Difference between revisions of "Patch Notes"

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v14.1 (aka the "SCORPION!!!!!!!!!!!!!" release) has been released to the installer. This is a decently content rich patch (thanks to precisely 1 thing), so strap in for it! Let's go:
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== v15.1 ==
  
'''NEW MECH:''' The Scorpion, a 55-ton quad mech, has scuttled into play. Notably, this quad is of a different body shape and animation than our previous quads and opens the door to more unique and interesting quad mechs in the future. The Scorpion can be found fairly widely but the Word of Blake has the most unique variants and the Lyrans sell a Scorpion variant on the open market at Furillo.
+
v15.1 (aka the "It Has New Content So It Gets Its Own Patch Number" patch) has been released to the installer. This is a pretty small patch but worth some attention so let's hop to it:
  
'''NEW MAP EVENTS:''' The map has changed somewhat in this patch. The Marian Hegemony no longer controls some of their northern systems and instead they are controlled by the Illyrian Palatinate (as they should be canonically). The Marians will now invade the Illyrians in early 3063 via a timeline event (which has been rewritten to represent this). However, more than that, several of their controlled northern systems will be subject to a violent rebellion by a conquered faction, the Lothian League. The Lothians will attempt to retake their conquered worlds and rejoin the starmap as a full faction. The Lothian rebellion takes place in early-mid 3062. **As a note**: The Marian Hegemony has been buffed in this patch and now spawns in packs of five, as is their lore deployment size. Ye be warned.
+
'''NEW MECH:''' The Gulon, a 25 ton industrial mech with a sick-ass drill (the drill spins!!), has dug its way out of the earth and into combat. Get it from the Industrial Mech start, from the Outworlds Alliance, *or* buy one of its many variants from Aliance Motors on Sevon, in the Outworlds Alliance.
  
'''NEW FACTIONS:''' The Illyrian Palatinate and the Lothian League are both fully fleged factions, complete with offering and being the target of contracts, having a fully operational faction store, have OpFor Specializations against them (you monster), and being able to gain and lose reputation with. The Illyrians and Lothians are friends with each other and enemies with the Marians, Circinians, Pirates, Mercenaries, and Locals (not the Mariks, who hardcore don't care about either of them). Go join in their wars, save them or destroy them, have fun with it!
+
'''NEW MECH:''' The Thunder Hammer, an experimental fork of the Warhammer, has arrived on the battlefield. The Thunder Hammer is a Sanctuary Worlds mech and you can get it from any of the Sanctuary Powers in combat and also buy it from the Mallard Republic's faction store. Also, FYI, the Thunder Hammer does have a unique model.
  
'''NEW EVENTS:''' A community member (you know who you are) has provided the rest of the FedCom Civil War events, running out through May 3067 when Katrina surrenders her forces and the war is over.
+
'''NEW ASF STRAFING CONTRACT:''' The Slayer ASF has been added. This ASF has 6 Medium Lasers for its strafing runs, letting it do big damage. The Slayer ASF contract is out in the wilds, same as the other ASF strafing contracts.
  
'''REBALANCED WEAPONRY:''' A large number of weapons had minor rebalancing performed on them. A rough list follows: Clan Ultras make a little more heat and had their base fire mode adjusted to be the single shot mode, like IS UACs have, they also have their jam chance increased slightly; Clan TAGs now fire faster; Machine Guns had their heat adjusted; the AC5/LAC5/PAC4/Prototype AC5 now fire 2 shots per trigger pull at half damage each (like how the AC2s work; AC5 ammo boxes were doubled to account for this); Rocket Launchers were standardized in terms of damage; the Periphery Cannons have doubled damage; heat weaponry was rebalanced (heat ammos are weaker, flamers are more powerful); the Bombast Laser was buffed with base damage and reduced base heat; the Mech Taser was buffed slightly; the Heavy PPC makes less heat; the Inner Sphere Streak LRM does 4 damage now instead of 2 and does 1 stab damage instead of 0.5 stab damage; the Clan Streak LRM now does 5 damage instead of 4; various ER Small Laser changes (I hate small lasers *so much*); the Clan ER Medium Laser does less range and makes 1 more heat; Large Pulse Lasers both IS and Clan gained more range; the IS UAC/5 had its damage buffed back to 40; the Large X-Pulse Laser gained some range, gained some damage, and makes slightly less heat.
+
'''UPDATED MECH:''' I was looking at Industrial Mechs to make the Gulon recently and made a shocking discovery: the Dig King is 35 tons, not 30. BTA had it at 30 tons, because I'm bad at reading I guess, so I went ahead and fixed that. The Dig King's loadouts are now updated and the mech is 35 tons, with proper max armor and structure of a 35 tonner. Enjoy...?
  
