Difference between revisions of "Patch Notes"

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v13.4 (aka the "Mech-pocalypse!" release) has been released to the installer. This is a fairly sensible-sized patch this time. 
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v14.4 (aka the "Station Keeping" release) has been released to the installer. This is a smaller patch but there's some fun toys in here so let's take a look:
  
'''CRITICAL INFORMATION READ THIS OR SUFFER:''' This patch *is* a save-breaking patch. This patch removes some Argo upgrades that are extremely broken and needed to be removed, which means that saves that included those upgrades (see: any save before this patch) is now broken and may not load/may crash the game. You must restart with this patch. The BTA Team apologizes for this but these upgrades were causing critical issues and it had to happen eventually.
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'''NEW MECH:''' The Hammerhead, a 45 ton Diamond Shark experimental design, has swam into play. Note: the Hammerhead is a canon design from the 3140s, however all the tech involved exists in BTA's timeline so executive license was exercised to include it in BTA as a Diamond Shark exclusive experimental design. You can only get it by buying it from the Sharks.
  
'''NEW BOSS BATTLE:''' The Union DropShip has landed! Much like the Overlord before it, you can now mechfight a custom-made Union DropShip in a special contract. Good luck Commander!
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'''NEW MECH:''' The Iron Cheetah, a 100 ton OmniMech fork of the Dire Wolf that speeds it up to a 4/6 using a 400-rated XL engine, has lept into play. The Iron Cheetah is fielded by all the Clans at relatively low rarity and comes in 5 variants.
UPDATED BOSS BATTLES: Notably, the Union and Overlord fights have also been buffed so that they have a significant number of additionaly enemies now. The Overlord should have a total of 5 lances, the Union has a total of 4. Good luck!
 
  
'''NEW MECHANIC:''' ScalingAIDifficulty has arrived! This is a new submod by our very own BlueWinds that provides scaling AI difficulty in-game. Essentially, for each mission you win, the AI gets harder and for each mission you lose a mech or lose in general, the AI gets weaker. The more you win, the harder the AI gets until you start running into trouble, at which point it starts to correct the other way. People have asked for something like this for awhile so here you go. Right now, the AI is set to gain damage reduction, AoE damage reduction, and bonus hit chance for each mission you win. There's a cap, they can't gain in strength forever, but keep this in mind as you start winning. Additionally, there's new starting difficulty options you'll want to pay attention to. Note that you can see the current AI difficulty by mousing over the mission's skull rating on the mission selection screen.
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'''NEW MECH:''' The Sidewinder, a 75 ton OmniMech "variant" of the Timber Wolf that slows it down but adds fixed MASC and Jump Jets(??) has airdropped into combat. The Sidewinder is only fielded by the Jade Falcons and comes in 6 variants.
  
'''NEW STARTING OPTIONS:''' There's two new options, both related to ScalingAIDifficulty above. The first is Initial Enemy Scaling, which is set at career start and defines how hard they are out of the gate. The default here is Normal, which is no bonuses or penalties. Easy is they have a penalty, Hard is they have a bonus. The second new option is Enemy Scaling, which can be adjusted at any time. The default is Normal, which is normal reasonable growth. There's also Slow and Fast growth options which are self-explanatory. There's also an option to disable it entirely if you don't like the system. Make sure you select what you'd like for this system when you start your new career!
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'''NEW MODEL:''' There is a new variant of the Hazard called the Hazard II. The Hazard II comes with a Mace and has a newly updated model to go with it. It is 45 tons like the OG Hazard and is fielded exclusively by Circinus as well as being sold by them in their faction store.
  
'''NEW MECH:''' The Hephaestus, a 55 ton Periphery OmniMech with a Fuel Cell engine (you read all of that correctly), has arrived. Find it with the various large Periphery factions as well as Mercenaries and Locals.
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'''NEW GEAR:''' To implement the Hammerhead it was necessary to create AES, the Actuator Enhancement System. AES comes in either arm or leg form and boosts actuator functionality (arm AES boosts accuracy with that arm's weapons as well as punches and physical weapon attacks; leg AES increases stability and reduces stability damage taken, note that Leg AES can only fit in the Right Leg and takes up space in the Left Leg automatically as well, this is not a bug). You can buy AES rarely from normal Inner Sphere stores (anywhere you could buy gyros or other similar upgrades).
  
'''NEW MECH:''' The Xerxes, a 130 ton missileboat SuperHeavy BattleMech, has lumbered into play. It brings with it a CT Gauss Rifle and 80 LRM tubes. The Cappies made it, go beat on them until they cough it up.
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'''COMMUNITY CONTENT:''' All CC descritions have been updated to clearly indicate the item/planet/mech/tank is from CC, so that there's no confusion about what's in base BTA and what's not; HVAC/5s got new ammo as well a new variant the Light HVAC/5, also several new HVAC using mechs were added (Enforcer, Firestarter, JagerMech); a missile-based Barghest was added; an Executioner variant called the Executioner II was added.
  
