Difference between revisions of "Patch Notes"

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v13.2 (aka the "Someone's Gonna Dislike This One..." release) has been released to the installer. This is a relatively regular-sized patch, there's some new gear, some new mechs, some updated mechanics, lotta good stuff, let's get to it.  
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== v15.1 ==
  
'''NEW MECH:''' The [[Grigori]], a 60 ton [[Word of Blake]] OmniMech, has lumbered into play. This is another member of the [[:Category:Celestial Mechs|Celestial series]] of WoB OmniMechs (along with the [[Archangel]], [[Preta]], and [[Seraph]] that we already have). You can get it from, who else, the Word of Blake (as well as in their faction store).
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v15.1 (aka the "It Has New Content So It Gets Its Own Patch Number" patch) has been released to the installer. This is a pretty small patch but worth some attention so let's hop to it:
  
'''NEW MECH:''' The [[Ymir]], a 90 ton Age of War [[Lyran Commonwealth|Lyran]] mech, has sprinted to battle. This tall, lanky, very weird mech can be found with the Lyrans as well as in their faction store.
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'''NEW MECH:''' The Gulon, a 25 ton industrial mech with a sick-ass drill (the drill spins!!), has dug its way out of the earth and into combat. Get it from the Industrial Mech start, from the Outworlds Alliance, *or* buy one of its many variants from Aliance Motors on Sevon, in the Outworlds Alliance.
  
'''NEW MECH (kind of):''' The [[Clint#CLNT-IIC|Clint IIC]]] exists. All the Clans field it. It uses the standard Clint model since, well, it's basically exactly a Clint.
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'''NEW MECH:''' The Thunder Hammer, an experimental fork of the Warhammer, has arrived on the battlefield. The Thunder Hammer is a Sanctuary Worlds mech and you can get it from any of the Sanctuary Powers in combat and also buy it from the Mallard Republic's faction store. Also, FYI, the Thunder Hammer does have a unique model.
  
'''NEW BATTLE ARMOR:''' The [[Simo Battle Armor|Simo BA]] has come to BTA. This BA is purpose-built to snipe at range, using its [[Battle_Armor_Weapons#BA_Heavy_Sniper_AC|Heavy Sniper AC]] to do long-range piercing damage to enemies. This BA can be found in the [[Capellan Confederation#Faction Store Inventory|House Liao faction store]].
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'''NEW ASF STRAFING CONTRACT:''' The Slayer ASF has been added. This ASF has 6 Medium Lasers for its strafing runs, letting it do big damage. The Slayer ASF contract is out in the wilds, same as the other ASF strafing contracts.
  
'''NEW VTOL:''' The [[Utakke Transport VTOL]] has arrived. This is a light BA carrier VTOL, specialized for fast raids and capable of ferrying one battle armor squad basically anywhere in a hurry. It appears in Periphery general stores like normal vehicles do.
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'''UPDATED MECH:''' I was looking at Industrial Mechs to make the Gulon recently and made a shocking discovery: the Dig King is 35 tons, not 30. BTA had it at 30 tons, because I'm bad at reading I guess, so I went ahead and fixed that. The Dig King's loadouts are now updated and the mech is 35 tons, with proper max armor and structure of a 35 tonner. Enjoy...?
  
'''NEW VTOL:''' The [[Dakota Gunship VTOL]] has arrived. This is a light BA carrier VTOL capable of permitting the mounted battle armor squad to shoot out the window at enemy targets. The Dakota exists to ferry BA around but also to form a sort of flying customizable gunship. It appears in Inner Sphere general stores like normal vehicles do.
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'''UPDATED INDUSTRIALS:''' Industrial Armor has been created and added to the appropriate units. Industrial Armor resembles Primitive Armor in that it gives you less armor points per ton. However, Industrial Armor does come with an upside: it provides a small amount of Damage Reduction against ballistic weapons (it's meant to deflect rocks while mining or trees while clear-cutting, which seems to fit as a big ballistic hit). Is it worth using? Probably not but you got it anyways.
  
'''SIGNIFICANT UPDATE:''' Contract salvage amounts have been overall standardized. For a long while we've noticed that salvage is always better than c-bills and that's been something we wanted to do something about. Part of that is that, at higher skulls, you get *more* salvage rights, further encouraging salvage over c-bills since the salvage just scales so much better than cold hard cash. To address this, we've reduced max salvage to around 4/16 on the top end on regular contracts (flashpoints and unique contracts are exempted from any changes). I know this won't be popular but the intent is to encourage sometimes looking at the cash option. We're talking about increasing c-bill payouts in general as well, to further encourage the debate between cash and salvage.
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'''NEW WEAPONS:''' The Sprayer and the Fluid Gun have been added to BTA. This was necessary for the Gulon above. Both weapons are available on several Gulon models and from the planet Sevon in the Outworlds Alliance. Neither is particularly good, but hey, if you want them they exist. Also, the Paint ammo for these weapons has a fun bonus effect of changing the target's actual displayed paint scheme on hit. Enjoy, I guess...?
  
'''NEW FEATURE:''' The [[Engine_Compact|Compact Fusion Engine]], the [[Engine_Fuel_Cell|Fuel Cell Engine]], and the [[Engine_XXL|XXL Fusion Engine]] all received some moderate edits. The CFE now, in addition to weighing more, also increases your walk speed by 25%. The Fuel Cell, though it can only use SHS, flat out removes 20 heat a turn automatically just for showing up. The XXL/cXXL now generate a flat 20 heat at all times. The goal with the CFE/FuelCell is to make them more interesting options for unusual builds. The goal with the XXL is to make it more table accurate rather than the kludged together 20% generation they used to have.
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'''FIXED VTOLS:''' The Sanctuary Powers are supposed to field several VTOLs in their forces against the player. However, due to some bad tagging, this was not happening properly. Should be fixed. Right now, neither can be salvaged, but you wanted to fight VTOLs so here you go, enjoy the Cobra and Rabbit Combat VTOLs.
  
'''NEW FEATURE (sort of):''' A few factions on the starmap should be significantly more aggressive. [[St. Ives Compact|St. Ives]] and [[Clan Nova Cat]] have had their general aggression dialed up significantly to try and encourage them to actually attack their neighbors a little. Also, the Ives-Liao war should be a little more bloody now since they both had their aggression against one another turned up 50%. Hopefully, this will lead to more combat between the factions.
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'''FIXED BATTLE ARMOR... FOR NOW:''' Swarming BA have had their special Swarm Attack removed. This was causing lockups during combat and needed to be removed for the time being. It may return in the future.
  
'''NEW WEAPON:''' The [[Weapons#Mech Taser|Mech Taser]] now exists! Thanks to some Dark Wizardry we can now instantly shut someone down with a taser. Yeah, have fun with that one. You can get it on two brand new [[:Category:Hero Mechs|hero mechs]] in [[Game Worlds|Gameworld]] duels (the [[Osprey#OSP-NP|Osprey Nap Time]] and the [[Firefly#FFL-TF|Firefly Tazerface]]) or you can buy the Taser and its ammo from the [[Federated_Suns#Faction_Store_Inventory|Davion faction store]]!
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'''BALANCE ADJUSTMENTS:''' The Double-Barrel ACs have seen a minor damage nerf. The DRMs have had their crit chance reduced another 30% (they now have a -70% penalty to crits, though crits are still possible with them).
  
'''NEW EQUIPMENT:''' The [[Heavy Duty Gyro]] now exists. It reduces incoming stability damage by a significant amount but also weighs a lot.
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* Bunch of RepMe's have been fixed, including several for Sanctuary powers such as APCs and some assaults.
 +
* Standard Inner Sphere convoy trucks no longer appear in Clan convoy missions.
 +
* The Shadow Hawk SHD-7M now assembles with other Shadow Hawks properly.
 +
* Several models were resized appropriately (Crosscut, Dig King, Gulon).
 +
* Sanctuary cargo crates are not available for salvaging.
 +
* The Locust II's model has been repaired. It had some broken arms and has been fixed.
 +
* The Mechbuster ASF has regained its AC/20 for strafing runs, for now. We'll see how long it lasts.
 +
* Some framework dll updates to fix some corner-case bugs.
  
'''NEW HEAT SINK:''' The [[Heat_Sinks#Heat_Sink_Freezer_.28D.29|Freezer Heat Sink]] has been added. This is a unique style of heat sink. It's a special heat sink that only functions with SHS kits (and does not have its own kit). The Freezer sinks 8 heat and is 3 crits. It exists both as an interesting historical curio and also to help encourage unusual SHS builds. To go along with this, several kinds of heat sinks have been added into stores, including the Freezer, the Double-Strength (what was once called the Proto-Double Heat Sink or pDHS), and the Mini Heat Sink, all of which should be more available now.
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'''IMPORTANT:''' v15.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
  
'''UPDATED MECHS:''' Every mech that features a melee weapon now has all the actuators in the relevant arm fixed in place. We've received a number of reports from people saying that the physical weapons don't work when, in fact, they'd just removed the actuators, thus deactivating the weapons. This was suboptimal, so we've now resolved the issue by just welding the actuators in place so they cannot be removed. Voila, problem resolved.
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'''IMPORTANT:''' v15.1 is not a save breaking update, your saves are compatible and will work fine.
 
 
'''UPDATED MECHS:''' The [[Marauder#MAD-4X|Marauder MAD-4X]] and the [[Griffin - 60T#GRF-2N-X|Super Griffin GRF-2N-X]] have both been updated to proper TT-compliant stats to reflect the fact that we have true Freezer Heat Sinks now (see above). The Marauder is now available in the [[Free_Worlds_League#Faction_Store_Inventory|Marik faction store]] and the Super Griffin (and Super Wasp!) are available in the Davion faction store.
 
 
 
'''COMMUNITY CONTENT:''' Bunch of new [[Community Content|CC]] has been added, such as a new [[Bombard#BMB-SB|Bombard]], [[Banshee#BNC-SB|Banshee]], [[Lynx#LNX-SB|Lynx]], [[Thug#THG-SB|Thug]], and [[Hunchback#HBK-DIED|Hunchback]], several [[Sillybuggers - Pilot|new]] [[InControl - Pilot|pilots]], and a new planet ([[Astral Australis]]).
 