'''ARTILLERY ADJUSTMENTS:''' AoE Artillery ammos (only the major artillery weapons, so the Sniper, Thumper, Long Tom, and ArrowIV) had their radius reduced by 1/3rd. AoE was arguably too powerful so it was adjusted to be a little less ridiculous if possible.
+
'''UPDATED INDUSTRIALS:''' Industrial Armor has been created and added to the appropriate units. Industrial Armor resembles Primitive Armor in that it gives you less armor points per ton. However, Industrial Armor does come with an upside: it provides a small amount of Damage Reduction against ballistic weapons (it's meant to deflect rocks while mining or trees while clear-cutting, which seems to fit as a big ballistic hit). Is it worth using? Probably not but you got it anyways.
  
'''AMMUNITION ADJUSTMENTS:''' AC/5 ammos were adjusted to account for their new 2 shot at half damage thing. Several AC ammo boxes had their descriptions updated to accurately represent their effects (the effects were not changed, only the descriptions). Tandem-Charge SRM ammo no longer does what it used to do. Now, it does zero armor damage and 1 structure damage with no chance of crits.
+
'''NEW WEAPONS:''' The Sprayer and the Fluid Gun have been added to BTA. This was necessary for the Gulon above. Both weapons are available on several Gulon models and from the planet Sevon in the Outworlds Alliance. Neither is particularly good, but hey, if you want them they exist. Also, the Paint ammo for these weapons has a fun bonus effect of changing the target's actual displayed paint scheme on hit. Enjoy, I guess...?
  
'''MINE OVERHAUL IN PROGRESS:''' FASCAM is being reworked. However, right now, it may not be working properly, I've not had time to check in depth. More changes are coming, FASCAM is undergoing some attention.
+
'''FIXED VTOLS:''' The Sanctuary Powers are supposed to field several VTOLs in their forces against the player. However, due to some bad tagging, this was not happening properly. Should be fixed. Right now, neither can be salvaged, but you wanted to fight VTOLs so here you go, enjoy the Cobra and Rabbit Combat VTOLs.
  
'''MECH QUIRK UPDATES:''' The Blitzkrieg's 360 Twist quirk also now works as a Narrow Profile quirk. Easy to Pilot was nerfed. The Hussar's quirk now also provides 360 degree twist. Nimble Jumper now provides 20% instead of 15%.
+
'''FIXED BATTLE ARMOR... FOR NOW:''' Swarming BA have had their special Swarm Attack removed. This was causing lockups during combat and needed to be removed for the time being. It may return in the future.
  
'''CONTRACT UPDATES:''' B-Team, Training Day, and Show the Flag contracts now should properly factionalize the NPC mechs instead of having fixed mechs each time. No more shitty Griffin on Show the Flag!
+
'''BALANCE ADJUSTMENTS:''' The Double-Barrel ACs have seen a minor damage nerf. The DRMs have had their crit chance reduced another 30% (they now have a -70% penalty to crits, though crits are still possible with them).
  
'''COMMUNITY CONTENT:''' A pair of new Superheavies are in this patch, the Olympian and UrbanKing. There's some Rotary Clan Lasers and some mechs that carry them as well. There's a new Scorpion, Mongoose, and Grasshopper too that all have CLPS and NullSig for maximum stealth!
+
* Bunch of RepMe's have been fixed, including several for Sanctuary powers such as APCs and some assaults.
 +
* Standard Inner Sphere convoy trucks no longer appear in Clan convoy missions.
 +
* The Shadow Hawk SHD-7M now assembles with other Shadow Hawks properly.
 +
* Several models were resized appropriately (Crosscut, Dig King, Gulon).
 +
* Sanctuary cargo crates are not available for salvaging.  
 +
* The Locust II's model has been repaired. It had some broken arms and has been fixed.
 +
* The Mechbuster ASF has regained its AC/20 for strafing runs, for now. We'll see how long it lasts.
 +
* Some framework dll updates to fix some corner-case bugs.
  
