Phoenix

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PX-1KC
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Retrotech Skirmisher
Stock Specifications
Hardpoints
Speed 5/7/3
Firepower Max Damage: 68
Max Stability: 36
Max Heat: 0
Durability Armor: 456
Structure: 624
Heat Efficiency Sinking: 40
Alpha: 17
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Primitive Engine (Fixed)
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Phoenix Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo SRM
SRM2
SRM2
Jump Jet (S)
Right Torso Jump Jet (S)
Right Arm Ammo AC/5
AC/5 Prototype
Left Leg Heat Sink
Right Leg Heat Sink


Description

Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KC. The -1KC drops the PPC and two heat sinks for an Autocannon/5 with a ton of ammo. It resolves the heat issues at the cost of pure ammo dependency. It, along with its brethren, found acceptance throughout the Periphery.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-1KL
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Retrotech Skirmisher
Stock Specifications
Hardpoints
Speed 5/7/3
Firepower Max Damage: 88
Max Stability: 24
Max Heat: 0
Durability Armor: 506
Structure: 624
Heat Efficiency Sinking: 48
Alpha: 39
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Primitive Engine (Fixed)
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Phoenix Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Ammo SRM
Ammo SRM
SRM6
Jump Jet (S)
Right Torso Jump Jet (S)
Right Arm L Laser Prototype
Left Leg Heat Sink
Right Leg Heat Sink


Description

Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KL. The -1KL drops the PPC and both SRM-2s for a Large Laser and SRM-6 combo. Though it doesn't really solve the heat issue, it does provide solid firepower on a budget. It, along with its brethren, found acceptance throughout the Periphery.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-1KR
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Retrotech Skirmisher
Stock Specifications
Hardpoints
Speed 5/7/3
Firepower Max Damage: 92
Max Stability: 56
Max Heat: 0
Durability Armor: 456
Structure: 624
Heat Efficiency Sinking: 40
Alpha: 20
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Primitive Engine (Fixed)
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Phoenix Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo SRM
SRM2
SRM2
Jump Jet (S)
Right Torso Jump Jet (S)
Right Arm Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
Left Leg Heat Sink
Right Leg Heat Sink


Description

Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KR. The -1KR drops the PPC for a Heavy Rifle. This, while powerful, was not received well by pilots and is largely disdained. It, along with its brethren, found limited acceptance throughout the Periphery.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-1KT
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Retrotech Skirmisher
Stock Specifications
Hardpoints
Speed 5/7/3
Firepower Max Damage: 87
Max Stability: 43
Max Heat: 0
Durability Armor: 456
Structure: 624
Heat Efficiency Sinking: 40
Alpha: 18
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Primitive Engine (Fixed)
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Phoenix Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo SRM
Ammo SRM
SRM2
SRM2
Jump Jet (S)
Right Torso Jump Jet (S)
Right Arm Thunderbolt 10
Ammo T-Bolt10
Ammo T-Bolt10
Left Leg Heat Sink
Right Leg Heat Sink


Description

Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KT. The -1KT drops the PPC for a Thunderbolt-10 launcher. This is a weird confluence of primitive and cutting-edge technology and is the best of the primitive Phoenix variants, weakened only by the fact that Thunderbolt launchers are somewhat rare and hard to source. It, along with its brethren, found acceptance throughout the Periphery.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-1R
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Age of War Skirmisher
Stock Specifications
Hardpoints
Speed 5/7/3
Firepower Max Damage: 87
Max Stability: 36
Max Heat: 0
Durability Armor: 456
Structure: 624
Heat Efficiency Sinking: 48
Alpha: 53
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Primitive Engine (Fixed)
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Phoenix Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo SRM
Ammo SRM
SRM2
SRM2
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Jump Jet (S)
Right Arm PPC Prototype
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech patterned after the Terran Hegemony's Wasp. The primitive Phoenix, despite House Amaris' best efforts, was an unfortunate machine. Slow, with limited jump capacity, and with heat issues if it alpha striked, the Phoenix was not well received in its original form. Eventually, the Rim Worlds engineers got the mech right but it took decades of effort. The primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-3R
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Early Skirmisher
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 87
Max Stability: 36
Max Heat: 0
Durability Armor: 720
Structure: 416
Heat Efficiency Sinking: 56
Alpha: 33
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 250
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Jump Jet (S)
Left Torso Phoenix Torso Turret (Fixed)
Ammo SRM
Ammo SRM
SRM2
SRM2
Jump Jet (S)
Right Torso Jump Jet (S)
Right Arm PPC
Left Leg Heat Sink
Jump Jet (S)
Right Leg Heat Sink
Jump Jet (S)


Description

The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech patterned after the Terran Hegemony's Wasp. The Phoenix took decades to get right, and earned the unfortunate nickname Sparkly Bird in testing, but finally reached completion with this, the PX-3R. Armed with a PPC and dual SRM-2s, the Phoenix was a well armored and maneuverable mech. Sadly, it fell into obscurity after the Amaris Civil War and disappeared outside of Periphery militias. In the 3060s though, the Rim Collection rediscovered some Amaris mechs and put them back into production, including the Phoenix.


Bonuses

Mech Quirk: Torso Turret

+2 accuracy with ranged weapons in the same location as the turret


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-4R
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Early Skirmisher
Stock Specifications
Hardpoints
Speed 5/8/5
Firepower Max Damage: 76
Max Stability: 38
Max Heat: 0
Durability Armor: 720
Structure: 416
Heat Efficiency Sinking: 40
Alpha: 13
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 250
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Phoenix Torso Turret (Fixed)
Ammo SRM
SRM2
Jump Jet (S)
Right Torso Ammo AC/10
Jump Jet (S)
Right Arm AC/10
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech patterned after the Terran Hegemony's Wasp. The Phoenix took decades to get right, and earned the unfortunate nickname Sparkly Bird in testing, but finally reached completion with this, the PX-4R. Armed with an AC/10 and a SRM-2, the Phoenix was a well armored and maneuverable mech. Sadly, it fell into obscurity after the Amaris Civil War and disappeared outside of Periphery militias. In the 3060s though, the Rim Collection rediscovered some Amaris mechs and put them back into production, including the Phoenix.


Bonuses

Mech Quirk: Torso Turret

+2 accuracy with ranged weapons in the same location as the turret


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout