Difference between revisions of "Patch Notes"

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v13.4 (aka the "Mech-pocalypse!" release) has been released to the installer. This is a fairly sensible-sized patch this time. 
+
== v15.1 ==
  
'''CRITICAL INFORMATION READ THIS OR SUFFER:''' This patch *is* a save-breaking patch. This patch removes some Argo upgrades that are extremely broken and needed to be removed, which means that saves that included those upgrades (see: any save before this patch) is now broken and may not load/may crash the game. You must restart with this patch. The BTA Team apologizes for this but these upgrades were causing critical issues and it had to happen eventually.
+
v15.1 (aka the "It Has New Content So It Gets Its Own Patch Number" patch) has been released to the installer. This is a pretty small patch but worth some attention so let's hop to it:
  
'''NEW BOSS BATTLE:''' The Union DropShip has landed! Much like the Overlord before it, you can now mechfight a custom-made Union DropShip in a special contract. Good luck Commander!  
+
'''NEW MECH:''' The Gulon, a 25 ton industrial mech with a sick-ass drill (the drill spins!!), has dug its way out of the earth and into combat. Get it from the Industrial Mech start, from the Outworlds Alliance, *or* buy one of its many variants from Aliance Motors on Sevon, in the Outworlds Alliance.
UPDATED BOSS BATTLES: Notably, the Union and Overlord fights have also been buffed so that they have a significant number of additionaly enemies now. The Overlord should have a total of 5 lances, the Union has a total of 4. Good luck!
 
  
'''NEW MECHANIC:''' ScalingAIDifficulty has arrived! This is a new submod by our very own BlueWinds that provides scaling AI difficulty in-game. Essentially, for each mission you win, the AI gets harder and for each mission you lose a mech or lose in general, the AI gets weaker. The more you win, the harder the AI gets until you start running into trouble, at which point it starts to correct the other way. People have asked for something like this for awhile so here you go. Right now, the AI is set to gain damage reduction, AoE damage reduction, and bonus hit chance for each mission you win. There's a cap, they can't gain in strength forever, but keep this in mind as you start winning. Additionally, there's new starting difficulty options you'll want to pay attention to. Note that you can see the current AI difficulty by mousing over the mission's skull rating on the mission selection screen.
+
'''NEW MECH:''' The Thunder Hammer, an experimental fork of the Warhammer, has arrived on the battlefield. The Thunder Hammer is a Sanctuary Worlds mech and you can get it from any of the Sanctuary Powers in combat and also buy it from the Mallard Republic's faction store. Also, FYI, the Thunder Hammer does have a unique model.
  
'''NEW STARTING OPTIONS:''' There's two new options, both related to ScalingAIDifficulty above. The first is Initial Enemy Scaling, which is set at career start and defines how hard they are out of the gate. The default here is Normal, which is no bonuses or penalties. Easy is they have a penalty, Hard is they have a bonus. The second new option is Enemy Scaling, which can be adjusted at any time. The default is Normal, which is normal reasonable growth. There's also Slow and Fast growth options which are self-explanatory. There's also an option to disable it entirely if you don't like the system. Make sure you select what you'd like for this system when you start your new career!
+
'''NEW ASF STRAFING CONTRACT:''' The Slayer ASF has been added. This ASF has 6 Medium Lasers for its strafing runs, letting it do big damage. The Slayer ASF contract is out in the wilds, same as the other ASF strafing contracts.
  
'''NEW MECH:''' The Hephaestus, a 55 ton Periphery OmniMech with a Fuel Cell engine (you read all of that correctly), has arrived. Find it with the various large Periphery factions as well as Mercenaries and Locals.
+
'''UPDATED MECH:''' I was looking at Industrial Mechs to make the Gulon recently and made a shocking discovery: the Dig King is 35 tons, not 30. BTA had it at 30 tons, because I'm bad at reading I guess, so I went ahead and fixed that. The Dig King's loadouts are now updated and the mech is 35 tons, with proper max armor and structure of a 35 tonner. Enjoy...?
  
