Difference between revisions of "Patch Notes"

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v13.2.1 (aka the "Here, Have A Pile of Cash" release) has been released to the installer. This is a pretty quick and light patch with one significant feature.
+
== v15.1 ==
  
'''ECONOMY UPDATE:''' C-bill payouts have, across the board, been increased by 50%. Further, c-bill payout on Target Acquisitions and Attack/Defend missions has been increased to 150% normal.  
+
v15.1 (aka the "It Has New Content So It Gets Its Own Patch Number" patch) has been released to the installer. This is a pretty small patch but worth some attention so let's hop to it:
  
* [[Weapons#TAG|TAGs and C3 Masters]] no longer soft lock the game. Whoops.
+
'''NEW MECH:''' The Gulon, a 25 ton industrial mech with a sick-ass drill (the drill spins!!), has dug its way out of the earth and into combat. Get it from the Industrial Mech start, from the Outworlds Alliance, *or* buy one of its many variants from Aliance Motors on Sevon, in the Outworlds Alliance.
* A bunch of planets now have proper descriptions! Yay! Thanks, Blue!
 
* Fixed a mistake with the [[Commando#COM-1A|Primitive Commando 1A]].
 
* There's been some retagging for factions done on some Clan mechs. There might be occasional spawn failures (if a [[Charger]] spawns, it's a spawn failure), just be patient and let us know so we can find the spawn holes and fix them.
 
* In [[Community Content]], the [[Weapons#Stormbreaker_Mk-9|Stormbreaker Magshot Array]] has been repriced, it's cheaper now. Yay!
 
  
'''IMPORTANT:''' v13.2.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
'''NEW MECH:''' The Thunder Hammer, an experimental fork of the Warhammer, has arrived on the battlefield. The Thunder Hammer is a Sanctuary Worlds mech and you can get it from any of the Sanctuary Powers in combat and also buy it from the Mallard Republic's faction store. Also, FYI, the Thunder Hammer does have a unique model.
  
'''IMPORTANT:''' v13.2.1 is not a save breaking update, your saves are compatible and will work fine.
+
'''NEW ASF STRAFING CONTRACT:''' The Slayer ASF has been added. This ASF has 6 Medium Lasers for its strafing runs, letting it do big damage. The Slayer ASF contract is out in the wilds, same as the other ASF strafing contracts.
  
'''IMPORTANT:''' You can see v13.2.1's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
+
'''UPDATED MECH:''' I was looking at Industrial Mechs to make the Gulon recently and made a shocking discovery: the Dig King is 35 tons, not 30. BTA had it at 30 tons, because I'm bad at reading I guess, so I went ahead and fixed that. The Dig King's loadouts are now updated and the mech is 35 tons, with proper max armor and structure of a 35 tonner. Enjoy...?
 +
 
 +
'''UPDATED INDUSTRIALS:''' Industrial Armor has been created and added to the appropriate units. Industrial Armor resembles Primitive Armor in that it gives you less armor points per ton. However, Industrial Armor does come with an upside: it provides a small amount of Damage Reduction against ballistic weapons (it's meant to deflect rocks while mining or trees while clear-cutting, which seems to fit as a big ballistic hit). Is it worth using? Probably not but you got it anyways.
 +
 
 +
'''NEW WEAPONS:''' The Sprayer and the Fluid Gun have been added to BTA. This was necessary for the Gulon above. Both weapons are available on several Gulon models and from the planet Sevon in the Outworlds Alliance. Neither is particularly good, but hey, if you want them they exist. Also, the Paint ammo for these weapons has a fun bonus effect of changing the target's actual displayed paint scheme on hit. Enjoy, I guess...?
 +
 
 +
'''FIXED VTOLS:''' The Sanctuary Powers are supposed to field several VTOLs in their forces against the player. However, due to some bad tagging, this was not happening properly. Should be fixed. Right now, neither can be salvaged, but you wanted to fight VTOLs so here you go, enjoy the Cobra and Rabbit Combat VTOLs.
 +
 
 +
'''FIXED BATTLE ARMOR... FOR NOW:''' Swarming BA have had their special Swarm Attack removed. This was causing lockups during combat and needed to be removed for the time being. It may return in the future.
 +
 
