Difference between revisions of "Patch Notes"

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= Latest Patch Notes =
 
= Latest Patch Notes =
  
v10.4 (aka the "Holy Hell, It's Been 2 Years Already!" release) has been released to the installer. This patch is largely a content release with a large installer twist.
+
v11.3 (aka the "Artillery. Again." release) has been released to the installer. This patch is a fairly fast turnaround patch, meant to address a present issue and get a few new things out the door, so let's get into it.  
  
 +
'''UPDATED MECHANIC:''' [[Weapons#Artillery|Artillery weapons]], specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, have been reworked significantly. For a more complete explanation see the latest [[Developer Blog]].
  
{{Big|'''**IMPORTANT READ THIS**''':}} This patch requires a new installer. Sorry, I know it's annoying, but this installer fixes some rare but important issues with the old one. It also enables the second major thing about this patch, which you can see below.
+
The following details the overall stat changes:
  
{{Big|'''**IMPORTANT READ THIS**''':}} This patch has formally merged the Clans into BTA's master build. Now, everyone get the Clan patch and content. This was done for two reasons: it fixes a very real, very serious, problem some users were running into that we couldn't solve in any other practical way *and* it also makes our lives easier behind the scenes. The installer no longer asks if you want Clans in the settings but don't panic, you just get them automatically. Nothing in-game has changed: Clans are largely optional and won't really spring themselves on you outside of rare 3-way battles.
+
* Arrow IV:
 +
** Direct damage reduced to 30 (down from 60)
 +
** Variable Damage reduced to 10 (down from 20)
 +
** Scatter range reduced to 40m/80m (down from  60/120)
 +
** AoE damage (generic ammo) increased to 75 (up from 60)
 +
** AoE range (generic ammo) increased to 180m (up to 120m)
 +
** AoE heat damage (generic ammo) increased to 10 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 10 (up from 0)
 +
* CruiseMissile/50:
 +
** Scatter range reduced to 115m/175m (down from 150m/275m)
 +
* Thumper:
 +
** Direct damage reduced to 25 (down from 50)
 +
** Variable Damage reduced to 5 (down from 10)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 2 (down from 3)
 +
** Scatter range reduced to 35m/75m (down from 50m/100m)
 +
** Heat generated reduced to 15 (down from 20)
 +
** Direct stability damage reduced to 15 (down from 30)
 +
** AoE range (generic ammo) increased to 125m (up from 100m)
 +
** AoE damage (generic ammo) increased to 55 (up from 40)
 +
** AoE heat damage (generic ammo) increased to 5 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 5 (up from 0)
 +
* Sniper Artillery:
 +
** Direct damage reduced to 50 (down from 75)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 3 (down from 4)
 +
** Direct stability damage reduced to 30 (down from 40)
 +
** Scatter range reduced to 50m/115m (down from 75m/150m)
 +
** AoE range (generic ammo) increased to 210m (up from 150m)
 +
** AoE damage (generic ammo) increased to 90 (up from 60)
 +
** AoE heat damage (generic ammo) increased to 15 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 15 (up from 0)
 +
* Long Tom:  
 +
** Direct damage reduced to 70 (down from 90)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 3 (down from 4)
 +
** Direct stability damage reduced to 40 (down from 50)
 +
** Scatter range reduced to 75m/135m (down from 125m/250m)
 +
** AoE range (generic ammo) increased to 325m (up from 250m)
 +
** AoE damage (generic ammo) increased to 135 (up from 100)
 +
** AoE heat damage (generic ammo) increased to 20 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 20 (up from 0)
 +
* Ammunition:
 +
** Thumper, Sniper Artillery, and Long Tom Shaped Charge ammo AoE damage has been removed. It is now an all or nothing damage dealing option in the same vein as [[Weapons#Autocannons|autocannons]]
 +
** Shaped charge bonus damage increased from 50% to 150% to compensate for lost AoE damage
  
 +
'''NEW BACKGROUND OPTIONS:''' Sharp Negotiating, which provides one of each [[Airdrop_Beacons|airdrop beacon]] and the [[Strafing_Run_Comm_Suite|strafing run comm suite]], and [[This Man's Tank]], which provides a faction-specific tank, have been added. Start with a heavy tank! Start with airdrop beacons! Have fun!
  
