Difference between revisions of "Patch Notes"

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v13.2 (aka the "Someone's Gonna Dislike This One..." release) has been released to the installer. This is a relatively regular-sized patch, there's some new gear, some new mechs, some updated mechanics, lotta good stuff, let's get to it.  
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== v15.1 ==
  
'''NEW MECH:''' The Grigori, a 60 ton Word of Blake OmniMech, has lumbered into play. This is another member of the Celestial series of WoB OmniMechs (along with the Archangel, Preta, and Seraph that we already have). You can get it from, who else, the Word of Blake (as well as in their faction store).
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v15.1 (aka the "It Has New Content So It Gets Its Own Patch Number" patch) has been released to the installer. This is a pretty small patch but worth some attention so let's hop to it:
'''NEW MECH:''' The Ymir, a 90 ton Age of War Lyran mech, has sprinted to battle. This tall, lanky, very weird mech can be found with the Lyrans as well as in their faction store.
 
'''NEW MECH (kind of):''' The Clint IIC exists. All the Clans field it. It uses the standard Clint model since, well, it's basically exactly a Clint.
 
  
'''NEW BATTLE ARMOR:''' The Simo BA has come to BTA. This BA is purpose-built to snipe at range, using its Heavy Sniper AC to do long-range piercing damage to enemies. This BA can be found in the House Liao faction store.
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'''NEW MECH:''' The Gulon, a 25 ton industrial mech with a sick-ass drill (the drill spins!!), has dug its way out of the earth and into combat. Get it from the Industrial Mech start, from the Outworlds Alliance, *or* buy one of its many variants from Aliance Motors on Sevon, in the Outworlds Alliance.
  
'''NEW VTOL:''' The Utakke Transport VTOL has arrived. This is a light BA carrier VTOL, specialized for fast raids and capable of ferrying one battle armor squad basically anywhere in a hurry. It appears in Periphery general stores like normal vehicles do.
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'''NEW MECH:''' The Thunder Hammer, an experimental fork of the Warhammer, has arrived on the battlefield. The Thunder Hammer is a Sanctuary Worlds mech and you can get it from any of the Sanctuary Powers in combat and also buy it from the Mallard Republic's faction store. Also, FYI, the Thunder Hammer does have a unique model.
'''NEW VTOL:''' The Dakota Gunship VTOL has arrived. This is a light BA carrier VTOL capable of permitting the mounted battle armor squad to shoot out the window at enemy targets. The Dakota exists to ferry BA around but also to form a sort of flying customizable gunship. It appears in Inner Sphere general stores like normal vehicles do.
 
  
'''SIGNIFICANT UPDATE:''' Contract salvage amounts have been overall standardized. For a long while we've noticed that salvage is always better than c-bills and that's been something we wanted to do something about. Part of that is that, at higher skulls, you get *more* salvage rights, further encouraging salvage over c-bills since the salvage just scales so much better than cold hard cash. To address this, we've reduced max salvage to around 4/16 on the top end on regular contracts (flashpoints and unique contracts are exempted from any changes). I know this won't be popular but the intent is to encourage sometimes looking at the cash option. We're talking about increasing c-bill payouts in general as well, to further encourage the debate between cash and salvage.
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'''NEW ASF STRAFING CONTRACT:''' The Slayer ASF has been added. This ASF has 6 Medium Lasers for its strafing runs, letting it do big damage. The Slayer ASF contract is out in the wilds, same as the other ASF strafing contracts.
  
'''NEW FEATURE:''' The Compact Fusion Engine, the Fuel Cell Engine, and the XXL Fusion Engine all received some moderate edits. The CFE now, in addition to weighing more, also increases your walk speed by 40%. The Fuel Cell, though it can only use SHS, flat out removes 20 heat a turn automatically just for showing up. The XXL/cXXL now generate a flat 20 heat at all times. The goal with the CFE/FuelCell is to make them more interesting options for unusual builds. The goal with the XXL is to make it more table accurate rather than the kludged together 20% generation they used to have.
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'''UPDATED MECH:''' I was looking at Industrial Mechs to make the Gulon recently and made a shocking discovery: the Dig King is 35 tons, not 30. BTA had it at 30 tons, because I'm bad at reading I guess, so I went ahead and fixed that. The Dig King's loadouts are now updated and the mech is 35 tons, with proper max armor and structure of a 35 tonner. Enjoy...?
  
'''NEW FEATURE (sort of):''' A few factions on the starmap should be significantly more aggressive. St. Ives and Clan Nova Cat have had their general aggression dialed up significantly to try and encourage them to actually attack their neighbors a little. Also, the Ives-Liao war should be a little more bloody now since they both had their aggression against one another turned up 50%. Hopefully, this will lead to more combat between the factions.
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'''UPDATED INDUSTRIALS:''' Industrial Armor has been created and added to the appropriate units. Industrial Armor resembles Primitive Armor in that it gives you less armor points per ton. However, Industrial Armor does come with an upside: it provides a small amount of Damage Reduction against ballistic weapons (it's meant to deflect rocks while mining or trees while clear-cutting, which seems to fit as a big ballistic hit). Is it worth using? Probably not but you got it anyways.
  
'''NEW WEAPON:''' The Mech Taser now exists! Thanks to some Dark Wizardry we can now instantly shut someone down with a taser. Yeah, have fun with that one. You can get it on two brand new hero mechs in Gameworld duels (the Osprey Nap Time and the Firefly Tazerface) or you can buy the Taser and its ammo from the Davion faction store!
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'''NEW WEAPONS:''' The Sprayer and the Fluid Gun have been added to BTA. This was necessary for the Gulon above. Both weapons are available on several Gulon models and from the planet Sevon in the Outworlds Alliance. Neither is particularly good, but hey, if you want them they exist. Also, the Paint ammo for these weapons has a fun bonus effect of changing the target's actual displayed paint scheme on hit. Enjoy, I guess...?
  
'''NEW EQUIPMENT:''' The Heavy Duty Gyro now exists. It reduces incoming stability damage by a significant amount but also weighs a lot.
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'''FIXED VTOLS:''' The Sanctuary Powers are supposed to field several VTOLs in their forces against the player. However, due to some bad tagging, this was not happening properly. Should be fixed. Right now, neither can be salvaged, but you wanted to fight VTOLs so here you go, enjoy the Cobra and Rabbit Combat VTOLs.
  
'''NEW HEAT SINK:''' The Freezer Heat Sink has been added. This is a unique style of heat sink. It's a special heat sink that only functions with SHS kits (and does not have its own kit). The Freezer sinks 8 heat and is 3 crits. It exists both as an interesting historical curio and also to help encourage unusual SHS builds. To go along with this, several kinds of heat sinks have been added into stores, including the Freezer, the Double-Strength (what was once called the Proto-Double Heat Sink or pDHS), and the Mini Heat Sink, all of which should be more available now.
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'''FIXED BATTLE ARMOR... FOR NOW:''' Swarming BA have had their special Swarm Attack removed. This was causing lockups during combat and needed to be removed for the time being. It may return in the future.
  
'''UPDATED MECHS:''' Every mech that features a melee weapon now has all the actuators in the relevant arm fixed in place. We've received a number of reports from people saying that the physical weapons don't work when, in fact, they'd just removed the actuators, thus deactivating the weapons. This was unoptimal, so we've now resolved the issue by just welding the actuators in place so they cannot be removed. Voila, problem resolved.
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'''BALANCE ADJUSTMENTS:''' The Double-Barrel ACs have seen a minor damage nerf. The DRMs have had their crit chance reduced another 30% (they now have a -70% penalty to crits, though crits are still possible with them).
'''UPDATED MECHS:''' The Marauder MAD-4X and the Super Griffin GRF-2N-X have both been updated to proper TT-compliant stats to reflect the fact that we have true Freezer Heat Sinks now (see above). The Marauder is now available in the Marik faction store and the Super Griffin (and Super Wasp!) are available in the Davion faction store.
 