* The Royal Highlander (and the Highlander-IB from Community Content) use the base Highlander model now. The HBS Royal Highlander model appears to have some major issues right now that I'm unclear how to solve so for quality of life it was swapped to the standard model.
+
'''IMPORTANT:''' v15.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
* The Highlander Heavy Metal (the hero) now is properly drop legal. Whoops!
 
* Several Battle Armor suits now have more fixed weaponry (specifically the Gnome, Golem, Kanazuchi, and Marauder suits).
 
* Mechs may actually be out of regular shops more seriously now, we'll see.
 
* The Gargoyle has a fixed DHS kit now as intended.
 
* Bristol properly has a factory and sells the Fury tank, which is now playable.
 
* The Royal Von Luckner and Royal Zephyr are now playable, if you can scrape one off the battlefield.
 
* The Adarga Tank, in response to many, many complaints, now has more ammo than just smoke. Maybe it'll use some of it.
 
* Faction stores now sell complete mechs instead of mech parts as a rule.
 
* The Dakota and Unnsvin now say in their descriptions that they have BA Firing Ports. The Alsvin, Vargr, and Badger APCs now also have BA firing ports, making them a more reasonable option for BA transport.
 
* The original 8 St. Ives planets now have a tag that will let Ives attempt rebellions now and then to take the worlds, even after being conquered by House Liao. Might help folks keep them alive!
 
* Mercenaries and Dark Caste now have some actual OpFor specializations! Whoops!
 
* Just so many DLL updates, yo, you don't even know!
 
  
'''IMPORTANT:''' v14.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
'''IMPORTANT:''' v15.1 is not a save breaking update, your saves are compatible and will work fine.
  
'''IMPORTANT:''' v14.1 is not a save breaking update, your saves are compatible and will work fine.
+
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 +
 
 +
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 +
 
 +
== v15.1.1 ==
 +
 
 +
v15.1.1 (aka the "BD Forgot Stuff for 15.1" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:
 +
 
 +
'''PLAYER CONVOY CONTROL:''' That's right, we finally brought it to BTA. During Escort contracts (only standard Escorts, not Flashpoint ones for now) the player will gain control over the convoy units. However, you cannot just suicide them into the enemy, the convoy units must remain close to their intended path (marked by smoke flares) and cannot deviate. However, you get to drive them and let them shoot at stuff. Enjoy!
 +
 
 +
'''NEW ASF STRAFING CONTRACT:''' The Eisensturm ASF strafing contract has been added. The Eisensturm is sort of the last word in strafing runs and comes with twin Gauss Rifles. You can only purchase it from the Lyran Commonwealth's faction store. The contract is *very* expensive.
 +
 
 +
* Clarified the ammo count on the Vehicle Flamer (it's 5).
 +
* Fixed the Reptar's armor to properly be Industrial Armor as intended.
 +
* Fixed the Thunder Hammer's missing quirk. Whoops!
 +
* Fixed spawn list for the Ostsol OTL-7M (was incorrectly spawning as a pirate unit).
 +
 
 +
'''IMPORTANT:''' v15.1.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 +
 
 +
'''IMPORTANT:''' v15.1.1 is not a save breaking update, your saves are compatible and will work fine.
 +
 
 +
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 +
 
 +
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 +
 
 +
== v15.1.2 ==
 +
 
 +
v15.1.2 (aka the "Some Minor Fixes and a Spider" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:
 +
 
 +
'''NEW MECH:''' The Tarantula, a 25 ton *quad* with a ton of jumpjets and speed, has scuttled into play. It's pretty cute, go get one! Most major factions field the Tarantula. However, it is also for sale on Stewart, in the FWL.
 +
 
 +
'''NEW START:''' QUAD START IS HERE! With the advent of the Tarantula, we finally have a light mech for the quad start to be a thing. You're guaranteed 4 quads, a bug, an APC, and some BA. Enjoy!
 +
 
 +
'''UPDATED WEAPON:''' The Bomb Bay weapons, found on the Screamer LAM, have been updated. They do more damage/stab now. However, they're also removeable now. They can only be equipped on LAMs though, as makes sense since only LAMs can deploy bombs in combat. You can also salvage them if you're so inclined.
 +
 
