Difference between revisions of "Patch Notes"

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= Latest Patch Notes =
 
= Latest Patch Notes =
  
v11.2 (aka the "Heat And Planes" release) has been released to the installer. This patch is largely a feature and bug-fixing patch so let's list it out.  
+
v11.3 (aka the "Artillery. Again." release) has been released to the installer. This patch is a fairly fast turnaround patch, meant to address a present issue and get a few new things out the door, so let's get into it.  
  
'''NEW TANK:''' [[Draconis Combine|House Kurita]] has decided to end the debate as to what is the best artillery vehicle and has fielded the [[Teppo|Teppo Artillery Support Vehicle]]. Devastate the OpFor. Buy one from House Kurita's [[Faction Stores|faction store]] today!
+
'''UPDATED MECHANIC:''' [[Weapons#Artillery|Artillery weapons]], specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, have been reworked significantly. For a more complete explanation see the latest [[Developer Blog]].
  
'''NEW TANK:''' The [[Marian Hegemony]], in order to honor its benevolent rulers in House O'Reilly, has introduced the [[Testudo]] tank, bringing tactical fire support to the battlefield in damn fine style. They might even sell one to you in their faction store, if you ask nicely.
+
The following details the overall stat changes:
  
'''NEW MECHANIC:''' Strafing Runs have come to BTA. Now, using the [[Strafing Run Comm Suite]], you can have mechs direct aerospace fighter strafing runs against your enemies. These work a little like the [[Airdrop Beacons|unit calldown beacons]]: the Strafing Run Comm Suite gives the carrying mech an ability to call a strafing run. When you select the strafing run, you designate a location then drag the cursor to draw the strafing direction. Two iniative phases after you start the strafe, the ASF will fly past and blast targets in the strafing run area. Also like the calldown beacons, you can designate various kinds of ASFs for a strafe by finding and buying ASF contracts (different ASFs carry different weapons) and then by holding shift when selecting the strafe start location, just like a beacon calldown. For a fuller description of how strafing runs work, please see the [[Frequently Asked Questions|FAQ]].
+
* Arrow IV:
 +
** Direct damage reduced to 30 (down from 60)
 +
** Variable Damage reduced to 10 (down from 20)
 +
** Scatter range reduced to 40m/80m (down from  60/120)
 +
** AoE damage (generic ammo) increased to 75 (up from 60)
 +
** AoE range (generic ammo) increased to 180m (up to 120m)
 +
** AoE heat damage (generic ammo) increased to 10 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 10 (up from 0)
 +
* CruiseMissile/50:
 +
** Scatter range reduced to 115m/175m (down from 150m/275m)
 +
* Thumper:
 +
** Direct damage reduced to 25 (down from 50)
 +
** Variable Damage reduced to 5 (down from 10)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 2 (down from 3)
 +
** Scatter range reduced to 35m/75m (down from 50m/100m)
 +
** Heat generated reduced to 15 (down from 20)
 +
** Direct stability damage reduced to 15 (down from 30)
 +
** AoE range (generic ammo) increased to 125m (up from 100m)
 +
** AoE damage (generic ammo) increased to 55 (up from 40)
 +
** AoE heat damage (generic ammo) increased to 5 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 5 (up from 0)
 +
* Sniper Artillery:
 +
** Direct damage reduced to 50 (down from 75)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 3 (down from 4)
 +
** Direct stability damage reduced to 30 (down from 40)
 +
** Scatter range reduced to 50m/115m (down from 75m/150m)
 +
** AoE range (generic ammo) increased to 210m (up from 150m)
 +
** AoE damage (generic ammo) increased to 90 (up from 60)
 +
** AoE heat damage (generic ammo) increased to 15 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 15 (up from 0)
 +
* Long Tom:  
 +
** Direct damage reduced to 70 (down from 90)
 +
** Crit chance reduced to +50% (down from +100%)
 +
** Recoil reduced to 3 (down from 4)
 +
** Direct stability damage reduced to 40 (down from 50)
 +
** Scatter range reduced to 75m/135m (down from 125m/250m)
 +
** AoE range (generic ammo) increased to 325m (up from 250m)
 +
** AoE damage (generic ammo) increased to 135 (up from 100)
 +
** AoE heat damage (generic ammo) increased to 20 (up from 0)
 +
** AoE stability damage (generic ammo) increased to 20 (up from 0)
 +
* Ammunition:
 +
** Thumper, Sniper Artillery, and Long Tom Shaped Charge ammo AoE damage has been removed. It is now an all or nothing damage dealing option in the same vein as [[Weapons#Autocannons|autocannons]]
 +
** Shaped charge bonus damage increased from 50% to 150% to compensate for lost AoE damage
  
