Difference between revisions of "Patch Notes"

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= Latest Patch Notes =
 
= Latest Patch Notes =
  
v10.5 (aka the "Harden Your Resolve" release) has been released to the installer. This patch is largely a feature and bug-fixing patch with some general BTA News sprinkled in.
+
v11.3 (aka the "Artillery. Again." release) has been released to the installer. This patch is a fairly fast turnaround patch, meant to address a present issue and get a few new things out the door, so let's get into it.  
  
 +
'''UPDATED MECHANIC:''' [[Weapons#Artillery|Artillery weapons]], specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, have been reworked significantly. For a more complete explanation see the latest [[Developer Blog]].
  
'''NEW MECH:''' The [[Gunslinger]], an 85 ton twin [[Weapons#Gauss|Gauss]] monster. Also has some leg guns but who cares about those, not me that's who. You can find it with the Inner Sphere in general and the [[Federated Suns]]/[[Lyran Commonwealth]]/[[Free Rasalhague Republic]] specifically.
+
The following details the overall stat changes:
  
'''NEW MECHANIC:''' Resolve has changed fairly significantly. There is a full [[Frequently_Asked_Questions#How_does_Resolve_work_in_BTA.3F|FAQ post]] about how it works now, but the really short answer is that Resolve is now a per-pilot thing and not a global stat. [[Pilots]] track resolve individually and the costs for their abilities come out of their specific resolve pool, not the global pool. To adapt to this, resolve costs have generally changed. The total resolve for a pilot is now 60 instead of 100, Precision Strike and Vigilance are more expensive, and most activated pilot skills now cost resolve to use (their cooldowns have been reduced accordingly). Additionally, the Argo's morale meter now generates a lot less resolve each turn, but more battlefield actions generate resolve (or cost you some if something bad happens to you). The most important thing to note here is that the costs are not final and will see some tweaking going forward, so don't panic about this change. For a more detailed accounting of the changes, please see the FAQ post on Resolve.
+
* Arrow IV:
 +
** Direct damage reduced to 30 (down from 60)
 +
** Variable Damage reduced to 10 (down from 20)
 +
** Scatter range reduced to 40m/80m (down from  60/120)
 +
** AoE damage (generic ammo) increased to 75 (up from 60)
 +
** AoE range (generic ammo) increased to 180m (up to 120m)
 +
** AoE heat damage (generic ammo) increased to 10 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 10 (up from 0)
 +
* CruiseMissile/50:
 +
** Scatter range reduced to 115m/175m (down from 150m/275m)
 +
* Thumper:
 +
** Direct damage reduced to 25 (down from 50)
 +
** Variable Damage reduced to 5 (down from 10)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 2 (down from 3)
 +
** Scatter range reduced to 35m/75m (down from 50m/100m)
 +
** Heat generated reduced to 15 (down from 20)
 +
** Direct stability damage reduced to 15 (down from 30)
 +
** AoE range (generic ammo) increased to 125m (up from 100m)
 +
** AoE damage (generic ammo) increased to 55 (up from 40)
 +
** AoE heat damage (generic ammo) increased to 5 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 5 (up from 0)
 +
* Sniper Artillery:
 +
** Direct damage reduced to 50 (down from 75)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 3 (down from 4)
 +
** Direct stability damage reduced to 30 (down from 40)
 +
** Scatter range reduced to 50m/115m (down from 75m/150m)
 +
** AoE range (generic ammo) increased to 210m (up from 150m)
 +
** AoE damage (generic ammo) increased to 90 (up from 60)
 +
** AoE heat damage (generic ammo) increased to 15 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 15 (up from 0)
 +
* Long Tom:
 +
** Direct damage reduced to 70 (down from 90)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 3 (down from 4)
 +
** Direct stability damage reduced to 40 (down from 50)
 +
** Scatter range reduced to 75m/135m (down from 125m/250m)
 +
** AoE range (generic ammo) increased to 325m (up from 250m)
 +
** AoE damage (generic ammo) increased to 135 (up from 100)
 +
** AoE heat damage (generic ammo) increased to 20 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 20 (up from 0)
 +
* Ammunition:
 +
** Thumper, Sniper Artillery, and Long Tom Shaped Charge ammo AoE damage has been removed. It is now an all or nothing damage dealing option in the same vein as [[Weapons#Autocannons|autocannons]]
 +
** Shaped charge bonus damage increased from 50% to 150% to compensate for lost AoE damage
  