  
'''COMMUNITY CONTENT:''' Bunch of new CC has been added, such as a new Bombard, Banshee, Lynx, Thug, and Hunchback, several new pilots, and a new planet (Astral Australis).
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* Bunch of RepMe's have been fixed, including several for Sanctuary powers such as APCs and some assaults.
'''COMMUNITY CONTENT (again):''' An entirely new techbase exists in CC now, the 3rd Generation techbase. This comes to BT from an April Fools product, ``Free Tai- St. Ives``, put out by Catalyst Game Labs some years ago in their traditional April Fools manner. Included is tech from a hypothetical "3rd Generation" of technology that is, frankly, pretty absurdly powerful. As of writing, only a few mechs using this tech exist, including the UrbanLord, Celestial Champion, and Riesigenwaffenkampfer (seriously, that's the name). The tech is largely fixed in place on the mechs to keep it from getting too crazy. If you want the tech, go beat on St. Ives for it, as they're the only ones who field it.
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* Standard Inner Sphere convoy trucks no longer appear in Clan convoy missions.
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* The Shadow Hawk SHD-7M now assembles with other Shadow Hawks properly.
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* Several models were resized appropriately (Crosscut, Dig King, Gulon).
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* Sanctuary cargo crates are not available for salvaging.  
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* The Locust II's model has been repaired. It had some broken arms and has been fixed.
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* The Mechbuster ASF has regained its AC/20 for strafing runs, for now. We'll see how long it lasts.
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* Some framework dll updates to fix some corner-case bugs.
  
* Ok, this time, maybe the Clans won't god damn melee anymore. We'll see though, it may not work, hard to say.
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'''IMPORTANT:''' v15.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
* You can use BA Handholds on Easy to Maintain mechs, whoops.
 
* Fixed the Goliath hero, the Gesen.
 
* Fixed the issue with Careful Maneuvers and Battle Armor.
 
* VTOL Propulsion has gotten a few edits, mostly reduction of their absurd sensor range bonuses as well as general reduction of their bonus evasive pips generated (from +2 to +1).
 
* Jump Jets now have their proper bonus descriptions... which I'd somehow just neglected to do for like two years. D: Thanks Turtrus!
 
* We standardized rocket launcher ranges. They all have the same ranges across all the variants now.
 
* You can now roll Battle Armor in convoy crates! Yay!
 
* The Heavy Duty, XL, and Compact Gyros now all are actually more regularly in stores.
 
* The COIL Griffin and Ostsol have been moderately edited and are now more dangerous. Additionally, COIL mechs have largely been removed from most factions except Local Govt, Pirates, and House Liao.
 
* A few things were removed from the Mack's Dustball store. Specifically, the Alpha Strike, Svalinn Energy Shield, and the Tarnkappe Target Jammer were all removed by request of the person who commissioned them all.
 
* Juggernaut, the skill, was fixed so that it works properly again. Sorry about that.
 
* Lots of dll updates!
 
  
'''IMPORTANT:''' v13.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.<br>
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'''IMPORTANT:''' v15.1 is not a save breaking update, your saves are compatible and will work fine.
'''IMPORTANT:''' v13.1 is not a save breaking update, your saves are compatible and will work fine.<br>
 
'''IMPORTANT:''' You can see v13.1's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
 
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
  
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'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
  
v13.1 (aka the "Quick, Release A Hotfix!" release) has been released to the installer. This is a fairly light hotfixing patch, but it includes one or two new features that are worth noting.  
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== v15.1.1 ==
  
'''**IMPORTANT READ ME**:''' '''<u>CLEAR YOUR MODS FOLDER ENTIRELY BEFORE YOU UPDATE</u>'''. Do it manually. The installer hasn't been properly clearing the folder and it's necessary. Clear your mods folder completely manually, then update. Your saves will likely be safe. There is a chance that they will not be, if you had old pre-v13.0 files left over. This is heavily, heavily recommended.
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v15.1.1 (aka the "BD Forgot Stuff for 15.1" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:
  
'''NEW FEATURE:''' When you're using Battle Armor to mount up on someone, they now get a unique indicator to show what's a viable mounting point within their range. Should be a blue circle. Pretty neat! Nice QoL boost.
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'''PLAYER CONVOY CONTROL:''' That's right, we finally brought it to BTA. During Escort contracts (only standard Escorts, not Flashpoint ones for now) the player will gain control over the convoy units. However, you cannot just suicide them into the enemy, the convoy units must remain close to their intended path (marked by smoke flares) and cannot deviate. However, you get to drive them and let them shoot at stuff. Enjoy!
  
'''BUG FIX:''' Softlocks on using beacon deployments is fixed.<br>
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'''NEW ASF STRAFING CONTRACT:''' The Eisensturm ASF strafing contract has been added. The Eisensturm is sort of the last word in strafing runs and comes with twin Gauss Rifles. You can only purchase it from the Lyran Commonwealth's faction store. The contract is *very* expensive.
'''BUG FIX:''' You can loot stuff off tanks properly now.<br>
 
'''BUG FIX:''' Erratic Maneuvers actually is visible to pilots now.<br>
 
'''BUG FIX:''' CollateralDamage has had some bugs fixed of various types.<br>
 
'''BUG FIX:''' Tank pilots might actually be able to take tank skills correctly now.<br>
 
'''BUG FIX:''' TrainingMissions was updated such that mission that now offer free repair no longer delete BA/tanks afterwards.
 
  
* A pair of [[Capellan Confederation|Capellan]] systems were moved around to enable easier access to them (Old Kentucky and Wazan).
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* Clarified the ammo count on the Vehicle Flamer (it's 5).
* The [[Seraph]] has an affinity now, it's Precise Shot (bonus accuracy).
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* Fixed the Reptar's armor to properly be Industrial Armor as intended.
* Minor adjustments to several foot actuator prices (had them backwards).
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* Fixed the Thunder Hammer's missing quirk. Whoops!
* Tukayyid is *actually* a [[ComStar]] world now! Whoops!
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* Fixed spawn list for the Ostsol OTL-7M (was incorrectly spawning as a pirate unit).
* LAMs no longer can use BA Handholds.
 
* LAMs in AirMech mode now suffer a modest accuracy penalty (-3 to all attacks). Nothing super crippling but LAMs are arguably too good and needed something adjusted.
 
* Some very important dll updates.
 
  
'''IMPORTANT:''' v13.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.<br>
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'''IMPORTANT:''' v15.1.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
'''IMPORTANT:''' v13.1 is not a save breaking update, your saves are compatible and will work fine.<br>
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'''IMPORTANT:''' You can see v13.1's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
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'''IMPORTANT:''' v15.1.1 is not a save breaking update, your saves are compatible and will work fine.
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
  
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'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 
 
v13.0 (aka the "What The Hell Have You Been Doing For The Last Month" release) has been released to the installer. This patch is arguably our largest patch ever, there's a *lot* to see and do and look at here, so let's waste no time and get into it!
 
 
 
 
 
'''**IMPORTANT AS HELL READ THIS DAMN YOUR EYES**:''' This patch is a '''<u>SAVE BREAKING UPDATE</u>'''. Your old saves are '''*not*''' compatible and you '''*will*''' need to restart your career. This is necessary for a bunch of internal reasons. It is our third ever in 2.5 years, you can deal with it. I think you'll agree it is worth it for this patch, just read on to see what this patch contains (it's a lot).
 
