPORTANT IIC:**''' v10.0 '''*hard requires*''' a new installer. We have updated the installer on the [https://www.nexusmods.com/battletech/mods/452 Nexus], you MUST get it to get v10.0. This was done to repair a critical issue that we discovered in the installer. Since we are save-breaking this update anyway, this was the best time to force an installer update.
+
* Arrow IV:
 +
** Direct damage reduced to 30 (down from 60)
 +
** Variable Damage reduced to 10 (down from 20)
 +
** Scatter range reduced to 40m/80m (down from  60/120)
 +
** AoE damage (generic ammo) increased to 75 (up from 60)
 +
** AoE range (generic ammo) increased to 180m (up to 120m)
 +
** AoE heat damage (generic ammo) increased to 10 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 10 (up from 0)
 +
* CruiseMissile/50:
 +
** Scatter range reduced to 115m/175m (down from 150m/275m)
 +
* Thumper:
 +
** Direct damage reduced to 25 (down from 50)
 +
** Variable Damage reduced to 5 (down from 10)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 2 (down from 3)
 +
** Scatter range reduced to 35m/75m (down from 50m/100m)
 +
** Heat generated reduced to 15 (down from 20)
 +
** Direct stability damage reduced to 15 (down from 30)
 +
** AoE range (generic ammo) increased to 125m (up from 100m)
 +
** AoE damage (generic ammo) increased to 55 (up from 40)
 +
** AoE heat damage (generic ammo) increased to 5 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 5 (up from 0)
 +
* Sniper Artillery:
 +
** Direct damage reduced to 50 (down from 75)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 3 (down from 4)
 +
** Direct stability damage reduced to 30 (down from 40)
 +
** Scatter range reduced to 50m/115m (down from 75m/150m)
 +
** AoE range (generic ammo) increased to 210m (up from 150m)
 +
** AoE damage (generic ammo) increased to 90 (up from 60)
 +
** AoE heat damage (generic ammo) increased to 15 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 15 (up from 0)
 +
* Long Tom:
 +
** Direct damage reduced to 70 (down from 90)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 3 (down from 4)
 +
** Direct stability damage reduced to 40 (down from 50)
 +
** Scatter range reduced to 75m/135m (down from 125m/250m)
 +
** AoE range (generic ammo) increased to 325m (up from 250m)
 +
** AoE damage (generic ammo) increased to 135 (up from 100)
 +
** AoE heat damage (generic ammo) increased to 20 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 20 (up from 0)
 +
* Ammunition:
 +
** Thumper, Sniper Artillery, and Long Tom Shaped Charge ammo AoE damage has been removed. It is now an all or nothing damage dealing option in the same vein as [[Weapons#Autocannons|autocannons]]
 +
** Shaped charge bonus damage increased from 50% to 150% to compensate for lost AoE damage
  
 +
'''NEW BACKGROUND OPTIONS:''' Sharp Negotiating, which provides one of each [[Airdrop_Beacons|airdrop beacon]] and the [[Strafing_Run_Comm_Suite|strafing run comm suite]], and [[This Man's Tank]], which provides a faction-specific tank, have been added. Start with a heavy tank! Start with airdrop beacons! Have fun!
  
'''NEW FUNCTIONALITY:''' Playable Tanks have rumbled onto the field of battle! Tanks can now be purchased from shops, as well as salvaged from the battlefield. Note that only *some* tanks are available for purchase and to be salvaged, not all tanks, so you can't get everything, just a select curated list we've put together. All five Great Houses, [[ComStar]], and the four major Periphery states ([[Taurian Concordat|Taurians]], [[Magistracy of Canopus|Canopians]], [[Outworlds Alliance|Outworlds]], [[Marian Hegemony|Marians]]) will sell you their unique tank lists. Additionally, there are general Inner Sphere and Periphery tank lists in stores. Tanks have a few oddnesses, please see the FAQ post about playable tanks for details. Tanks *do* count against your overall drop tonnage, so keep that in mind.
+
'''NEW STARTING MECH OPTION:''' The [[Faction_Starter_Lists#Urbie Derby|Urbie Derby]] has come to town, now you can start with all [[UrbanMech|Urbies]] if you're feeling wild.
  
