Difference between revisions of "Patch Notes"

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v14.2 (aka the "C3 From TT" release) has been released to the installer. This is a smaller patch but still has some cool stuff in it! Let's go:  
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v14.3 (aka the "Electronic Warfare Overhaul" release) has been released to the installer. This is a smaller patch but still has a few things in it! Let's go:  
  
'''**IMPORTANT READ THIS OR SUFFER A MISERABLE DEATH**:''' This patch requires one user action. After you update, go to your Mods folder and delete the folder named ``.modtek`` at the very top of the Mods folder (the period is not a mistake). If you do not do this, you will not have proper unit spawns due to some backend changes we made this patch. You *must* delete that folder in order for this patch to behave, if you don't and you come to Discord complaining we *will* laugh at you for not reading, you've been warned.
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'''NEW MECH:''' The Flashman has finally bolted into play! The 75 ton "flashbulb" is found with ComStar/Word of Blake as well as being produced at Hesperus II, go check it out.  
  
'''NEW MECH:''' The Jotunn has been added to BTA. A non-canon 95 ton Periphery artillery mech, the Jotunn is found largely with the major Periphery powers and can be purchased from New Vandenburg.
+
'''NEW MECH:''' It's a Champion, no it's a LAM, no it's the Champion LAM! 60 tons of bad cavalry LAM action, there for the taking! It's rarely fielded by mercenaries after April 3064 but also has a special event in April 3064 attached to it, so keep an eye out for that (it'll tell you where you can buy one and explains why they're being fielded now!).
  
'''NEW FEATURE:''' C3 has been overhauled heavily. Now, C3 systems form C3 networks that link mechs together and give benefits to units in the network. The details are actually kinda complicated so I've written a FAQ post about C3 that goes more in depth. The real tl;dr is that C3 units now use the best range to targets from the closest C3 unit to the target, C3 Masters provide some unique benefits to nearby units that are in the C3 network, and C3 is now vulnerable to disruption from ECM sources of any kind. C3i works similarly but is immune to ECM jamming and provides unique benefits to any C3i-equipped unts nearby. C3i and C3 are, importantly, *distinct networks* and do not benefit each other.
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'''UPDATED FEATURE:''' ECM has been overhauled. In order to make ECM function with C3 (or at least make units with both equipment be drop-legal), ECM has been changed somewhat. Now, ECM is an activated component. When enabled, it gives you a defensive bonus in a radius around the unit as well as giving *just* the unit carrying it Sensor Lock immunity and also disabling C3 networks in a slightly smaller radius around the unit. However, Guardian ECM and the Clan ECM Suite no longer provide a flat defensive boost to all attacks, instead providing a +2 against specifically missile attacks only. Angel ECM provides a +1 general defensive boost to all attacks in addition to the sensor lock immunity and C3 disabling that all ECMs provide. Anti-Missile ECM provides a gigantic +6 defensive boost against missiles as well as the other ECM effects. When disabled, ECM provides no effect whatsoever but does permit C3 to be re-enabled and to function normally. Note that ECM begins play enabled automatically. This change to ECM won't be terribly popular I think but it was necessary to make ECM work with C3 while also curbing the gameplay loop of "ECM is just a necessity and is the best thing going for any unit" that ECM previously filled.  
  
'''BATTLE ARMOR UPDATE:''' Clans now spawn Battle Armor in combat. They can spawn any of the four Clan suits and have a scaling chance to spawn them as the difficulty of a mission goes up. Clan BA can only spawn on omnimechs, so if there are no omnimechs, there can be no battle armor. Note that the battle armor spawns are *in addition* to their normally spawned units, so a mission with one "lance" of Clan units (so a star of 5 units) can also spawn up to 3 BA squads in addition to the normal Clan units.
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'''UPDATED FEATURE:''' Active Probes now have slightly different probe sizes (meaning the radius of their active probe pings vary in size now), giving more dynamic functionality to the different probe types. Bloodhound is the most powerful, followed by Boosted BAP, standard BAP/Clan AP, with Clan Light AP being quite small now.
  
'''COMMUNITY CONTENT:''' There are two new Kodiaks, including a hero named Smokey. There are also a range of Clan-spec MRM launchers, available at Mack's Dustball.
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'''UPDATED SKILL:''' Sensor Lock has been updated. It still strips 2 evasion and it still provides an accuracy debuff that stacks with itself 1 time. However, the accuracy debuff has been reduced from -2 to -1 (so after 2 locks, instead of them having a -4 they have a -2). This also applies to Active Probe pings.
  
* Torso cockpit has been updated to include the TT-proper third sensor crit (which provides an accuracy benefit). Your torso cockpits will require reinstallation, FYI, so reinstall them. With mechs that have fixed torso cockpits (such as the Osteon), store and * re-ready them to correct the issues.
+
'''UPDATED QUIRKS:''' Easy to Maintain now correctly states its stability threshold bonus and the bonuses have been equalized to the mech's tonnage (it always had the bonus, it just didn't tell you about it which was a mistake). Rugged's stab threshold bonus has also been equalized to mech's tonnage. Finally, Narrow Profile gains a stability bonus threshold and has it equalized to mech's tonnage (Narrow Profile did *not* have this before, it gained it here). Notably, Easy to Pilot does *not* gain a stab threshold bonus as EtP is already among the very best quirks and needs no help.
* The King David Gauss Rifle for Battle Armor has been nerfed slightly.
 
* The Rotary Gauss Rifle has been nerfed slightly.
 
* Using AMS to shoot down missiles now grants XP for each missile shot down.
 