 
 
'''LESS IMPORTANT BUT READ IT ANYWAY DAMN YOUR EYES AGAIN:''' We have a new installer released alongside this patch. The new installer is not strictly speaking necessary but it has some performance updates and some backend for helping out the team with issues. It comes well recommended, [https://www.bta3062.com/files/BTAdvancedLauncher.php grab it from the wiki by clicking here].
 
 
 
'''**ALSO LESS IMPORTANT BUT READ IT ANYWAY IF YOU USE THE SAVE EDITOR**:''' If you use the save editor, from now on '''DO NOT REMOVE MECHS/TANKS FROM YOUR INVENTORY, YOU CAN AND WILL BRICK YOUR SAVE'''. Do not remove items with 0 copies in storage either. Those removals are no longer safe and can brick your game. If you want to try, back up your save. If you don't, the consequences are all yours. The BTA Team will not assist people who brick their saves in this manner. You have been notified.
 
 
 
 
 
'''MAJOR NEW FEATURE:''' You can fight a dropship in BTA now, that's it, that's the tweet. There's a unique contract you can buy an entry into called Overthrowing the Overlord that involves you fighting a god damn Overlord DropShip. The Overlord comes complete with more than a dozen turrets, each of which can be targeted and destroyed independently of the ship itself and each of which is a potent danger on its own. The Overlord is protected by an unbelievable amount of armor and firepower, it's not going down without a fight. If you win, you get the best bragging rights in the entire universe. Also a pretty good [[Overlord Loot Crate|BTA lootcrate]]. The Overlord is fully modeled, each turret is fully modeled as well and even turns to shoot you. If this isn't a headline grabbing item, nothing is going to be.
 
 
 
'''MAJOR NEW FEATURE:''' There is a new submod added into BTA called CustomPrewarm. What this does is "prewarm" the game's assets, making them more readily available to the game for loading. This should speed up loading times for most users. However, it also will pop up a box when you boot the game saying "Prewarming Assets, Please Hold" and you'll be unable to click on anything. This is normal, do not panic, all is proceeding as planned. You'll also see some extra text on loading screens indicating how many files are being accessed and such, this too is normal, do not panic, all is well. No action is required on the end user's part here, just be aware that these things are happening and everything is normal and expected.
 
 
 
'''MAJOR GRAPHICAL CHANGE:''' Units of all kinds have been rescaled. They're approximately 20% smaller than they were. This is a little weird to see at first but your brain will adjust and it'll even look better in time. For my first few hours with the new scale it looked very strange but eventually I got used to it and have come to quite like the new size. The reason is due to an adjustment in a core mod we're using that rescaled everything. It wasn't really adjustable so the change is here to stay.
 
 
 
'''NEW DEPLOYMENT SCREEN:''' This patch includes some core .dll updates, several of which have given us a brand new deployment screen set up. Now, you can deploy a total of 16 units once fully upgraded, divided into three lance screens. Each drop slot is delineated by what kind of unit can go into the slot (there's a little icon on each slot, you'll see). There's three kinds of units: 'Mechs, tanks, and battle armor. The first "lance" can be a total of six slots: two can drop anything, the other four can drop ''Mechs only. The second "lance" can be a total of six slots: two can drop tanks or 'Mechs, the other four can drop tanks only. The third "lance" can be a total of four slots and can *only* drop battle armor. You start with the following configuration of slots: lance 1 has two anything slots and two 'Mech slots, lance 2 has two tank/'Mech slots, lance 3 has 2 battle armor slots. The rest of the slots can be upgraded over time via Argo upgrades. Oh, also, there's Save/Load buttons on the deployment screen now. These let you save your lance configurations, you know, if you're into that sort of thing. Enjoy!
 
 
 
'''NEW ARGO UPGRADES:''' Speaking of, there's new [[Argo Upgrades|Argo upgrades]] for the 'Mech slots, tank slots, and battle armor slots. They have borrowed icons from other upgrades to stand out a little on the screen too.
 
 
 
'''NEW FEATURE:''' Now, to go along with the updated deployment screen and new Argo upgrades, there's distinct Mechbays. In addition to the Mech Bay and Tank Bay, there is also a [[Battle Armor]] Bay (BA Bay). No longer with BA take up slots in your Mech Bays. Field BA! They're cool!
 
 
 
'''NEW FEATURE:''' There's now a Shutdown button, next to the Eject button, on all 'Mechs. It does what it says: turns your 'Mech off. You become immobile, lose all evasion, and can't act until you power up, but it also dumps all your heat. Use if you so desire.
 
 
 
'''NEW FEATURE:''' You can now see what 'Mech parts you have in storage while you're on the salvage screen! No more wondering if you can assemble that 'Mech with parts on the ship, now you can just check.
 
 
 
'''NEW FEATURE:''' The Mechbay now has two new buttons, one to save 'Mech loadouts and one to restore them. It's pretty self-explanatory, honestly. Also, the restore button also lets you restore 'Mechs to their stock loadouts (or as close as possible assuming you have the parts).
 
 
 
'''NEW MECHANIC:''' Crit-splitting has been introduced for larger [[Weapons|weaponry]] such as the tube artillery and Heavy Gauss Rifle. What this means is that if a weapon takes more than 8 critical slots (spaces on the 'Mech), the excess slots past 8 are dynamic slots and can shift locations inward on the 'Mech. Example: the Long Tom is now 13 crits. If you put it in an arm with no actuators, that gives you only 10 slots to work with but never fear. Of the Long Tom's 13 crits, 8 are a single block and the other 5 are dynamic and can overflow to an adjacent location. So, you put it in the arm, the 8 main crits are there as are two of the dynamic crits. The remaining 3 dynamic crits now overflow into the side torso and bam, you have an arm mounted Long Tom. It sounds complicated but really isn't, you'll see it in play without issue. Accordingly, some weapons had their crits increased to proper values, such as the AC/20 (which is now properly 10 crits). This did necessitate some 'Mechs changing loadouts (though not many) so keep an eye out for any we missed and are now illegal.
 
 
 
'''NEW MECHANIC:''' CollateralDamage has been introduced. This is a sub-mod that means that if you destroy too many buildings on urban maps, you get penalized with c-bill fees for warcriming the civvies. Don't just fire off nukes on urban anymore unless you want to eat the fees.
 
 
 
'''NEW MECHANIC:''' There is a third StratCom to go along with Strategic Resolve and Strategic Accuracy, Strategic Defense. Fittingly, it gives you a defense bonus while the Commander is not on the mission. Enjoy!
 
 
 
'''UPDATED MECHANIC:''' AoE damage no longer causes critical damage, can't just insta-crit out enemies with 1 AoE attack anymore.
 
 
 
'''NEW FACTION:''' The Clans have a problem: the [[Dark Caste]]. The criminals and bandits of Clan society, living on the fringes, picking at the scraps, the Dark Caste is a nuisance at the best of times and a danger at the worst of times. Now, you can fight them as they raid around the Periphery in [[JàrnFòlk]], [[Hanseatic League]], [[New Delphi Compact]], [[Chainelane Isles]], and [[Clan Nova Cat]] realms. The Dark Caste cannot be befriended and has no worlds they claim as their own. They field mostly old Star League era 'Mechs, though they also have some unique 'Mechs, forgotten during the Clan Golden Century but dug back out by the Dark Caste. You can also find a few Golden Century chassis with them such as the [[Fox]] and [[Pulverizer]].
 