 +
'''COMMUNITY CONTENT:''' A new FASCAM InfernoAugmented ammo has been added to Mack's Dustball and a new Nightstar has been added.
 +
 
 +
* Convoys still getting stuck has possibly been fixed. We'll try this fix out for now.
 +
* taintedloki's pilot skill has been adjusted to be a -1 penalty instead of a -2 penalty.
 +
* Several Atlases gained a CT slot.
 +
* Added a new emblem for Van Zant, Tex's planet from Tex Talks BattleTech.
 +
* There is now text on the mission ending screen that indicates if a pilot was captured after an ejection. If you miss it now, you're blind and I can't help you.
 +
 
 +
'''IMPORTANT:''' v15.1.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
  
'''IMPORTANT:''' You can see v14.1's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
+
'''IMPORTANT:''' v15.1.2 is not a save breaking update, your saves are compatible and will work fine.
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
Line 49: Line 87:
 
= Older Patch Notes =
 
= Older Patch Notes =
  
 +
[[2022/01/05 - Patch v15.1.2]] - The Fixes and a Spider patch.<br>
 +
[[2022/12/27 - Patch v15.1.1]] - The BD Forgot To Put Stuff in 15.1 patch.<br>
 +
[[2022/12/26 - Patch v15.1]] - The Minor New Mechs patch.<br>
 +
[[2022/12/12 Patch v15.0]] - The Sanctuary Worlds patch.<br>
 +
[[2022/10/5 Patch v14.4]] - The Station Keeping patch.<br>
 +
[[2022/8/31 Patch v14.3.1]] - Hotfix<br>
 +
[[2022/8/30 Patch v14.3]] - The Electronic Warfare patch.<br>
 +
[[2022/8/18 Patch v14.2]] - The C3 patch.<br>
 +
[[2022/8/1 Patch v14.1.1]] - The Albatross/Koschei/Mercury II hotfix/patch.<br>
 
[[2022/7/22 Patch v14.1]] - The X-Quads Are REALLY Cool patch.<br>
 
[[2022/7/22 Patch v14.1]] - The X-Quads Are REALLY Cool patch.<br>
 
[[2022/6/24 Patch v14.0]] - The 3-Year Anniversary patch.<br>
 
[[2022/6/24 Patch v14.0]] - The 3-Year Anniversary patch.<br>

Revision as of 03:57, 27 January 2023

v15.1

v15.1 (aka the "It Has New Content So It Gets Its Own Patch Number" patch) has been released to the installer. This is a pretty small patch but worth some attention so let's hop to it:

NEW MECH: The Gulon, a 25 ton industrial mech with a sick-ass drill (the drill spins!!), has dug its way out of the earth and into combat. Get it from the Industrial Mech start, from the Outworlds Alliance, *or* buy one of its many variants from Aliance Motors on Sevon, in the Outworlds Alliance.

NEW MECH: The Thunder Hammer, an experimental fork of the Warhammer, has arrived on the battlefield. The Thunder Hammer is a Sanctuary Worlds mech and you can get it from any of the Sanctuary Powers in combat and also buy it from the Mallard Republic's faction store. Also, FYI, the Thunder Hammer does have a unique model.

NEW ASF STRAFING CONTRACT: The Slayer ASF has been added. This ASF has 6 Medium Lasers for its strafing runs, letting it do big damage. The Slayer ASF contract is out in the wilds, same as the other ASF strafing contracts.

UPDATED MECH: I was looking at Industrial Mechs to make the Gulon recently and made a shocking discovery: the Dig King is 35 tons, not 30. BTA had it at 30 tons, because I'm bad at reading I guess, so I went ahead and fixed that. The Dig King's loadouts are now updated and the mech is 35 tons, with proper max armor and structure of a 35 tonner. Enjoy...?

UPDATED INDUSTRIALS: Industrial Armor has been created and added to the appropriate units. Industrial Armor resembles Primitive Armor in that it gives you less armor points per ton. However, Industrial Armor does come with an upside: it provides a small amount of Damage Reduction against ballistic weapons (it's meant to deflect rocks while mining or trees while clear-cutting, which seems to fit as a big ballistic hit). Is it worth using? Probably not but you got it anyways.