'''NEW EVENT:''' The [[:Category:BTA Team]] may challenge you to a [[BTA Calling|throwdown]] at some point. Bring your A-Game because the BTA Team ain't playing around, but there's a good reward waiting for you if you win.
+
'''NEW STARTING MECH OPTION:''' The [[Faction_Starter_Lists#Urbie Derby|Urbie Derby]] has come to town, now you can start with all [[UrbanMech|Urbies]] if you're feeling wild.
  
'''NEW MECH:''' The [[Hoplite]], a 55 ton slow medium gunboat that looks like a dinner plate, has strolled into play. Find it with Clans and mercs and occasionally the Davions and Canopians.
+
'''NEW COMPONENTS:''' A number of small (0.5/1 ton) components have been added to BTA. Specifically, the [[Heat Sinks#Mini Heat Sink|Mini Heat Sink]], two types of [[Modular Armor]], the [[Magnification Arrays|Magnification and Laser Zoom Arrays]], and the [[HarJel Self-Repair System]] have all been added to BTA. Find them in stores semi-rarely (HarJel only available at select [[Clan Diamond Shark|Diamond Shark]] retailers).
  
'''NEW MECH:''' The [[Dig King]], a 30 ton industrial mining mech, has decided to take a break mining salt and instead mine some mech components. Find it with the Periphery.
+
'''COMMUNITY CONTENT:''' The [[Weapons#Snub-Nose Gauss Rifle|Snub-Nose Gauss Rifle]] has been introduced and the [[Highlander#HGN-IB|HGN-IB]] has been updated to carry it.
  
'''NEW MECH:''' The [[Ostscout]], a 35 ton scout mech that is the last word in scouting but usually doesn't have a weapon worth a damn, has bolted onto the battlefield. Most Great Houses field it, as does ComStar. Note that the Ostscout has a unique, extremely powerful, quirk, Super Sensors.
+
* Several [[:Category:Clan_OmniMechs|Clan omnis]] have their [[Heat_Sink_Kits#Heat_Sink_Kit_.28CDHS.29|cDHS]] kits fixed, as intended.
 +
* [[Ferro-Lamellor_(C)|Ferro-Lamellor]] is corrected to properly reduce armor weight. Whoops!
 +
* The [[Faction_Starter_Lists#Blakist|Blakist]] starting planet is changed to Keid.
 +
* Some [[Magistracy of Canopus]] planets now actually have descriptions, hurrah!
 +
* [[Ammunition#MRM|Apollo MRM]] crit chance corrected so it behaves properly now, it was too high before.
 +
* [[t-bone|t-bone's]] BTA Team pilot now has his proper mech affinity.
 +
* B-Team and Show the Flag forced AI pilots (such as Pontoon, Burger Time, and the VIP) now have a unique ability, Training Wheels! They're slightly more interesting! Hurrah!
 +
* [[:Category:LAM|LAM]] noise turned down a bit further.
 +
* [[Weapons#Extended_Range_Lasers|ER Micro Laser]] and [[Weapons#Pulse_Lasers|Micro Pulse Laser]] received minor tweaks.
 +
** ER Micro Laser:
 +
*** Range brackets changed to 0/30/60/90/120 (was previously 0/40/60/70/80)
 +
*** Crit chance increased from -50% to -25%
 +
** Micro Pulse Laser:
 +
*** Crit chance increased from -50% to -25%
 +
*** Heat reduced from 6 to 3
 +
* Heat sink-related quirks and affinities had their text changed to better reflect their actual effect (purely descriptive, no mechanical changes).
 +
* The Argo pods now hold an additional 4 barracks slots each.
  
'''NEW MECH:''' The [[Toyama]], a 75 ton line combat mech that looks like a wall with guns, has arrived. The [[Word of Blake]] fields it.
+
'''IMPORTANT:''' v11.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
  
'''NEW COMMUNITY CONTENT:''' There's a few new mechs and weapons in [[Community Content]]. There's the [[Weapons#Insanity PPC|Insanity PPC]], which is mounted on a pirate [[Brigand#LTD-WTF|Brigand]]. There's also the MechAssault [[Ragnarok]], complete with energy shield and [[Weapons#Lava Gun|lava gun]], which is also in the hands of the Word of Blake.
+
'''IMPORTANT:''' v11.3 is not a save breaking update, your saves are compatible and will work fine.
  
* [[:Category:LAM|LAMs]] now transform in the AI's hands. Zoom zoom, motherfucker.
+
'''IMPORTANT:''' You can see v11.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
* Fixed a lot of spawning issues, less ReportMe mechs!
 