'''UPDATED CONTRACT TYPE:''' Ambush Convoy contracts are now significantly more fun and doable. Now, the convoy really is a convoy: it's slow moving, lightly armed and armored, and is actual trucks instead of military-grade tanks. Have fun shooting what are essentially civilians just trying to move supplies overland you monster.
+
'''NEW BACKGROUND OPTIONS:''' Sharp Negotiating, which provides one of each [[Airdrop_Beacons|airdrop beacon]] and the [[Strafing_Run_Comm_Suite|strafing run comm suite]], and [[This Man's Tank]], which provides a faction-specific tank, have been added. Start with a heavy tank! Start with airdrop beacons! Have fun!
  
'''COMMUNITY CONTENT:''' There's new [[Community Content]]: the Atlas Omni, the MechAssault Mad Cat (complete with target jammer), and a new pilots, [[Commando - Pilot|Commando]].
+
'''NEW STARTING MECH OPTION:''' The [[Faction_Starter_Lists#Urbie Derby|Urbie Derby]] has come to town, now you can start with all [[UrbanMech|Urbies]] if you're feeling wild.
  
* The [[BTA Calling|BTA Throwdown event]] now properly repairs your mechs afterwards. Whoops!
+
'''NEW COMPONENTS:''' A number of small (0.5/1 ton) components have been added to BTA. Specifically, the [[Heat Sinks#Mini Heat Sink|Mini Heat Sink]], two types of [[Modular Armor]], the [[Magnification Arrays|Magnification and Laser Zoom Arrays]], and the [[HarJel Self-Repair System]] have all been added to BTA. Find them in stores semi-rarely (HarJel only available at select [[Clan Diamond Shark|Diamond Shark]] retailers).
* The BTA Throwdown now doesn't proc until later into a career and if you pass, it can reoccur so you get another shot at it after you level up your commander some.
 
* Lots of ReportMe's were fixed.
 
* The [[Mech Quirks|Improved Communications Quirk]] was updated to increase that pilot's max resolve value.
 
* A new piece of gear exists, the [[Master Communication Suite]], which increases that pilot's max resolve value.
 
* The [[Skills_and_Abilities#Abilities|Sprinter]] ability has been changed entirely to Mech Checked, which lets you deal 50% more stability damage for the turn with all melee attacks.
 
* [[Torso Mount Cockpit|Torso Cockpits]] now work properly again.
 
* The Pirate King event chain now works with [[St. Ives Compact|St. Ives]], [[Word of Blake|WoB]], and [[Clan Nova Cat]].
 
* Super BTA Pilots no longer can spawn as starting ronin.
 
* The Inner Sphere [[Engine XXL|XXL]] is now way more expensive to install. Have fun with that.
 
* The [[Highlander]] and Royal Highlander now assemble together as intended.
 
* When tanks are destroyed, their pilots now properly take a bunch of injuries, try to not let that happen.
 
* The Argo's monthly costs are slightly more expensive now.
 
* New pilot: [[Gigs - Pilot|Gigs]].
 
  
 +
'''COMMUNITY CONTENT:''' The [[Weapons#Snub-Nose Gauss Rifle|Snub-Nose Gauss Rifle]] has been introduced and the [[Highlander#HGN-IB|HGN-IB]] has been updated to carry it.
  