NEW WEAPONS: The Sprayer and the Fluid Gun have been added to BTA. This was necessary for the Gulon above. Both weapons are available on several Gulon models and from the planet Sevon in the Outworlds Alliance. Neither is particularly good, but hey, if you want them they exist. Also, the Paint ammo for these weapons has a fun bonus effect of changing the target's actual displayed paint scheme on hit. Enjoy, I guess...?

FIXED VTOLS: The Sanctuary Powers are supposed to field several VTOLs in their forces against the player. However, due to some bad tagging, this was not happening properly. Should be fixed. Right now, neither can be salvaged, but you wanted to fight VTOLs so here you go, enjoy the Cobra and Rabbit Combat VTOLs.

FIXED BATTLE ARMOR... FOR NOW: Swarming BA have had their special Swarm Attack removed. This was causing lockups during combat and needed to be removed for the time being. It may return in the future.

BALANCE ADJUSTMENTS: The Double-Barrel ACs have seen a minor damage nerf. The DRMs have had their crit chance reduced another 30% (they now have a -70% penalty to crits, though crits are still possible with them).

  • Bunch of RepMe's have been fixed, including several for Sanctuary powers such as APCs and some assaults.
  • Standard Inner Sphere convoy trucks no longer appear in Clan convoy missions.
  • The Shadow Hawk SHD-7M now assembles with other Shadow Hawks properly.
  • Several models were resized appropriately (Crosscut, Dig King, Gulon).
  • Sanctuary cargo crates are not available for salvaging.
  • The Locust II's model has been repaired. It had some broken arms and has been fixed.
  • The Mechbuster ASF has regained its AC/20 for strafing runs, for now. We'll see how long it lasts.
  • Some framework dll updates to fix some corner-case bugs.

IMPORTANT: v15.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v15.1 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

v15.1.1

v15.1.1 (aka the "BD Forgot Stuff for 15.1" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:

PLAYER CONVOY CONTROL: That's right, we finally brought it to BTA. During Escort contracts (only standard Escorts, not Flashpoint ones for now) the player will gain control over the convoy units. However, you cannot just suicide them into the enemy, the convoy units must remain close to their intended path (marked by smoke flares) and cannot deviate. However, you get to drive them and let them shoot at stuff. Enjoy!

NEW ASF STRAFING CONTRACT: The Eisensturm ASF strafing contract has been added. The Eisensturm is sort of the last word in strafing runs and comes with twin Gauss Rifles. You can only purchase it from the Lyran Commonwealth's faction store. The contract is *very* expensive.

  • Clarified the ammo count on the Vehicle Flamer (it's 5).
  • Fixed the Reptar's armor to properly be Industrial Armor as intended.
  • Fixed the Thunder Hammer's missing quirk. Whoops!
  • Fixed spawn list for the Ostsol OTL-7M (was incorrectly spawning as a pirate unit).

IMPORTANT: v15.1.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v15.1.1 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

v15.1.2

v15.1.2 (aka the "Some Minor Fixes and a Spider" patch) has been released to the installer. This is a small bug-fixing patch that also includes a new, highly requested, feature:

NEW MECH: The Tarantula, a 25 ton *quad* with a ton of jumpjets and speed, has scuttled into play. It's pretty cute, go get one! Most major factions field the Tarantula. However, it is also for sale on Stewart, in the FWL.

NEW START: QUAD START IS HERE! With the advent of the Tarantula, we finally have a light mech for the quad start to be a thing. You're guaranteed 4 quads, a bug, an APC, and some BA. Enjoy!

UPDATED WEAPON: The Bomb Bay weapons, found on the Screamer LAM, have been updated. They do more damage/stab now. However, they're also removeable now. They can only be equipped on LAMs though, as makes sense since only LAMs can deploy bombs in combat. You can also salvage them if you're so inclined.

COMMUNITY CONTENT: A new FASCAM InfernoAugmented ammo has been added to Mack's Dustball and a new Nightstar has been added.

  • Convoys still getting stuck has possibly been fixed. We'll try this fix out for now.
  • taintedloki's pilot skill has been adjusted to be a -1 penalty instead of a -2 penalty.
  • Several Atlases gained a CT slot.
  • Added a new emblem for Van Zant, Tex's planet from Tex Talks BattleTech.
  • There is now text on the mission ending screen that indicates if a pilot was captured after an ejection. If you miss it now, you're blind and I can't help you.

IMPORTANT: v15.1.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v15.1.2 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch.
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2