'''NEW FUNCTIONALITY:''' Tanks have been a source of consternation for a lot of players. The main complaint was that stripping evasion from tanks was difficult. Well, that's fixed now. If you use melee against tanks, specifically a kick, it will strip 2 evasion off of them. Yet another reason to give 'em the boot.
+
'''NEW COMPONENTS:''' A number of small (0.5/1 ton) components have been added to BTA. Specifically, the [[Heat Sinks#Mini Heat Sink|Mini Heat Sink]], two types of [[Modular Armor]], the [[Magnification Arrays|Magnification and Laser Zoom Arrays]], and the [[HarJel Self-Repair System]] have all been added to BTA. Find them in stores semi-rarely (HarJel only available at select [[Clan Diamond Shark|Diamond Shark]] retailers).
  
'''UPDATED FUNCTIONALITY:''' Consecutive bleedout injuries now stack together instead of running in parallel like they used to. If you have a bleedout injury and you suffer another one, it multiplies your current timer by 0.75 and that's your new bleedout timer. This *can* put you to 0 rounds, eject or die, so keep an eye on it.
+
'''COMMUNITY CONTENT:''' The [[Weapons#Snub-Nose Gauss Rifle|Snub-Nose Gauss Rifle]] has been introduced and the [[Highlander#HGN-IB|HGN-IB]] has been updated to carry it.
  
'''NEW FACTION (kinda):''' [[St. Ives Compact|St. Ives]] now starts as a faction on the map to begin with. They will be invaded by the [[Capellan Confederation|Capellans]] fairly quickly after your career starts, so if you want to make friends, you better do it quick. They also won't be around forever and will cease to exist as a faction eventually, so make friends fast! They also can be allied with as originally intended all along, whoops!
+
* Several [[:Category:Clan_OmniMechs|Clan omnis]] have their [[Heat_Sink_Kits#Heat_Sink_Kit_.28CDHS.29|cDHS]] kits fixed, as intended.
 +
* [[Ferro-Lamellor_(C)|Ferro-Lamellor]] is corrected to properly reduce armor weight. Whoops!
 +
* The [[Faction_Starter_Lists#Blakist|Blakist]] starting planet is changed to Keid.
 +
* Some [[Magistracy of Canopus]] planets now actually have descriptions, hurrah!
 +
* [[Ammunition#MRM|Apollo MRM]] crit chance corrected so it behaves properly now, it was too high before.
 +
* [[t-bone|t-bone's]] BTA Team pilot now has his proper mech affinity.
 +
* B-Team and Show the Flag forced AI pilots (such as Pontoon, Burger Time, and the VIP) now have a unique ability, Training Wheels! They're slightly more interesting! Hurrah!
 +
* [[:Category:LAM|LAM]] noise turned down a bit further.
 +
* [[Weapons#Extended_Range_Lasers|ER Micro Laser]] and [[Weapons#Pulse_Lasers|Micro Pulse Laser]] received minor tweaks.
 +
** ER Micro Laser:
 +
*** Range brackets changed to 0/30/60/90/120 (was previously 0/40/60/70/80)
 +
*** Crit chance increased from -50% to -25%
 +
** Micro Pulse Laser:
 +
*** Crit chance increased from -50% to -25%
 +
*** Heat reduced from 6 to 3
 +
* Heat sink-related quirks and affinities had their text changed to better reflect their actual effect (purely descriptive, no mechanical changes).
 +
* The Argo pods now hold an additional 4 barracks slots each.
  
'''NEW MECH:''' The [[Falcon]], an old SLDF 30 ton light bug-hunting mech, has arrived in a flash. You can find it with [[ComStar]] and the [[Factions#Clans|Clans]], as well as mercenaries and rarely the Kuritans.
+
'''IMPORTANT:''' v11.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
  
'''NEW MODEL:''' The [[Bane]] has received a very nice updated model. It's lookin' real sharp!
+
'''IMPORTANT:''' v11.3 is not a save breaking update, your saves are compatible and will work fine.
  
'''COMMUNITY CONTENT:''' A number of new mechs and pilots have been added into the [[Community Content]] option. Included are a [[Roughneck#RGH-GB|Roughneck]], [[Enfield#END-6Z|Enfield]], [[BattleMaster#BLR-GSD|BattleMaster]], [[Stormcrow#SCR-K|Stormcrow]], and two new pilots ([[Kotare - Pilot|Kotare]] and [[Mad Dawg - Pilot|Mad Dawg]]). Go check 'em out!
+
'''IMPORTANT:''' You can see v11.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
 
 
'''WIKI UPDATE:''' We now have active [[Gear]] pages, meaning pretty much everything you can put on a mech now has its own page on the wiki for your education. Read away!
 