 
 
'''COMMUNITY CONTENT (again):''' An entirely new techbase exists in CC now, the 3rd Generation techbase. This comes to BT from an April Fools product, ``Free Tai- St. Ives``, put out by Catalyst Game Labs some years ago in their traditional April Fools manner. Included is tech from a hypothetical "3rd Generation" of technology that is, frankly, pretty absurdly powerful. As of writing, only a few mechs using this tech exist, including the [[UrbanLord]], [[Celestial Champion]], and [[Riesigenwaffenkampfer]] (seriously, that's the name). The tech is largely fixed in place on the mechs to keep it from getting too crazy. If you want the tech, go beat on St. Ives for it, as they're the only ones who field it.
 
 
 
* Ok, this time, maybe the Clans won't god damn melee anymore. We'll see though, it may not work, hard to say.
 
* You can use BA Handholds on Easy to Maintain mechs, whoops.
 
* Fixed the Goliath hero, the [[Goliath#GOL-GS|Gesen]].
 
* Fixed the issue with Careful Maneuvers and Battle Armor.
 
* VTOL Propulsion has gotten a few edits, mostly reduction of their absurd sensor range bonuses as well as general reduction of their bonus evasive pips generated (from +2 to +1).
 
* [[Jump Jets]] now have their proper bonus descriptions... which I'd somehow just neglected to do for like two years. D: Thanks Turtrus!
 
* We standardized [[Weapons#Rockets|rocket launcher]] ranges. They all have the same ranges across all the variants now.
 
* You can now roll [[Battle Armor]] in convoy crates! Yay!
 
* The Heavy Duty, XL, and Compact Gyros now all are actually more regularly in stores.
 
* The [[Griffin#GRF-1TL|COIL Griffin]] and [[Ostsol#OTL-4C|Ostsol]] have been moderately edited and are now more dangerous. Additionally, COIL mechs have largely been removed from most factions except Local Govt, [[Local Pirates|Pirates]], and House Liao.
 
* A few things were removed from the [[Mack's Dustball]] store. Specifically, [[The Alpha Strike|the Alpha Strike]], [[Svalinn Energy Shield]], and the [[Tarnkappe Target Jammer]] were all removed by request of the person who commissioned them all.
 
* Juggernaut, the skill, was fixed so that it works properly again. Sorry about that.
 
* Lots of dll updates!
 
 
 
'''IMPORTANT:''' v13.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 
 
 
'''IMPORTANT:''' v13.1 is not a save breaking update, your saves are compatible and will work fine.
 
 
 
'''IMPORTANT:''' You can see v13.1's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
 
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
  
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
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'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
  
= Older Patch Notes =
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== v15.1.1 ==
  
[[2022/3/10 Patch v13.2]] - The salvage rebalance patch
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v15.1.1 (aka the "BD Forgot Stuff for 15.1" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:
  
[[2022/2/11 Patch v13.1]] - Bug fixins
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'''PLAYER CONVOY CONTROL:''' That's right, we finally brought it to BTA. During Escort contracts (only standard Escorts, not Flashpoint ones for now) the player will gain control over the convoy units. However, you cannot just suicide them into the enemy, the convoy units must remain close to their intended path (marked by smoke flares) and cannot deviate. However, you get to drive them and let them shoot at stuff. Enjoy!
  
[[2022/2/7 Patch v13.0]] - Lots of BA, lots of other stuff. Save breaking patch
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'''NEW ASF STRAFING CONTRACT:''' The Eisensturm ASF strafing contract has been added. The Eisensturm is sort of the last word in strafing runs and comes with twin Gauss Rifles. You can only purchase it from the Lyran Commonwealth's faction store. The contract is *very* expensive.
  
[[2022/1/1 Patch v12.1.2]] - Hotfix
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* Clarified the ammo count on the Vehicle Flamer (it's 5).
 +
* Fixed the Reptar's armor to properly be Industrial Armor as intended.
 +
* Fixed the Thunder Hammer's missing quirk. Whoops!
 +
* Fixed spawn list for the Ostsol OTL-7M (was incorrectly spawning as a pirate unit).
  
[[2021/12/31 Patch v12.1.1]] - Hotfix
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'''IMPORTANT:''' v15.1.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
  
[[2021/12/30 Patch v12.1]] - The drone and tank update
+
'''IMPORTANT:''' v15.1.1 is not a save breaking update, your saves are compatible and will work fine.
  
[[2021/12/25 Patch v.12.0.1]] - Hotfix
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'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
  
[[2021/12/14 Patch v12.0]] - The Christmas event update
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'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
  
[[Patch v11.4.3 - 2021/11/16]] - Hotfix
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== v15.1.2 ==
  
[[Patch v11.4.2 - 2021/11/16]] - Hotfix
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v15.1.2 (aka the "Some Minor Fixes and a Spider" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:
  
[[Patch v11.4.1 - 2021/11/16]] - The Solaris update update
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'''NEW MECH:''' The Tarantula, a 25 ton *quad* with a ton of jumpjets and speed, has scuttled into play. It's pretty cute, go get one! Most major factions field the Tarantula. However, it is also for sale on Stewart, in the FWL.
  