* C3 in faction stores has been slightly shuffled around. Now Kurita sells C3 Slaves and C3 Masters and WoB/ComStar sells C3i in their faction stores.
 
  
'''IMPORTANT:''' v14.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
'''COMMUNITY CONTENT:''' Some new turrets and the contracts to call them down (can buy the contracts at Mack's Dustball);
  
'''IMPORTANT:''' v14.2 is not a save breaking update, your saves are compatible and will work fine.
+
* Jump Jets are now back in general stores. The heavy/assault jets were a little too rare using just factories so they've been opened back up to normal shops.
 +
* The Burro Q Truck now has a cargo component!
 +
* I forgot the Jotunn's affinity! Whoops! That's been corrected.
 +
* Made bad faith withdrawal less punishing in terms of reputation.
 +
* Lots of back-end updates to dlls, including a total rebuild of how MechAffinity works (player-facing functionality is totally unchanged, this is only relevant for mod makers).
 +
* Buncha bug fixes!
  
'''IMPORTANT:''' You can see v14.2's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
+
'''IMPORTANT:''' v14.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 +
 
 +
'''IMPORTANT:''' v14.3 is not a save breaking update, your saves are compatible and will work fine.
 +
 
 +
'''IMPORTANT:''' You can see v14.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
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= Older Patch Notes =
 
= Older Patch Notes =
  
 +
[[2022/8/30 Patch v14.3]] = The Electronic Warfare patch.<br>
 
[[2022/8/18 Patch v14.2]] - The C3 patch.<br>
 
[[2022/8/18 Patch v14.2]] - The C3 patch.<br>
 
[[2022/8/1 Patch v14.1.1]] - The Albatross/Koschei/Mercury II hotfix/patch.<br>
 
[[2022/8/1 Patch v14.1.1]] - The Albatross/Koschei/Mercury II hotfix/patch.<br>

Revision as of 17:52, 30 August 2022

v14.3 (aka the "Electronic Warfare Overhaul" release) has been released to the installer. This is a smaller patch but still has a few things in it! Let's go:

NEW MECH: The Flashman has finally bolted into play! The 75 ton "flashbulb" is found with ComStar/Word of Blake as well as being produced at Hesperus II, go check it out.

NEW MECH: It's a Champion, no it's a LAM, no it's the Champion LAM! 60 tons of bad cavalry LAM action, there for the taking! It's rarely fielded by mercenaries after April 3064 but also has a special event in April 3064 attached to it, so keep an eye out for that (it'll tell you where you can buy one and explains why they're being fielded now!).

UPDATED FEATURE: ECM has been overhauled. In order to make ECM function with C3 (or at least make units with both equipment be drop-legal), ECM has been changed somewhat. Now, ECM is an activated component. When enabled, it gives you a defensive bonus in a radius around the unit as well as giving *just* the unit carrying it Sensor Lock immunity and also disabling C3 networks in a slightly smaller radius around the unit. However, Guardian ECM and the Clan ECM Suite no longer provide a flat defensive boost to all attacks, instead providing a +2 against specifically missile attacks only. Angel ECM provides a +1 general defensive boost to all attacks in addition to the sensor lock immunity and C3 disabling that all ECMs provide. Anti-Missile ECM provides a gigantic +6 defensive boost against missiles as well as the other ECM effects. When disabled, ECM provides no effect whatsoever but does permit C3 to be re-enabled and to function normally. Note that ECM begins play enabled automatically. This change to ECM won't be terribly popular I think but it was necessary to make ECM work with C3 while also curbing the gameplay loop of "ECM is just a necessity and is the best thing going for any unit" that ECM previously filled.

UPDATED FEATURE: Active Probes now have slightly different probe sizes (meaning the radius of their active probe pings vary in size now), giving more dynamic functionality to the different probe types. Bloodhound is the most powerful, followed by Boosted BAP, standard BAP/Clan AP, with Clan Light AP being quite small now.

UPDATED SKILL: Sensor Lock has been updated. It still strips 2 evasion and it still provides an accuracy debuff that stacks with itself 1 time. However, the accuracy debuff has been reduced from -2 to -1 (so after 2 locks, instead of them having a -4 they have a -2). This also applies to Active Probe pings.

UPDATED QUIRKS: Easy to Maintain now correctly states its stability threshold bonus and the bonuses have been equalized to the mech's tonnage (it always had the bonus, it just didn't tell you about it which was a mistake). Rugged's stab threshold bonus has also been equalized to mech's tonnage. Finally, Narrow Profile gains a stability bonus threshold and has it equalized to mech's tonnage (Narrow Profile did *not* have this before, it gained it here). Notably, Easy to Pilot does *not* gain a stab threshold bonus as EtP is already among the very best quirks and needs no help.

COMMUNITY CONTENT: Some new turrets and the contracts to call them down (can buy the contracts at Mack's Dustball);

  • Jump Jets are now back in general stores. The heavy/assault jets were a little too rare using just factories so they've been opened back up to normal shops.
  • The Burro Q Truck now has a cargo component!
  • I forgot the Jotunn's affinity! Whoops! That's been corrected.
  • Made bad faith withdrawal less punishing in terms of reputation.
  • Lots of back-end updates to dlls, including a total rebuild of how MechAffinity works (player-facing functionality is totally unchanged, this is only relevant for mod makers).
  • Buncha bug fixes!

IMPORTANT: v14.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v14.3 is not a save breaking update, your saves are compatible and will work fine.

IMPORTANT: You can see v14.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

2022/8/30 Patch v14.3 = The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2