 
 
* The Operation Bullcat Aurigan Invasion April Fools event has been removed.
 
* Local government planets on the starmap are now a white color, instead of that nearly invisible dark red.
 
* Resized some mechs, including several [[Thug|Thugs]] and the [[Icarus II]].
 
* The [[Marauder#MAD-5X|Marauder MAD-5X]] is now going to be a little less common, it was appearing way too much.
 
* Players are now immediately allied with the "Self-Employed" faction, meaning you get as good salvage as possible on those Darius missions.
 
* The [[Fafnir II]] and the [[Mad Cat MK II - 85T|Mad Cat Mk II - 85]] both actually have affinities now.
 
* The campaign flashpoint mission Treasure Trove, the escape from the SLDF Castle, has been updated. Player mechs are slightly improved, Taurians have been toned down.
 
* The campaign flashpoint Atlas has been swapped for an [[Atlas#AS7-D-H|Atlas II]], should be better.
 
* Sprinter now works with combat vehicles of all kinds.
 
* The AI has been slightly updated again, should be slightly smarter.
 
* A large number of bonus descriptions have been updated for clarity.
 
* Now if you lose your Center Torso you are more likely to take pilot injuries, that was broken before and has been fixed.
 
* [[Ammunition#Mech_Grenade_Launcher|Grenade Launcher Inferno ammo]] has been toned down a bit.
 
* [[WarTech IIC]] should now better respect contract requirements, so no more getting stuck in a flareup contract you can't actually do.
 
* The [[Weapons#Light_Autocannons|LAC2]] and [[Weapons#Light_Autocannons|LAC5]] have received more heat generated and a slight damage reduction.
 
* A number of new mech variants have been added, the [[Vindicator#VND-1SIC|Vindicator VND-1SIC]], [[Commando#COM-1AK|Commando COM-1AK]], and four primitive Phoenix variants ([[Phoenix#PK-1KC|PK-1KC]], [[Phoenix#PK-1KL|PK-1KL]], [[Phoenix#PK-1KR|PK-1KR]], [[Phoenix#PK-1KT|PK-1KT]]).
 
* Some core dlls updated.
 
 
 
 
 
'''IMPORTANT:''' v10.0 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
 
 
 
'''IMPORTANT:''' You can see v10.0's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
 
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
Line 52: Line 89:
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
  
== Older Patch Notes ==
+
= Older Patch Notes =
  
 
[[Patch v1.2 - 2019/6/25]]
 
[[Patch v1.2 - 2019/6/25]]
Line 190: Line 227:
 
[[Patch v7.4.1 - 2020/10/18]]
 
[[Patch v7.4.1 - 2020/10/18]]
  
[[Patch v7.5 - 2020/10/30]]
+
[[Patch v7.5 - 2020/10/30]] - The TisButAScratch patch
 +
 
 +
[[Patch v7.5.1 - 2020/11/2]] - Hotfix
 +
 
 +
[[Patch v7.6 - 2020/11/8]] - The new variants for lots of mechs patch
 +
 
 +
[[Patch v7.7 - 2020/11/25]] - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
 +
 
 +
[[Patch v7.7.1 - 2020/11/25]] - Hotfix
 +
 
 +
[[Patch v8.0 - 2020/12/21]] - The Battle Armor patch
 +
 
 +
[[Patch v8.1 - 2020/12/21]] - Hotfix
 +
 
 +
[[Patch v8.2 - 2021/1/2]] - The shop fix + ExcavatorMech patch
 +
 
 +
[[Patch v8.3 - 2021/1/17]] - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
 +
 
 +
[[Patch v8.4 - 2021/1/30]] - The Pilot Specializations patch
 +
 
 +
[[Patch v8.5 - 2021/2/13]] - The Zeppelin patch
 +
 
 +
[[Patch v8.5.1 - 2021/2/13]] - Hotfix
 +
 
 +
[[Patch v8.5.2 - 2021/2/13]] - Hotfix
 +
 
 +
[[Patch v9.0 - 2021/2/27]] - The Quad 'Mech patch
  
[[Patch v7.5.1 - 2020/11/2]]
+
[[Patch v9.1 - 2021/2/27]] - Hotfix
  
[[Patch v7.6 - 2020/11/8]]
+
[[Patch v9.2 - 2021/3/7]] - The bug fix patch
  
[[Patch v7.7 - 2020/11/25]]
+
[[Patch v9.3 - 2021/3/13]] - The WarTech IIC patch
  
[[Patch v7.7.1 - 2020/11/25]]
+
[[Patch v9.4 - 2021/3/31]] - The House Arano invades Terra/Community Content patch
  