[[Patch v11.4 - 2021/11/3]] - The Solaris/BA update
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'''NEW START:''' QUAD START IS HERE! With the advent of the Tarantula, we finally have a light mech for the quad start to be a thing. You're guaranteed 4 quads, a bug, an APC, and some BA. Enjoy!
  
[[Patch v11.3 - 2021/10/8]] - The artillery update
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'''UPDATED WEAPON:''' The Bomb Bay weapons, found on the Screamer LAM, have been updated. They do more damage/stab now. However, they're also removeable now. They can only be equipped on LAMs though, as makes sense since only LAMs can deploy bombs in combat. You can also salvage them if you're so inclined.
  
[[Patch v11.2 - 2021/9/26]] - Strafing runs and heat balances
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'''COMMUNITY CONTENT:''' A new FASCAM InfernoAugmented ammo has been added to Mack's Dustball and a new Nightstar has been added.
  
[[Patch v11.1.1 - 2021/9/5]] - Hotfix
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* Convoys still getting stuck has possibly been fixed. We'll try this fix out for now.
 +
* taintedloki's pilot skill has been adjusted to be a -1 penalty instead of a -2 penalty.
 +
* Several Atlases gained a CT slot.
 +
* Added a new emblem for Van Zant, Tex's planet from Tex Talks BattleTech.
 +
* There is now text on the mission ending screen that indicates if a pilot was captured after an ejection. If you miss it now, you're blind and I can't help you.
  
[[Patch v11.1 - 2021/9/5]] - The vehicle crew skill tree update
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'''IMPORTANT:''' v15.1.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
  
[[Patch v11.0.3 - 2021/8/9]] - Hotfix
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'''IMPORTANT:''' v15.1.2 is not a save breaking update, your saves are compatible and will work fine.
  
[[Patch v11.0.2 - 2021/8/9]] - Hotfix
+
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
  
[[Patch v11.0.1 - 2021/8/9]] - Hotfix
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'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
  
[[Patch v11.0 - 2021/8/8]] - The Airdrop Beacon patch
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= Older Patch Notes =
 
 
[[Patch v10.5.1 - 2021/7/10]] - Hotfix
 
 
 
[[Patch v10.5 - 2021/7/10]] - The Resolve rework patch
 
 
 
[[Patch v10.4 - 2021/6/24]] - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
 
 
 
[[Patch v10.3 - 2021/6/2]] - The WoB patch
 
 
 
[[Patch v10.2 - 2021/5/18]] - The Minsk patch
 
 
 
[[Patch v10.1 - 2021/5/3]] - The Von Rohrs patch
 
 
 
[[Patch v10 - 2021/4/24]] - The playable tanks + save breaking patch
 
 
 
[[Patch v9.4.1 - 2021/4/2]] - Hotfix
 
 
 
[[Patch v9.4 - 2021/3/31]] - The House Arano invades Terra/Community Content patch
 
 
 
[[Patch v9.3 - 2021/3/13]] - The WarTech IIC patch
 
 
 
[[Patch v9.2 - 2021/3/7]] - The bug fix patch
 
 
 
[[Patch v9.1 - 2021/2/27]] - Hotfix
 
 
 
[[Patch v9.0 - 2021/2/27]] - The Quad 'Mech patch
 
 
 
[[Patch v8.5.2 - 2021/2/13]] - Hotfix
 
 
 
[[Patch v8.5.1 - 2021/2/13]] - Hotfix
 
 
 
[[Patch v8.5 - 2021/2/13]] - The Zeppelin patch
 
 
 
[[Patch v8.4 - 2021/1/30]] - The Pilot Specializations patch
 
 
 
[[Patch v8.3 - 2021/1/17]] - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
 
 
 
[[Patch v8.2 - 2021/1/2]] - The shop fix + ExcavatorMech patch
 
 
 
[[Patch v8.1 - 2020/12/21]] - Hotfix
 
 
 
[[Patch v8.0 - 2020/12/21]] - The Battle Armor patch
 
 
 
[[Patch v7.7.1 - 2020/11/25]] - Hotfix
 
 
 
[[Patch v7.7 - 2020/11/25]] - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
 
 
 
[[Patch v7.6 - 2020/11/8]] - The new variants for lots of mechs patch
 
 
 
[[Patch v7.5.1 - 2020/11/2]] - Hotfix
 
 
 
[[Patch v7.5 - 2020/10/30]] - The TisButAScratch patch
 
 
 
[[Patch v7.4.1 - 2020/10/18]]
 
 
 
[[Patch v7.4 - 2020/10/17]]
 
 
 
[[Patch v7.3.3 - 2020/10/6]]
 
 
 
[[Patch v7.3.2 - 2020/10/4]]
 
 
 
[[Patch v7.3 - 2020/10/3]]
 
 
 
[[Patch v7.2.1 - 2020/9/23]]
 
 
 
[[Patch v7.2 - 2020/9/21]]
 
 
 
[[Patch v7.1 - 2020/9/6]]
 
 
 
[[Patch v7.0 - 2020/8/21]]
 
 
 