'''NEW MECHANIC:''' Heat damage has been reduced in effectiveness. Now, mechs have a scaling heat defense based on tonnage. The larger the tonnage, the less effective heat damage is against them. At 20 tons, heat is 5% less effective. At 100 tons, it is 25% less effective (it caps at 25% less effective, so the superheavies are not totally heat-proof). This defense applies only to mechs and works by reducing incoming heat damage by the amount indicated. If you want to calculate any given unit's "heat defense", you can find the percentage by multiplying the mech's tonnage by 0.0025 (example: An [[Emperor]], which is 90 tons, has a heat defense of 22.5%. 90 x 0.0025 is 0.225, or 22.5%). We changed this because heat strategies were overwhelmingly powerful but we didn't want to nerf them into oblivion because we as a team know that many folks really enjoy heat strategies. This will make heat a little less powerful but keeps it viable as a combat tactic.
+
'''NEW BACKGROUND OPTIONS:''' Sharp Negotiating, which provides one of each [[Airdrop_Beacons|airdrop beacon]] and the [[Strafing_Run_Comm_Suite|strafing run comm suite]], and [[This Man's Tank]], which provides a faction-specific tank, have been added. Start with a heavy tank! Start with airdrop beacons! Have fun!
  
'''UPDATED MECHANIC:''' [[Weapons#Artillery|Artillery weapons]], specifically the Thumper, Sniper, Long Tom, [[Weapons#Missile_Artillery|Arrow IV, and Cruise Missile/50]], now have expanded scatter ranges. No longer can you safely target an enemy you're near to and trust that it'll all be fine. It won't all be fine. Use arty like the gods of war intended: from an extreme distance and not near your own guys.
+
'''NEW STARTING MECH OPTION:''' The [[Faction_Starter_Lists#Urbie Derby|Urbie Derby]] has come to town, now you can start with all [[UrbanMech|Urbies]] if you're feeling wild.
  
'''COMMUNITY CONTENT:''' There's a bunch of new [[Community Content|CC]] with this patch: the [[Corsair#COR-MKD|Corsair]]/[[Victor#VTR-MKD|Victor]]/[[Toyama#TYM-MKD|Toyama]]/[[Mackie#MSK-MKD|Mackie-MKD]] (including the new [[Weapons#Magnetic Harpoon|Magnetic Harpoon]] weapon and [[Ammunition#Mortar|Glue Mortar ammunition]]), the [[Von Rohrs#VON-4RH-LAM|Von Rohrs LAM]], the [[Highlander#HGN-IB|Highlander-IB]].
+
'''NEW COMPONENTS:''' A number of small (0.5/1 ton) components have been added to BTA. Specifically, the [[Heat Sinks#Mini Heat Sink|Mini Heat Sink]], two types of [[Modular Armor]], the [[Magnification Arrays|Magnification and Laser Zoom Arrays]], and the [[HarJel Self-Repair System]] have all been added to BTA. Find them in stores semi-rarely (HarJel only available at select [[Clan Diamond Shark|Diamond Shark]] retailers).
  
* The BTA Live-Fire Exercises now have half the OpFor. Less Danger [[UrbanMech|Urbies]]!
+
'''COMMUNITY CONTENT:''' The [[Weapons#Snub-Nose Gauss Rifle|Snub-Nose Gauss Rifle]] has been introduced and the [[Highlander#HGN-IB|HGN-IB]] has been updated to carry it.
* Airburst Mortar ammunition behaves differently now, exploding into a spread of pellets that saturate the target to look for crits.
 
* [[Full_List_of_Vehicles#Assault_Vehicles|Assault-class tanks]] only spawn in shops if you're friendly with that system's owner, so no getting [[Puma|Royal Pumas]] just because you smiled at the [[Word of Blake|WoB]] that one time.
 
* [[:Category:LAM|LAMs]] might be quieter now. Let us know.
 
* There's two new [[Centurion 10|55-ton Centurions]], the -J and -W, just for fun. Thanks, Shrapnel Magazine!
 
* A few [[Gear#Armor|armors]] have had their descriptions clarified slightly.
 
* [[Skills_and_Abilities#Universal_Abilities|Careful Maneuvers]] now works on all units, not just tanks. Nothing will ever be stuck again!
 
* Every* purchasable tank now has a distinct description, hurrah! (*except the carriers because I couldn't think of anything interesting to say about the carriers).
 
* Most [[:Category:Controllable Vehicles|purchasable tanks]] have had their prices increased by between 20-50%. Tanks were too cheap and available, so we made them pricier. They're still vastly cheaper than mechs, but less "lolwhatever" than they used to be.
 
* Some of the weapon carrier tanks have been nerfed, losing [[Gear#TTS|TTSs]] or having their ammos changed around.
 
* The [[Mech_Quirks|Improved Communications quirk]] no longer stacks with itself infinitely.
 
* Good news! You can actually buy the [[Contracts#Permanent_Contract_for_Ravager_BA_Airdrop|Ravager Battle Armor contract]] from the Marians like you were always supposed to be able to do! Sorry about that.
 
* Smoke now has a better icon, hurrah!
 
* The [[Weapons#Gauss|cGauss Rifle]] ignores 2 evasion now and the iGauss Rifle now has a recoil of 2, to balance them against each other slightly.
 
* The [[JàrnFòlk|JarnFolk]] and the [[Hanseatic League]] now have black markets, the JarnFolk on Alborg and the Hansa on Koningsberg, Lubeck, and Lynn.
 
* [[Skills_and_Abilities#Vehicle_Pilot_Abilities|Sideslip]] now properly moves you through forests. Sorry about that.
 
  
'''IMPORTANT:''' v11.1 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
+
* Several [[:Category:Clan_OmniMechs|Clan omnis]] have their [[Heat_Sink_Kits#Heat_Sink_Kit_.28CDHS.29|cDHS]] kits fixed, as intended.
 +
* [[Ferro-Lamellor_(C)|Ferro-Lamellor]] is corrected to properly reduce armor weight. Whoops!
 +
* The [[Faction_Starter_Lists#Blakist|Blakist]] starting planet is changed to Keid.
 +
* Some [[Magistracy of Canopus]] planets now actually have descriptions, hurrah!
 +
* [[Ammunition#MRM|Apollo MRM]] crit chance corrected so it behaves properly now, it was too high before.
 +
* [[t-bone|t-bone's]] BTA Team pilot now has his proper mech affinity.
 +
* B-Team and Show the Flag forced AI pilots (such as Pontoon, Burger Time, and the VIP) now have a unique ability, Training Wheels! They're slightly more interesting! Hurrah!
 +
* [[:Category:LAM|LAM]] noise turned down a bit further.
 +
* [[Weapons#Extended_Range_Lasers|ER Micro Laser]] and [[Weapons#Pulse_Lasers|Micro Pulse Laser]] received minor tweaks.
 +
** ER Micro Laser:
 +
*** Range brackets changed to 0/30/60/90/120 (was previously 0/40/60/70/80)
 +
*** Crit chance increased from -50% to -25%
 +
** Micro Pulse Laser:
 +
*** Crit chance increased from -50% to -25%
 +
*** Heat reduced from 6 to 3
 +
* Heat sink-related quirks and affinities had their text changed to better reflect their actual effect (purely descriptive, no mechanical changes).
 +
* The Argo pods now hold an additional 4 barracks slots each.
  
'''IMPORTANT:''' v11.1 is not a save breaking update, your saves are compatible and will work fine.
+
'''IMPORTANT:''' v11.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
  
'''IMPORTANT:''' You can see v11.1's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
+
'''IMPORTANT:''' v11.3 is not a save breaking update, your saves are compatible and will work fine.
 +
 
 +
'''IMPORTANT:''' You can see v11.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
Line 245: Line 292:
  
 
[[Patch v11.2 - 2021/9/26]] - Strafing runs and heat balances
 
[[Patch v11.2 - 2021/9/26]] - Strafing runs and heat balances
 +
 +
[[Patch v11.3 - 2021/10/8]] - The artillery update
  
 
[[Category:Patches]]
 
[[Category:Patches]]

Revision as of 18:45, 8 October 2021

Latest Patch Notes

v11.3 (aka the "Artillery. Again." release) has been released to the installer. This patch is a fairly fast turnaround patch, meant to address a present issue and get a few new things out the door, so let's get into it.

UPDATED MECHANIC: Artillery weapons, specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, have been reworked significantly. For a more complete explanation see the latest Developer Blog.

The following details the overall stat changes:

  • Arrow IV:
    • Direct damage reduced to 30 (down from 60)
    • Variable Damage reduced to 10 (down from 20)
    • Scatter range reduced to 40m/80m (down from 60/120)
    • AoE damage (generic ammo) increased to 75 (up from 60)
    • AoE range (generic ammo) increased to 180m (up to 120m)
    • AoE heat damage (generic ammo) increased to 10 (up from 0)
    • AoE stability damage (generic ammo) increased to 10 (up from 0)
  • CruiseMissile/50:
    • Scatter range reduced to 115m/175m (down from 150m/275m)
  • Thumper:
    • Direct damage reduced to 25 (down from 50)
    • Variable Damage reduced to 5 (down from 10)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 2 (down from 3)
    • Scatter range reduced to 35m/75m (down from 50m/100m)
    • Heat generated reduced to 15 (down from 20)
    • Direct stability damage reduced to 15 (down from 30)
    • AoE range (generic ammo) increased to 125m (up from 100m)
    • AoE damage (generic ammo) increased to 55 (up from 40)
    • AoE heat damage (generic ammo) increased to 5 (up from 0)
    • AoE stability damage (generic ammo) increased to 5 (up from 0)
  • Sniper Artillery:
    • Direct damage reduced to 50 (down from 75)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 3 (down from 4)
    • Direct stability damage reduced to 30 (down from 40)
    • Scatter range reduced to 50m/115m (down from 75m/150m)
    • AoE range (generic ammo) increased to 210m (up from 150m)
    • AoE damage (generic ammo) increased to 90 (up from 60)
    • AoE heat damage (generic ammo) increased to 15 (up from 0)
    • AoE stability damage (generic ammo) increased to 15 (up from 0)
  • Long Tom:
    • Direct damage reduced to 70 (down from 90)
    • Crit chance reduced to +50% (down from +100%)
    • Recoil reduced to 3 (down from 4)
    • Direct stability damage reduced to 40 (down from 50)
    • Scatter range reduced to 75m/135m (down from 125m/250m)
    • AoE range (generic ammo) increased to 325m (up from 250m)
    • AoE damage (generic ammo) increased to 135 (up from 100)
    • AoE heat damage (generic ammo) increased to 20 (up from 0)
    • AoE stability damage (generic ammo) increased to 20 (up from 0)
  • Ammunition:
    • Thumper, Sniper Artillery, and Long Tom Shaped Charge ammo AoE damage has been removed. It is now an all or nothing damage dealing option in the same vein as autocannons
    • Shaped charge bonus damage increased from 50% to 150% to compensate for lost AoE damage

NEW BACKGROUND OPTIONS: Sharp Negotiating, which provides one of each airdrop beacon and the strafing run comm suite, and This Man's Tank, which provides a faction-specific tank, have been added. Start with a heavy tank! Start with airdrop beacons! Have fun!