* There's a new BTA Team pilot, [[Scorch]], find him out and about.
 
* A couple variants of the [[Crosscut]] now no longer have fixed engines, so you can make them actually decent.
 
* [[Engine Fuel Cell|Fuel cell engines]] now reduce weapon heat a little more.
 
* Our injury mod, TisButAScratch (TBAS), has been updated with some new functionality, detailed below.
 
** Updated how bleedouts work, now they weaken pilots over time as their blood falls out.
 
** [[DNI Cockpit|DNI]] and [[Torso Mount Cockpit|Torso]] cockpits have been updated to work with some mechanics in TBAS, they should behave a little more like their table cousins now (DNI feedback injuries, yo).
 
* The [[Mech Quirks|Improved Life Support]] quirk now prevents bleedouts.
 
* The Easy to Pilot quirk was nerfed and no longer boosts run speed directly, instead only buffing walk speed (which indirectly buffs run speed anyway).
 
* The Pike tanks have their own model now.
 
* The [[Federated_Suns#Faction_Store_Inventory|Davion faction store]] now sells the RAC2 and RAC5, as well as their ammo.
 
* [[Weapons#Narc_Missile_Beacon|Narc's]] effect icon is different now.
 
* The [[Wolfhound#WLF-4|Wolfhound WLF-4]] was way too common, the factions it can be found with have been restricted heavily.
 
* The Yang's Big Score flashpoint now works.
 
* [[Weapons#Support_SRM|Support SRMs]] now properly ignore some evasion.
 
* There are two new [[Faction_Starter_Lists|starting mech options]]: [[Faction_Starter_Lists#Periphery Armory|PAI]] (Periphery Arms Inc) and [[Faction_Starter_Lists#SLDF|SLDF]] (Star League Defense Force).
 
* The periphery faction starts now actually draw from the periphery starting lists correctly.
 
* The [[UrbanMech_LAM|UM-LAM]] now is fielded by the [[Free Rasalhague Republic|FRR]].
 
* [[Ammunition#Chemical_Laser|Chemical laser ammo]] is cheaper.
 
* Some ammo descriptions were clairifed.
 
* A number of core mod dlls have been updated.
 
 
 
 
 
'''IMPORTANT:''' v10.4 is an "update" update. It does require a new installer from Nexus however to fix some critical bugs, download the installer again here: https://www.nexusmods.com/battletech/mods/452 Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
 
 
 
'''IMPORTANT:''' v10.4 is not a save breaking update, your saves are compatible and will work fine.
 
 
 
'''IMPORTANT:''' You can see v10.4's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
 
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
Line 193: Line 227:
 
[[Patch v7.4.1 - 2020/10/18]]
 
[[Patch v7.4.1 - 2020/10/18]]
  
[[Patch v7.5 - 2020/10/30]]
+
[[Patch v7.5 - 2020/10/30]] - The TisButAScratch patch
 +
 
 +
[[Patch v7.5.1 - 2020/11/2]] - Hotfix
 +
 
 +
[[Patch v7.6 - 2020/11/8]] - The new variants for lots of mechs patch
 +
 
 +
[[Patch v7.7 - 2020/11/25]] - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
 +
 
 +
[[Patch v7.7.1 - 2020/11/25]] - Hotfix
 +
 
 +
[[Patch v8.0 - 2020/12/21]] - The Battle Armor patch
 +
 
 +
[[Patch v8.1 - 2020/12/21]] - Hotfix
 +
 
 +
[[Patch v8.2 - 2021/1/2]] - The shop fix + ExcavatorMech patch
 +
 
 +
[[Patch v8.3 - 2021/1/17]] - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
 +
 
 +
[[Patch v8.4 - 2021/1/30]] - The Pilot Specializations patch
 +
 
 +
[[Patch v8.5 - 2021/2/13]] - The Zeppelin patch
  
[[Patch v7.5.1 - 2020/11/2]]
+
[[Patch v8.5.1 - 2021/2/13]] - Hotfix
  
[[Patch v7.6 - 2020/11/8]]
+
[[Patch v8.5.2 - 2021/2/13]] - Hotfix
  
[[Patch v7.7 - 2020/11/25]]
+
[[Patch v9.0 - 2021/2/27]] - The Quad 'Mech patch
  
[[Patch v7.7.1 - 2020/11/25]]
+
[[Patch v9.1 - 2021/2/27]] - Hotfix
  
[[Patch v8.0 - 2020/12/21]]
+
[[Patch v9.2 - 2021/3/7]] - The bug fix patch
  
[[Patch v8.1 - 2020/12/21]]
+
[[Patch v9.3 - 2021/3/13]] - The WarTech IIC patch
  
[[Patch v8.2 - 2021/1/2]]
+
[[Patch v9.4 - 2021/3/31]] - The House Arano invades Terra/Community Content patch
  