[[Patch v6.4.1 - 2020/8/11]]
 
 
 
[[Patch v6.4 - 2020/8/9]]
 
 
 
[[Patch v6.3 - 2020/7/26]]
 
 
 
[[Patch v6.2 - 2020/7/19]]
 
 
 
[[Patch v6.1 - 2020/7/6]]
 
 
 
[[Patch v6.0.1 - 2020/6/25]]
 
 
 
[[Patch v6.0 - 2020/6/24]]
 
 
 
[[Patch v5.5.2 - 2020/6/6]]
 
 
 
[[Patch v5.5.1 - 2020/6/2]]
 
 
 
[[Patch v5.5 - 2020/6/2]]
 
 
 
[[Patch v5.4 - 2020/5/19]]
 
 
 
[[Patch v5.3 - 2020/5/4]]
 
 
 
[[Patch v5.2 - 2020/4/23]]
 
 
 
[[Patch v5.1 - 2020/4/19]]
 
 
 
[[Patch v5.0 - 2020/4/15]]
 
 
 
[[Patch v4.6 - 2020/4/8]]
 
 
 
[[Patch v4.5.1 - 2020/4/2]]
 
 
 
[[Patch v4.5 - 2020/4/3]]
 
 
 
[[Patch v4.4 - 2020/3/11]]
 
 
 
[[Patch v4.3 - 2020/2/20]]
 
 
 
[[Patch v4.2.2 - 2020/2/9]]
 
 
 
[[Patch v4.2.1 - 2020/2/9]]
 
 
 
[[Patch v4.2 - 2020/2/9]]
 
 
 
[[Patch v4.1 - 2020/1/25]]
 
 
 
[[Patch v4.0 - 2020/1/18]]
 
 
 
[[Patch v3.9.5 - 2020/1/8]]
 
 
 
[[Patch v3.9.4 - 2020/1/2]]
 
 
 
[[Patch v3.9.3 - 2020/1/1]]
 
 
 
[[Patch v3.9 - 2020/1/1]]
 
 
 
[[Patch v3.8 - 2019/12/22]]
 
 
 
[[Patch v3.7.4 - 2019/12/14]]
 
 
 
[[Patch v3.6.1 - 2019/11/17]]
 
 
 
[[Patch v3.6 - 2019/11/17]]
 
 
 
[[Patch v3.5.1 - 2019/11/9]]
 
 
 
[[Patch v3.5 - 2019/11/9]]
 
 
 
[[Patch v3.4 - 2019/11/1]]
 
 
 
[[Patch v3.3 - 2019/10/27]]
 
 
 
[[Patch v3.2.1 - 2019/10/23]]
 
 
 
[[Patch v3.2 - 2019/10/20]]
 
 
 
[[Patch v3.1.2 - 2019/10/11]]
 
 
 
[[Patch v3.1.1 - 2019/10/6]]
 
 
 
[[Patch v3.1 - 2019/10/6]]
 
 
 
[[Patch v3.0.2 - 2019/9/29]]
 
 
 
[[Patch v3.0 - 2019/9/20]]
 
 
 
[[Patch v2.9.2 - 2019/9/9]]
 
 
 
[[Patch v2.9 - 2019/8/28]]
 
 
 
[[Patch v2.8 - 2019/8/12]]
 
 
 
[[Patch v2.7 - 2019/8/4]]
 
 
 
[[Patch v2.6.2 - 2019/8/4]]
 
 
 
[[Patch v2.6 - 2019/7/29]]
 
 
 
[[Patch v2.5 - 2019/7/20]]
 
 
 
[[Patch v2.4 - 2019/7/14]]
 
 
 
[[Patch v2.3 - 2019/7/10]]
 
 
 
[[Patch v2.2 - 2019/7/3]]
 
 
 
[[Patch v2.1 - 2019/7/3]]
 
 
 
[[Patch v2.0 - 2019/6/29]]
 
 
 
[[Patch v1.4 - 2019/6/29]]
 
 
 
[[Patch v1.3 - 2019/6/26]]
 