'''IMPORTANT:''' v10.5 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
+
* Several [[:Category:Clan_OmniMechs|Clan omnis]] have their [[Heat_Sink_Kits#Heat_Sink_Kit_.28CDHS.29|cDHS]] kits fixed, as intended.
 +
* [[Ferro-Lamellor_(C)|Ferro-Lamellor]] is corrected to properly reduce armor weight. Whoops!
 +
* The [[Faction_Starter_Lists#Blakist|Blakist]] starting planet is changed to Keid.
 +
* Some [[Magistracy of Canopus]] planets now actually have descriptions, hurrah!
 +
* [[Ammunition#MRM|Apollo MRM]] crit chance corrected so it behaves properly now, it was too high before.
 +
* [[t-bone|t-bone's]] BTA Team pilot now has his proper mech affinity.
 +
* B-Team and Show the Flag forced AI pilots (such as Pontoon, Burger Time, and the VIP) now have a unique ability, Training Wheels! They're slightly more interesting! Hurrah!
 +
* [[:Category:LAM|LAM]] noise turned down a bit further.
 +
* [[Weapons#Extended_Range_Lasers|ER Micro Laser]] and [[Weapons#Pulse_Lasers|Micro Pulse Laser]] received minor tweaks.
 +
** ER Micro Laser:
 +
*** Range brackets changed to 0/30/60/90/120 (was previously 0/40/60/70/80)
 +
*** Crit chance increased from -50% to -25%
 +
** Micro Pulse Laser:
 +
*** Crit chance increased from -50% to -25%
 +
*** Heat reduced from 6 to 3
 +
* Heat sink-related quirks and affinities had their text changed to better reflect their actual effect (purely descriptive, no mechanical changes).
 +
* The Argo pods now hold an additional 4 barracks slots each.
  
'''IMPORTANT:''' v10.5 is not a save breaking update, your saves are compatible and will work fine.
+
'''IMPORTANT:''' v11.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
  
'''IMPORTANT:''' You can see v10.5's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
+
'''IMPORTANT:''' v11.3 is not a save breaking update, your saves are compatible and will work fine.
 +
 
 +
'''IMPORTANT:''' You can see v11.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
  
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 
  
 
= Older Patch Notes =
 
= Older Patch Notes =
Line 177: Line 227:
 
[[Patch v7.4.1 - 2020/10/18]]
 
[[Patch v7.4.1 - 2020/10/18]]
  
[[Patch v7.5 - 2020/10/30]]
+
[[Patch v7.5 - 2020/10/30]] - The TisButAScratch patch
 +
 
 +
[[Patch v7.5.1 - 2020/11/2]] - Hotfix
 +
 
 +
[[Patch v7.6 - 2020/11/8]] - The new variants for lots of mechs patch
 +
 
 +
[[Patch v7.7 - 2020/11/25]] - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
 +
 
 +
[[Patch v7.7.1 - 2020/11/25]] - Hotfix
 +
 
 +
[[Patch v8.0 - 2020/12/21]] - The Battle Armor patch
 +
 
 +
[[Patch v8.1 - 2020/12/21]] - Hotfix
 +
 
 +
[[Patch v8.2 - 2021/1/2]] - The shop fix + ExcavatorMech patch
 +
 
 +
[[Patch v8.3 - 2021/1/17]] - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
  
[[Patch v7.5.1 - 2020/11/2]]
+
[[Patch v8.4 - 2021/1/30]] - The Pilot Specializations patch
  
[[Patch v7.6 - 2020/11/8]]
+
[[Patch v8.5 - 2021/2/13]] - The Zeppelin patch
  
[[Patch v7.7 - 2020/11/25]]
+
[[Patch v8.5.1 - 2021/2/13]] - Hotfix
  
[[Patch v7.7.1 - 2020/11/25]]
+
[[Patch v8.5.2 - 2021/2/13]] - Hotfix
  
[[Patch v8.0 - 2020/12/21]]
+
[[Patch v9.0 - 2021/2/27]] - The Quad 'Mech patch
  
[[Patch v8.1 - 2020/12/21]]
+
[[Patch v9.1 - 2021/2/27]] - Hotfix
  
[[Patch v8.2 - 2021/1/2]]
+
[[Patch v9.2 - 2021/3/7]] - The bug fix patch
  
[[Patch v8.3 - 2021/1/17]]
+
[[Patch v9.3 - 2021/3/13]] - The WarTech IIC patch
  
[[Patch v8.4 - 2021/1/30]]
+
[[Patch v9.4 - 2021/3/31]] - The House Arano invades Terra/Community Content patch
  
[[Patch v8.5 - 2021/2/13]]
+
[[Patch v9.4.1 - 2021/4/2]] - Hotfix
  
[[Patch v8.5.1 - 2021/2/13]]
+
[[Patch v10 - 2021/4/24]] - The playable tanks + save breaking patch
  