 
 
'''NEW BATTLE ARMOR, THE GRANDADDY OF THEM ALL:''' The [[Elemental Battle Armor|Elemental]], the suit that started it all, has come to BTA along with a new bespoke custom model made by our very own FrostRaptor. You can get Elementals from Diamond Shark and Nova Cat.<br>
 
'''NEW BATTLE ARMOR:''' The [[Sloth Battle Armor|Sloth]] has been introduced, this is a quadruped battle armor that uses a unique piercing Pop-Up Mine to cripple enemy 'Mechs when it swarms them. The Lyrans sell the Sloth.<br>
 
'''NEW BATTLE ARMOR:''' The [[Rottweiler Battle Armor|Rotteweiler]] has been introduced, this is a quadruped battle armor that comes with a new Firedrake weapon that does heat damage. The Lyrans sell the Rotteweiler.<br>
 
'''NEW BATTLE ARMOR:''' The [[Asterion Battle Armor|Asterion]] has been introduced. This is a Taurian BA suit with a recoilless rifle and is the twin to the Theseus. The Taurians sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Theseus Battle Armor|Theseus]] has been introduced. This is a Canopian BA suit with a recoilless rifle and is the twin to the Asterion. The Canopians sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Grenadier Battle Armor|Grenadier]] has been introduced. It's a hard-hitting Davion suit with hardwired SRMs. The Davions sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Raiden Battle Armor|Raiden]] has been introduced, this is an anti-BA suit by the Kuritans that uses a piercing BA gauss rifle. The Kuritans sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Tengu Battle Armor|Tengu]] has been introduced. This is a 6-man squad of Word of Blake battle armor that jumps far and carries a BA Plasma Rifle. The Word of Blake sells it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Ying Long Battle Armor|Ying Long]] has been introduced. This Capellan suit carries a BA Plasma Rifle and has stealth armor. The Capellans sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Gnome Battle Armor|Gnome]] has been introduced. This is a Clan battle armor suit and rivals the Elemental for the most versatile Clan BA. The Diamond Sharks sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Golem Battle Armor|Golem]] has been introduced. This Clan suit the heaviest BA suit in BTA at a whopping 10 tons for the squad. It carries an incredibly good BA gun, the Bearhunter Superheavy Autocannon. The [[Clan Diamond Shark|Diamond Sharks]] sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Salamander Battle Armor|Salamander]] has been introduced. This Clan suit is defined by flames. It carries flamers and an Inferno SRM for good measure. The Diamond Sharks and the Nova Cats sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Krupp Battle Armor|Krupp]] has been introduced. This Inner Sphere suit carries an integrated unique BA Tube Artillery into the fray, providing artillery support even at the BA-scale. The Free Rasalhague Republic sells it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Achilles Battle Armor|Achilles]] has been introduced. This non-canon Inner Sphere suit is all about survivability, thanks to its integrated Battle Armor Shield. It's not much of a fighter but it can take a bit of a beating. It's in general stores alongside the IS Standard.<br>
 
'''BIG BA CHANGE:''' Battle armor are now distinguished between those with battle claws and those with mag clamps. Every suit will have one of these. Both allow the BA to be carried on 'Mechs/APCs but *only the claw can swarm attack*. Mag Clamps do not permit swarm attacks, only Battle Claws do. Mag Clamp BA not being able to swarm is not a bug, it is intended gameplay.
 
 
 
'''ANOTHER BIG BA CHANGE:''' Now, all Battle Armor that are capable of Swarm attacking (i.e. any with battle claws) also have a special "weapon" in the weapon panel called Swarm Attack. It has a range of 5m so it only works during a swarm and represents your guys tearing off armor with those claws. It does 10 damage + 5 damage per working claw in the squad (so if you lose a guy and his claw, the damage goes down).
 
 
 
'''GENERAL BA UPDATES:''' All of the above Battle Armors (except the non-Elemental Clan ones) have deployment contracts purchasable in their respective stores like the previous roster of BA do. Now, there's a light radius circle around Battle Armor when you go to mount them on something so you can see the range they can mount within (it's a little hard to see but it is there). TisButAScratch is disabled for Battle Armor, now they shouldn't bleed out anymore. BA weapons now tell you how much internal ammo they have, if they have it. There are a huge array of new battle armor weapons out there in the wild, check them out!
 
 
 
'''UPDATED BA-RELEVANT MECHANIC:''' Now, on urban ambushes, there's a lot more possible BA to attack you in the lists. However, because of the above changes, only some of them can swarm you, so that's good.
 
  
'''UPDATED BA-RELEVANT MECHANIC:''' In addition to Swat and Roll, there's now a third anti-BA ability, Erratic Maneuvering. This lets you run around to try and dislodge swarming BA but you suffer a massive attack penalty to do it.
+
== v15.1.2 ==
  
'''UPDATED WEAPONS:''' A big slew of weapons now deal increased damage against Battle Armor. If it does heat damage, it murders BA. If it's a Machine Gun, it murders BA. If it's a Small/Micro Pulse Laser, it turns BA into a fine mist. Also, ammunition that do heat damage such as Inferno SRMs or Mech Grenade Inferno rounds also just blenderize BA. BA getting you down? Burn them to a crisp.
+
v15.1.2 (aka the "Some Minor Fixes and a Spider" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:
The following receive a percentage damage bonus (listed below) when attacking BA:
 
* cPlasma Cannon - 300%
 
* Plasma Rifle - 250%
 
* Bomb Bay Inferno - 200%
 
* cMicro Pulse Laser - 25%
 
* cER S Pulse laser - 50%
 
* cSPL - 75%
 
* Flamer - 75%
 
* cFlamer - 75%
 
* ER Flamer - 50%
 
* Heavy Flamer - 100%
 
* AoE Heavy Flamer - 100%
 
* AoE Flamer - 75%
 
* Heavy Vehicle Flamer - 100%
 
* S XPL - 50%
 
* S VSPL - 100%
 
* SPL - 50%
 
* Dissolving SPL - 50%
 
* Piercing SPL - 25%
 
* MG - 50%
 
* HMG - 100%
 
* LMG - 25%
 
* Incendiary MG - 50%
 
* MG Array - 50%
 
* cMG - 50%
 
* cHMG - 100%
 
* cLMG - 25%
 
* RL10/15/20 Inferno - 50%
 
  
'''NEW MECH:''' The Seraph, an 85 ton Word of Blake assault OmniMech, has lumbered into play. Find it with the Word of Blake and in their faction store.
+
'''NEW MECH:''' The Tarantula, a 25 ton *quad* with a ton of jumpjets and speed, has scuttled into play. It's pretty cute, go get one! Most major factions field the Tarantula. However, it is also for sale on Stewart, in the FWL.
  
'''EDITED MECH:''' The ExcavatorMech has been reworked. It is now a 50 ton medium 'Mech and two variants of the Excavator have been removed (the -2B and -7H). The other variants have been edited accordingly to reach 50 tons but generally resemble their old versions, just smaller.
+
'''NEW START:''' QUAD START IS HERE! With the advent of the Tarantula, we finally have a light mech for the quad start to be a thing. You're guaranteed 4 quads, a bug, an APC, and some BA. Enjoy!
  
'''NEW MECH QUIRK:''' The Highlander (the IS one, not the Clan one) has gained a bonus quirk, the Highlander DFA quirk. This quirk takes the full leg actuators in both legs but makes the Highlander the undisputed king of the DFA. Stomp away!
+
'''UPDATED WEAPON:''' The Bomb Bay weapons, found on the Screamer LAM, have been updated. They do more damage/stab now. However, they're also removeable now. They can only be equipped on LAMs though, as makes sense since only LAMs can deploy bombs in combat. You can also salvage them if you're so inclined.
  
''' NEW TANK (not really but kind of):''' The Bulldog, which has been in BTA for yonks, is now available in Periphery shops for the player to play with. Enjoy.
+
'''COMMUNITY CONTENT:''' A new FASCAM InfernoAugmented ammo has been added to Mack's Dustball and a new Nightstar has been added.
  