NEW STARTING MECH OPTION: The Urbie Derby has come to town, now you can start with all Urbies if you're feeling wild.

NEW COMPONENTS: A number of small (0.5/1 ton) components have been added to BTA. Specifically, the Mini Heat Sink, two types of Modular Armor, the Magnification and Laser Zoom Arrays, and the HarJel Self-Repair System have all been added to BTA. Find them in stores semi-rarely (HarJel only available at select Diamond Shark retailers).

COMMUNITY CONTENT: The Snub-Nose Gauss Rifle has been introduced and the HGN-IB has been updated to carry it.

  • Several Clan omnis have their cDHS kits fixed, as intended.
  • Ferro-Lamellor is corrected to properly reduce armor weight. Whoops!
  • The Blakist starting planet is changed to Keid.
  • Some Magistracy of Canopus planets now actually have descriptions, hurrah!
  • Apollo MRM crit chance corrected so it behaves properly now, it was too high before.
  • t-bone's BTA Team pilot now has his proper mech affinity.
  • B-Team and Show the Flag forced AI pilots (such as Pontoon, Burger Time, and the VIP) now have a unique ability, Training Wheels! They're slightly more interesting! Hurrah!
  • LAM noise turned down a bit further.
  • ER Micro Laser and Micro Pulse Laser received minor tweaks.
    • ER Micro Laser:
      • Range brackets changed to 0/30/60/90/120 (was previously 0/40/60/70/80)
      • Crit chance increased from -50% to -25%
    • Micro Pulse Laser:
      • Crit chance increased from -50% to -25%
      • Heat reduced from 6 to 3
  • Heat sink-related quirks and affinities had their text changed to better reflect their actual effect (purely descriptive, no mechanical changes).
  • The Argo pods now hold an additional 4 barracks slots each.

IMPORTANT: v11.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.

IMPORTANT: v11.3 is not a save breaking update, your saves are compatible and will work fine.