 +
'''BALANCE ADJUSTMENTS:''' The Double-Barrel ACs have seen a minor damage nerf. The DRMs have had their crit chance reduced another 30% (they now have a -70% penalty to crits, though crits are still possible with them).
 +
 
 +
* Bunch of RepMe's have been fixed, including several for Sanctuary powers such as APCs and some assaults.
 +
* Standard Inner Sphere convoy trucks no longer appear in Clan convoy missions.
 +
* The Shadow Hawk SHD-7M now assembles with other Shadow Hawks properly.
 +
* Several models were resized appropriately (Crosscut, Dig King, Gulon).
 +
* Sanctuary cargo crates are not available for salvaging.
 +
* The Locust II's model has been repaired. It had some broken arms and has been fixed.
 +
* The Mechbuster ASF has regained its AC/20 for strafing runs, for now. We'll see how long it lasts.
 +
* Some framework dll updates to fix some corner-case bugs.
 +
 
 +
'''IMPORTANT:''' v15.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 +
 
 +
'''IMPORTANT:''' v15.1 is not a save breaking update, your saves are compatible and will work fine.
 +
 
 +
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 +
 
 +
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 +
 
 +
== v15.1.1 ==
 +
 
 +
v15.1.1 (aka the "BD Forgot Stuff for 15.1" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:
 +
 
 +
'''PLAYER CONVOY CONTROL:''' That's right, we finally brought it to BTA. During Escort contracts (only standard Escorts, not Flashpoint ones for now) the player will gain control over the convoy units. However, you cannot just suicide them into the enemy, the convoy units must remain close to their intended path (marked by smoke flares) and cannot deviate. However, you get to drive them and let them shoot at stuff. Enjoy!
 +
 
 +
'''NEW ASF STRAFING CONTRACT:''' The Eisensturm ASF strafing contract has been added. The Eisensturm is sort of the last word in strafing runs and comes with twin Gauss Rifles. You can only purchase it from the Lyran Commonwealth's faction store. The contract is *very* expensive.
 +
 
 +
* Clarified the ammo count on the Vehicle Flamer (it's 5).
 +
* Fixed the Reptar's armor to properly be Industrial Armor as intended.
 +
* Fixed the Thunder Hammer's missing quirk. Whoops!
 +
* Fixed spawn list for the Ostsol OTL-7M (was incorrectly spawning as a pirate unit).
 +
 
 +
'''IMPORTANT:''' v15.1.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 +
 
 +
'''IMPORTANT:''' v15.1.1 is not a save breaking update, your saves are compatible and will work fine.
 +
 
 +
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 +
 
 +
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 +
 
 +
== v15.1.2 ==
 +
 
 +
v15.1.2 (aka the "Some Minor Fixes and a Spider" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:
 +
 
 +
'''NEW MECH:''' The Tarantula, a 25 ton *quad* with a ton of jumpjets and speed, has scuttled into play. It's pretty cute, go get one! Most major factions field the Tarantula. However, it is also for sale on Stewart, in the FWL.
 +
 
 +
'''NEW START:''' QUAD START IS HERE! With the advent of the Tarantula, we finally have a light mech for the quad start to be a thing. You're guaranteed 4 quads, a bug, an APC, and some BA. Enjoy!
 +
 
 +
'''UPDATED WEAPON:''' The Bomb Bay weapons, found on the Screamer LAM, have been updated. They do more damage/stab now. However, they're also removeable now. They can only be equipped on LAMs though, as makes sense since only LAMs can deploy bombs in combat. You can also salvage them if you're so inclined.
 +
 
 +
'''COMMUNITY CONTENT:''' A new FASCAM InfernoAugmented ammo has been added to Mack's Dustball and a new Nightstar has been added.
 +
 
 +
* Convoys still getting stuck has possibly been fixed. We'll try this fix out for now.
 +
* taintedloki's pilot skill has been adjusted to be a -1 penalty instead of a -2 penalty.
 +
* Several Atlases gained a CT slot.
 +
* Added a new emblem for Van Zant, Tex's planet from Tex Talks BattleTech.
 +
* There is now text on the mission ending screen that indicates if a pilot was captured after an ejection. If you miss it now, you're blind and I can't help you.
 +
 