[[Patch v8.5.1 - 2021/2/13]]
+
[[Patch v10.1 - 2021/5/3]] - The Von Rohrs patch
  
[[Patch v8.5.2 - 2021/2/13]]
+
[[Patch v10.2 - 2021/5/18]] - The Minsk patch
  
[[Patch v9.0 - 2021/2/27]]
+
[[Patch v10.3 - 2021/6/2]] - The WoB patch
  
[[Patch v9.1 - 2021/2/27]]
+
[[Patch v10.4 - 2021/6/24]] - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
  
[[Patch v9.2 - 2021/3/7]]
+
[[Patch v10.5 - 2021/7/10]] - The Resolve rework patch
  
[[Patch v9.3 - 2021/3/13]]
+
[[Patch v10.5.1 - 2021/7/10]] - Hotfix
  
[[Patch v9.4 - 2021/3/31]]
+
[[Patch v11.0 - 2021/8/8]] - The Airdrop Beacon patch
  
[[Patch v9.4.1 - 2021/4/2]]
+
[[Patch v11.0.1 - 2021/8/9]] - Hotfix
  
[[Patch v10 - 2021/4/24]]
+
[[Patch v11.0.2 - 2021/8/9]] - Hotfix
  
[[Patch v10.1 - 2021/5/3]]
+
[[Patch v11.0.3 - 2021/8/9]] - Hotfix
  
[[Patch v10.2 - 2021/5/18]]
+
[[Patch v11.1 - 2021/9/5]] - The vehicle crew skill tree update
  
[[Patch v10.3 - 2021/6/2]]
+
[[Patch v11.1.1 - 2021/9/5]] - Hotfix
  
[[Patch v10.4 - 2021/6/24]]
+
[[Patch v11.2 - 2021/9/26]] - Strafing runs and heat balances
  
[[Patch v10.5 - 2021/7/10]]
+
[[Patch v11.3 - 2021/10/8]] - The artillery update
  
[[Patch v10.5.1 - 2021/7/10]]
+
[[Category:Patches]]

Revision as of 18:45, 8 October 2021

Latest Patch Notes

v11.3 (aka the "Artillery. Again." release) has been released to the installer. This patch is a fairly fast turnaround patch, meant to address a present issue and get a few new things out the door, so let's get into it.

UPDATED MECHANIC: Artillery weapons, specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, have been reworked significantly. For a more complete explanation see the latest Developer Blog.

The following details the overall stat changes:

  • Arrow IV:
    • Direct damage reduced to 30 (down from 60)
    • Variable Damage reduced to 10 (down from 20)
    • Scatter range reduced to 40m/80m (down from 60/120)
    • AoE damage (generic ammo) increased to 75 (up from 60)
    • AoE range (generic ammo) increased to 180m (up to 120m)
    • AoE heat damage (generic ammo) increased to 10 (up from 0)
    • AoE stability damage (generic ammo) increased to 10 (up from 0)
  • CruiseMissile/50:
    • Scatter range reduced to 115m/175m (down from 150m/275m)
  • Thumper:
    • Direct damage reduced to 25 (down from 50)
    • Variable Damage reduced to 5 (down from 10)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 2 (down from 3)
    • Scatter range reduced to 35m/75m (down from 50m/100m)
    • Heat generated reduced to 15 (down from 20)
    • Direct stability damage reduced to 15 (down from 30)
    • AoE range (generic ammo) increased to 125m (up from 100m)
    • AoE damage (generic ammo) increased to 55 (up from 40)
    • AoE heat damage (generic ammo) increased to 5 (up from 0)
    • AoE stability damage (generic ammo) increased to 5 (up from 0)
  • Sniper Artillery:
    • Direct damage reduced to 50 (down from 75)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 3 (down from 4)
    • Direct stability damage reduced to 30 (down from 40)
    • Scatter range reduced to 50m/115m (down from 75m/150m)
    • AoE range (generic ammo) increased to 210m (up from 150m)
    • AoE damage (generic ammo) increased to 90 (up from 60)
    • AoE heat damage (generic ammo) increased to 15 (up from 0)
    • AoE stability damage (generic ammo) increased to 15 (up from 0)
  • Long Tom:
    • Direct damage reduced to 70 (down from 90)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 3 (down from 4)
    • Direct stability damage reduced to 40 (down from 50)
    • Scatter range reduced to 75m/135m (down from 125m/250m)
    • AoE range (generic ammo) increased to 325m (up from 250m)
    • AoE damage (generic ammo) increased to 135 (up from 100)
    • AoE heat damage (generic ammo) increased to 20 (up from 0)
    • AoE stability damage (generic ammo) increased to 20 (up from 0)
  • Ammunition:
    • Thumper, Sniper Artillery, and Long Tom Shaped Charge ammo AoE damage has been removed. It is now an all or nothing damage dealing option in the same vein as autocannons
    • Shaped charge bonus damage increased from 50% to 150% to compensate for lost AoE damage