  
[[Patch v1.2 - 2019/6/25]]
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[[2022/01/05 - Patch v15.1.2]] - The Fixes and a Spider patch.<br>
 +
[[2022/12/27 - Patch v15.1.1]] - The BD Forgot To Put Stuff in 15.1 patch.<br>
 +
[[2022/12/26 - Patch v15.1]] - The Minor New Mechs patch.<br>
 +
[[2022/12/12 Patch v15.0]] - The Sanctuary Worlds patch.<br>
 +
[[2022/10/5 Patch v14.4]] - The Station Keeping patch.<br>
 +
[[2022/8/31 Patch v14.3.1]] - Hotfix<br>
 +
[[2022/8/30 Patch v14.3]] - The Electronic Warfare patch.<br>
 +
[[2022/8/18 Patch v14.2]] - The C3 patch.<br>
 +
[[2022/8/1 Patch v14.1.1]] - The Albatross/Koschei/Mercury II hotfix/patch.<br>
 +
[[2022/7/22 Patch v14.1]] - The X-Quads Are REALLY Cool patch.<br>
 +
[[2022/6/24 Patch v14.0]] - The 3-Year Anniversary patch.<br>
 +
[[2022/5/19 Patch v13.4.1]] - The Quads Are Still Cool patch.<br>
 +
[[2022/5/12 Patch v13.4]] - The Mech-Pocalypse and SAD patch.<br>
 +
[[2022/4/14 Patch v13.3]] - The weather, airlifting, resupplying, and damage reduction patch.<br>
 +
[[2022/3/13 Patch v13.2.1]] - The fistful of c-bills patch<br>
 +
[[2022/3/10 Patch v13.2]] - The salvage rebalance patch<br>
 +
[[2022/2/11 Patch v13.1]] - Bug fixins<br>
 +
[[2022/2/7 Patch v13.0]] - Lots of BA, lots of other stuff. Save breaking patch<br>
 +
[[2022/1/1 Patch v12.1.2]] - Hotfix<br>
 +
[[2021/12/31 Patch v12.1.1]] - Hotfix<br>
 +
[[2021/12/30 Patch v12.1]] - The drone and tank update<br>
 +
[[2021/12/25 Patch v.12.0.1]] - Hotfix<br>
 +
[[2021/12/14 Patch v12.0]] - The Christmas event update<br>
 +
[[2021/11/16 - Patch v11.4.3]] - Hotfix<br>
 +
[[2021/11/16 - Patch v11.4.2]] - Hotfix<br>
 +
[[2021/11/16 - Patch v11.4.1]] - The Solaris update update<br>
 +
[[2021/11/3 - Patch v11.4]] - The Solaris/BA update<br>
 +
[[2021/10/8 - Patch v11.3]] - The artillery update<br>
 +
[[2021/9/26 - Patch v11.2]] - Strafing runs and heat balances<br>
 +
[[2021/9/5 - Patch v11.1.1]] - Hotfix<br>
 +
[[2021/9/5 - Patch v11.1]] - The vehicle crew skill tree update<br>
 +
[[2021/8/9 - Patch v11.0.3]] - Hotfix<br>
 +
[[2021/8/9 - Patch v11.0.2]] - Hotfix<br>
 +
[[2021/8/9 - Patch v11.0.1]] - Hotfix<br>
 +
[[2021/8/8 - Patch v11.0]] - The Airdrop Beacon patch<br>
 +
[[2021/7/10 - Patch v10.5.1]] - Hotfix<br>
 +
[[2021/7/10 - Patch v10.5]] - The Resolve rework patch<br>
 +
[[2021/6/24 - Patch v10.4]] - The Hoplite/Dig King/Ostscout/Toyama + new installer patch<br>
 +
[[2021/6/2 - Patch v10.3]] - The WoB patch<br>
 +
[[2021/5/18 - Patch v10.2]] - The Minsk patch<br>
 +
[[2021/5/3 - Patch v10.1]] - The Von Rohrs patch<br>
 +
[[2021/4/24 - Patch v10]] - The playable tanks + save breaking patch<br>
 +
[[2021/4/2 - Patch v9.4.1]] - Hotfix<br>
 +
[[2021/3/31 - Patch v9.4]] - The House Arano invades Terra/Community Content patch<br>
 +
[[2021/3/13 - Patch v9.3]] - The WarTech IIC patch<br>
 +
[[2021/3/7 - Patch v9.2]] - The bug fix patch<br>
 +
[[2021/2/27 - Patch v9.1]] - Hotfix<br>
 +
[[2021/2/27 - Patch v9.0]] - The Quad 'Mech patch<br>
 +
[[2021/2/13 - Patch v8.5.2]] - Hotfix<br>
 +
[[2021/2/13 - Patch v8.5.1]] - Hotfix<br>