'''NEW MECH:''' The Xerxes, a 130 ton missileboat SuperHeavy BattleMech, has lumbered into play. It brings with it a CT Gauss Rifle and 80 LRM tubes. The Cappies made it, go beat on them until they cough it up.
+
'''UPDATED INDUSTRIALS:''' Industrial Armor has been created and added to the appropriate units. Industrial Armor resembles Primitive Armor in that it gives you less armor points per ton. However, Industrial Armor does come with an upside: it provides a small amount of Damage Reduction against ballistic weapons (it's meant to deflect rocks while mining or trees while clear-cutting, which seems to fit as a big ballistic hit). Is it worth using? Probably not but you got it anyways.
  
'''NEW MECH:''' The Schwerer Gustav, a one-off 100 ton FrankenMech made by a mercenary madman as a bar-room bet, has arrived. Armed with a grab-bag of weaponry including a unique fixed Thumper Artillery Cannon, the Gustav is one-of-a-kind. Get it from a special event as long as you have a pilot with the Technician tag, The Comforting Thunder of the Big Guns!
+
'''NEW WEAPONS:''' The Sprayer and the Fluid Gun have been added to BTA. This was necessary for the Gulon above. Both weapons are available on several Gulon models and from the planet Sevon in the Outworlds Alliance. Neither is particularly good, but hey, if you want them they exist. Also, the Paint ammo for these weapons has a fun bonus effect of changing the target's actual displayed paint scheme on hit. Enjoy, I guess...?
  
'''NEW MECH:''' The Woden, a "production" FrankenMech produced by pirates and pirate-adjacent powers (Circinus, Tortuga), has arrived. It's 60 tons, it's a weird mech, go nuts folks.
+
'''FIXED VTOLS:''' The Sanctuary Powers are supposed to field several VTOLs in their forces against the player. However, due to some bad tagging, this was not happening properly. Should be fixed. Right now, neither can be salvaged, but you wanted to fight VTOLs so here you go, enjoy the Cobra and Rabbit Combat VTOLs.
  
'''NEW MECH:''' The "Rifleman", made by Samuel "Shorty" Sneede of Snord's Irregulars, is the original FrankenMech, the oldest one I know of. Made out of a Rifleman, Archer, Warhammer, and Phoenix Hawk, it's a real party to look at and play with. Get it from a unique event, Blue Suede Shoes.
+
'''FIXED BATTLE ARMOR... FOR NOW:''' Swarming BA have had their special Swarm Attack removed. This was causing lockups during combat and needed to be removed for the time being. It may return in the future.
  
'''NEW MECH:''' The Crabrauder, a FrankenMech made out of a Marauder, a King Crab, and a Rakshasa (probably), has stumbled into play. You can get it from a unique event in Circinus space (if you're friendly with Circinus) called The Iron Price.
+
'''BALANCE ADJUSTMENTS:''' The Double-Barrel ACs have seen a minor damage nerf. The DRMs have had their crit chance reduced another 30% (they now have a -70% penalty to crits, though crits are still possible with them).
  
'''NEW FEATURE:''' The Anti-Air FCS's and the Rifleman/JagerMech AA quirks now have a chance to shoot down strafing runs. At present, this only applies to player-called strafing runs against units with those quirks/FCS. The chance for a strafe to be shot down and fail is displayed when the strafe is issued.
+
* Bunch of RepMe's have been fixed, including several for Sanctuary powers such as APCs and some assaults.
 +
* Standard Inner Sphere convoy trucks no longer appear in Clan convoy missions.
 +
* The Shadow Hawk SHD-7M now assembles with other Shadow Hawks properly.
 +
* Several models were resized appropriately (Crosscut, Dig King, Gulon).
 +
* Sanctuary cargo crates are not available for salvaging.
 +
* The Locust II's model has been repaired. It had some broken arms and has been fixed.
 +
* The Mechbuster ASF has regained its AC/20 for strafing runs, for now. We'll see how long it lasts.
 +
* Some framework dll updates to fix some corner-case bugs.
  
'''NEW EVENTS:''' Thanks to a community member, we have a small collection of new timeline events that detail the events of an older MechWarrior game, MechCommander 2 specifically. Thanks, community member! You know who you are. :heart:
+
'''IMPORTANT:''' v15.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
  
'''UPDATED UI:''' With last patch we introduced the DR and Pips text to each unit. This was welcomed but also noted to be clunky alongside the pips themselves. So, we've done as we intended all along and disabled the pips themselves and just stuck with the clearer text. The visual clutter should be a little better now.
+
'''IMPORTANT:''' v15.1 is not a save breaking update, your saves are compatible and will work fine.
  