IMPORTANT: You can see v11.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

Patch v1.2 - 2019/6/25

Patch v1.3 - 2019/6/26

Patch v1.4 - 2019/6/29

Patch v2.0 - 2019/6/29

Patch v2.1 - 2019/7/3

Patch v2.2 - 2019/7/3

Patch v2.3 - 2019/7/10

Patch v2.4 - 2019/7/14

Patch v2.5 - 2019/7/20

Patch v2.6 - 2019/7/29

Patch v2.6.2 - 2019/8/4

Patch v2.7 - 2019/8/4

Patch v2.8 - 2019/8/12

Patch v2.9 - 2019/8/28

Patch v2.9.2 - 2019/9/9

Patch v3.0 - 2019/9/20

Patch v3.0.2 - 2019/9/29

Patch v3.1 - 2019/10/6

Patch v3.1.1 - 2019/10/6

Patch v3.1.2 - 2019/10/11

Patch v3.2 - 2019/10/20

Patch v3.2.1 - 2019/10/23

Patch v3.3 - 2019/10/27

Patch v3.4 - 2019/11/1

Patch v3.5 - 2019/11/9

Patch v3.5.1 - 2019/11/9

Patch v3.6 - 2019/11/17

Patch v3.6.1 - 2019/11/17

Patch v3.7.4 - 2019/12/14

Patch v3.8 - 2019/12/22

Patch v3.9 - 2020/1/1

Patch v3.9.3 - 2020/1/1

Patch v3.9.4 - 2020/1/2

Patch v3.9.5 - 2020/1/8

Patch v4.0 - 2020/1/18

Patch v4.1 - 2020/1/25

Patch v4.2 - 2020/2/9

Patch v4.2.1 - 2020/2/9

Patch v4.2.2 - 2020/2/9

Patch v4.3 - 2020/2/20

Patch v4.4 - 2020/3/11

Patch v4.5 - 2020/4/3

Patch v4.5.1 - 2020/4/2

Patch v4.6 - 2020/4/8

Patch v5.0 - 2020/4/15

Patch v5.1 - 2020/4/19

Patch v5.2 - 2020/4/23

Patch v5.3 - 2020/5/4

Patch v5.4 - 2020/5/19

Patch v5.5 - 2020/6/2

Patch v5.5.1 - 2020/6/2

Patch v5.5.2 - 2020/6/6

Patch v6.0 - 2020/6/24

Patch v6.0.1 - 2020/6/25

Patch v6.1 - 2020/7/6

Patch v6.2 - 2020/7/19

Patch v6.3 - 2020/7/26

Patch v6.4 - 2020/8/9

Patch v6.4.1 - 2020/8/11

Patch v7.0 - 2020/8/21

Patch v7.1 - 2020/9/6

Patch v7.2 - 2020/9/21

Patch v7.2.1 - 2020/9/23

Patch v7.3 - 2020/10/3

Patch v7.3.2 - 2020/10/4

Patch v7.3.3 - 2020/10/6

Patch v7.4 - 2020/10/17

Patch v7.4.1 - 2020/10/18

Patch v7.5 - 2020/10/30 - The TisButAScratch patch

Patch v7.5.1 - 2020/11/2 - Hotfix

Patch v7.6 - 2020/11/8 - The new variants for lots of mechs patch

Patch v7.7 - 2020/11/25 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch

Patch v7.7.1 - 2020/11/25 - Hotfix

Patch v8.0 - 2020/12/21 - The Battle Armor patch

Patch v8.1 - 2020/12/21 - Hotfix

Patch v8.2 - 2021/1/2 - The shop fix + ExcavatorMech patch

Patch v8.3 - 2021/1/17 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch

Patch v8.4 - 2021/1/30 - The Pilot Specializations patch

Patch v8.5 - 2021/2/13 - The Zeppelin patch

Patch v8.5.1 - 2021/2/13 - Hotfix

Patch v8.5.2 - 2021/2/13 - Hotfix

Patch v9.0 - 2021/2/27 - The Quad 'Mech patch

Patch v9.1 - 2021/2/27 - Hotfix

Patch v9.2 - 2021/3/7 - The bug fix patch

Patch v9.3 - 2021/3/13 - The WarTech IIC patch

Patch v9.4 - 2021/3/31 - The House Arano invades Terra/Community Content patch

Patch v9.4.1 - 2021/4/2 - Hotfix

Patch v10 - 2021/4/24 - The playable tanks + save breaking patch

Patch v10.1 - 2021/5/3 - The Von Rohrs patch

Patch v10.2 - 2021/5/18 - The Minsk patch

Patch v10.3 - 2021/6/2 - The WoB patch

Patch v10.4 - 2021/6/24 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch

Patch v10.5 - 2021/7/10 - The Resolve rework patch

Patch v10.5.1 - 2021/7/10 - Hotfix

Patch v11.0 - 2021/8/8 - The Airdrop Beacon patch

Patch v11.0.1 - 2021/8/9 - Hotfix

Patch v11.0.2 - 2021/8/9 - Hotfix

Patch v11.0.3 - 2021/8/9 - Hotfix

Patch v11.1 - 2021/9/5 - The vehicle crew skill tree update

Patch v11.1.1 - 2021/9/5 - Hotfix

Patch v11.2 - 2021/9/26 - Strafing runs and heat balances

Patch v11.3 - 2021/10/8 - The artillery update