[[Patch v8.0 - 2020/12/21]]
+
[[Patch v9.4.1 - 2021/4/2]] - Hotfix
  
[[Patch v8.1 - 2020/12/21]]
+
[[Patch v10 - 2021/4/24]] - The playable tanks + save breaking patch
  
[[Patch v8.2 - 2021/1/2]]
+
[[Patch v10.1 - 2021/5/3]] - The Von Rohrs patch
  
[[Patch v8.3 - 2021/1/17]]
+
[[Patch v10.2 - 2021/5/18]] - The Minsk patch
  
[[Patch v8.4 - 2021/1/30]]
+
[[Patch v10.3 - 2021/6/2]] - The WoB patch
  
[[Patch v8.5 - 2021/2/13]]
+
[[Patch v10.4 - 2021/6/24]] - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
  
[[Patch v8.5.1 - 2021/2/13]]
+
[[Patch v10.5 - 2021/7/10]] - The Resolve rework patch
  
[[Patch v8.5.1 - 2021/2/13]]
+
[[Patch v10.5.1 - 2021/7/10]] - Hotfix
  
[[Patch v8.5.2 - 2021/2/13]]
+
[[Patch v11.0 - 2021/8/8]] - The Airdrop Beacon patch
  
[[Patch v9.0 - 2021/2/27]]
+
[[Patch v11.0.1 - 2021/8/9]] - Hotfix
  
[[Patch v9.1 - 2021/2/27]]
+
[[Patch v11.0.2 - 2021/8/9]] - Hotfix
  
[[Patch v9.2 - 2021/3/7]]
+
[[Patch v11.0.3 - 2021/8/9]] - Hotfix
  
[[Patch v9.3 - 2021/3/13]]
+
[[Patch v11.1 - 2021/9/5]] - The vehicle crew skill tree update
  
[[Patch v9.4 - 2021/3/31]]
+
[[Patch v11.1.1 - 2021/9/5]] - Hotfix
  
[[Patch v9.4.1 - 2021/4/2]]
+
[[Patch v11.2 - 2021/9/26]] - Strafing runs and heat balances
  
[[Patch v10 - 2021/4/24]]
+
[[Patch v11.3 - 2021/10/8]] - The artillery update
  
[[Patch v10.1 - 2021/5/3]]
+
[[Category:Patches]]

Revision as of 18:45, 8 October 2021

Latest Patch Notes

v11.3 (aka the "Artillery. Again." release) has been released to the installer. This patch is a fairly fast turnaround patch, meant to address a present issue and get a few new things out the door, so let's get into it.

UPDATED MECHANIC: Artillery weapons, specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, have been reworked significantly. For a more complete explanation see the latest Developer Blog.

The following details the overall stat changes:

  • Arrow IV:
    • Direct damage reduced to 30 (down from 60)
    • Variable Damage reduced to 10 (down from 20)
    • Scatter range reduced to 40m/80m (down from 60/120)
    • AoE damage (generic ammo) increased to 75 (up from 60)
    • AoE range (generic ammo) increased to 180m (up to 120m)
    • AoE heat damage (generic ammo) increased to 10 (up from 0)
    • AoE stability damage (generic ammo) increased to 10 (up from 0)
  • CruiseMissile/50:
    • Scatter range reduced to 115m/175m (down from 150m/275m)
  • Thumper:
    • Direct damage reduced to 25 (down from 50)
    • Variable Damage reduced to 5 (down from 10)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 2 (down from 3)
    • Scatter range reduced to 35m/75m (down from 50m/100m)
    • Heat generated reduced to 15 (down from 20)
    • Direct stability damage reduced to 15 (down from 30)
    • AoE range (generic ammo) increased to 125m (up from 100m)
    • AoE damage (generic ammo) increased to 55 (up from 40)
    • AoE heat damage (generic ammo) increased to 5 (up from 0)
    • AoE stability damage (generic ammo) increased to 5 (up from 0)
  • Sniper Artillery:
    • Direct damage reduced to 50 (down from 75)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 3 (down from 4)
    • Direct stability damage reduced to 30 (down from 40)
    • Scatter range reduced to 50m/115m (down from 75m/150m)
    • AoE range (generic ammo) increased to 210m (up from 150m)
    • AoE damage (generic ammo) increased to 90 (up from 60)
    • AoE heat damage (generic ammo) increased to 15 (up from 0)
    • AoE stability damage (generic ammo) increased to 15 (up from 0)
  • Long Tom:
    • Direct damage reduced to 70 (down from 90)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 3 (down from 4)
    • Direct stability damage reduced to 40 (down from 50)
    • Scatter range reduced to 75m/135m (down from 125m/250m)
    • AoE range (generic ammo) increased to 325m (up from 250m)
    • AoE damage (generic ammo) increased to 135 (up from 100)
    • AoE heat damage (generic ammo) increased to 20 (up from 0)
    • AoE stability damage (generic ammo) increased to 20 (up from 0)
  • Ammunition:
    • Thumper, Sniper Artillery, and Long Tom Shaped Charge ammo AoE damage has been removed. It is now an all or nothing damage dealing option in the same vein as autocannons
    • Shaped charge bonus damage increased from 50% to 150% to compensate for lost AoE damage