''' NEW VTOL:''' The Unnsvin Carrier Airship has floated into combat. It can carry two full battle armor squads, can deploy them anywhere, can let them shoot out of the airship at enemy targets, has some sweet custom animations, and comes in three variants. Get them from the Free Rasalhague Republic faction store.<br>
+
* Convoys still getting stuck has possibly been fixed. We'll try this fix out for now.
'''NEW VTOL:''' The Hale Artillery VTOL has arrived. Carrying a LRM-10 and a special TAG laser, the Hale exists to provide unique fire support. The special TAG it carries allows you to call in delayed artillery barrages against locations or TAG'd units. Have fun with it. The FRR sells the Hale in their faction store.<br>
+
* taintedloki's pilot skill has been adjusted to be a -1 penalty instead of a -2 penalty.
'''NEW VTOL:''' The Mata Hari Sensor VTOL is now available to players. Formerly only available through the Drone Deployment Beacon, the Mata Hari has no weapons and is a purely supporting unit, but you can make that work I bet. ;) The FRR sells the Mata Hari in their faction store.<br>
+
* Several Atlases gained a CT slot.
'''NEW VTOL:''' The Red Kite VTOL has arrived and is faster than hell with its 6 chemical lasers. Doesn't do anything fancy, just zips around shooting guys. The FRR sells this too.<br>
+
* Added a new emblem for Van Zant, Tex's planet from Tex Talks BattleTech.
'''GENERAL VTOL UPDATES:''' All of the above VTOLs, as well as the Kirov and Dixon, have gained armor plating that provides some small damage reduction. The Kirov variants have been turned down in lethality a bit.
+
* There is now text on the mission ending screen that indicates if a pilot was captured after an ejection. If you miss it now, you're blind and I can't help you.
  
'''NEW ITEM:''' There are now a pair of Anti-Air FCS equipments. One boosts accuracy against aerial units, the other boosts evasion ignore against them. Note that aerial units *includes* LAMs in Air'Mech mode.<br>
+
'''IMPORTANT:''' v15.1.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
'''NEW ITEM:''' There is now an item called the Battle Armor Handhold. Equipping this to your 'Mech lets that 'Mech carry battle armor in combat as-though it were an Omni'Mech.<br>
 
'''NEW ITEM:''' There are now reinforced arm and leg actuators for giving arms and legs bonus structure. They're the Brigadier Bulk and Brigadier Dense actuators.<br>
 
'''UPDATED ITEMS:''' A slew of items had prices rebalanced: most of the actuators, the IJJs, most of the cockpits, most of the gyros, the exchangers and heat banks, and a lot of the TTS's. All the prices were meant to standardize pricing somewhat across the item type and in each "family" of items. Some prices went up, others went down.
 
  
'''UPDATED ITEMS:''' The Chameleon LPS and Null Signature Systems have been modified such that they have linked components in all body parts and generate heat correctly (they make flat heat amounts instead of making a percentage of weapon heat).
+
'''IMPORTANT:''' v15.1.2 is not a save breaking update, your saves are compatible and will work fine.
 
 
'''NEW ICONS:''' Careful Maneuvers has a new icon that fits it better. Every melee weapon has a distinct icon and there's some funny ones (the Excavator's backhoe is particularly amusing). ECM/Active Probes/Stealth gear icons have all been updated. Attack Ground's icon is a little better.
 
 
 
'''NEW PILOT SKILL (kind of):''' OpFor Clan Pilots have a special hidden quirk now that gives them bonuses to their Gunnery/Piloting/Guts/Tactics as well as reducing their melee damage by 50%. I've tried to get this to be visible but to no avail right now. Maybe eventually.
 
 
 
'''UPDATED PILOT SKILL:''' Brawler no longer provides two kicks. Kicks are already the best melee and don't need to be better. In return, Brawler now does +35% damage instead of +20%.
 
 
 
'''NEW STARTING OPTION:''' The Industrial start has been added, for folks who really want to use Crosscuts and Dig Kings. Go nuts.
 
 
 
'''UPDATED STARTING OPTIONS:''' The Brawling, Fire Support, Recon, and Sniper options were removed since they're not really used much. To reflect on the much updated Battle Armor functionality, the following starts gained an APC and Battle Armor each: Aurigan, Magistracy, Marian, Outworlds, Taurian, Lights Only, Pirate, Primitive, and Tank. The BA list in all these starts can give you basically any BA in the mod (even one of the Clan armors), which is a pretty long list at this point. Have fun with it. The Battle Armor start has been moved to Fatima (a formerly-Lyran world that is now a Free Rasalhague Republic planet).
 
 
 
'''MAJOR BUG FIX:''' There was a known called shot exploit in older BTA versions. We've now patched that out. No more stacking Called Shot and other Resolve-based skills in the same action for you.
 
 
 
'''COMMUNITY CONTENT:''' A decent raft of Community Content has been added. There is now the Omni-Marauder (two variants!), the Rail Gun from MechWarrior 4's MekTek packs along with two 'Mechs, there's a new Highlander IIC, the Ultra Snub-Nose Gauss Rifle is in Mackdad's store, there's a new Cicada named Regret with a new weapon, the Flammenwerfer (it werfs flammen), a Mad Dog named the Streaker, the Super Valkyrie complete with prototype standard IJJs, and the Valkyrie IIC.
 
 
 
* The Hollander II has been repriced to be less absurd.
 
* The cSSRM line has been repriced to be less dumb.
 
* Strafing waves have been nerfed, now there are only 2 waves instead of 3. Costs have been adjusted as well.
 
* The Clan Negative and Positive Quirks have been merged into 1 quirk on the upper Life Support slot.
 
* The Armored Cowl++ prevents bleedouts now.
 
* Battle Armor Jump Jets work properly now.
 
* Overwhelming Aggression now does 10% bonus damage instead of 20%.
 
* Revostae's special pilot ability now actually has the proper IndirectFire bonus of +4 instead of +6 (it was a typo, whoops).
 
* The AC/2 does way less stab damage now, it was doing a LOT, whoops. 3 stability per shot (reduced from 7 per shot).
 
* FTL LRM ammo has had its clustering modifier dialed way the hell down so it's a little less of a laser drill now.
 
* The Rifleman and JagerMech Anti-Air Targeting quirks have been buffed somewhat.
 
* Tukayyid was swapped from a Free Rasalhague Republic planet to a ComStar planet.
 
* A frankly irresponsible amount of bugfixing and dll updates.
 
 
 
'''IMPORTANT:''' v13.0 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
 
 
 
'''IMPORTANT:''' v13.0 is a '''<u>save breaking update</u>''', your old saves do not work anymore and are not compatible. You can try using them but they are likely to not function and the BTA Team will not assist you with them in any capacity.
 
 
 
'''IMPORTANT:''' You can see v13.0's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
 
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
  
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
+
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 
 
  
 
= Older Patch Notes =
 
= Older Patch Notes =
  
[[2022/3/10 Patch v13.2]] - General updates
+
[[2022/01/05 - Patch v15.1.2]] - The Fixes and a Spider patch.<br>
 
+
[[2022/12/27 - Patch v15.1.1]] - The BD Forgot To Put Stuff in 15.1 patch.<br>
[[2022/2/11 Patch v13.1]] - Bug fixins
+
[[2022/12/26 - Patch v15.1]] - The Minor New Mechs patch.<br>
 
+
[[2022/12/12 Patch v15.0]] - The Sanctuary Worlds patch.<br>
[[2022/2/7 Patch v13.0]] - Lots of BA, lots of other stuff. Save breaking patch
+
[[2022/10/5 Patch v14.4]] - The Station Keeping patch.<br>
 
+
[[2022/8/31 Patch v14.3.1]] - Hotfix<br>
[[2022/1/1 Patch v12.1.2]] - Hotfix
+
[[2022/8/30 Patch v14.3]] - The Electronic Warfare patch.<br>
 
