Difference between revisions of "Patch Notes"

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v14.2 (aka the "C3 From TT" release) has been released to the installer. This is a smaller patch but still has some cool stuff in it! Let's go:  
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v14.4 (aka the "Station Keeping" release) has been released to the installer. This is a smaller patch but there's some fun toys in here so let's take a look:  
  
'''**IMPORTANT READ THIS OR SUFFER A MISERABLE DEATH**:''' This patch requires one user action. After you update, go to your Mods folder and delete the folder named ``.modtek`` at the very top of the Mods folder (the period is not a mistake). If you do not do this, you will not have proper unit spawns due to some backend changes we made this patch. You *must* delete that folder in order for this patch to behave, if you don't and you come to Discord complaining we *will* laugh at you for not reading, you've been warned.
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'''NEW MECH:''' The Hammerhead, a 45 ton Diamond Shark experimental design, has swam into play. Note: the Hammerhead is a canon design from the 3140s, however all the tech involved exists in BTA's timeline so executive license was exercised to include it in BTA as a Diamond Shark exclusive experimental design. You can only get it by buying it from the Sharks.
  
'''NEW MECH:''' The Jotunn has been added to BTA. A non-canon 95 ton Periphery artillery mech, the Jotunn is found largely with the major Periphery powers and can be purchased from New Vandenburg.
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'''NEW MECH:''' The Iron Cheetah, a 100 ton OmniMech fork of the Dire Wolf that speeds it up to a 4/6 using a 400-rated XL engine, has lept into play. The Iron Cheetah is fielded by all the Clans at relatively low rarity and comes in 5 variants.
  
'''NEW FEATURE:''' C3 has been overhauled heavily. Now, C3 systems form C3 networks that link mechs together and give benefits to units in the network. The details are actually kinda complicated so I've written a FAQ post about C3 that goes more in depth. The real tl;dr is that C3 units now use the best range to targets from the closest C3 unit to the target, C3 Masters provide some unique benefits to nearby units that are in the C3 network, and C3 is now vulnerable to disruption from ECM sources of any kind. C3i works similarly but is immune to ECM jamming and provides unique benefits to any C3i-equipped unts nearby. C3i and C3 are, importantly, *distinct networks* and do not benefit each other.
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'''NEW MECH:''' The Sidewinder, a 75 ton OmniMech "variant" of the Timber Wolf that slows it down but adds fixed MASC and Jump Jets(??) has airdropped into combat. The Sidewinder is only fielded by the Jade Falcons and comes in 6 variants.
  
'''BATTLE ARMOR UPDATE:''' Clans now spawn Battle Armor in combat. They can spawn any of the four Clan suits and have a scaling chance to spawn them as the difficulty of a mission goes up. Clan BA can only spawn on omnimechs, so if there are no omnimechs, there can be no battle armor. Note that the battle armor spawns are *in addition* to their normally spawned units, so a mission with one "lance" of Clan units (so a star of 5 units) can also spawn up to 3 BA squads in addition to the normal Clan units.
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'''NEW MODEL:''' There is a new variant of the Hazard called the Hazard II. The Hazard II comes with a Mace and has a newly updated model to go with it. It is 45 tons like the OG Hazard and is fielded exclusively by Circinus as well as being sold by them in their faction store.
  
'''COMMUNITY CONTENT:''' There are two new Kodiaks, including a hero named Smokey. There are also a range of Clan-spec MRM launchers, available at Mack's Dustball.
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'''NEW GEAR:''' To implement the Hammerhead it was necessary to create AES, the Actuator Enhancement System. AES comes in either arm or leg form and boosts actuator functionality (arm AES boosts accuracy with that arm's weapons as well as punches and physical weapon attacks; leg AES increases stability and reduces stability damage taken, note that Leg AES can only fit in the Right Leg and takes up space in the Left Leg automatically as well, this is not a bug). You can buy AES rarely from normal Inner Sphere stores (anywhere you could buy gyros or other similar upgrades).
  
* Torso cockpit has been updated to include the TT-proper third sensor crit (which provides an accuracy benefit). Your torso cockpits will require reinstallation, FYI, so reinstall them. With mechs that have fixed torso cockpits (such as the Osteon), store and * re-ready them to correct the issues.
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'''COMMUNITY CONTENT:''' All CC descritions have been updated to clearly indicate the item/planet/mech/tank is from CC, so that there's no confusion about what's in base BTA and what's not; HVAC/5s got new ammo as well a new variant the Light HVAC/5, also several new HVAC using mechs were added (Enforcer, Firestarter, JagerMech); a missile-based Barghest was added; an Executioner variant called the Executioner II was added.
* The King David Gauss Rifle for Battle Armor has been nerfed slightly.
 
* The Rotary Gauss Rifle has been nerfed slightly.
 
* Using AMS to shoot down missiles now grants XP for each missile shot down.
 
* C3 in faction stores has been slightly shuffled around. Now Kurita sells C3 Slaves and C3 Masters and WoB/ComStar sells C3i in their faction stores.
 
  
'''IMPORTANT:''' v14.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
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* FTL LRMs had their clustering modifier reduced.
 +
* Some armors and structures were slightly updated visually (no mechanical changes).
 +
* AC/5 piercing ammo was reduced in effectiveness.
 +
* Several multi-fire weapons had their weapon animations sped up (X-Pulses, PAC/4).
 +
* The Champion LAM and Flashman had their affinities updated to Ice Cold instead of Cool-Running.
 +
* Ridgeline's unique pilot affinity now works with all LAMs.
 +
* The Von Luckner and the Partisan were resized somewhat as they were much too small.
 +
* Stealth armor BAs have been updated slightly (no functional changes on the player end, should be all back-end).
 +
* BA being able to deploy while over-tonned has been fixed.
 +
* Jump Turbines were restricted to LAMs exclusively.
 +
* CLPS was restricted from BA.
 +
* The Blood Asp and the Linebacker had their cDHS kit fixed in place.
 +
* Several Banshees got better hardpoints (-3Q, -3E)
 +
* Buncha dll updates.
  
'''IMPORTANT:''' v14.2 is not a save breaking update, your saves are compatible and will work fine.
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'''IMPORTANT:''' v14.4 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
  
'''IMPORTANT:''' You can see v14.2's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
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'''IMPORTANT:''' v14.4 is not a save breaking update, your saves are compatible and will work fine.
 +
 
 +
'''IMPORTANT:''' You can see v14.4's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
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= Older Patch Notes =
 
= Older Patch Notes =
  
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[[2022/10/5 Patch v14.4]] - The Station Keeping patch.<br>
 +
[[2022/8/31 Patch v14.3.1]] - Hotfix<br>
 +
[[2022/8/30 Patch v14.3]] - The Electronic Warfare patch.<br>
 
[[2022/8/18 Patch v14.2]] - The C3 patch.<br>
 
[[2022/8/18 Patch v14.2]] - The C3 patch.<br>
 
[[2022/8/1 Patch v14.1.1]] - The Albatross/Koschei/Mercury II hotfix/patch.<br>
 
[[2022/8/1 Patch v14.1.1]] - The Albatross/Koschei/Mercury II hotfix/patch.<br>

Revision as of 18:37, 5 October 2022

v14.4 (aka the "Station Keeping" release) has been released to the installer. This is a smaller patch but there's some fun toys in here so let's take a look:

NEW MECH: The Hammerhead, a 45 ton Diamond Shark experimental design, has swam into play. Note: the Hammerhead is a canon design from the 3140s, however all the tech involved exists in BTA's timeline so executive license was exercised to include it in BTA as a Diamond Shark exclusive experimental design. You can only get it by buying it from the Sharks.

NEW MECH: The Iron Cheetah, a 100 ton OmniMech fork of the Dire Wolf that speeds it up to a 4/6 using a 400-rated XL engine, has lept into play. The Iron Cheetah is fielded by all the Clans at relatively low rarity and comes in 5 variants.

NEW MECH: The Sidewinder, a 75 ton OmniMech "variant" of the Timber Wolf that slows it down but adds fixed MASC and Jump Jets(??) has airdropped into combat. The Sidewinder is only fielded by the Jade Falcons and comes in 6 variants.

NEW MODEL: There is a new variant of the Hazard called the Hazard II. The Hazard II comes with a Mace and has a newly updated model to go with it. It is 45 tons like the OG Hazard and is fielded exclusively by Circinus as well as being sold by them in their faction store.

NEW GEAR: To implement the Hammerhead it was necessary to create AES, the Actuator Enhancement System. AES comes in either arm or leg form and boosts actuator functionality (arm AES boosts accuracy with that arm's weapons as well as punches and physical weapon attacks; leg AES increases stability and reduces stability damage taken, note that Leg AES can only fit in the Right Leg and takes up space in the Left Leg automatically as well, this is not a bug). You can buy AES rarely from normal Inner Sphere stores (anywhere you could buy gyros or other similar upgrades).

COMMUNITY CONTENT: All CC descritions have been updated to clearly indicate the item/planet/mech/tank is from CC, so that there's no confusion about what's in base BTA and what's not; HVAC/5s got new ammo as well a new variant the Light HVAC/5, also several new HVAC using mechs were added (Enforcer, Firestarter, JagerMech); a missile-based Barghest was added; an Executioner variant called the Executioner II was added.

  • FTL LRMs had their clustering modifier reduced.
  • Some armors and structures were slightly updated visually (no mechanical changes).
  • AC/5 piercing ammo was reduced in effectiveness.
  • Several multi-fire weapons had their weapon animations sped up (X-Pulses, PAC/4).
  • The Champion LAM and Flashman had their affinities updated to Ice Cold instead of Cool-Running.
  • Ridgeline's unique pilot affinity now works with all LAMs.
  • The Von Luckner and the Partisan were resized somewhat as they were much too small.
  • Stealth armor BAs have been updated slightly (no functional changes on the player end, should be all back-end).
  • BA being able to deploy while over-tonned has been fixed.
  • Jump Turbines were restricted to LAMs exclusively.
  • CLPS was restricted from BA.
  • The Blood Asp and the Linebacker had their cDHS kit fixed in place.
  • Several Banshees got better hardpoints (-3Q, -3E)
  • Buncha dll updates.

IMPORTANT: v14.4 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v14.4 is not a save breaking update, your saves are compatible and will work fine.

IMPORTANT: You can see v14.4's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2