 +
'''IMPORTANT:''' v15.1.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 +
 
 +
'''IMPORTANT:''' v15.1.2 is not a save breaking update, your saves are compatible and will work fine.
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
  
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
+
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
  
 
= Older Patch Notes =
 
= Older Patch Notes =
  
 +
[[2022/01/05 - Patch v15.1.2]] - The Fixes and a Spider patch.<br>
 +
[[2022/12/27 - Patch v15.1.1]] - The BD Forgot To Put Stuff in 15.1 patch.<br>
 +
[[2022/12/26 - Patch v15.1]] - The Minor New Mechs patch.<br>
 +
[[2022/12/12 Patch v15.0]] - The Sanctuary Worlds patch.<br>
 +
[[2022/10/5 Patch v14.4]] - The Station Keeping patch.<br>
 +
[[2022/8/31 Patch v14.3.1]] - Hotfix<br>
 +
[[2022/8/30 Patch v14.3]] - The Electronic Warfare patch.<br>
 +
[[2022/8/18 Patch v14.2]] - The C3 patch.<br>
 +
[[2022/8/1 Patch v14.1.1]] - The Albatross/Koschei/Mercury II hotfix/patch.<br>
 +
[[2022/7/22 Patch v14.1]] - The X-Quads Are REALLY Cool patch.<br>
 +
[[2022/6/24 Patch v14.0]] - The 3-Year Anniversary patch.<br>
 +
[[2022/5/19 Patch v13.4.1]] - The Quads Are Still Cool patch.<br>
 +
[[2022/5/12 Patch v13.4]] - The Mech-Pocalypse and SAD patch.<br>
 +
[[2022/4/14 Patch v13.3]] - The weather, airlifting, resupplying, and damage reduction patch.<br>
 
[[2022/3/13 Patch v13.2.1]] - The fistful of c-bills patch<br>
 
[[2022/3/13 Patch v13.2.1]] - The fistful of c-bills patch<br>
 
[[2022/3/10 Patch v13.2]] - The salvage rebalance patch<br>
 
[[2022/3/10 Patch v13.2]] - The salvage rebalance patch<br>

Revision as of 03:57, 27 January 2023

v15.1

v15.1 (aka the "It Has New Content So It Gets Its Own Patch Number" patch) has been released to the installer. This is a pretty small patch but worth some attention so let's hop to it:

NEW MECH: The Gulon, a 25 ton industrial mech with a sick-ass drill (the drill spins!!), has dug its way out of the earth and into combat. Get it from the Industrial Mech start, from the Outworlds Alliance, *or* buy one of its many variants from Aliance Motors on Sevon, in the Outworlds Alliance.

NEW MECH: The Thunder Hammer, an experimental fork of the Warhammer, has arrived on the battlefield. The Thunder Hammer is a Sanctuary Worlds mech and you can get it from any of the Sanctuary Powers in combat and also buy it from the Mallard Republic's faction store. Also, FYI, the Thunder Hammer does have a unique model.

NEW ASF STRAFING CONTRACT: The Slayer ASF has been added. This ASF has 6 Medium Lasers for its strafing runs, letting it do big damage. The Slayer ASF contract is out in the wilds, same as the other ASF strafing contracts.

UPDATED MECH: I was looking at Industrial Mechs to make the Gulon recently and made a shocking discovery: the Dig King is 35 tons, not 30. BTA had it at 30 tons, because I'm bad at reading I guess, so I went ahead and fixed that. The Dig King's loadouts are now updated and the mech is 35 tons, with proper max armor and structure of a 35 tonner. Enjoy...?

UPDATED INDUSTRIALS: Industrial Armor has been created and added to the appropriate units. Industrial Armor resembles Primitive Armor in that it gives you less armor points per ton. However, Industrial Armor does come with an upside: it provides a small amount of Damage Reduction against ballistic weapons (it's meant to deflect rocks while mining or trees while clear-cutting, which seems to fit as a big ballistic hit). Is it worth using? Probably not but you got it anyways.