+
[[2022/8/18 Patch v14.2]] - The C3 patch.<br>
[[2021/12/31 Patch v12.1.1]] - Hotfix
+
[[2022/8/1 Patch v14.1.1]] - The Albatross/Koschei/Mercury II hotfix/patch.<br>
 
+
[[2022/7/22 Patch v14.1]] - The X-Quads Are REALLY Cool patch.<br>
[[2021/12/30 Patch v12.1]] - The drone and tank update
+
[[2022/6/24 Patch v14.0]] - The 3-Year Anniversary patch.<br>
 
+
[[2022/5/19 Patch v13.4.1]] - The Quads Are Still Cool patch.<br>
[[2021/12/25 Patch v.12.0.1]] - Hotfix
+
[[2022/5/12 Patch v13.4]] - The Mech-Pocalypse and SAD patch.<br>
 
+
[[2022/4/14 Patch v13.3]] - The weather, airlifting, resupplying, and damage reduction patch.<br>
[[2021/12/14 Patch v12.0]] - The Christmas event update
+
[[2022/3/13 Patch v13.2.1]] - The fistful of c-bills patch<br>
 
+
[[2022/3/10 Patch v13.2]] - The salvage rebalance patch<br>
[[Patch v11.4.3 - 2021/11/16]] - Hotfix
+
[[2022/2/11 Patch v13.1]] - Bug fixins<br>
 
+
[[2022/2/7 Patch v13.0]] - Lots of BA, lots of other stuff. Save breaking patch<br>
[[Patch v11.4.2 - 2021/11/16]] - Hotfix
+
[[2022/1/1 Patch v12.1.2]] - Hotfix<br>
 
+
[[2021/12/31 Patch v12.1.1]] - Hotfix<br>
[[Patch v11.4.1 - 2021/11/16]] - The Solaris update update
+
[[2021/12/30 Patch v12.1]] - The drone and tank update<br>
 
+
[[2021/12/25 Patch v.12.0.1]] - Hotfix<br>
[[Patch v11.4 - 2021/11/3]] - The Solaris/BA update
+
[[2021/12/14 Patch v12.0]] - The Christmas event update<br>
 
+
[[2021/11/16 - Patch v11.4.3]] - Hotfix<br>
[[Patch v11.3 - 2021/10/8]] - The artillery update
+
[[2021/11/16 - Patch v11.4.2]] - Hotfix<br>
 
+
[[2021/11/16 - Patch v11.4.1]] - The Solaris update update<br>
[[Patch v11.2 - 2021/9/26]] - Strafing runs and heat balances
+
[[2021/11/3 - Patch v11.4]] - The Solaris/BA update<br>
 
+
[[2021/10/8 - Patch v11.3]] - The artillery update<br>
[[Patch v11.1.1 - 2021/9/5]] - Hotfix
+
[[2021/9/26 - Patch v11.2]] - Strafing runs and heat balances<br>
 
+
[[2021/9/5 - Patch v11.1.1]] - Hotfix<br>
[[Patch v11.1 - 2021/9/5]] - The vehicle crew skill tree update
+
[[2021/9/5 - Patch v11.1]] - The vehicle crew skill tree update<br>
 
+
[[2021/8/9 - Patch v11.0.3]] - Hotfix<br>
[[Patch v11.0.3 - 2021/8/9]] - Hotfix
+
[[2021/8/9 - Patch v11.0.2]] - Hotfix<br>
 
+
[[2021/8/9 - Patch v11.0.1]] - Hotfix<br>
[[Patch v11.0.2 - 2021/8/9]] - Hotfix
+
[[2021/8/8 - Patch v11.0]] - The Airdrop Beacon patch<br>
 
+
[[2021/7/10 - Patch v10.5.1]] - Hotfix<br>
[[Patch v11.0.1 - 2021/8/9]] - Hotfix
+
[[2021/7/10 - Patch v10.5]] - The Resolve rework patch<br>
 
+
[[2021/6/24 - Patch v10.4]] - The Hoplite/Dig King/Ostscout/Toyama + new installer patch<br>
[[Patch v11.0 - 2021/8/8]] - The Airdrop Beacon patch
+
[[2021/6/2 - Patch v10.3]] - The WoB patch<br>
 
+
[[2021/5/18 - Patch v10.2]] - The Minsk patch<br>
[[Patch v10.5.1 - 2021/7/10]] - Hotfix
+
[[2021/5/3 - Patch v10.1]] - The Von Rohrs patch<br>
 
+
[[2021/4/24 - Patch v10]] - The playable tanks + save breaking patch<br>
[[Patch v10.5 - 2021/7/10]] - The Resolve rework patch
+
[[2021/4/2 - Patch v9.4.1]] - Hotfix<br>
 
+
[[2021/3/31 - Patch v9.4]] - The House Arano invades Terra/Community Content patch<br>
[[Patch v10.4 - 2021/6/24]] - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
+
[[2021/3/13 - Patch v9.3]] - The WarTech IIC patch<br>
 
+
[[2021/3/7 - Patch v9.2]] - The bug fix patch<br>
[[Patch v10.3 - 2021/6/2]] - The WoB patch
+
[[2021/2/27 - Patch v9.1]] - Hotfix<br>
 
+
[[2021/2/27 - Patch v9.0]] - The Quad 'Mech patch<br>
[[Patch v10.2 - 2021/5/18]] - The Minsk patch
+
[[2021/2/13 - Patch v8.5.2]] - Hotfix<br>
 
+
[[2021/2/13 - Patch v8.5.1]] - Hotfix<br>
[[Patch v10.1 - 2021/5/3]] - The Von Rohrs patch
+
[[2021/2/13 - Patch v8.5]] - The Zeppelin patch<br>
 
+
[[2021/1/30 - Patch v8.4]] - The Pilot Specializations patch<br>
[[Patch v10 - 2021/4/24]] - The playable tanks + save breaking patch
+
[[2021/1/17 - Patch v8.3]] - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch<br>
 
+
[[2021/1/2 - Patch v8.2]] - The shop fix + ExcavatorMech patch<br>
[[Patch v9.4.1 - 2021/4/2]] - Hotfix
+
[[2020/12/21 - Patch v8.1]] - Hotfix<br>
 
+
[[2020/12/21 - Patch v8.0]] - The Battle Armor patch<br>
[[Patch v9.4 - 2021/3/31]] - The House Arano invades Terra/Community Content patch
+
[[2020/11/25 - Patch v7.7.1]] - Hotfix<br>
 
+
[[2020/11/25 - Patch v7.7]] - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch<br>
[[Patch v9.3 - 2021/3/13]] - The WarTech IIC patch
+
[[2020/11/8 - Patch v7.6]] - The new variants for lots of mechs patch<br>
 
+
[[2020/11/2 - Patch v7.5.1]] - Hotfix<br>
[[Patch v9.2 - 2021/3/7]] - The bug fix patch
+
[[2020/10/30 - Patch v7.5]] - The TisButAScratch patch<br>
 
+
[[2020/10/18 - Patch v7.4.1]]<br>
[[Patch v9.1 - 2021/2/27]] - Hotfix
+
[[2020/10/17 - Patch v7.4]]<br>
 
+
[[2020/10/6 - Patch v7.3.3]]<br>
[[Patch v9.0 - 2021/2/27]] - The Quad 'Mech patch
+
[[2020/10/4 - Patch v7.3.2]]<br>
 
+
[[2020/10/3 - Patch v7.3]]<br>
[[Patch v8.5.2 - 2021/2/13]] - Hotfix
+
[[2020/9/23 - Patch v7.2.1]]<br>
 
+
[[2020/9/21 - Patch v7.2]]<br>
[[Patch v8.5.1 - 2021/2/13]] - Hotfix
+
[[2020/9/6 - Patch v7.1]]<br>
 