'''COMMUNITY CONTENT:''' Bunch of new CC this patch: there's a 15-ton Locust with a new Snubgun PPC; there's a Binary PPC Vanquisher, Omega, and Manticore (all for sale at Astral Australis); there's an Icarus II with a LAC/20 and a Shadow Hawk with a LAC/10; there is a Blood Asp from MechAssault with Clan-spec Hardened Armor and a pair of Plasma PPCs. The Railgun also has been modified to have a brief cooldown between shots instead of having absurd recoil.
+
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 +
 
 +
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 +
 
 +
== v15.1.1 ==
 +
 
 +
v15.1.1 (aka the "BD Forgot Stuff for 15.1" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:
 +
 
 +
'''PLAYER CONVOY CONTROL:''' That's right, we finally brought it to BTA. During Escort contracts (only standard Escorts, not Flashpoint ones for now) the player will gain control over the convoy units. However, you cannot just suicide them into the enemy, the convoy units must remain close to their intended path (marked by smoke flares) and cannot deviate. However, you get to drive them and let them shoot at stuff. Enjoy!
 +
 
 +
'''NEW ASF STRAFING CONTRACT:''' The Eisensturm ASF strafing contract has been added. The Eisensturm is sort of the last word in strafing runs and comes with twin Gauss Rifles. You can only purchase it from the Lyran Commonwealth's faction store. The contract is *very* expensive.
 +
 
 +
* Clarified the ammo count on the Vehicle Flamer (it's 5).
 +
* Fixed the Reptar's armor to properly be Industrial Armor as intended.
 +
* Fixed the Thunder Hammer's missing quirk. Whoops!
 +
* Fixed spawn list for the Ostsol OTL-7M (was incorrectly spawning as a pirate unit).
 +
 
 +
'''IMPORTANT:''' v15.1.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 +
 
 +
'''IMPORTANT:''' v15.1.1 is not a save breaking update, your saves are compatible and will work fine.
 +
 
 +
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
  
* A number of campaign-specific pilots, such as Kamea and Raju and Victoria, no longer are capable of suffering bleedouts.
+
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
* Raising The Dead, the campaign mission about attacking Castle Nautilus, has been nerfed slightly. Might be slightly easier, if still hard.
 
* There's a new Ultra-Light Flea, the FLE-18. Enjoy!
 
* The Small Cockpit has been nerfed slightly, it was sort of ridiculously good.
 
* Clan Gauss Rifle has received a minor damage reduction.
 
* The Clan Start lists have been expanded slightly.
 
* A few TTS's had their descriptions clarified.
 
* The Hiring Hall works again! Sorry.
 
* Nerfed the Shilone ASF (the default ASF for strafing runs).
 
* Lots of dll updates!
 
  
'''IMPORTANT:''' v13.4 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
== v15.1.2 ==
  
'''IMPORTANT:''' v13.4 *IS* a save-breaking update, it will not be compatible with your old saves.
+
v15.1.2 (aka the "Some Minor Fixes and a Spider" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:
  
'''IMPORTANT:''' You can see v13.4's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
+
'''NEW MECH:''' The Tarantula, a 25 ton *quad* with a ton of jumpjets and speed, has scuttled into play. It's pretty cute, go get one! Most major factions field the Tarantula. However, it is also for sale on Stewart, in the FWL.
 +
 
 +
'''NEW START:''' QUAD START IS HERE! With the advent of the Tarantula, we finally have a light mech for the quad start to be a thing. You're guaranteed 4 quads, a bug, an APC, and some BA. Enjoy!
 +
 
 +
'''UPDATED WEAPON:''' The Bomb Bay weapons, found on the Screamer LAM, have been updated. They do more damage/stab now. However, they're also removeable now. They can only be equipped on LAMs though, as makes sense since only LAMs can deploy bombs in combat. You can also salvage them if you're so inclined.
 +
 
 +
'''COMMUNITY CONTENT:''' A new FASCAM InfernoAugmented ammo has been added to Mack's Dustball and a new Nightstar has been added.
 +
 