NEW WEAPONS: The Sprayer and the Fluid Gun have been added to BTA. This was necessary for the Gulon above. Both weapons are available on several Gulon models and from the planet Sevon in the Outworlds Alliance. Neither is particularly good, but hey, if you want them they exist. Also, the Paint ammo for these weapons has a fun bonus effect of changing the target's actual displayed paint scheme on hit. Enjoy, I guess...?

FIXED VTOLS: The Sanctuary Powers are supposed to field several VTOLs in their forces against the player. However, due to some bad tagging, this was not happening properly. Should be fixed. Right now, neither can be salvaged, but you wanted to fight VTOLs so here you go, enjoy the Cobra and Rabbit Combat VTOLs.

FIXED BATTLE ARMOR... FOR NOW: Swarming BA have had their special Swarm Attack removed. This was causing lockups during combat and needed to be removed for the time being. It may return in the future.

BALANCE ADJUSTMENTS: The Double-Barrel ACs have seen a minor damage nerf. The DRMs have had their crit chance reduced another 30% (they now have a -70% penalty to crits, though crits are still possible with them).

  • Bunch of RepMe's have been fixed, including several for Sanctuary powers such as APCs and some assaults.
  • Standard Inner Sphere convoy trucks no longer appear in Clan convoy missions.
  • The Shadow Hawk SHD-7M now assembles with other Shadow Hawks properly.
  • Several models were resized appropriately (Crosscut, Dig King, Gulon).
  • Sanctuary cargo crates are not available for salvaging.
  • The Locust II's model has been repaired. It had some broken arms and has been fixed.
  • The Mechbuster ASF has regained its AC/20 for strafing runs, for now. We'll see how long it lasts.
  • Some framework dll updates to fix some corner-case bugs.

IMPORTANT: v15.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v15.1 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

v15.1.1

v15.1.1 (aka the "BD Forgot Stuff for 15.1" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:

PLAYER CONVOY CONTROL: That's right, we finally brought it to BTA. During Escort contracts (only standard Escorts, not Flashpoint ones for now) the player will gain control over the convoy units. However, you cannot just suicide them into the enemy, the convoy units must remain close to their intended path (marked by smoke flares) and cannot deviate. However, you get to drive them and let them shoot at stuff. Enjoy!

NEW ASF STRAFING CONTRACT: The Eisensturm ASF strafing contract has been added. The Eisensturm is sort of the last word in strafing runs and comes with twin Gauss Rifles. You can only purchase it from the Lyran Commonwealth's faction store. The contract is *very* expensive.

  • Clarified the ammo count on the Vehicle Flamer (it's 5).
  • Fixed the Reptar's armor to properly be Industrial Armor as intended.
  • Fixed the Thunder Hammer's missing quirk. Whoops!
  • Fixed spawn list for the Ostsol OTL-7M (was incorrectly spawning as a pirate unit).

IMPORTANT: v15.1.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v15.1.1 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

v15.1.2

v15.1.2 (aka the "Some Minor Fixes and a Spider" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:

NEW MECH: The Tarantula, a 25 ton *quad* with a ton of jumpjets and speed, has scuttled into play. It's pretty cute, go get one! Most major factions field the Tarantula. However, it is also for sale on Stewart, in the FWL.

NEW START: QUAD START IS HERE! With the advent of the Tarantula, we finally have a light mech for the quad start to be a thing. You're guaranteed 4 quads, a bug, an APC, and some BA. Enjoy!

UPDATED WEAPON: The Bomb Bay weapons, found on the Screamer LAM, have been updated. They do more damage/stab now. However, they're also removeable now. They can only be equipped on LAMs though, as makes sense since only LAMs can deploy bombs in combat. You can also salvage them if you're so inclined.

COMMUNITY CONTENT: A new FASCAM InfernoAugmented ammo has been added to Mack's Dustball and a new Nightstar has been added.

  • Convoys still getting stuck has possibly been fixed. We'll try this fix out for now.
  • taintedloki's pilot skill has been adjusted to be a -1 penalty instead of a -2 penalty.
  • Several Atlases gained a CT slot.
  • Added a new emblem for Van Zant, Tex's planet from Tex Talks BattleTech.
  • There is now text on the mission ending screen that indicates if a pilot was captured after an ejection. If you miss it now, you're blind and I can't help you.

IMPORTANT: v15.1.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v15.1.2 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch.
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2