[[Patch v8.3 - 2021/1/17]]
+
[[Patch v9.4.1 - 2021/4/2]] - Hotfix
  
[[Patch v8.4 - 2021/1/30]]
+
[[Patch v10 - 2021/4/24]] - The playable tanks + save breaking patch
  
[[Patch v8.5 - 2021/2/13]]
+
[[Patch v10.1 - 2021/5/3]] - The Von Rohrs patch
  
[[Patch v8.5.1 - 2021/2/13]]
+
[[Patch v10.2 - 2021/5/18]] - The Minsk patch
  
[[Patch v8.5.1 - 2021/2/13]]
+
[[Patch v10.3 - 2021/6/2]] - The WoB patch
  
[[Patch v8.5.2 - 2021/2/13]]
+
[[Patch v10.4 - 2021/6/24]] - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
  
[[Patch v9.0 - 2021/2/27]]
+
[[Patch v10.5 - 2021/7/10]] - The Resolve rework patch
  
[[Patch v9.1 - 2021/2/27]]
+
[[Patch v10.5.1 - 2021/7/10]] - Hotfix
  
[[Patch v9.2 - 2021/3/7]]
+
[[Patch v11.0 - 2021/8/8]] - The Airdrop Beacon patch
  
[[Patch v9.3 - 2021/3/13]]
+
[[Patch v11.0.1 - 2021/8/9]] - Hotfix
  
[[Patch v9.4 - 2021/3/31]]
+
[[Patch v11.0.2 - 2021/8/9]] - Hotfix
  
[[Patch v9.4.1 - 2021/4/2]]
+
[[Patch v11.0.3 - 2021/8/9]] - Hotfix
  
[[Patch v10 - 2021/4/24]]
+
[[Patch v11.1 - 2021/9/5]] - The vehicle crew skill tree update
  
[[Patch v10.1 - 2021/5/3]]
+
[[Patch v11.1.1 - 2021/9/5]] - Hotfix
  
[[Patch v10.2 - 2021/5/18]]
+
[[Patch v11.2 - 2021/9/26]] - Strafing runs and heat balances
  
[[Patch v10.3 - 2021/6/2]]
+
[[Patch v11.3 - 2021/10/8]] - The artillery update
  
[[Patch v10.4 - 2021/6/24]]
+
[[Category:Patches]]

Revision as of 18:45, 8 October 2021

Latest Patch Notes

v11.3 (aka the "Artillery. Again." release) has been released to the installer. This patch is a fairly fast turnaround patch, meant to address a present issue and get a few new things out the door, so let's get into it.

UPDATED MECHANIC: Artillery weapons, specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, have been reworked significantly. For a more complete explanation see the latest Developer Blog.

The following details the overall stat changes:

  • Arrow IV:
    • Direct damage reduced to 30 (down from 60)
    • Variable Damage reduced to 10 (down from 20)
    • Scatter range reduced to 40m/80m (down from 60/120)
    • AoE damage (generic ammo) increased to 75 (up from 60)
    • AoE range (generic ammo) increased to 180m (up to 120m)
    • AoE heat damage (generic ammo) increased to 10 (up from 0)
    • AoE stability damage (generic ammo) increased to 10 (up from 0)
  • CruiseMissile/50:
    • Scatter range reduced to 115m/175m (down from 150m/275m)
  • Thumper:
    • Direct damage reduced to 25 (down from 50)
    • Variable Damage reduced to 5 (down from 10)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 2 (down from 3)
    • Scatter range reduced to 35m/75m (down from 50m/100m)
    • Heat generated reduced to 15 (down from 20)
    • Direct stability damage reduced to 15 (down from 30)
    • AoE range (generic ammo) increased to 125m (up from 100m)
    • AoE damage (generic ammo) increased to 55 (up from 40)
    • AoE heat damage (generic ammo) increased to 5 (up from 0)
    • AoE stability damage (generic ammo) increased to 5 (up from 0)
  • Sniper Artillery:
    • Direct damage reduced to 50 (down from 75)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 3 (down from 4)
    • Direct stability damage reduced to 30 (down from 40)
    • Scatter range reduced to 50m/115m (down from 75m/150m)
    • AoE range (generic ammo) increased to 210m (up from 150m)
    • AoE damage (generic ammo) increased to 90 (up from 60)
    • AoE heat damage (generic ammo) increased to 15 (up from 0)
    • AoE stability damage (generic ammo) increased to 15 (up from 0)
  • Long Tom:
    • Direct damage reduced to 70 (down from 90)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 3 (down from 4)
    • Direct stability damage reduced to 40 (down from 50)
    • Scatter range reduced to 75m/135m (down from 125m/250m)
    • AoE range (generic ammo) increased to 325m (up from 250m)
    • AoE damage (generic ammo) increased to 135 (up from 100)
    • AoE heat damage (generic ammo) increased to 20 (up from 0)
    • AoE stability damage (generic ammo) increased to 20 (up from 0)
  • Ammunition:
    • Thumper, Sniper Artillery, and Long Tom Shaped Charge ammo AoE damage has been removed. It is now an all or nothing damage dealing option in the same vein as autocannons
    • Shaped charge bonus damage increased from 50% to 150% to compensate for lost AoE damage

NEW BACKGROUND OPTIONS: Sharp Negotiating, which provides one of each airdrop beacon and the strafing run comm suite, and This Man's Tank, which provides a faction-specific tank, have been added. Start with a heavy tank! Start with airdrop beacons! Have fun!

NEW STARTING MECH OPTION: The Urbie Derby has come to town, now you can start with all Urbies if you're feeling wild.

NEW COMPONENTS: A number of small (0.5/1 ton) components have been added to BTA. Specifically, the Mini Heat Sink, two types of Modular Armor, the Magnification and Laser Zoom Arrays, and the HarJel Self-Repair System have all been added to BTA. Find them in stores semi-rarely (HarJel only available at select Diamond Shark retailers).

COMMUNITY CONTENT: The Snub-Nose Gauss Rifle has been introduced and the HGN-IB has been updated to carry it.

  • Several Clan omnis have their cDHS kits fixed, as intended.
  • Ferro-Lamellor is corrected to properly reduce armor weight. Whoops!
  • The Blakist starting planet is changed to Keid.
  • Some Magistracy of Canopus planets now actually have descriptions, hurrah!
  • Apollo MRM crit chance corrected so it behaves properly now, it was too high before.
  • t-bone's BTA Team pilot now has his proper mech affinity.
  • B-Team and Show the Flag forced AI pilots (such as Pontoon, Burger Time, and the VIP) now have a unique ability, Training Wheels! They're slightly more interesting! Hurrah!
  • LAM noise turned down a bit further.
  • ER Micro Laser and Micro Pulse Laser received minor tweaks.
    • ER Micro Laser:
      • Range brackets changed to 0/30/60/90/120 (was previously 0/40/60/70/80)
      • Crit chance increased from -50% to -25%
    • Micro Pulse Laser:
      • Crit chance increased from -50% to -25%
      • Heat reduced from 6 to 3
  • Heat sink-related quirks and affinities had their text changed to better reflect their actual effect (purely descriptive, no mechanical changes).
  • The Argo pods now hold an additional 4 barracks slots each.

IMPORTANT: v11.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.

IMPORTANT: v11.3 is not a save breaking update, your saves are compatible and will work fine.