 +
[[2021/2/13 - Patch v8.5]] - The Zeppelin patch<br>
 +
[[2021/1/30 - Patch v8.4]] - The Pilot Specializations patch<br>
 +
[[2021/1/17 - Patch v8.3]] - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch<br>
 +
[[2021/1/2 - Patch v8.2]] - The shop fix + ExcavatorMech patch<br>
 +
[[2020/12/21 - Patch v8.1]] - Hotfix<br>
 +
[[2020/12/21 - Patch v8.0]] - The Battle Armor patch<br>
 +
[[2020/11/25 - Patch v7.7.1]] - Hotfix<br>
 +
[[2020/11/25 - Patch v7.7]] - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch<br>
 +
[[2020/11/8 - Patch v7.6]] - The new variants for lots of mechs patch<br>
 +
[[2020/11/2 - Patch v7.5.1]] - Hotfix<br>
 +
[[2020/10/30 - Patch v7.5]] - The TisButAScratch patch<br>
 +
[[2020/10/18 - Patch v7.4.1]]<br>
 +
[[2020/10/17 - Patch v7.4]]<br>
 +
[[2020/10/6 - Patch v7.3.3]]<br>
 +
[[2020/10/4 - Patch v7.3.2]]<br>
 +
[[2020/10/3 - Patch v7.3]]<br>
 +
[[2020/9/23 - Patch v7.2.1]]<br>
 +
[[2020/9/21 - Patch v7.2]]<br>
 +
[[2020/9/6 - Patch v7.1]]<br>
 +
[[2020/8/21 - Patch v7.0]]<br>
 +
[[2020/8/11 - Patch v6.4.1]]<br>
 +
[[2020/8/9 - Patch v6.4]]<br>
 +
[[2020/7/26 - Patch v6.3]]<br>
 +
[[2020/7/19 - Patch v6.2]]<br>
 +
[[2020/7/6 - Patch v6.1]]<br>
 +
[[2020/6/25 - Patch v6.0.1]]<br>
 +
[[2020/6/24 - Patch v6.0]]<br>
 +
[[2020/6/6 - Patch v5.5.2]]<br>
 +
[[2020/6/2 - Patch v5.5.1]]<br>
 +
[[2020/6/2 - Patch v5.5]]<br>
 +
[[2020/5/19 - Patch v5.4]]<br>
 +
[[2020/5/4 - Patch v5.3]]<br>
 +
[[2020/4/23 - Patch v5.2]]<br>
 +
[[2020/4/19 - Patch v5.1]]<br>
 +
[[2020/4/15 - Patch v5.0]]<br>
 +
[[2020/4/8 - Patch v4.6]]<br>
 +
[[2020/4/2 - Patch v4.5.1]]<br>
 +
[[2020/4/3 - Patch v4.5]]<br>
 +
[[2020/3/11 - Patch v4.4]]<br>
 +
[[2020/2/20 - Patch v4.3]]<br>
 +
[[2020/2/9 - Patch v4.2.2]]<br>
 +
[[2020/2/9 - Patch v4.2.1]]<br>
 +
[[2020/2/9 - Patch v4.2]]<br>
 +
[[2020/1/25 - Patch v4.1]]<br>
 +
[[2020/1/18 - Patch v4.0]]<br>
 +
[[2020/1/8 - Patch v3.9.5]]<br>
 +
[[2020/1/2 - Patch v3.9.4]]<br>
 +
[[2020/1/1 - Patch v3.9.3]]<br>
 +
[[2020/1/1 - Patch v3.9]]<br>
 +
[[2019/12/22 - Patch v3.8]]<br>
 +
[[2019/12/14 - Patch v3.7.4]]<br>
 +
[[2019/11/17 - Patch v3.6.1]]<br>
 +
[[2019/11/17 - Patch v3.6]]<br>
 +
[[2019/11/9 - Patch v3.5.1]]<br>
 +
[[2019/11/9 - Patch v3.5]]<br>
 +
[[2019/11/1 - Patch v3.4]]<br>
 +
[[2019/10/27 - Patch v3.3]]<br>
 +
[[2019/10/23 - Patch v3.2.1]]<br>
 +
[[2019/10/20 - Patch v3.2]]<br>
 +
[[2019/10/11 - Patch v3.1.2]]<br>
 +
[[2019/10/6 - Patch v3.1.1]]<br>
 +
[[2019/10/6 - Patch v3.1]]<br>
 +
[[2019/9/29 - Patch v3.0.2]]<br>
 +
[[2019/9/20 - Patch v3.0]]<br>
 +
[[2019/9/9 - Patch v2.9.2]]<br>
 +
[[2019/8/28 - Patch v2.9]]<br>
 +
[[2019/8/12 - Patch v2.8]]<br>
 +
[[2019/8/4 - Patch v2.7]]<br>
 +
[[2019/8/4 - Patch v2.6.2]]<br>
 +
[[2019/7/29 - Patch v2.6]]<br>
 +
[[2019/7/20 - Patch v2.5]]<br>
 +
[[2019/7/14 - Patch v2.4]]<br>
 +
[[2019/7/10 - Patch v2.3]]<br>
 +
[[2019/7/3 - Patch v2.2]]<br>
 +
[[2019/7/3 - Patch v2.1]]<br>
 +
[[2019/6/29 - Patch v2.0]]<br>
 +
[[2019/6/29 - Patch v1.4]]<br>
 +
[[2019/6/26 - Patch v1.3]]<br>
 +
[[2019/6/25 - Patch v1.2]]<br>
  