NEW BACKGROUND OPTIONS: Sharp Negotiating, which provides one of each airdrop beacon and the strafing run comm suite, and This Man's Tank, which provides a faction-specific tank, have been added. Start with a heavy tank! Start with airdrop beacons! Have fun!

NEW STARTING MECH OPTION: The Urbie Derby has come to town, now you can start with all Urbies if you're feeling wild.

NEW COMPONENTS: A number of small (0.5/1 ton) components have been added to BTA. Specifically, the Mini Heat Sink, two types of Modular Armor, the Magnification and Laser Zoom Arrays, and the HarJel Self-Repair System have all been added to BTA. Find them in stores semi-rarely (HarJel only available at select Diamond Shark retailers).

COMMUNITY CONTENT: The Snub-Nose Gauss Rifle has been introduced and the HGN-IB has been updated to carry it.

  • Several Clan omnis have their cDHS kits fixed, as intended.
  • Ferro-Lamellor is corrected to properly reduce armor weight. Whoops!
  • The Blakist starting planet is changed to Keid.
  • Some Magistracy of Canopus planets now actually have descriptions, hurrah!
  • Apollo MRM crit chance corrected so it behaves properly now, it was too high before.
  • t-bone's BTA Team pilot now has his proper mech affinity.
  • B-Team and Show the Flag forced AI pilots (such as Pontoon, Burger Time, and the VIP) now have a unique ability, Training Wheels! They're slightly more interesting! Hurrah!
  • LAM noise turned down a bit further.
  • ER Micro Laser and Micro Pulse Laser received minor tweaks.
    • ER Micro Laser:
      • Range brackets changed to 0/30/60/90/120 (was previously 0/40/60/70/80)
      • Crit chance increased from -50% to -25%
    • Micro Pulse Laser:
      • Crit chance increased from -50% to -25%
      • Heat reduced from 6 to 3
  • Heat sink-related quirks and affinities had their text changed to better reflect their actual effect (purely descriptive, no mechanical changes).
  • The Argo pods now hold an additional 4 barracks slots each.

IMPORTANT: v11.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.

IMPORTANT: v11.3 is not a save breaking update, your saves are compatible and will work fine.