 +
* Convoys still getting stuck has possibly been fixed. We'll try this fix out for now.
 +
* taintedloki's pilot skill has been adjusted to be a -1 penalty instead of a -2 penalty.
 +
* Several Atlases gained a CT slot.
 +
* Added a new emblem for Van Zant, Tex's planet from Tex Talks BattleTech.
 +
* There is now text on the mission ending screen that indicates if a pilot was captured after an ejection. If you miss it now, you're blind and I can't help you.
 +
 
 +
'''IMPORTANT:''' v15.1.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 +
 
 +
'''IMPORTANT:''' v15.1.2 is not a save breaking update, your saves are compatible and will work fine.
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 +
 +
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
  
 
= Older Patch Notes =
 
= Older Patch Notes =
  
 +
[[2022/01/05 - Patch v15.1.2]] - The Fixes and a Spider patch.<br>
 +
[[2022/12/27 - Patch v15.1.1]] - The BD Forgot To Put Stuff in 15.1 patch.<br>
 +
[[2022/12/26 - Patch v15.1]] - The Minor New Mechs patch.<br>
 +
[[2022/12/12 Patch v15.0]] - The Sanctuary Worlds patch.<br>
 +
[[2022/10/5 Patch v14.4]] - The Station Keeping patch.<br>
 +
[[2022/8/31 Patch v14.3.1]] - Hotfix<br>
 +
[[2022/8/30 Patch v14.3]] - The Electronic Warfare patch.<br>
 +
[[2022/8/18 Patch v14.2]] - The C3 patch.<br>
 +
[[2022/8/1 Patch v14.1.1]] - The Albatross/Koschei/Mercury II hotfix/patch.<br>
 +
[[2022/7/22 Patch v14.1]] - The X-Quads Are REALLY Cool patch.<br>
 +
[[2022/6/24 Patch v14.0]] - The 3-Year Anniversary patch.<br>
 +
[[2022/5/19 Patch v13.4.1]] - The Quads Are Still Cool patch.<br>
 
[[2022/5/12 Patch v13.4]] - The Mech-Pocalypse and SAD patch.<br>
 
[[2022/5/12 Patch v13.4]] - The Mech-Pocalypse and SAD patch.<br>
 
[[2022/4/14 Patch v13.3]] - The weather, airlifting, resupplying, and damage reduction patch.<br>
 
[[2022/4/14 Patch v13.3]] - The weather, airlifting, resupplying, and damage reduction patch.<br>

Revision as of 03:57, 27 January 2023

v15.1

v15.1 (aka the "It Has New Content So It Gets Its Own Patch Number" patch) has been released to the installer. This is a pretty small patch but worth some attention so let's hop to it:

NEW MECH: The Gulon, a 25 ton industrial mech with a sick-ass drill (the drill spins!!), has dug its way out of the earth and into combat. Get it from the Industrial Mech start, from the Outworlds Alliance, *or* buy one of its many variants from Aliance Motors on Sevon, in the Outworlds Alliance.

NEW MECH: The Thunder Hammer, an experimental fork of the Warhammer, has arrived on the battlefield. The Thunder Hammer is a Sanctuary Worlds mech and you can get it from any of the Sanctuary Powers in combat and also buy it from the Mallard Republic's faction store. Also, FYI, the Thunder Hammer does have a unique model.

NEW ASF STRAFING CONTRACT: The Slayer ASF has been added. This ASF has 6 Medium Lasers for its strafing runs, letting it do big damage. The Slayer ASF contract is out in the wilds, same as the other ASF strafing contracts.

UPDATED MECH: I was looking at Industrial Mechs to make the Gulon recently and made a shocking discovery: the Dig King is 35 tons, not 30. BTA had it at 30 tons, because I'm bad at reading I guess, so I went ahead and fixed that. The Dig King's loadouts are now updated and the mech is 35 tons, with proper max armor and structure of a 35 tonner. Enjoy...?

UPDATED INDUSTRIALS: Industrial Armor has been created and added to the appropriate units. Industrial Armor resembles Primitive Armor in that it gives you less armor points per ton. However, Industrial Armor does come with an upside: it provides a small amount of Damage Reduction against ballistic weapons (it's meant to deflect rocks while mining or trees while clear-cutting, which seems to fit as a big ballistic hit). Is it worth using? Probably not but you got it anyways.