IMPORTANT: You can see v11.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

Patch v1.2 - 2019/6/25

Patch v1.3 - 2019/6/26

Patch v1.4 - 2019/6/29

Patch v2.0 - 2019/6/29

Patch v2.1 - 2019/7/3

Patch v2.2 - 2019/7/3

Patch v2.3 - 2019/7/10

Patch v2.4 - 2019/7/14

Patch v2.5 - 2019/7/20

Patch v2.6 - 2019/7/29

Patch v2.6.2 - 2019/8/4

Patch v2.7 - 2019/8/4

Patch v2.8 - 2019/8/12

Patch v2.9 - 2019/8/28

Patch v2.9.2 - 2019/9/9

Patch v3.0 - 2019/9/20

Patch v3.0.2 - 2019/9/29

Patch v3.1 - 2019/10/6

Patch v3.1.1 - 2019/10/6

Patch v3.1.2 - 2019/10/11

Patch v3.2 - 2019/10/20

Patch v3.2.1 - 2019/10/23

Patch v3.3 - 2019/10/27

Patch v3.4 - 2019/11/1

Patch v3.5 - 2019/11/9

Patch v3.5.1 - 2019/11/9

Patch v3.6 - 2019/11/17

Patch v3.6.1 - 2019/11/17

Patch v3.7.4 - 2019/12/14

Patch v3.8 - 2019/12/22

Patch v3.9 - 2020/1/1

Patch v3.9.3 - 2020/1/1

Patch v3.9.4 - 2020/1/2

Patch v3.9.5 - 2020/1/8

Patch v4.0 - 2020/1/18

Patch v4.1 - 2020/1/25

Patch v4.2 - 2020/2/9

Patch v4.2.1 - 2020/2/9

Patch v4.2.2 - 2020/2/9

Patch v4.3 - 2020/2/20

Patch v4.4 - 2020/3/11

Patch v4.5 - 2020/4/3

Patch v4.5.1 - 2020/4/2

Patch v4.6 - 2020/4/8

Patch v5.0 - 2020/4/15

Patch v5.1 - 2020/4/19

Patch v5.2 - 2020/4/23

Patch v5.3 - 2020/5/4

Patch v5.4 - 2020/5/19

Patch v5.5 - 2020/6/2

Patch v5.5.1 - 2020/6/2

Patch v5.5.2 - 2020/6/6

Patch v6.0 - 2020/6/24

Patch v6.0.1 - 2020/6/25

Patch v6.1 - 2020/7/6

Patch v6.2 - 2020/7/19

Patch v6.3 - 2020/7/26

Patch v6.4 - 2020/8/9

Patch v6.4.1 - 2020/8/11

Patch v7.0 - 2020/8/21

Patch v7.1 - 2020/9/6

Patch v7.2 - 2020/9/21

Patch v7.2.1 - 2020/9/23

Patch v7.3 - 2020/10/3

Patch v7.3.2 - 2020/10/4

Patch v7.3.3 - 2020/10/6

Patch v7.4 - 2020/10/17

Patch v7.4.1 - 2020/10/18

Patch v7.5 - 2020/10/30 - The TisButAScratch patch

Patch v7.5.1 - 2020/11/2 - Hotfix

Patch v7.6 - 2020/11/8 - The new variants for lots of mechs patch

Patch v7.7 - 2020/11/25 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch

Patch v7.7.1 - 2020/11/25 - Hotfix

Patch v8.0 - 2020/12/21 - The Battle Armor patch

Patch v8.1 - 2020/12/21 - Hotfix

Patch v8.2 - 2021/1/2 - The shop fix + ExcavatorMech patch

Patch v8.3 - 2021/1/17 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch

Patch v8.4 - 2021/1/30 - The Pilot Specializations patch

Patch v8.5 - 2021/2/13 - The Zeppelin patch

Patch v8.5.1 - 2021/2/13 - Hotfix

Patch v8.5.2 - 2021/2/13 - Hotfix

Patch v9.0 - 2021/2/27 - The Quad 'Mech patch

Patch v9.1 - 2021/2/27 - Hotfix

Patch v9.2 - 2021/3/7 - The bug fix patch

Patch v9.3 - 2021/3/13 - The WarTech IIC patch

Patch v9.4 - 2021/3/31 - The House Arano invades Terra/Community Content patch

Patch v9.4.1 - 2021/4/2 - Hotfix

Patch v10 - 2021/4/24 - The playable tanks + save breaking patch

Patch v10.1 - 2021/5/3 - The Von Rohrs patch

Patch v10.2 - 2021/5/18 - The Minsk patch

Patch v10.3 - 2021/6/2 - The WoB patch

Patch v10.4 - 2021/6/24 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch

Patch v10.5 - 2021/7/10 - The Resolve rework patch

Patch v10.5.1 - 2021/7/10 - Hotfix

Patch v11.0 - 2021/8/8 - The Airdrop Beacon patch

Patch v11.0.1 - 2021/8/9 - Hotfix

Patch v11.0.2 - 2021/8/9 - Hotfix

Patch v11.0.3 - 2021/8/9 - Hotfix

Patch v11.1 - 2021/9/5 - The vehicle crew skill tree update

Patch v11.1.1 - 2021/9/5 - Hotfix

Patch v11.2 - 2021/9/26 - Strafing runs and heat balances

Patch v11.3 - 2021/10/8 - The artillery update