IMPORTANT: You can see v11.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

Patch v1.2 - 2019/6/25

Patch v1.3 - 2019/6/26

Patch v1.4 - 2019/6/29

Patch v2.0 - 2019/6/29

Patch v2.1 - 2019/7/3

Patch v2.2 - 2019/7/3

Patch v2.3 - 2019/7/10

Patch v2.4 - 2019/7/14

Patch v2.5 - 2019/7/20

Patch v2.6 - 2019/7/29

Patch v2.6.2 - 2019/8/4

Patch v2.7 - 2019/8/4

Patch v2.8 - 2019/8/12

Patch v2.9 - 2019/8/28

Patch v2.9.2 - 2019/9/9

Patch v3.0 - 2019/9/20

Patch v3.0.2 - 2019/9/29

Patch v3.1 - 2019/10/6

Patch v3.1.1 - 2019/10/6

Patch v3.1.2 - 2019/10/11

Patch v3.2 - 2019/10/20

Patch v3.2.1 - 2019/10/23

Patch v3.3 - 2019/10/27

Patch v3.4 - 2019/11/1

Patch v3.5 - 2019/11/9

Patch v3.5.1 - 2019/11/9

Patch v3.6 - 2019/11/17

Patch v3.6.1 - 2019/11/17

Patch v3.7.4 - 2019/12/14

Patch v3.8 - 2019/12/22

Patch v3.9 - 2020/1/1

Patch v3.9.3 - 2020/1/1

Patch v3.9.4 - 2020/1/2

Patch v3.9.5 - 2020/1/8

Patch v4.0 - 2020/1/18

Patch v4.1 - 2020/1/25

Patch v4.2 - 2020/2/9

Patch v4.2.1 - 2020/2/9

Patch v4.2.2 - 2020/2/9

Patch v4.3 - 2020/2/20

Patch v4.4 - 2020/3/11

Patch v4.5 - 2020/4/3

Patch v4.5.1 - 2020/4/2

Patch v4.6 - 2020/4/8

Patch v5.0 - 2020/4/15

Patch v5.1 - 2020/4/19

Patch v5.2 - 2020/4/23

Patch v5.3 - 2020/5/4

Patch v5.4 - 2020/5/19

Patch v5.5 - 2020/6/2

Patch v5.5.1 - 2020/6/2

Patch v5.5.2 - 2020/6/6

Patch v6.0 - 2020/6/24

Patch v6.0.1 - 2020/6/25

Patch v6.1 - 2020/7/6

Patch v6.2 - 2020/7/19

Patch v6.3 - 2020/7/26

Patch v6.4 - 2020/8/9

Patch v6.4.1 - 2020/8/11

Patch v7.0 - 2020/8/21

Patch v7.1 - 2020/9/6

Patch v7.2 - 2020/9/21

Patch v7.2.1 - 2020/9/23

Patch v7.3 - 2020/10/3

Patch v7.3.2 - 2020/10/4

Patch v7.3.3 - 2020/10/6

Patch v7.4 - 2020/10/17

Patch v7.4.1 - 2020/10/18

Patch v7.5 - 2020/10/30 - The TisButAScratch patch

Patch v7.5.1 - 2020/11/2 - Hotfix

Patch v7.6 - 2020/11/8 - The new variants for lots of mechs patch

Patch v7.7 - 2020/11/25 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch

Patch v7.7.1 - 2020/11/25 - Hotfix

Patch v8.0 - 2020/12/21 - The Battle Armor patch

Patch v8.1 - 2020/12/21 - Hotfix

Patch v8.2 - 2021/1/2 - The shop fix + ExcavatorMech patch

Patch v8.3 - 2021/1/17 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch

Patch v8.4 - 2021/1/30 - The Pilot Specializations patch

Patch v8.5 - 2021/2/13 - The Zeppelin patch

Patch v8.5.1 - 2021/2/13 - Hotfix

Patch v8.5.2 - 2021/2/13 - Hotfix

Patch v9.0 - 2021/2/27 - The Quad 'Mech patch

Patch v9.1 - 2021/2/27 - Hotfix

Patch v9.2 - 2021/3/7 - The bug fix patch

Patch v9.3 - 2021/3/13 - The WarTech IIC patch

Patch v9.4 - 2021/3/31 - The House Arano invades Terra/Community Content patch

Patch v9.4.1 - 2021/4/2 - Hotfix

Patch v10 - 2021/4/24 - The playable tanks + save breaking patch

Patch v10.1 - 2021/5/3 - The Von Rohrs patch

Patch v10.2 - 2021/5/18 - The Minsk patch

Patch v10.3 - 2021/6/2 - The WoB patch

Patch v10.4 - 2021/6/24 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch

Patch v10.5 - 2021/7/10 - The Resolve rework patch

Patch v10.5.1 - 2021/7/10 - Hotfix

Patch v11.0 - 2021/8/8 - The Airdrop Beacon patch

Patch v11.0.1 - 2021/8/9 - Hotfix

Patch v11.0.2 - 2021/8/9 - Hotfix

Patch v11.0.3 - 2021/8/9 - Hotfix

Patch v11.1 - 2021/9/5 - The vehicle crew skill tree update

Patch v11.1.1 - 2021/9/5 - Hotfix

Patch v11.2 - 2021/9/26 - Strafing runs and heat balances

Patch v11.3 - 2021/10/8 - The artillery update