NEW BACKGROUND OPTIONS: Sharp Negotiating, which provides one of each airdrop beacon and the strafing run comm suite, and This Man's Tank, which provides a faction-specific tank, have been added. Start with a heavy tank! Start with airdrop beacons! Have fun!

NEW STARTING MECH OPTION: The Urbie Derby has come to town, now you can start with all Urbies if you're feeling wild.

NEW COMPONENTS: A number of small (0.5/1 ton) components have been added to BTA. Specifically, the Mini Heat Sink, two types of Modular Armor, the Magnification and Laser Zoom Arrays, and the HarJel Self-Repair System have all been added to BTA. Find them in stores semi-rarely (HarJel only available at select Diamond Shark retailers).

COMMUNITY CONTENT: The Snub-Nose Gauss Rifle has been introduced and the HGN-IB has been updated to carry it.

  • Several Clan omnis have their cDHS kits fixed, as intended.
  • Ferro-Lamellor is corrected to properly reduce armor weight. Whoops!
  • The Blakist starting planet is changed to Keid.
  • Some Magistracy of Canopus planets now actually have descriptions, hurrah!
  • Apollo MRM crit chance corrected so it behaves properly now, it was too high before.
  • t-bone's BTA Team pilot now has his proper mech affinity.
  • B-Team and Show the Flag forced AI pilots (such as Pontoon, Burger Time, and the VIP) now have a unique ability, Training Wheels! They're slightly more interesting! Hurrah!
  • LAM noise turned down a bit further.
  • ER Micro Laser and Micro Pulse Laser received minor tweaks.
    • ER Micro Laser:
      • Range brackets changed to 0/30/60/90/120 (was previously 0/40/60/70/80)
      • Crit chance increased from -50% to -25%
    • Micro Pulse Laser:
      • Crit chance increased from -50% to -25%
      • Heat reduced from 6 to 3
  • Heat sink-related quirks and affinities had their text changed to better reflect their actual effect (purely descriptive, no mechanical changes).
  • The Argo pods now hold an additional 4 barracks slots each.

IMPORTANT: v11.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.

IMPORTANT: v11.3 is not a save breaking update, your saves are compatible and will work fine.