'''NEW MECH:''' The Schwerer Gustav, a one-off 100 ton FrankenMech made by a mercenary madman as a bar-room bet, has arrived. Armed with a grab-bag of weaponry including a unique fixed Thumper Artillery Cannon, the Gustav is one-of-a-kind. Get it from a special event as long as you have a pilot with the Technician tag, The Comforting Thunder of the Big Guns!
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* FTL LRMs had their clustering modifier reduced.
 +
* Some armors and structures were slightly updated visually (no mechanical changes).
 +
* AC/5 piercing ammo was reduced in effectiveness.
 +
* Several multi-fire weapons had their weapon animations sped up (X-Pulses, PAC/4).
 +
* The Champion LAM and Flashman had their affinities updated to Ice Cold instead of Cool-Running.
 +
* Ridgeline's unique pilot affinity now works with all LAMs.
 +
* The Von Luckner and the Partisan were resized somewhat as they were much too small.
 +
* Stealth armor BAs have been updated slightly (no functional changes on the player end, should be all back-end).
 +
* BA being able to deploy while over-tonned has been fixed.
 +
* Jump Turbines were restricted to LAMs exclusively.
 +
* CLPS was restricted from BA.
 +
* The Blood Asp and the Linebacker had their cDHS kit fixed in place.
 +
* Several Banshees got better hardpoints (-3Q, -3E)
 +
* Buncha dll updates.
  
'''NEW MECH:''' The Woden, a "production" FrankenMech produced by pirates and pirate-adjacent powers (Circinus, Tortuga), has arrived. It's 60 tons, it's a weird mech, go nuts folks.
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'''IMPORTANT:''' v14.4 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
  
'''NEW MECH:''' The "Rifleman", made by Samuel "Shorty" Sneede of Snord's Irregulars, is the original FrankenMech, the oldest one I know of. Made out of a Rifleman, Archer, Warhammer, and Phoenix Hawk, it's a real party to look at and play with. Get it from a unique event, Blue Suede Shoes.
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'''IMPORTANT:''' v14.4 is not a save breaking update, your saves are compatible and will work fine.
  
'''NEW MECH:''' The Crabrauder, a FrankenMech made out of a Marauder, a King Crab, and a Rakshasa (probably), has stumbled into play. You can get it from a unique event in Circinus space (if you're friendly with Circinus) called The Iron Price.
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'''IMPORTANT:''' You can see v14.4's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
  
'''NEW FEATURE:''' The Anti-Air FCS's and the Rifleman/JagerMech AA quirks now have a chance to shoot down strafing runs. At present, this only applies to player-called strafing runs against units with those quirks/FCS. The chance for a strafe to be shot down and fail is displayed when the strafe is issued.
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'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
  
'''NEW EVENTS:''' Thanks to a community member, we have a small collection of new timeline events that detail the events of an older MechWarrior game, MechCommander 2 specifically. Thanks, community member! You know who you are. :heart:
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'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 
 
'''UPDATED UI:''' With last patch we introduced the DR and Pips text to each unit. This was welcomed but also noted to be clunky alongside the pips themselves. So, we've done as we intended all along and disabled the pips themselves and just stuck with the clearer text. The visual clutter should be a little better now.
 
 
 
'''COMMUNITY CONTENT:''' Bunch of new CC this patch: there's a 15-ton Locust with a new Snubgun PPC; there's a Binary PPC Vanquisher, Omega, and Manticore (all for sale at Astral Australis); there's an Icarus II with a LAC/20 and a Shadow Hawk with a LAC/10; there is a Blood Asp from MechAssault with Clan-spec Hardened Armor and a pair of Plasma PPCs. The Railgun also has been modified to have a brief cooldown between shots instead of having absurd recoil.
 
 
 
* A number of campaign-specific pilots, such as Kamea and Raju and Victoria, no longer are capable of suffering bleedouts.
 
* Narc Launchers got a large buff: they now fire 2 shots instead of 1, their ammo amounts have been doubled, and they gained an additional explosive ammunition that can be found in shops.
 
* Raising The Dead, the campaign mission about attacking Castle Nautilus, has been nerfed slightly. Might be slightly easier, if still hard.
 
* There's a new Ultra-Light Flea, the FLE-18. Enjoy!
 
* The Small Cockpit has been nerfed slightly, it was sort of ridiculously good.
 
* Clan Gauss Rifle has received a minor damage reduction.
 
* The Clan Start lists have been expanded slightly.
 
* A few TTS's had their descriptions clarified.
 
* The Hiring Hall works again! Sorry.
 
* Nerfed the Shilone ASF (the default ASF for strafing runs).
 
* Lots of dll updates!
 