+
[[2020/8/21 - Patch v7.0]]<br>
[[Patch v8.5 - 2021/2/13]] - The Zeppelin patch
+
[[2020/8/11 - Patch v6.4.1]]<br>
 
+
[[2020/8/9 - Patch v6.4]]<br>
[[Patch v8.4 - 2021/1/30]] - The Pilot Specializations patch
+
[[2020/7/26 - Patch v6.3]]<br>
 
+
[[2020/7/19 - Patch v6.2]]<br>
[[Patch v8.3 - 2021/1/17]] - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
+
[[2020/7/6 - Patch v6.1]]<br>
 
+
[[2020/6/25 - Patch v6.0.1]]<br>
[[Patch v8.2 - 2021/1/2]] - The shop fix + ExcavatorMech patch
+
[[2020/6/24 - Patch v6.0]]<br>
 
+
[[2020/6/6 - Patch v5.5.2]]<br>
[[Patch v8.1 - 2020/12/21]] - Hotfix
+
[[2020/6/2 - Patch v5.5.1]]<br>
 
+
[[2020/6/2 - Patch v5.5]]<br>
[[Patch v8.0 - 2020/12/21]] - The Battle Armor patch
+
[[2020/5/19 - Patch v5.4]]<br>
 
+
[[2020/5/4 - Patch v5.3]]<br>
[[Patch v7.7.1 - 2020/11/25]] - Hotfix
+
[[2020/4/23 - Patch v5.2]]<br>
 
+
[[2020/4/19 - Patch v5.1]]<br>
[[Patch v7.7 - 2020/11/25]] - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
+
[[2020/4/15 - Patch v5.0]]<br>
 
+
[[2020/4/8 - Patch v4.6]]<br>
[[Patch v7.6 - 2020/11/8]] - The new variants for lots of mechs patch
+
[[2020/4/2 - Patch v4.5.1]]<br>
 
+
[[2020/4/3 - Patch v4.5]]<br>
[[Patch v7.5.1 - 2020/11/2]] - Hotfix
+
[[2020/3/11 - Patch v4.4]]<br>
 
+
[[2020/2/20 - Patch v4.3]]<br>
[[Patch v7.5 - 2020/10/30]] - The TisButAScratch patch
+
[[2020/2/9 - Patch v4.2.2]]<br>
 
+
[[2020/2/9 - Patch v4.2.1]]<br>
[[Patch v7.4.1 - 2020/10/18]]
+
[[2020/2/9 - Patch v4.2]]<br>
 
+
[[2020/1/25 - Patch v4.1]]<br>
[[Patch v7.4 - 2020/10/17]]
+
[[2020/1/18 - Patch v4.0]]<br>
 
+
[[2020/1/8 - Patch v3.9.5]]<br>
[[Patch v7.3.3 - 2020/10/6]]
+
[[2020/1/2 - Patch v3.9.4]]<br>
 
+
[[2020/1/1 - Patch v3.9.3]]<br>
[[Patch v7.3.2 - 2020/10/4]]
+
[[2020/1/1 - Patch v3.9]]<br>
 
+
[[2019/12/22 - Patch v3.8]]<br>
[[Patch v7.3 - 2020/10/3]]
+
[[2019/12/14 - Patch v3.7.4]]<br>
 
+
[[2019/11/17 - Patch v3.6.1]]<br>
[[Patch v7.2.1 - 2020/9/23]]
+
[[2019/11/17 - Patch v3.6]]<br>
 
+
[[2019/11/9 - Patch v3.5.1]]<br>
[[Patch v7.2 - 2020/9/21]]
+
[[2019/11/9 - Patch v3.5]]<br>
 
+
[[2019/11/1 - Patch v3.4]]<br>
[[Patch v7.1 - 2020/9/6]]
+
[[2019/10/27 - Patch v3.3]]<br>
 
+
[[2019/10/23 - Patch v3.2.1]]<br>
[[Patch v7.0 - 2020/8/21]]
+
[[2019/10/20 - Patch v3.2]]<br>
 
+
[[2019/10/11 - Patch v3.1.2]]<br>
[[Patch v6.4.1 - 2020/8/11]]
+
[[2019/10/6 - Patch v3.1.1]]<br>
 
+
[[2019/10/6 - Patch v3.1]]<br>
[[Patch v6.4 - 2020/8/9]]
+
[[2019/9/29 - Patch v3.0.2]]<br>
 
+
[[2019/9/20 - Patch v3.0]]<br>
[[Patch v6.3 - 2020/7/26]]
+
[[2019/9/9 - Patch v2.9.2]]<br>
 
+
[[2019/8/28 - Patch v2.9]]<br>
[[Patch v6.2 - 2020/7/19]]
+
[[2019/8/12 - Patch v2.8]]<br>
 
+
[[2019/8/4 - Patch v2.7]]<br>
[[Patch v6.1 - 2020/7/6]]
+
[[2019/8/4 - Patch v2.6.2]]<br>
 
+
[[2019/7/29 - Patch v2.6]]<br>
[[Patch v6.0.1 - 2020/6/25]]
+
[[2019/7/20 - Patch v2.5]]<br>
 
+
[[2019/7/14 - Patch v2.4]]<br>
[[Patch v6.0 - 2020/6/24]]
+
[[2019/7/10 - Patch v2.3]]<br>
 
+
[[2019/7/3 - Patch v2.2]]<br>
[[Patch v5.5.2 - 2020/6/6]]
+
[[2019/7/3 - Patch v2.1]]<br>
 
+
[[2019/6/29 - Patch v2.0]]<br>
[[Patch v5.5.1 - 2020/6/2]]
+
[[2019/6/29 - Patch v1.4]]<br>
 
+
[[2019/6/26 - Patch v1.3]]<br>
[[Patch v5.5 - 2020/6/2]]
+
[[2019/6/25 - Patch v1.2]]<br>
 
 
[[Patch v5.4 - 2020/5/19]]
 
 
 
[[Patch v5.3 - 2020/5/4]]
 
 
 
[[Patch v5.2 - 2020/4/23]]
 
 
 
[[Patch v5.1 - 2020/4/19]]
 
 
 
[[Patch v5.0 - 2020/4/15]]
 
 
 
[[Patch v4.6 - 2020/4/8]]
 
 
 
[[Patch v4.5.1 - 2020/4/2]]
 
 
 
[[Patch v4.5 - 2020/4/3]]
 
 
 
[[Patch v4.4 - 2020/3/11]]
 
 
 
[[Patch v4.3 - 2020/2/20]]
 
 
 
[[Patch v4.2.2 - 2020/2/9]]
 
 
 
[[Patch v4.2.1 - 2020/2/9]]
 
 
 
[[Patch v4.2 - 2020/2/9]]
 
 
 
[[Patch v4.1 - 2020/1/25]]
 
 
 
[[Patch v4.0 - 2020/1/18]]
 
 
 
[[Patch v3.9.5 - 2020/1/8]]
 
 
 
[[Patch v3.9.4 - 2020/1/2]]
 
 
 
[[Patch v3.9.3 - 2020/1/1]]
 
 
 
[[Patch v3.9 - 2020/1/1]]
 
 
 
[[Patch v3.8 - 2019/12/22]]
 
 
 
[[Patch v3.7.4 - 2019/12/14]]
 
 
 
[[Patch v3.6.1 - 2019/11/17]]
 
 
 
[[Patch v3.6 - 2019/11/17]]
 
 
 
[[Patch v3.5.1 - 2019/11/9]]
 
 
 
[[Patch v3.5 - 2019/11/9]]
 
 
 
[[Patch v3.4 - 2019/11/1]]
 
 
 
[[Patch v3.3 - 2019/10/27]]
 
 
 