 
[[Category:Patches]]
 
[[Category:Patches]]

Revision as of 03:57, 27 January 2023

v15.1

v15.1 (aka the "It Has New Content So It Gets Its Own Patch Number" patch) has been released to the installer. This is a pretty small patch but worth some attention so let's hop to it:

NEW MECH: The Gulon, a 25 ton industrial mech with a sick-ass drill (the drill spins!!), has dug its way out of the earth and into combat. Get it from the Industrial Mech start, from the Outworlds Alliance, *or* buy one of its many variants from Aliance Motors on Sevon, in the Outworlds Alliance.

NEW MECH: The Thunder Hammer, an experimental fork of the Warhammer, has arrived on the battlefield. The Thunder Hammer is a Sanctuary Worlds mech and you can get it from any of the Sanctuary Powers in combat and also buy it from the Mallard Republic's faction store. Also, FYI, the Thunder Hammer does have a unique model.

NEW ASF STRAFING CONTRACT: The Slayer ASF has been added. This ASF has 6 Medium Lasers for its strafing runs, letting it do big damage. The Slayer ASF contract is out in the wilds, same as the other ASF strafing contracts.

UPDATED MECH: I was looking at Industrial Mechs to make the Gulon recently and made a shocking discovery: the Dig King is 35 tons, not 30. BTA had it at 30 tons, because I'm bad at reading I guess, so I went ahead and fixed that. The Dig King's loadouts are now updated and the mech is 35 tons, with proper max armor and structure of a 35 tonner. Enjoy...?

UPDATED INDUSTRIALS: Industrial Armor has been created and added to the appropriate units. Industrial Armor resembles Primitive Armor in that it gives you less armor points per ton. However, Industrial Armor does come with an upside: it provides a small amount of Damage Reduction against ballistic weapons (it's meant to deflect rocks while mining or trees while clear-cutting, which seems to fit as a big ballistic hit). Is it worth using? Probably not but you got it anyways.

NEW WEAPONS: The Sprayer and the Fluid Gun have been added to BTA. This was necessary for the Gulon above. Both weapons are available on several Gulon models and from the planet Sevon in the Outworlds Alliance. Neither is particularly good, but hey, if you want them they exist. Also, the Paint ammo for these weapons has a fun bonus effect of changing the target's actual displayed paint scheme on hit. Enjoy, I guess...?

FIXED VTOLS: The Sanctuary Powers are supposed to field several VTOLs in their forces against the player. However, due to some bad tagging, this was not happening properly. Should be fixed. Right now, neither can be salvaged, but you wanted to fight VTOLs so here you go, enjoy the Cobra and Rabbit Combat VTOLs.

FIXED BATTLE ARMOR... FOR NOW: Swarming BA have had their special Swarm Attack removed. This was causing lockups during combat and needed to be removed for the time being. It may return in the future.

BALANCE ADJUSTMENTS: The Double-Barrel ACs have seen a minor damage nerf. The DRMs have had their crit chance reduced another 30% (they now have a -70% penalty to crits, though crits are still possible with them).

  • Bunch of RepMe's have been fixed, including several for Sanctuary powers such as APCs and some assaults.
  • Standard Inner Sphere convoy trucks no longer appear in Clan convoy missions.
  • The Shadow Hawk SHD-7M now assembles with other Shadow Hawks properly.
  • Several models were resized appropriately (Crosscut, Dig King, Gulon).
  • Sanctuary cargo crates are not available for salvaging.
  • The Locust II's model has been repaired. It had some broken arms and has been fixed.
  • The Mechbuster ASF has regained its AC/20 for strafing runs, for now. We'll see how long it lasts.
  • Some framework dll updates to fix some corner-case bugs.

IMPORTANT: v15.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v15.1 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

v15.1.1

v15.1.1 (aka the "BD Forgot Stuff for 15.1" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:

PLAYER CONVOY CONTROL: That's right, we finally brought it to BTA. During Escort contracts (only standard Escorts, not Flashpoint ones for now) the player will gain control over the convoy units. However, you cannot just suicide them into the enemy, the convoy units must remain close to their intended path (marked by smoke flares) and cannot deviate. However, you get to drive them and let them shoot at stuff. Enjoy!

NEW ASF STRAFING CONTRACT: The Eisensturm ASF strafing contract has been added. The Eisensturm is sort of the last word in strafing runs and comes with twin Gauss Rifles. You can only purchase it from the Lyran Commonwealth's faction store. The contract is *very* expensive.

  • Clarified the ammo count on the Vehicle Flamer (it's 5).
  • Fixed the Reptar's armor to properly be Industrial Armor as intended.
  • Fixed the Thunder Hammer's missing quirk. Whoops!
  • Fixed spawn list for the Ostsol OTL-7M (was incorrectly spawning as a pirate unit).

IMPORTANT: v15.1.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v15.1.1 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

v15.1.2

v15.1.2 (aka the "Some Minor Fixes and a Spider" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:

NEW MECH: The Tarantula, a 25 ton *quad* with a ton of jumpjets and speed, has scuttled into play. It's pretty cute, go get one! Most major factions field the Tarantula. However, it is also for sale on Stewart, in the FWL.

NEW START: QUAD START IS HERE! With the advent of the Tarantula, we finally have a light mech for the quad start to be a thing. You're guaranteed 4 quads, a bug, an APC, and some BA. Enjoy!

UPDATED WEAPON: The Bomb Bay weapons, found on the Screamer LAM, have been updated. They do more damage/stab now. However, they're also removeable now. They can only be equipped on LAMs though, as makes sense since only LAMs can deploy bombs in combat. You can also salvage them if you're so inclined.

COMMUNITY CONTENT: A new FASCAM InfernoAugmented ammo has been added to Mack's Dustball and a new Nightstar has been added.

  • Convoys still getting stuck has possibly been fixed. We'll try this fix out for now.
  • taintedloki's pilot skill has been adjusted to be a -1 penalty instead of a -2 penalty.
  • Several Atlases gained a CT slot.
  • Added a new emblem for Van Zant, Tex's planet from Tex Talks BattleTech.
  • There is now text on the mission ending screen that indicates if a pilot was captured after an ejection. If you miss it now, you're blind and I can't help you.

IMPORTANT: v15.1.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v15.1.2 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch.
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2