NEW WEAPONS: The Sprayer and the Fluid Gun have been added to BTA. This was necessary for the Gulon above. Both weapons are available on several Gulon models and from the planet Sevon in the Outworlds Alliance. Neither is particularly good, but hey, if you want them they exist. Also, the Paint ammo for these weapons has a fun bonus effect of changing the target's actual displayed paint scheme on hit. Enjoy, I guess...?

FIXED VTOLS: The Sanctuary Powers are supposed to field several VTOLs in their forces against the player. However, due to some bad tagging, this was not happening properly. Should be fixed. Right now, neither can be salvaged, but you wanted to fight VTOLs so here you go, enjoy the Cobra and Rabbit Combat VTOLs.

FIXED BATTLE ARMOR... FOR NOW: Swarming BA have had their special Swarm Attack removed. This was causing lockups during combat and needed to be removed for the time being. It may return in the future.

BALANCE ADJUSTMENTS: The Double-Barrel ACs have seen a minor damage nerf. The DRMs have had their crit chance reduced another 30% (they now have a -70% penalty to crits, though crits are still possible with them).

  • Bunch of RepMe's have been fixed, including several for Sanctuary powers such as APCs and some assaults.
  • Standard Inner Sphere convoy trucks no longer appear in Clan convoy missions.
  • The Shadow Hawk SHD-7M now assembles with other Shadow Hawks properly.
  • Several models were resized appropriately (Crosscut, Dig King, Gulon).
  • Sanctuary cargo crates are not available for salvaging.
  • The Locust II's model has been repaired. It had some broken arms and has been fixed.
  • The Mechbuster ASF has regained its AC/20 for strafing runs, for now. We'll see how long it lasts.
  • Some framework dll updates to fix some corner-case bugs.

IMPORTANT: v15.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v15.1 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

v15.1.1

v15.1.1 (aka the "BD Forgot Stuff for 15.1" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:

PLAYER CONVOY CONTROL: That's right, we finally brought it to BTA. During Escort contracts (only standard Escorts, not Flashpoint ones for now) the player will gain control over the convoy units. However, you cannot just suicide them into the enemy, the convoy units must remain close to their intended path (marked by smoke flares) and cannot deviate. However, you get to drive them and let them shoot at stuff. Enjoy!

NEW ASF STRAFING CONTRACT: The Eisensturm ASF strafing contract has been added. The Eisensturm is sort of the last word in strafing runs and comes with twin Gauss Rifles. You can only purchase it from the Lyran Commonwealth's faction store. The contract is *very* expensive.

  • Clarified the ammo count on the Vehicle Flamer (it's 5).
  • Fixed the Reptar's armor to properly be Industrial Armor as intended.
  • Fixed the Thunder Hammer's missing quirk. Whoops!
  • Fixed spawn list for the Ostsol OTL-7M (was incorrectly spawning as a pirate unit).

IMPORTANT: v15.1.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v15.1.1 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

v15.1.2

v15.1.2 (aka the "Some Minor Fixes and a Spider" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:

NEW MECH: The Tarantula, a 25 ton *quad* with a ton of jumpjets and speed, has scuttled into play. It's pretty cute, go get one! Most major factions field the Tarantula. However, it is also for sale on Stewart, in the FWL.

NEW START: QUAD START IS HERE! With the advent of the Tarantula, we finally have a light mech for the quad start to be a thing. You're guaranteed 4 quads, a bug, an APC, and some BA. Enjoy!

UPDATED WEAPON: The Bomb Bay weapons, found on the Screamer LAM, have been updated. They do more damage/stab now. However, they're also removeable now. They can only be equipped on LAMs though, as makes sense since only LAMs can deploy bombs in combat. You can also salvage them if you're so inclined.

COMMUNITY CONTENT: A new FASCAM InfernoAugmented ammo has been added to Mack's Dustball and a new Nightstar has been added.

  • Convoys still getting stuck has possibly been fixed. We'll try this fix out for now.
  • taintedloki's pilot skill has been adjusted to be a -1 penalty instead of a -2 penalty.
  • Several Atlases gained a CT slot.
  • Added a new emblem for Van Zant, Tex's planet from Tex Talks BattleTech.
  • There is now text on the mission ending screen that indicates if a pilot was captured after an ejection. If you miss it now, you're blind and I can't help you.

IMPORTANT: v15.1.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v15.1.2 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch.
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2