[[Patch v3.2.1 - 2019/10/23]]
 
 
 
[[Patch v3.2 - 2019/10/20]]
 
 
 
[[Patch v3.1.2 - 2019/10/11]]
 
 
 
[[Patch v3.1.1 - 2019/10/6]]
 
 
 
[[Patch v3.1 - 2019/10/6]]
 
 
 
[[Patch v3.0.2 - 2019/9/29]]
 
 
 
[[Patch v3.0 - 2019/9/20]]
 
 
 
[[Patch v2.9.2 - 2019/9/9]]
 
 
 
[[Patch v2.9 - 2019/8/28]]
 
 
 
[[Patch v2.8 - 2019/8/12]]
 
 
 
[[Patch v2.7 - 2019/8/4]]
 
 
 
[[Patch v2.6.2 - 2019/8/4]]
 
 
 
[[Patch v2.6 - 2019/7/29]]
 
 
 
[[Patch v2.5 - 2019/7/20]]
 
 
 
[[Patch v2.4 - 2019/7/14]]
 
 
 
[[Patch v2.3 - 2019/7/10]]
 
 
 
[[Patch v2.2 - 2019/7/3]]
 
 
 
[[Patch v2.1 - 2019/7/3]]
 
 
 
[[Patch v2.0 - 2019/6/29]]
 
 
 
[[Patch v1.4 - 2019/6/29]]
 
 
 
[[Patch v1.3 - 2019/6/26]]
 
 
 
[[Patch v1.2 - 2019/6/25]]
 
  
 
[[Category:Patches]]
 
[[Category:Patches]]

Revision as of 03:57, 27 January 2023

v15.1

v15.1 (aka the "It Has New Content So It Gets Its Own Patch Number" patch) has been released to the installer. This is a pretty small patch but worth some attention so let's hop to it:

NEW MECH: The Gulon, a 25 ton industrial mech with a sick-ass drill (the drill spins!!), has dug its way out of the earth and into combat. Get it from the Industrial Mech start, from the Outworlds Alliance, *or* buy one of its many variants from Aliance Motors on Sevon, in the Outworlds Alliance.

NEW MECH: The Thunder Hammer, an experimental fork of the Warhammer, has arrived on the battlefield. The Thunder Hammer is a Sanctuary Worlds mech and you can get it from any of the Sanctuary Powers in combat and also buy it from the Mallard Republic's faction store. Also, FYI, the Thunder Hammer does have a unique model.

NEW ASF STRAFING CONTRACT: The Slayer ASF has been added. This ASF has 6 Medium Lasers for its strafing runs, letting it do big damage. The Slayer ASF contract is out in the wilds, same as the other ASF strafing contracts.

UPDATED MECH: I was looking at Industrial Mechs to make the Gulon recently and made a shocking discovery: the Dig King is 35 tons, not 30. BTA had it at 30 tons, because I'm bad at reading I guess, so I went ahead and fixed that. The Dig King's loadouts are now updated and the mech is 35 tons, with proper max armor and structure of a 35 tonner. Enjoy...?

UPDATED INDUSTRIALS: Industrial Armor has been created and added to the appropriate units. Industrial Armor resembles Primitive Armor in that it gives you less armor points per ton. However, Industrial Armor does come with an upside: it provides a small amount of Damage Reduction against ballistic weapons (it's meant to deflect rocks while mining or trees while clear-cutting, which seems to fit as a big ballistic hit). Is it worth using? Probably not but you got it anyways.

NEW WEAPONS: The Sprayer and the Fluid Gun have been added to BTA. This was necessary for the Gulon above. Both weapons are available on several Gulon models and from the planet Sevon in the Outworlds Alliance. Neither is particularly good, but hey, if you want them they exist. Also, the Paint ammo for these weapons has a fun bonus effect of changing the target's actual displayed paint scheme on hit. Enjoy, I guess...?

FIXED VTOLS: The Sanctuary Powers are supposed to field several VTOLs in their forces against the player. However, due to some bad tagging, this was not happening properly. Should be fixed. Right now, neither can be salvaged, but you wanted to fight VTOLs so here you go, enjoy the Cobra and Rabbit Combat VTOLs.

FIXED BATTLE ARMOR... FOR NOW: Swarming BA have had their special Swarm Attack removed. This was causing lockups during combat and needed to be removed for the time being. It may return in the future.

BALANCE ADJUSTMENTS: The Double-Barrel ACs have seen a minor damage nerf. The DRMs have had their crit chance reduced another 30% (they now have a -70% penalty to crits, though crits are still possible with them).

  • Bunch of RepMe's have been fixed, including several for Sanctuary powers such as APCs and some assaults.
  • Standard Inner Sphere convoy trucks no longer appear in Clan convoy missions.
  • The Shadow Hawk SHD-7M now assembles with other Shadow Hawks properly.
  • Several models were resized appropriately (Crosscut, Dig King, Gulon).
  • Sanctuary cargo crates are not available for salvaging.
  • The Locust II's model has been repaired. It had some broken arms and has been fixed.
  • The Mechbuster ASF has regained its AC/20 for strafing runs, for now. We'll see how long it lasts.
  • Some framework dll updates to fix some corner-case bugs.

IMPORTANT: v15.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v15.1 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

v15.1.1

v15.1.1 (aka the "BD Forgot Stuff for 15.1" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:

PLAYER CONVOY CONTROL: That's right, we finally brought it to BTA. During Escort contracts (only standard Escorts, not Flashpoint ones for now) the player will gain control over the convoy units. However, you cannot just suicide them into the enemy, the convoy units must remain close to their intended path (marked by smoke flares) and cannot deviate. However, you get to drive them and let them shoot at stuff. Enjoy!

NEW ASF STRAFING CONTRACT: The Eisensturm ASF strafing contract has been added. The Eisensturm is sort of the last word in strafing runs and comes with twin Gauss Rifles. You can only purchase it from the Lyran Commonwealth's faction store. The contract is *very* expensive.

  • Clarified the ammo count on the Vehicle Flamer (it's 5).
  • Fixed the Reptar's armor to properly be Industrial Armor as intended.
  • Fixed the Thunder Hammer's missing quirk. Whoops!
  • Fixed spawn list for the Ostsol OTL-7M (was incorrectly spawning as a pirate unit).

IMPORTANT: v15.1.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v15.1.1 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

v15.1.2

v15.1.2 (aka the "Some Minor Fixes and a Spider" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:

NEW MECH: The Tarantula, a 25 ton *quad* with a ton of jumpjets and speed, has scuttled into play. It's pretty cute, go get one! Most major factions field the Tarantula. However, it is also for sale on Stewart, in the FWL.

NEW START: QUAD START IS HERE! With the advent of the Tarantula, we finally have a light mech for the quad start to be a thing. You're guaranteed 4 quads, a bug, an APC, and some BA. Enjoy!

UPDATED WEAPON: The Bomb Bay weapons, found on the Screamer LAM, have been updated. They do more damage/stab now. However, they're also removeable now. They can only be equipped on LAMs though, as makes sense since only LAMs can deploy bombs in combat. You can also salvage them if you're so inclined.

COMMUNITY CONTENT: A new FASCAM InfernoAugmented ammo has been added to Mack's Dustball and a new Nightstar has been added.

  • Convoys still getting stuck has possibly been fixed. We'll try this fix out for now.
  • taintedloki's pilot skill has been adjusted to be a -1 penalty instead of a -2 penalty.
  • Several Atlases gained a CT slot.
  • Added a new emblem for Van Zant, Tex's planet from Tex Talks BattleTech.
  • There is now text on the mission ending screen that indicates if a pilot was captured after an ejection. If you miss it now, you're blind and I can't help you.

IMPORTANT: v15.1.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v15.1.2 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch.
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2