 
 
'''IMPORTANT:''' v13.4 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 
 
 
'''IMPORTANT:''' v13.4 *IS* a save-breaking update, it will not be compatible with your old saves.
 
 
 
'''IMPORTANT:''' You can see v13.4's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
 
 
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
  
 
= Older Patch Notes =
 
= Older Patch Notes =
  
 +
[[2022/10/5 Patch v14.4]] - The Station Keeping patch.<br>
 +
[[2022/8/31 Patch v14.3.1]] - Hotfix<br>
 +
[[2022/8/30 Patch v14.3]] - The Electronic Warfare patch.<br>
 +
[[2022/8/18 Patch v14.2]] - The C3 patch.<br>
 +
[[2022/8/1 Patch v14.1.1]] - The Albatross/Koschei/Mercury II hotfix/patch.<br>
 +
[[2022/7/22 Patch v14.1]] - The X-Quads Are REALLY Cool patch.<br>
 +
[[2022/6/24 Patch v14.0]] - The 3-Year Anniversary patch.<br>
 +
[[2022/5/19 Patch v13.4.1]] - The Quads Are Still Cool patch.<br>
 
[[2022/5/12 Patch v13.4]] - The Mech-Pocalypse and SAD patch.<br>
 
[[2022/5/12 Patch v13.4]] - The Mech-Pocalypse and SAD patch.<br>
 
[[2022/4/14 Patch v13.3]] - The weather, airlifting, resupplying, and damage reduction patch.<br>
 
[[2022/4/14 Patch v13.3]] - The weather, airlifting, resupplying, and damage reduction patch.<br>

Revision as of 18:37, 5 October 2022

v14.4 (aka the "Station Keeping" release) has been released to the installer. This is a smaller patch but there's some fun toys in here so let's take a look:

NEW MECH: The Hammerhead, a 45 ton Diamond Shark experimental design, has swam into play. Note: the Hammerhead is a canon design from the 3140s, however all the tech involved exists in BTA's timeline so executive license was exercised to include it in BTA as a Diamond Shark exclusive experimental design. You can only get it by buying it from the Sharks.

NEW MECH: The Iron Cheetah, a 100 ton OmniMech fork of the Dire Wolf that speeds it up to a 4/6 using a 400-rated XL engine, has lept into play. The Iron Cheetah is fielded by all the Clans at relatively low rarity and comes in 5 variants.

NEW MECH: The Sidewinder, a 75 ton OmniMech "variant" of the Timber Wolf that slows it down but adds fixed MASC and Jump Jets(??) has airdropped into combat. The Sidewinder is only fielded by the Jade Falcons and comes in 6 variants.

NEW MODEL: There is a new variant of the Hazard called the Hazard II. The Hazard II comes with a Mace and has a newly updated model to go with it. It is 45 tons like the OG Hazard and is fielded exclusively by Circinus as well as being sold by them in their faction store.

NEW GEAR: To implement the Hammerhead it was necessary to create AES, the Actuator Enhancement System. AES comes in either arm or leg form and boosts actuator functionality (arm AES boosts accuracy with that arm's weapons as well as punches and physical weapon attacks; leg AES increases stability and reduces stability damage taken, note that Leg AES can only fit in the Right Leg and takes up space in the Left Leg automatically as well, this is not a bug). You can buy AES rarely from normal Inner Sphere stores (anywhere you could buy gyros or other similar upgrades).

COMMUNITY CONTENT: All CC descritions have been updated to clearly indicate the item/planet/mech/tank is from CC, so that there's no confusion about what's in base BTA and what's not; HVAC/5s got new ammo as well a new variant the Light HVAC/5, also several new HVAC using mechs were added (Enforcer, Firestarter, JagerMech); a missile-based Barghest was added; an Executioner variant called the Executioner II was added.

  • FTL LRMs had their clustering modifier reduced.
  • Some armors and structures were slightly updated visually (no mechanical changes).
  • AC/5 piercing ammo was reduced in effectiveness.
  • Several multi-fire weapons had their weapon animations sped up (X-Pulses, PAC/4).
  • The Champion LAM and Flashman had their affinities updated to Ice Cold instead of Cool-Running.
  • Ridgeline's unique pilot affinity now works with all LAMs.
  • The Von Luckner and the Partisan were resized somewhat as they were much too small.
  • Stealth armor BAs have been updated slightly (no functional changes on the player end, should be all back-end).
  • BA being able to deploy while over-tonned has been fixed.
  • Jump Turbines were restricted to LAMs exclusively.
  • CLPS was restricted from BA.
  • The Blood Asp and the Linebacker had their cDHS kit fixed in place.
  • Several Banshees got better hardpoints (-3Q, -3E)
  • Buncha dll updates.

IMPORTANT: v14.4 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v14.4 is not a save breaking update, your saves are compatible and will work fine.

IMPORTANT: You can see v14.4's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2