IMPORTANT: You can see v11.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

Patch v1.2 - 2019/6/25

Patch v1.3 - 2019/6/26

Patch v1.4 - 2019/6/29

Patch v2.0 - 2019/6/29

Patch v2.1 - 2019/7/3

Patch v2.2 - 2019/7/3

Patch v2.3 - 2019/7/10

Patch v2.4 - 2019/7/14

Patch v2.5 - 2019/7/20

Patch v2.6 - 2019/7/29

Patch v2.6.2 - 2019/8/4

Patch v2.7 - 2019/8/4

Patch v2.8 - 2019/8/12

Patch v2.9 - 2019/8/28

Patch v2.9.2 - 2019/9/9

Patch v3.0 - 2019/9/20

Patch v3.0.2 - 2019/9/29

Patch v3.1 - 2019/10/6

Patch v3.1.1 - 2019/10/6

Patch v3.1.2 - 2019/10/11

Patch v3.2 - 2019/10/20

Patch v3.2.1 - 2019/10/23

Patch v3.3 - 2019/10/27

Patch v3.4 - 2019/11/1

Patch v3.5 - 2019/11/9

Patch v3.5.1 - 2019/11/9

Patch v3.6 - 2019/11/17

Patch v3.6.1 - 2019/11/17

Patch v3.7.4 - 2019/12/14

Patch v3.8 - 2019/12/22

Patch v3.9 - 2020/1/1

Patch v3.9.3 - 2020/1/1

Patch v3.9.4 - 2020/1/2

Patch v3.9.5 - 2020/1/8

Patch v4.0 - 2020/1/18

Patch v4.1 - 2020/1/25

Patch v4.2 - 2020/2/9

Patch v4.2.1 - 2020/2/9

Patch v4.2.2 - 2020/2/9

Patch v4.3 - 2020/2/20

Patch v4.4 - 2020/3/11

Patch v4.5 - 2020/4/3

Patch v4.5.1 - 2020/4/2

Patch v4.6 - 2020/4/8

Patch v5.0 - 2020/4/15

Patch v5.1 - 2020/4/19

Patch v5.2 - 2020/4/23

Patch v5.3 - 2020/5/4

Patch v5.4 - 2020/5/19

Patch v5.5 - 2020/6/2

Patch v5.5.1 - 2020/6/2

Patch v5.5.2 - 2020/6/6

Patch v6.0 - 2020/6/24

Patch v6.0.1 - 2020/6/25

Patch v6.1 - 2020/7/6

Patch v6.2 - 2020/7/19

Patch v6.3 - 2020/7/26

Patch v6.4 - 2020/8/9

Patch v6.4.1 - 2020/8/11

Patch v7.0 - 2020/8/21

Patch v7.1 - 2020/9/6

Patch v7.2 - 2020/9/21

Patch v7.2.1 - 2020/9/23

Patch v7.3 - 2020/10/3

Patch v7.3.2 - 2020/10/4

Patch v7.3.3 - 2020/10/6

Patch v7.4 - 2020/10/17

Patch v7.4.1 - 2020/10/18

Patch v7.5 - 2020/10/30 - The TisButAScratch patch

Patch v7.5.1 - 2020/11/2 - Hotfix

Patch v7.6 - 2020/11/8 - The new variants for lots of mechs patch

Patch v7.7 - 2020/11/25 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch

Patch v7.7.1 - 2020/11/25 - Hotfix

Patch v8.0 - 2020/12/21 - The Battle Armor patch

Patch v8.1 - 2020/12/21 - Hotfix

Patch v8.2 - 2021/1/2 - The shop fix + ExcavatorMech patch

Patch v8.3 - 2021/1/17 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch

Patch v8.4 - 2021/1/30 - The Pilot Specializations patch

Patch v8.5 - 2021/2/13 - The Zeppelin patch

Patch v8.5.1 - 2021/2/13 - Hotfix

Patch v8.5.2 - 2021/2/13 - Hotfix

Patch v9.0 - 2021/2/27 - The Quad 'Mech patch

Patch v9.1 - 2021/2/27 - Hotfix

Patch v9.2 - 2021/3/7 - The bug fix patch

Patch v9.3 - 2021/3/13 - The WarTech IIC patch

Patch v9.4 - 2021/3/31 - The House Arano invades Terra/Community Content patch

Patch v9.4.1 - 2021/4/2 - Hotfix

Patch v10 - 2021/4/24 - The playable tanks + save breaking patch

Patch v10.1 - 2021/5/3 - The Von Rohrs patch

Patch v10.2 - 2021/5/18 - The Minsk patch

Patch v10.3 - 2021/6/2 - The WoB patch

Patch v10.4 - 2021/6/24 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch

Patch v10.5 - 2021/7/10 - The Resolve rework patch

Patch v10.5.1 - 2021/7/10 - Hotfix

Patch v11.0 - 2021/8/8 - The Airdrop Beacon patch

Patch v11.0.1 - 2021/8/9 - Hotfix

Patch v11.0.2 - 2021/8/9 - Hotfix

Patch v11.0.3 - 2021/8/9 - Hotfix

Patch v11.1 - 2021/9/5 - The vehicle crew skill tree update

Patch v11.1.1 - 2021/9/5 - Hotfix

Patch v11.2 - 2021/9/26 - Strafing runs and heat balances

Patch v11.3 - 2021/10/8 - The artillery update